
Hangar 13 · Brno
JOB TITLE LEAD TECHNICAL ARTIST - (SHADER / MATERIAL) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type...
JOB TITLE LEAD TECHNICAL ARTIST - (SHADER / MATERIAL)
Department Art
Location(s) Brighton / Brno
Reports To Technical Art Director
Job Type Permanent
Who We Are
Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With
studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players
immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on
creatively challenging and exciting projects, in a diverse and welcoming environment.
Job Summary
We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you
will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical
teams, and engineering to achieve world-class visuals while maintaining optimal performance.
This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor,
shader graph, Lumen, Nanite, and advanced rendering features.
In addition to leading internal team members, you will also oversee and collaborate with external co-development partners,
ensuring their work aligns with our creative vision, technical standards, and production goals.
Please note we do require someone to be onsite at one of our Studios at least 3 days a week.
Duties and Responsibilities
the project’s material systems.
disciplines to ensure seamless integration across the project.
Essential Skills, Attributes and Experience
Highly Desirable
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed
to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through
compensation, benefits, discipline and termination.
As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided
reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job
functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable
accommodation.
SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to
gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated
and appear legitimate.
Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.
If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and
https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any
inconvenience.
#LI-Hybrid
.
JOB TITLE LEAD TECHNICAL ARTIST - (SHADER / MATERIAL) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities * Define and drive the visual and technical quality bar for all shaders and materials in the project. * Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms. * Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems. * Partner with the Art Director to ensure materials support the game’s overall art direction and style. * Create and maintain a library of modular, reusable, and performant shaders and materials. * Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project. * Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions. * Optimize materials for memory, draw calls, and runtime performance across platforms. * Manage, mentor, and inspire a team of shader/material artists and technical artists. * Review work, provide feedback, and set standards for quality and consistency. * Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations. Essential Skills, Attributes and Experience * Minimum 7+ years’ experience in the games industry, with at least 2 shipped AAA titles. * Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project. * Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline. * Strong understanding of PBR workflows, physically-based shading models, and material authoring. * Hands-on experience with Lumen, Nanite, and virtual texturing in UE5. * Ability to balance high visual fidelity with performance optimization. * Strong leadership, mentoring, and cross-discipline collaboration skills. Highly Desirable * Experience with procedural material workflows (e.g., Substance Designer, Houdini). * Knowledge of HLSL or shader programming for advanced customization. * Familiarity with real-time ray tracing and cinematic rendering in UE5. * Experience with material systems for multiplayer and large open worlds. * Passion for experimenting with new rendering techniques and staying ahead of industry trends. Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid ##LI-MW1 .
The Studio We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience. The Role Our studio is going from strength to strength and we’re now looking for an Associate Art Director to join us to continue building upon our high-quality art aspirations but also leading a team of high achieving artists. This role sits on a new, unannounced project – so if you’re looking to grow and nurture teams, while shaping the creative vision, this could be the role for you. You will collaborate with the Art Director and teams across many disciplines including UI, Hard Surface, World, VFX, Animation, Engineering and Production to define and drive the quality in our games. Alongside leveraging your artistic abilities, you’ll also mentor and manage a variety of artists in different disciplines, providing guidance and support to help them reach their full potential. We’re passionate about career development, and our Associate Art Director will play a key role in the progression of our teams. You’ll be a naturally strong communicator and team leader, who can maintain the balance of artistic creativity and technical constraints to help us deliver visually stunning and immersive game experiences. As our Associate Art Director, you will: * Help to refine and sculpt the artistic vision of the game alongside our Art Director and Head of Creative * Collaborate across teams to ensure the art direction complements gameplay * Lead and mentor our team of talented artists, giving regular feedback and check-ins on the work produced * Work to grow the team’s overall capabilities, maintaining and fostering a healthy culture that means everyone is hungry to be class leading across all disciplines. * Ensure we are delivering quality and consistency regarding the artwork we are creating for our projects * Communicate and celebrate art progress alongside highlighting risks and concerns looking to optimise the maximum potential of the team Requirements What we’re looking to see on your CV: * Proven experience as an Associate Art Director or Lead Artist on released game projects within the AAA space. * Exceptional portfolio showcasing a strong understanding of artistic fundamentals, including composition, lighting, and visual storytelling. * Proficiency in industry-standard art tools (e.g., Photoshop, Maya, Blender, ZBrush, Substance Suite) and game engines (e.g., Unreal Engine). * Strong leadership and mentorship skills, with a track record of guiding and developing artistic talent. * Excellent communication skills, with the ability to clearly convey artistic vision and provide constructive feedback across multiple disciplines. * Ability to balance creative ambition with production realities and technical constraints to deliver high-quality results on time. * Strong understanding of the game development process and the intersection of art and technology in game production. Bonus Points For * Experience working on large-scale, open-world, or multiplayer games. * Knowledge of advanced rendering techniques and tools (e.g., shaders, lighting systems). * Experience in developing art pipelines and workflows that improve productivity and efficiency. * Passion for video games and a strong understanding of the latest industry trends in game art and visual styles. Benefits What you can expect from us: * Flexible hybrid working (we work 3 days per week on-site) * Holiday Accrual Scheme * International AAA game projects; * Access to cutting-edge hardware; * Discretionary bonus scheme * Private Healthcare Plan incl. Dental and Eye care * Pension Plan * Life Assurance * Employee Assistance Programme - Wellness Support * Regular Team Incentives and Social Events We’re on an important journey with our teammates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.
JOB TITLE LEAD TECHNICAL ARTIST – (PIPELINE/TOOLS) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities * Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics. * Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration. * Partner with engineering to extend UE5’s editor functionality and improve asset processing. * Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs. * Establish best practices for asset versioning, content validation, and automated build processes. * Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team. * Coordinate with production to manage priorities, schedules, and resourcing for development. * Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content. Essential Skills, Attributes and Experience * Extensive experience in the games industry, with at least 2 shipped AAA titles. * Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus. * Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows. * Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation. * Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines). * Excellent problem-solving, communication, and leadership skills Highly Desirable * Experience with automated content validation and performance profiling tools. * Familiarity with large-scale open-world production pipelines in UE5 (World Partition, data layers, HLODs). * Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines. * Knowledge of shader/material pipeline integration and optimization. * Background in outsourcing/vendor management and pipeline support across distributed teams. Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid ##LI-MW1