
Stellar Entertainment · Guildford
The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of ...
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of
thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are
always at the front of everything we do.
Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player
will interact with; what you see, how you play and how it makes you feel.
It couldn’t be a more exciting time to join us as we embark on a new, unannounced project.
The Role
We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to
build on their games industry experience as a Hard Surface Artist.
Working alongside our Lead Hard Surface Artist, you will craft high-quality hard surface assets - from vehicles and weapons to
environment props and architectural elements, that bring our game world to life. You'll help define and maintain the visual bar
for the project while collaborating across disciplines to deliver polished assets and content.
standard of quality.
project's art style.
Requirements
showing your process as well as the finished result.
pipelines.
Benefits
The Studio We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience. The Role Our studio is going from strength to strength and we’re now looking for an Associate Art Director to join us to continue building upon our high-quality art aspirations but also leading a team of high achieving artists. This role sits on a new, unannounced project – so if you’re looking to grow and nurture teams, while shaping the creative vision, this could be the role for you. You will collaborate with the Art Director and teams across many disciplines including UI, Hard Surface, World, VFX, Animation, Engineering and Production to define and drive the quality in our games. Alongside leveraging your artistic abilities, you’ll also mentor and manage a variety of artists in different disciplines, providing guidance and support to help them reach their full potential. We’re passionate about career development, and our Associate Art Director will play a key role in the progression of our teams. You’ll be a naturally strong communicator and team leader, who can maintain the balance of artistic creativity and technical constraints to help us deliver visually stunning and immersive game experiences. As our Associate Art Director, you will: * Help to refine and sculpt the artistic vision of the game alongside our Art Director and Head of Creative * Collaborate across teams to ensure the art direction complements gameplay * Lead and mentor our team of talented artists, giving regular feedback and check-ins on the work produced * Work to grow the team’s overall capabilities, maintaining and fostering a healthy culture that means everyone is hungry to be class leading across all disciplines. * Ensure we are delivering quality and consistency regarding the artwork we are creating for our projects * Communicate and celebrate art progress alongside highlighting risks and concerns looking to optimise the maximum potential of the team Requirements What we’re looking to see on your CV: * Proven experience as an Associate Art Director or Lead Artist on released game projects within the AAA space. * Exceptional portfolio showcasing a strong understanding of artistic fundamentals, including composition, lighting, and visual storytelling. * Proficiency in industry-standard art tools (e.g., Photoshop, Maya, Blender, ZBrush, Substance Suite) and game engines (e.g., Unreal Engine). * Strong leadership and mentorship skills, with a track record of guiding and developing artistic talent. * Excellent communication skills, with the ability to clearly convey artistic vision and provide constructive feedback across multiple disciplines. * Ability to balance creative ambition with production realities and technical constraints to deliver high-quality results on time. * Strong understanding of the game development process and the intersection of art and technology in game production. Bonus Points For * Experience working on large-scale, open-world, or multiplayer games. * Knowledge of advanced rendering techniques and tools (e.g., shaders, lighting systems). * Experience in developing art pipelines and workflows that improve productivity and efficiency. * Passion for video games and a strong understanding of the latest industry trends in game art and visual styles. Benefits What you can expect from us: * Flexible hybrid working (we work 3 days per week on-site) * Holiday Accrual Scheme * International AAA game projects; * Access to cutting-edge hardware; * Discretionary bonus scheme * Private Healthcare Plan incl. Dental and Eye care * Pension Plan * Life Assurance * Employee Assistance Programme - Wellness Support * Regular Team Incentives and Social Events We’re on an important journey with our teammates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.
The Studio We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience. The Role Our studio is going from strength to strength and we’re now looking for an Associate Art Director to join us to continue building upon our high-quality art aspirations but also leading a team of high achieving artists. You will collaborate with the Art Director and teams across many disciplines including UI, Hard Surface, World, VFX, Animation, Engineering and Production to define and drive the quality in our artistic vision for our games. Alongside leveraging your artistic abilities, you’ll also mentor and manage a variety of artists in different disciplines, providing guidance and support to help them reach their full potential. We’re passionate about career development, and our Associate Art Director will play a key role in the progression of our teams. You’ll be a naturally strong communicator and team leader, who can maintain the balance of artistic creativity and technical constraints to help us deliver visually stunning and immersive game experiences. As our Associate Art Director, you will: * Help to refine and sculpt the artistic vision of the game alongside our Art Director and Chief Creative Officer * Collaborate across teams to ensure the art direction complements gameplay * Lead and mentor our team of talented artists, giving regular feedback and check-ins on the work produced * Work to grow the team’s overall capabilities, maintaining and fostering a healthy culture that means everyone is hungry to be class leading across all disciplines. * Ensure we are delivering quality and consistency regarding the artwork we are creating for our projects * Communicate and celebrate art progress alongside highlighting risks and concerns looking to optimise the maximum potential of the team Requirements What we’re looking to see on your CV: * Proven experience as an Associate Art Director on released game projects within the AAA space. * Exceptional portfolio showcasing a strong understanding of artistic fundamentals, including composition, lighting, and visual storytelling. * Proficiency in industry-standard art tools (e.g., Photoshop, Maya, Blender, ZBrush, Substance Suite) and game engines (e.g., Unreal Engine). * Strong leadership and mentorship skills, with a track record of guiding and developing artistic talent. * Excellent communication skills, with the ability to clearly convey artistic vision and provide constructive feedback across multiple disciplines. * Ability to balance creative ambition with production realities and technical constraints to deliver high-quality results on time. * Strong understanding of the game development process and the intersection of art and technology in game production. Bonus Points For * Experience working on large-scale, open-world, or multiplayer games. * Knowledge of advanced rendering techniques and tools (e.g., shaders, lighting systems). * Experience in developing art pipelines and workflows that improve productivity and efficiency. * Passion for video games and a strong understanding of the latest industry trends in game art and visual styles. Benefits What you can expect from us: * International AAA game projects * Access to cutting-edge hardware * Flexible/hybrid working (we work 3 days per week on site) * Great increasing holiday benefits including Christmas Shutdown * Discretionary bonus scheme * Private Healthcare Plan including dental and optical support, mental health, online GP * Pension Plan * Life Assurance * Flu Jab Vouchers * Regular Team Incentives and Social Events * Access to a well-stocked fridge and snack cupboard We’re on an important journey with our teammates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.
FROM EXPLOSIVE ACTION TO COZY CASUAL, JOIN US TO MAKE IT ALL LOOK AS GOOD AS IT PLAYS. Supercell makes games for as many people as possible – games that are played for years and remembered forever. The Creative Studio's job is to make sure the world sees them at their best. We're looking for a versatile Gameplay Capture & Video Artist to do exactly that across our portfolio, from fast, action-driven titles to midcore and casual experiences. You'll be the person who knows how to make any game look its best on camera – capturing the moments that stop a scroll and drive installs across Meta, TikTok, YouTube and beyond, then turning that raw material into performance creative at the volume and speed UA demands. This is a UA-first craft role, and it's built on trust. Supercell runs on small, independent teams and very little process – which means you'll own your work end to end, set your own bar for quality, and be trusted to make the calls on how to hit it. We're not looking for someone who waits to be told what to do. We're looking for someone who treats this craft like it's their own studio: proactive, self-driven, and relentless about reaching a higher bar than anyone asked for. If you love games, understand what makes an ad convert, and want real ownership over your work, this is for you. WHAT YOU'LL BE DOING * Capture high-quality gameplay footage and stills across a range of Supercell titles and genres (action, midcore, casual), with the instinct to surface the most compelling, install-driving moments in each. * Own the production of UA creative at volume – turning raw capture into testable ad variants optimized for performance across Meta, TikTok, YouTube and other paid channels. * Build AI-assisted creative tools (e.g. Scenario, Higgsfield) into your everyday workflow, feeding clean capture into AI generation and iteration to scale output and explore concepts faster. * Capture across multiple devices and platforms (iOS, Android, PC) to a consistently high technical standard. * Edit and enhance footage with sound, transitions, effects and pacing tuned for short-form, performance-driven formats. * Work iteratively with UA – reading creative performance signals and rapidly producing new variants and concepts in response. * Collaborate directly across cells – UA, marketing, brand and game teams – with minimal bureaucracy, taking your work where it has the most impact even when that's outside the strict scope of the role. * Optimize and version content for different placements, formats and aspect ratios, so every asset fits the channel and the test. WHAT YOU HAVE * Proven experience in gameplay capture and video editing for performance/UA creative, with a portfolio that shows both craft and an understanding of what drives results. * A self-set high bar – demonstrable evidence (work-related or not) of pushing your craft further than required, without anyone telling you to. * Demonstrated ability to capture polished footage across multiple games, genres and devices. * Expert proficiency with capture and editing tools – OBS Studio and Adobe Creative Suite (After Effects, Premiere, Media Encoder). * Hands-on experience (or strong, demonstrable aptitude) with AI-assisted creative tools, and a genuine drive to build them into a production workflow. * A strong feel for gameplay across genres, and an instinct for the moments that resonate with different player audiences. * Proven ability to produce high-quality creative quickly and at volume under tight, iterative deadlines. * A collaborative, data-aware mindset and the maturity to "disagree and commit" – push your point of view hard, then get fully behind the decision. * Strong communication and organizational skills, with the ability to own multiple titles and projects in parallel with little oversight. WOULD BE NICE IF YOU ALSO HAVE * Strong motion design, graphic design or animation skills. * Affinity for digital trends and memes, and the ability to apply them seamlessly into creative. * Experience with Unreal Engine for gameplay capture, camera work or visual effects. * Experience in a high-volume creative testing environment (in-house UA team or performance-focused agency) WHERE YOU'LL BE This role will be based in our Helsinki office. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team