
Supercell · Helsinki
THIS IS YOUR OPPORTUNITY TO WORK WITH AN ECLECTIC GROUP OF VETERAN GAME MAKERS, ON ONE OF THE GREATEST ACTION GAMES ON MOBILE. In this role, you will incept, d...
THIS IS YOUR OPPORTUNITY TO WORK WITH AN ECLECTIC GROUP OF VETERAN GAME MAKERS, ON ONE OF THE GREATEST ACTION GAMES ON MOBILE.
In this role, you will incept, deliberate and tinker on innovative live ops events that must surprise and entertain our players.
Simultaneously, you will always re-evaluate and find ways to optimize our events framework, so it can be a platform to provide
entertainment to our most dedicated players AND our new and returning players. Delivering fantastic player experiences and
maximizing commercial success is a formula for you to balance, as you design for players to spend out of love, and when doing so,
improves their experience long term.
We’re looking for someone who is passionate about making competitive games. Someone who plays games seriously, but understands
that silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave
blind spots. If you feel you have great ability, a growth mindset, are ready to take on exceptionally hard design challenges and
want to have fun doing it, then let’s BRAWL!
bring the same energy to every new challenge.
This role is based in our Helsinki Studio.
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly
recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
–––
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might
know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games
that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by
taking risks, failing, sharing learnings, and killing lots of projects.
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of
our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the
way.
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like
Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around
here.
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure
our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure
the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply!
We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our
recruitment process.
Wishing you all the best,
The Supercell Recruitment team
IN THE BRAWL STARS MARKETING TEAM, YOUR FOUR PS ARE PASSION, PLAYERS, POP, AND PECULIARITY! TO SUCCEED IN THIS ROLE, THE TEAM KEEPS TALKING ABOUT CREATIVITY, CREATIVITY, CREATIVITY. YOU MIGHT BE THE MISSING FOURTH C IF YOU CAN CREATE CATCHIER COPY THAN THIS! Brawl Stars is one of the biggest mobile games in the world, with 100M+ monthly active players and a content machine that ships at a pace few studios can match. We're looking for a Product Marketing Manager to own the go-to-market execution for our updates, seasons, and IP collaborations – turning every launch into a moment that players and creators can't stop talking about. This is a senior individual contributor role. You'll sit at the intersection of game development, creative production, and community – then make sure the world notices. You'll report to the Live Ops Marketing Lead and work closely with cross-functional teams across game development, live ops, community, art, and analytics. We want someone with sharp creative instincts, a bias for action, and the ability to think strategically while shipping at high velocity. We are looking for a seasoned creative marketer with product marketing experience who thrives in a multifunctional, uber-collaborative environment and is obsessed with delivering the best player experience. We value those who bring a fresh perspective, enjoy experimentation, and thrive in an environment that challenges traditional norms. The Product Marketing Manager will be part of the Brawl Stars game team within the Live Ops Marketing pillar, bridging the gap between the marketing and product teams. Brawl Stars ships at a pace few studios can match – major updates every few weeks, each accompanied by trailers, social content, creator activations, and community campaigns. This role is the engine behind all of it: ensuring every launch moment is crafted with care, lands with impact, and converts into pure fandom. From marketing strategy to in-game communication execution, this person loves to think strategically while getting their hands dirty. They have sharp creative instincts – the kind of person who can give clear, specific feedback on a trailer cut, a social post, or a visual concept – combined with exceptional communication and project management skills to bring together all marketing stakeholders: producers, communities, brand, creative and art direction, esports, regional/local activations, analysts, and researchers. You can have your particular skill (or two), and we don't expect you to be perfect in everything. What's more important is your creative eye, your ability to elevate content at speed, and your eagerness to help build a love for the game that delivers our players a seamless and immersive experience. WHAT YOU'LL BE DOING * Own the go-to-market planning and creative execution for Brawl Stars updates, seasons, chapters, and IP collaborations – from concept through delivery and retrospective. * Drive creative direction for marketing campaigns – working with in-house artists, video producers, and external partners to produce trailers, social content, and launch assets that hit the right tone and quality bar. You don't just manage creative, you elevate it. * Collaborate with the game team to shape how features and content are revealed and positioned – co-designing animations, teasers, and in-game communication that build anticipation and drive engagement. * Partner with community managers and the content creator ecosystem to ensure every launch is amplified organically – designing moments that give creators something worth making content about. * Coordinate go-to-market plans for evergreen marketing campaigns for new features, content, or updates designed to engage our global audience. Collaborate with regional teams to amplify these tentpoles with local flavor and cultural relevance. * Develop a deep understanding of the game and business, including existing features, product roadmap, and live operations. Coordinate global marketing efforts and align with product and business goals. * Strategize and operationalize player communication inside and outside the game, including pop-ups, push notifications, platform features, and store optimization (ASO). * Collaborate with Marketing Analytics and Business & Operations stakeholders to analyze campaign performance and apply learnings to inform future campaigns for constant performance improvement. * Identify and develop growth levers through marketing via rigorous AB testing, scaling up initiatives that drive meaningful business growth. * Build repeatable creative frameworks and production rhythms that allow the team to deliver consistently at high velocity without sacrificing quality. WHAT YOU HAVE * 5+ years of experience in product marketing, ideally in the gaming industry and/or entertainment * Strong creative instincts – you can give clear, actionable feedback on a trailer, a social post, or a campaign concept. You understand what makes content land with an audience. * A solid understanding of social platforms and content culture, especially among younger audiences. You know what trends and why. * A deep understanding of the game/product development process and lifecycle management. * Experience working with a broad range of marketing functions (e.g. brand, performance, influencers, and esports) with a good understanding of how they can work together to deliver growth. * Analytical skills to assess market data and campaign performance – you use data to sharpen creative decisions, not replace them. * Experience giving detailed feedback and communicating direction between both internal teams and external partners while respecting schedules. * Excellent project management skills – you can run multiple launches in parallel, keep stakeholders aligned, and still care about the details. * A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. * Growth mindset with a passion for marketing, innovation, and risk-taking. * You are a team player and communicate excellently in English. * Strong analytical skills to assess market data and product-specific performance. * Located in or willing to relocate to Helsinki WHERE YOU'LL BE This role is based in our Helsinki Studio. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
SUPERCELL IS BUILDING DIRECT RELATIONSHIPS WITH PLAYERS THROUGH THE SUPERCELL STORE AND OTHER DIRECT-TO-CONSUMER (D2C) PRODUCTS. D2C IS ALREADY A SIGNIFICANT ELEMENT OF EACH GAME’S P&L, AND KEY TO SUPERCELL’S MISSION TO CREATE GREAT GAMES THAT AS MANY PEOPLE AS POSSIBLE PLAY FOR YEARS AND THAT ARE REMEMBERED FOREVER. WE'RE BUILDING ON THAT MOMENTUM BY EMBEDDING A DEDICATED D2C OWNER INSIDE EACH GAME TEAM. We're looking for a Product Lead, D2C to take full ownership of a single game's direct-to-consumer business. You'll sit inside the game team, work shoulder-to-shoulder with the game's leadership, and be the one person whose entire job is growing the game's D2C success. A central platform team handles the infrastructure: the commerce surfaces, payments, checkout, fraud, delivery, compliance, and you will partner closely with them to develop new features. Your focus will be on planning and pulling the commercial and creative levers: how to build direct relationships, how to message, what to sell, and how to rally the game team to grow. This is a role for someone who thrives on influence rather than authority. You won't have direct reports, but you'll have the backing of game team leadership to mobilize live ops and monetization, marketing and community, engineering, art, analytics and QA behind a shared plan. The right person is a natural operator and collaborator with strong commercial instincts, a deep understanding of live game economies, and the ability to make D2C feel like a natural extension of the game - not a side project. WHAT YOU'LL BE DOING Own the game's D2C strategy * Build and own the game's D2C Growth Strategy: define targets, identify the key growth pillars, and map concrete initiatives to move the numbers * Be accountable for KPIs that drive success: D2C revenue share, conversion, retention, top-of-funnel, etc. * Review performance regularly with game leadership, course-correct based on data, and always know what's next to move the needle * Do this with a player-first mindset. We want to grow the relationship for the long-term, not over-fit on short-term wins * Design A/B tests, work with Analytics to evaluate results, and assess every activation: what worked, what didn't, what to scale Design and implement the offer calendar * Design the Store offer roadmap aligned with the game's live ops cadence, seasonal moments, and content releases * Partner with the game's monetization leadership to own the economy impact of Store offers and ensure Store strategy is a well-integrated part of the wider monetization strategy, not an isolated silo * Allocate and manage the game's live ops budget for D2C activations Drive traffic and conversion * Partner with Marketing and Community to grow Store visits and convert visitors * Plan campaigns, freebie-to-upsell funnels, creator activations, and community events that bring players to the Store * Ensure D2C is part of every major commercial moment, not an afterthought * Build D2C into our regular communications channels Shape the Store development roadmap * Work with the central Store team to prioritize which platform features your game needs next * Provide clear, game-specific requirements and feedback on new tools, offer types, and UX improvements Embed D2C thinking into the game’s development and design * Be in the room when new features, content, and systems are designed, so D2C is considered early in the process * Align with design and engineering so Store features and campaigns line up with feature release * Be an inspiring, transparent coordinator so that when you need to gather engineering, community, art and QA resources, it doesn’t end up feeling like a major tax on the team Uphold the game's quality bar * Write QA plans for Store activations and coordinate with game team QA * The Store must feel like a seamless extension of the game experience WHAT YOU HAVE * Experience managing live game commercial operations: monetization, live ops, or game product management. You understand game economies, seasonal content cadences, and what makes it worth it for players to invest * Strong commercial and analytical mindset: comfortable owning revenue KPIs, running A/B tests, interpreting cohort data, and making data-backed decisions * An inspiring coordinator: The ability to influence and mobilize cross-functional teammates without positional authority * Understanding of mobile gaming communities: creators, Discord, Reddit, social channels, and how they drive player behavior * Operational discipline: you can run a calendar, track dozens of moving pieces, and make sure nothing falls through the cracks * D2C or web store experience in gaming is a strong plus, but not required if you bring the right commercial and product instincts * Experience running a P&L, leading a business vertical, or managing a smaller game's commercial performance is a strong plus WHERE YOU'LL BE This role is going to be based onsite in our Helsinki office! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
THIS IS YOUR OPPORTUNITY TO WORK ON CLASH ROYALE AT SUPERCELL, ONE OF THE MOST BELOVED MOBILE GAMES IN THE WORLD, AND CONTINUE BRINGING JOY TO THE MILLIONS OF PLAYERS WHO ENJOY THE GAME EVERY DAY. We are looking for an experienced and passionate Senior UI Artist to join the Clash Royale team. This is a hands-on art role focused on creating beautiful, polished UI art for an ever-evolving live game. You will work closely with a tight-knit team of developers, UX designers, and game designers to turn features, events, and game systems into clear, delightful, high-quality visual experiences. You will have a direct impact on how the game looks and feels through its interface: making the experience more readable, more beautiful, more responsive, and more satisfying for players. We are looking for someone who thrives in a small, highly collaborative team. You should be able to work independently, make strong visual decisions, proactively seek alignment with the game’s art direction, and bring ideas that help push the player experience further. WHAT YOU'LL BE DOING * Create high-quality UI screens, elements, and assets for a live mobile game. * Create polished UI animations and motion treatments that make the interface feel responsive, satisfying, and alive. * Work closely with Designers to translate wireframes, flows, and feature designs into visually polished, production-ready UI. * Collaborate with developers to ensure UI assets and animations are implemented correctly and efficiently in the game. * Understand and align your work with feature goals, player needs, community feedback, and live game priorities. * Maintain and evolve the game’s UI visual language while respecting the existing art direction and established game conventions. * Proactively seek feedback and alignment from relevant stakeholders, including art direction, design, development, marketing, and community. * Improve the quality, consistency, readability, and polish of existing UI across the live game. * Contribute ideas and feedback that help improve the game experience for players. * Create assets and iterations efficiently in response to live-game needs, team feedback, player feedback, and changing priorities. * Help build and maintain reusable UI components, visual standards, and production practices that make future UI work faster and better. WHAT YOU HAVE * 5+ years of experience as a UI Artist, Game Artist, 2D Artist, or similar role in games. * A strong portfolio demonstrating excellent UI art, craft, visual polish, readability, and attention to detail. * Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability. * Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces. * Proficiency in Photoshop or similar 2D art production tools. * Experience working with animation tools, or willingness to learn Adobe Animate / Flash and other tools used in our UI production pipeline. * Ability to work independently in a small team, organize your own work, and move features forward without heavy process. * Ability to adapt to an existing art direction and create UI that feels native to the game. * Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI. * Strong collaboration and communication skills. * Passion for mobile games. WOULD BE NICE IF YOU ALSO HAVE * Familiarity with working in a live game environment. * Familiarity with and passion for Clash Royale. * Experience with Adobe Animate / Flash. * Experience with 3D software. * Background as a Game Artist, Graphic Designer, or Marketing Artist. * Experience with LiveOps features, events, offers, shops, rewards, or other live-game UI. * Experience creating or maintaining UI style guides, component libraries, or reusable asset systems. * Experience using AI-assisted tools responsibly to improve efficiency, iteration speed, or production quality. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team