
Arrowhead Game Studios AB · Stockholm
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators ...
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?
We're looking for a Senior release manager
We’re expanding our Release Management team and looking for a Senior Release Manager with an interest in build systems and platform processes.
In this role, you’ll own and drive the release management pipeline by coordinating releases across platforms, refining processes, and ensuring submission requirements are met across projects.
Your mission is to ensure updates are delivered on time, meet quality standards and remain compliant across all supported platforms, while continuously improving how we operate and scale release workflows.
You will be
Owning the release management cycle across multiple platforms and projects, ensuring timely and compliant submissions.
Driving release timelines by aligning production, QA, engineering, marketing and publishing teams around deliverables, milestones and submission requirements.
Leading preparation of builds and documentation for platform submissions
Partnering closely with engineering to improve build pipelines, branch strategies and delivery systems to ensure stability, automation and compliance.
Running cross-functional release readiness meetings to ensure alignment, transparency and clear decision-making.
Proactively identifying risks, blockers and dependencies early - implementing solutions to keep releases on track.
Staying ahead of platform compliance and certification requirements across supported platforms and territories.
Contributing to the evolution of release standards, documentation and best practices to support scalable and efficient workflows.
Mentoring junior release managers or supporting the growth of team members when applicable.
Who You Are
You have 4–7+ years of experience in release management, build engineering or related technical operations roles within game development.
You have strong knowledge of platform submission pipelines and requirements across console and PC platforms (Sony, Microsoft, Steam).
You have hands-on experience with version control systems, build automation and branching strategies.
You have shipped multiple titles or supported live service releases across platforms.
You are highly structured and capable of managing complex, multi-track release plans.
You are proactive and solution-oriented - able to anticipate issues before they become blockers.
You are a confident communicator who can lead meetings, align cross-functional stakeholders and represent release towards external partners.
Bonus merit if you have GaaS experience, have driven DLC or major content releases or are familiar with Steam admin tools and backend configuration.
How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical Information
Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first and eligibility to work in Sweden is required.
We are a pet friendly office! You can expect to find dogs and occasionally some cats around.
What we offer
Arrowhead Game Studios is a growing team of about 140+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in the heart of Södermalm, in Fatburen in the middle of the Game Dev scene we enjoy everything Stockholm has to offer. The is a a lot of different types of activities immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here!
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are looking for an experienced Head of Production to lead our in-house game production and ensure the successful delivery of games from concept through release. This is a senior leadership role for someone who thrives in a fast-moving production environment and knows how to bring structure, clarity, and momentum to complex, multi-team deliveries. The Role As Head of Production at Hacksaw Studios, you will own the end-to-end production pipeline - from concept through release. Working closely with production, QA, compliance, and management teams, you will ensure that every game is delivered on time, to the right standard, and with full visibility on risks, certification, and release planning. Your key responsibilities include: Serve as the senior production leader across all active productions, ensuring Team Leads have the direction, support, and tools they need to deliver. Maintain oversight of all ongoing game productions, ensuring alignment on priorities, timelines, and delivery risks. Ensure effective resource planning and delivery across the production organisation. Act as the primary point of contact for production status, timelines, risks, and dependencies. Maintain expert knowledge of Hacksaw's end-to-end production process, including design, development, QA, compliance, certification, and release. Ensure games are prepared for certification and release in accordance with regulatory requirements. Coordinate with Compliance and QA teams throughout the production lifecycle to maintain consistent quality and release readiness. Continuously improve production processes, planning methodologies, and delivery practices to increase efficiency, predictability, and scalability. What We're Looking For You bring: Proven experience in a senior production leadership role, ideally within the gaming industry. A strong understanding of end-to-end game production processes, from concept through release. The ability to lead and develop high-performing teams across multiple concurrent productions. A structured, organised approach with a track record of delivering complex projects on time and to a high standard. Strong communication skills - you're comfortable operating across all levels of the organisation, from production teams to senior management. The confidence to have difficult conversations, give direct feedback, and drive resolution when things get complex. Nice-to-have: Experience in the regulated real-money gaming or iGaming industry. Familiarity with compliance, certification, and regulatory requirements relevant to game releases. A personal interest in games and the gaming industry. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to shape the delivery of games played by millions of players worldwide. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
Do you want to work in a fun environment, alongside a talented team of artists, to deliver content for millions and millions of happy kids? As a Senior Artist in Toca Boca World’s content team, you’ll take a leading role in creating quirky items and colorful environments, in line with a fun and playful art style that is constantly evolving. You’ll join a creative and friendly studio, where diversity and inclusion are core values! What you’ll be doing As a Senior Artist, you’ll be responsible for setting a high creative standard and ensuring that the visual quality of Toca Boca World continues to delight and inspire millions of players. You’ll work closely with the Lead Artist and Art Director to shape and maintain the artistic vision of the project, while also being a role model for your peers. You’ll create high-quality vector art assets, patterns and colour schemes, and collaborate with designers and programmers to ensure that your work integrates seamlessly with gameplay. Optimising 2D assets for performance without compromising quality will be part of your craft, as will contributing to ideation, concept development, and creative workshops. Your role goes beyond asset creation: you’ll mentor junior artists, sharing knowledge and guiding them to reach project standards. You’ll regularly present and communicate your work to the wider team, encouraging constructive feedback and fostering collaboration across disciplines. When needed, you’ll step into leadership responsibilities, acting as a bridge between the art team and other crafts to keep workflows smooth and efficient. You’ll embody the Toca Boca values of playfulness, inclusivity, and creativity, ensuring that every piece of art produced serves as an example of the quality we aspire to. Is this you? You are an experienced 2D Artist with a strong portfolio that fits the Toca Boca World art style, and you’re highly proficient in Adobe Illustrator. You’ve worked several years in a game studio and you’re confident about taking on a senior role where both craft excellence and leadership matter. You bring individuality and personal style to your work, while adapting to the Toca Boca Creative Principles: diversity and unisex design, quirkiness, attention to detail, and a kid’s perspective. You'll be part of a cross-functional team where you communicate and collaborate with teammates across disciplines on a day to day basis. You can follow creative directions, while also contributing your own ideas and sharing your process in a clear and structured way. What we’ll be looking for in portfolio - A 2D Illustration style that can translate well into Toca Boca World (vector style illustrations) - Illustrations that show an understanding of colour and composition - Personal projects and your personal style - Your Adobe Illustrator skills Your portfolio will play a key role during our selection process, so we recommend that you make sure it’s up to date and includes what we’re looking for. This is us! Play is in our DNA. At Toca Boca, we make playful, safe spaces where kids can have fun and feel free to be themselves. Over 60 million kids from all over the world play our games every month. Are you in? Let’s play. Good to know! This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English. Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play. With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.
Allica Bank finns för att ge små och medelstora företag den bank de förtjänar. SME:er är ryggraden i den brittiska ekonomin, men har länge hamnat i kläm mellan banker byggda för privatpersoner och dem byggda för storbolag. Vi förändrar det, med egenutvecklad teknologi och genuina kundrelationer. Sedan 2019 har vi vuxit till att bli det snabbast växande fintech-bolaget i Storbritanniens historia. Vi är lönsamma, växer snabbt och stängde i februari 2026 en Series D-runda på 155 miljoner dollar för att finansiera vår internationella expansion. Sverige är vår första marknad utanför Storbritannien. Under de senaste åren har vi byggt om hela Allicas bankupplevelse från grunden och skapat den produktplattform som nu ligger till grund för vår internationella satsning. Som vår första Product Designer i Sverige får du en nyckelroll i att anpassa och vidareutveckla upplevelsen för svenska företag. Rollen Som Allicas första Product Designer i Sverige äger du kundupplevelsen för svenska företag, samtidigt som du blir en del av ett etablerat designteam på cirka 20 personer i Storbritannien. Du jobbar i produktteamet för Business Rewards Account, vårt flaggskeppskonto för SME:er, och rapporterar direkt till Director of UX and Design i UK. Kärnan i rollen är att anpassa vår kundupplevelse till den svenska marknaden och dess lokala krav – utan att kompromissa med produktens enkelhet och elegans. Du får stort utrymme att driva riktningen själv i en roll där inte alla svar finns från början. Konkret innebär det att du: Driver designvisionen i ditt produktteam och tar komplexa UX-problem från idé till lansering med eget ägarskap Planerar och genomför användarresearch självständigt och omsätter insikter till produktstrategi Utforskar AI-baserade verktyg för att stärka effektivitet och kvalitet i designarbetet, och delar lärdomar med resten av organisationen Bidrar till designsystemet och lyfter designkulturen genom mentorskap och gemensamt lärande Troligtvis har du... ...minst fyra års erfarenhet av produktdesign för digitala produkter och god vana av Figma. Erfarenhet av AI-verktyg som Claude Design/Code, Codex eller liknande är meriterande. Du arbetar iterativt, använder kundfeedback för att lära snabbt och trivs i miljöer där det händer mycket. Du bygger förtroende hos olika intressenter och är van att navigera mellan användarbehov, affärsmål och tekniska förutsättningar för att driva produkten framåt. Erfarenhet av fintech eller finansiella tjänster är meriterande, men inget krav. Nyfikenhet på komplexa domäner väger tyngre. Du behöver kunna tala och skriva flytande på svenska och obehindrat på engelska. Du behöver inte pricka in allt Uppfyller du inte alla kompetenser eller krav i annonsen? Oroa dig inte om du inte! Om du tror att rollen passar dig vill vi gärna höra från dig. Flexibilitet i vardagen Vi vet att alla arbetar som bäst på olika sätt och att livet utanför jobbet ser olika ut. Därför erbjuder Allica Bank flexibilitet i hur du planerar din arbetsdag. Berätta gärna vad som fungerar bäst för dig, så gör vi vårt bästa för att hitta en lösning som fungerar både för dig och teamet. Mångfald Vi tror att de bästa teamen består av människor med olika erfarenheter, bakgrunder och perspektiv. På Allica Bank vill vi att alla ska känna sig välkomna och kunna vara sig själva på jobbet. Är det här din nästa utmaning? Vi pratar gärna. Urvalsprocessen sker löpande, ansök direkt här!