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Expansive Worlds is currently hiring a Senior Game Designer to join our Call of the Wild development team. As a Senior Game Designer, it is your job to build a thorough understanding of our current core gameplay and progression systems, reference system models in other games, and work to propose meaningful changes and upgrades that deepen theHunter's core gameplay and progression systems.
We are opening the exciting role of a Game Artist in our Stockholm studio at Relax. You will be part of the Art Team responsible for creating stunning visuals for the games offered by Relax Studios. This is an exciting opportunity for a Game Artist with a genuine passion for creating top-quality artwork for some of the best games in the Casino industry. The role of a Game Artist is integral to our reputation with our operators and players. The role requires artistic talent, the ability to work within a team, and a keen eye for detail. This role will help create the awesome game art the Relax Stockholm games are known for. We are looking for a passionate, creative, and diligent candidate who loves to create beautiful artwork and collaborate with the studio teams. In this role, you will: Help bring game concepts to life by shaping the visual direction and style of our casino games Design high-quality art assets, including symbols, backgrounds, animations, and visual effects (FX) Collaborate closely with game designers, developers, and other artists to craft immersive and polished gameplay experiences Ensure visual consistency and quality across games, with attention to detail and performance Key Knowledge & Requirements: A strong portfolio Strong artistic skills Great knowledge of digital art software Creative thinking Understanding and interest in game design and development Good communication skills in English, both written and verbal Key Responsibilities: Create high-quality artwork for our games. Develop concept art and final game art like; symbols, characters, environments and fx. Collaborate with developers when implementing assets in the games. Focus on quality and creativity. Making sure our games look visually stunning! Bonus Points For: Animation and motion using Spine Passionate about games Understanding of casino game mechanics Some software we use: Photoshop – After Effects – Spine – Substance – Maya – Zbrush - Clip Studio – Nuke – TV Paint Life at Relax in Stockholm Welcome to Relax Gaming Stockholm, where big talent meets even bigger hearts. Right in the center of the city, our newly renovated office in Gallerian offers more than just a great location and a sun-drenched terrace. It’s home to some of the brightest minds in iGaming, a powerhouse mix of creative energy, deep experience, and next-level ambition. Here, senior experts collaborate seamlessly with high-performing juniors, creating an environment where learning, innovation, and quality go hand in hand. It’s fast-paced, fun, and fiercely supportive - a team that knows how to deliver at the highest level without ever losing the playful spirit that defines Relax: mastered by experience. Driven by play. Truly Relax. Are you ready to join a creative, forward-thinking team shaping the future of iGaming? At Relax, we value curiosity, diversity, and the courage to challenge limits. With 350+ colleagues across 10+ locations, we combine stability with constant evolution, driven by passion and teamwork. Relax offers an environment where you can grow, learn, and make real impact. Collaboration is central to how we work, and our success comes from the talent and dedication of our people. If you’re motivated by quality, results, and meaningful connections, you’ll fit right in. No matter where you’re based, you’ll find the same supportive, respectful, and ambitious spirit that defines Relax Gaming. About Relax Gaming Relax Gaming Group was founded in 2010 with the goal of simplifying B2B content delivery for the modern iGaming landscape. With business simplicity and collaboration are central to its ethos. Via a quick one-time integration, Relax Gaming now provides access to a roster of 4,000+ casino games to 1,000+ operator brands with a diverse range of proprietary products, including Poker, Bingo, and it's own extensive slot portfolio. High-quality aggregated content from multiple partner studios is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners.
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for an Area Director The Meta Area focuses on the systems that frame, support, and deepen the player experience. This includes progression, systems design, narrative structures, UI and UX, and other meta layers that shape long term engagement and player value across the game. As an Area Director, you will lead cross discipline work across multiple feature teams. You will work closely with an Area Producer and the Team Owners within your Area, providing high level vision, direction, and goals while ensuring teams are set up to deliver their best work. This role is suited for someone with strong experience as a Senior or Expert in Game Design, Systems Design, Narrative Design, and or UI or UX design. Experience with monetization, backend systems, or board or roleplaying game design is a strong bonus. What you'll do: Uphold the vision for the Meta Area by providing a clear and widely understood road ahead. Inspire teams with vision, strategy, and long term goals that align with the overall game direction. Guide the creative direction across the Area for both live updates and mid term arcs, ensuring features are engaging, meaningful, and aligned with Arrowhead’s way of making games. Provide direction through briefs, goals, targets, and continuous follow up, ensuring execution stays aligned with vision, player value, and product goals. Approve deliverables within the Area, ensuring acceptable quality, vision alignment, and player experience standards across all facets of development. Continuously assess player value against cost and risk, driving informed decisions that strengthen gameplay, engagement, and long term sustainability. Represent the Area towards the Product Team and stakeholders, advocating for the developers’ work, initiatives, and creative capital. Collaborate closely with Team Owners and the Area Producer to establish goals, map capacity, manage dependencies, and ensure teams are structured to take responsibility for their work. Set priorities and articulate clear product bets that balance vision, player impact, delivery cost, and data insights. Maintain visibility of Area performance through measurable goals and data literacy, contributing to the Product Team’s KPI tracking and shared understanding of progress. Build trust and foster a high performing Area by encouraging open communication, collaboration, and continuous improvement. Hold an overview of Area capacity, ensuring scope matches available functions and that dependencies are clearly mapped and managed. Work with managers and producers to support hiring needs, performance feedback, and long term growth requirements for the Area. Contribute as an active member of the Product Team, alongside the Game Director, Product Director, and Head of Production, helping shape the broader roadmap and long term development of the game. What we're looking for: Extensive experience within your discipline, with a strong track record of shipped titles and high quality work. A broad game development competence profile, with strong understanding of systems, player motivation, and long term engagement. Experience leading or guiding teams, with the ability to provide direction without needing to be the authoritative expert in every part of the work. Strong communication skills, able to align teams, stakeholders, and the wider studio around a shared vision. Strategic and structured thinking, balancing creative insight with practical delivery focus. A collaborative mindset and passion for building motivated, autonomous, and high performing team Bonus Experience with monetization systems or live service frameworks. Experience working closely with backend systems. Experience designing complex systems inspired by board games or roleplaying games. Familiarity with cross discipline collaboration in large scale projects. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. You need to be eligble to work in Sweden. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located for now, in an office on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!
As a UX artist at Embark, you will enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements, animations, menus, HUD, to living and inviting scenes with 3D components. If you like to spend time thinking about how players explore and experience games, and perhaps you also imagine a future where players can be part of creating their own unique experiences, then Embark might be your future home Example of responsibilities • Collaborate with a wide range of talents at Embark to deliver a great user experience • Create aesthetically delightful visuals that enhances the gameplay experience • Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future We would love if you have A creative and curious mind A strong passion for art, design and games Excellent visual skillset and deep artistic understanding and knowledge Experience of following directions and deliver to quality from a visual, game play and technical perspective Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. To continue scaling our development efforts, we are looking for an experienced Gameplay Programmer with a focus on frontend development to join our growing team. The Role As an Experienced Gameplay Programmer at Hacksaw Studios, you will play a central role in shaping how our games feel, behave, and perform. You will work closely with designers, artists, and other engineers to build engaging gameplay experiences and ensure our games deliver the level of quality and responsiveness players expect. This role is focused on gameplay and frontend development, where performance, responsiveness, and visual polish are critical. You will be part of a tight-knit development team where collaboration and ownership are highly valued. Your key responsibilities include: Design and implement gameplay systems and features for new and existing games. Translate game design concepts into responsive, high-quality gameplay experiences. Work closely with designers and product owners to iterate on gameplay and player experience. Maintain and extend our internal game development framework. Write clean, maintainable, and high-performance code. Participate in code reviews and technical discussions within the development team. Collaborate with other engineers across teams. What We’re Looking For: 2+ years of professional software development experience, with several years in the game industry. Strong experience with gameplay programming or interactive systems. Experience with one or more programming languages commonly used in game development such as C#, C++, Haxe, TypeScript, or JavaScript. A strong focus on performance, responsiveness, and player experience. Ability to take ownership of systems and features from concept to release. Experience working in cross-disciplinary teams with designers and artists. Strong problem-solving skills and attention to detail. Nice-to-have: Shader programming experience. 3d programming experience, such as OpenGL. Experience in debugging. Social gaming experience. Professional experience within the gaming industry. Personal or professional experience with AI assisted development. What We Offer Close collaboration with developers. A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
As a UX Designer you will be working on one of our Game Projects in a cross-disciplinary team, taking ownership for UX design of features to improve the end-user experience. You will be part of shipping new features, and balancing maintenance of existing features for live service games. To thrive in this role we think you have experience working with complex products and designing for different platforms and input methods such as PC, console or mobile. Previous experience in working with games is a plus. Example of responsibilities Collaborate across disciplines and align stakeholders to define clear problem statements, user needs and design solutions to solve those. Own the user experience of various features end-to-end, from defining problems and needs iterating all the way until they are in the players’ hands. Design using user flows, wireframes and prototypes, that adhere to the game’s design system and style guides. Work on a range of experiences, from crafting systems to character customization, based on where we can have the biggest impact. Work proactively, identifying gaps in the user experience to inform design decisions Consider systems before individual screens. Consider edge cases early, flexible design solutions, and aim for coherency in design choices. Deliver and explore many possible solutions, while able to narrow down and pivot with relevant feedback. Contribute and foster a culture of sharing and feedback on design. Leverage the team’s combined expertise in finding the best solutions and increase the knowledge across the studio. We would love if you have A creative and curious mind motivated by understanding user needs and how to fill those to improve the experience. Strong communication skills to clearly convey design decisions, and doing so early and frequently under development. Experience in using both qualitative and quantitative data to understand user needs and finding possible design solutions. Experience with different platforms and input methods, such as focus-based input. Ability to work in a fast-paced environment with shifting priorities for the biggest impact. An interest in games and player experiences. 4+ years of experience in UX/UI or product design. A portfolio with relevant projects showcasing your design process and impact. Fluency in English. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
To design our slot games isn't an easy task - especially not the mechanic side of the games. If you're a great dude/gal with amazing math skills that is up for the challenge - then we're very interested to get in contact with you. We've got one thing which is important; you need to have great knowledge in casino products and hopefully also slots experience, and a general passion for games. Who you are You have a fantastic understanding for what makes a game exciting and fun. In a team environment consisting of product management, graphic artistry, sound creation, game development and server development, you will contribute to deliver the best casino games in the market today. Good knowledge of and solid experience of working with Java is a must. Your strong analytical skills will help us to follow up on game performance to make the next game even better. Who we are We are the best and fastest growing slot provider in the world with the operator and product in focus, and the mobile future on our minds. Nolimit is a team of experienced professionals from the gambling industry in Stockholm, Sweden, Malta and Gurugram, India. Our company has derived from hands on work at some of the most successful gambling software providers and operators over the last 15 years. Our mission is to offer a fast, reliable and flexible team that cooperates with the best operators in the world, taking gambling to the next level. We have a clean code high performance modern mini/micro service portable system platform for mobile and desktop that is 100 % under our own control. Since we have our own platform, this allows us to deliver special features and smooth, customizable marketing campaigns that are tailored to the operator's specific needs. We think it's time for a new angle to the gambling software industry – one where the product is in focus and we fully engage their promotion, marketing and country manager system/activities with our games. Nolimit work with customers on a global scale and the largest gambling operators in the world have our games everywhere. Nolimit City, Stockholm based development team. We provide you with your choice of OS and IDE. Send your application to wai@nolimitcity.com http://www.nolimitcity.com
Would you like to work hands-on with game audio, from sound design and implementation to shaping the overall player experience? As a Sound Designer at Snowprint, you’ll take a central role in creating and maintaining the audio identity of the award winning game Warhammer 40,000: Tacticus. You’ll work closely with developers, designers, VFX artists, animators, and producers to create audio that strengthens gameplay, atmosphere, and immersion for players around the world. At Snowprint Studios, we believe that kindness, collaboration, and self-leadership are what make great games possible. Here, you’ll have ownership of your work, close collaboration across disciplines, and the opportunity to influence both day-to-day production and the long-term audio direction of the game. What you’ll be doing You’ll own the day-to-day audio work for Tacticus, from planning and concepting to implementation and final delivery. Your work will include sound effects, voice over, marketing and trailer audio, and potentially music composition depending on your interests and experience. You’ll work hands-on with implementation in Unity and Wwise, making sure audio integrates smoothly into the game and supports gameplay, readability, and immersion. You’ll also collaborate closely with the rest of the team to plan upcoming content, maintain consistency in the game’s audio identity, and ensure that deliveries align with the overall player experience. As part of a small audio team consisting of you and Eero, our Lead Audio Designer, you’ll have broad responsibility and a high level of ownership. You’ll work closely together across both day-to-day production and longer-term planning, while also coordinating with outsourcing partners when needed and supporting across projects as priorities shift. Is this you? You are an experienced Sound Designer who has been part of shipping at least two games, from conception to launch. You have been part of both planning and delivery. You have professional experience creating and implementing game audio using Wwise and Unity, and you are comfortable working in modern DAWs such as Reaper or similar tools. Experience with mixing, mastering, and voice over production is important, and experience with music composition is a plus. If you yourself have experience with voiceovers/voice acting, that would also be a plus. You understand how audio supports gameplay, pacing, feedback, and immersion, and you enjoy collaborating closely with other disciplines to create cohesive player experiences. Where you’ll work Our Stockholm studio is located in Södermalm, and we work in a hybrid setup. We work from the office on Tuesdays and Fridays to support collaboration and social interaction, while other days offer flexibility depending on where you work best. We provide the setup and tools you need to work comfortably both at home and in the studio. About Snowprint Studios Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook. At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming! * Pocket Gamer Awards Winner ‘Mobile game of the year’ and ‘Best strategy game’ 2022 * Pocket Gamer Awards Winner 'Best game we are still playing’ 2024 & 2026 * Pocket Gamer Awards Finalist, ‘Best developer’ 2025 * Pocket Gamer Awards Winner, ‘Best updated game’ & ‘Best community’ 2026 Good to know We are an international company with many nationalities represented. Our company language is English, so your application should be in English.
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking to expand our development team with additional developers and are looking for both junior and senior candidates. You will be part of our game development team and work in a tight-knit team involving both back-end developers and designers. The Role As a Game Developer at Hacksaw Studios, you’ll play a key role in transforming game concepts into high-performing experiences. Your task will be to bring our game ideas to life in co-operation with the designers and product owners. Your key responsibilities include: Working with the development and design team to implement the backend gameplay mechanics behind our various games Working with the front-end development team to ensure the backend communications protocols make their work as simple as possible Working with the game design team to implement their game ideas Implementing the mathematical model underlying the games Performing statistical modeling and testing to ensure the games behave as intended (We'll teach you this part) Learning about the online gaming industry and staying up to date on current trends and what is popular with players Participating in code reviews and merge requests Co-operating with colleagues with similar roles, both in-house and with our partners What We’re Looking For: You value clean code, smart solutions, and the impact your work has behind the scenes. You bring: A solid backend development background. Experience with a programming language suited for game development, such as C#, Java or C++ (We use C#). A high interest in or education in mathematics or statistics. Nice-to-have: Experience with unit testing. University degree in a related field. A personal interest in gaming. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to create games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance and regular in-office massage. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
As a Data Scientist at Embark, you will play a crucial role in our team of data professionals, focusing specifically on game analytics. You will be instrumental in providing insights and support for our game titles, leveraging data to optimize player experience, and providing actionable insights for the game development team. This position presents an exciting opportunity to merge your love for gaming with your expertise in data analytics. Example of responsibilities Collaborate and work closely with game designers and business stakeholders Research and develop metrics and performance indicators Extract, analyze and communicate insights from gameplay data Design telemetry logging Communicate results clearly and concisely to stakeholders from both game and commercial teams We would love if you have A creative and curious mind Strong proficiency in SQL and experience with database querying, preferably using tools such as BigQuery Experience in working with ETLs and data pipelines Proficiency in Python scripting for data manipulation and analysis Excellent analytical skills with the ability to translate data into meaningful insights and recommendations Strong interpersonal skills with the ability to collaborate effectively across teams and communicate complex concepts to non-technical stakeholders Experience from working in a fast-paced environment where your skills depend on personal independence and agility Experience with game analytics and an interest in playing games Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänstenEn av våra kollegor är tjänstledig, därför söker The Game Assembly en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på Stora Essingen i Stockholm. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. Kurserna som ingår i tjänsten är C++ introduktion, C++ fördjupning och två spelprojekt där spelen skapas i Unity. Du kommer att hålla de två första kurserna tillsammans med en erfaren kollega. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Vi ser gärna att du har: goda kunskaper inom programmering i C++ erfarenhet av att utveckla och arbeta i Unity erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har: studerat på The Game Assembly erfarenhet av att utveckla och arbeta i egen spelmotor Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Segelbåtsvägen 15, Stockholm Tillträde: Augusti 2026 Ansök senast: 7/8 2026. Tjänsten kan komma att tillsättas innan sista ansökningsdag, skicka därför in din ansökan så snart du kan. Omfattning: Heltid Anställningsform: Vikariat med start augusti 2026 till 18:e december 2026 med ev. möjlighet till förlängning. The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Ida Fontaine på ida.fontaine@thegameassembly.se.
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö, Stockholm och Liverpool som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänsten En av våra kollegor går på föräldraledighet, därför söker vi en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på skolan i Malmö. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Dina erfarenheter: goda kunskaper inom programmering i C++ goda kunskaper inom linjär algebra erfarenhet av att utveckla och arbeta i egen spelmotor erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har studerat på The Game Assembly. Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Malmö Tillträde: 24e augusti Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan Omfattning: Deltid 50% 24e augusti tom 25e juni 2027. Möjlighet till heltid från och med 28e september tom 25e juni 2027. Anställningsform: Vikariat The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Olivia Mis olivia.mis@thegameassembly.se
As a Senior/Lead Economy and Engagement Designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way. You will join the team on ARC Raiders and collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations. As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events. Example of responsibilities Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies. Understanding player motivations and how they relate to our game loops, especially in terms of delivering a fun gameplay experience with engagement systems. Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions. Joint optimization with marketing, acquisition and crm teams for the entire user journey. Be a key stakeholder in game frontend presentation and flow for engagement and game economy features. Design and collaborate on metagame, progression and economy systems for long term player retention and engagement. Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch. Help define key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends. Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation. We would love if you have A creative and curious mind. 5+ years or more experience in equivalent roles. An understanding of acquisition, retention and monetization concepts. Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design. Proficiency with the Unreal Engine and experience with Blueprints and scripting. Ability to design and continuously improve the optimization process of any given game. Experience with experimental design and/or AB Testing for data driven designs. Experience of coaching more junior members of the team. Strong communication skills and the ability to align cross-functional stakeholders Professional English communication skills. This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking a Game Producer to join our Product & Innovation team, someone who thrives on generating bold, original ideas and turning them into compelling game concepts. The Role As a Game Producer at Hacksaw Studios, you'll be at the forefront of shaping our future game portfolio. This is a highly creative, research-driven role where you'll spend the majority of your time conceptualising, designing, and refining game ideas across a wide range of themes, mechanics, and visual styles. Your key responsibilities include: Generate a continuous pipeline of original game concepts across multiple genres, themes, and mechanics. Develop innovative gameplay features, bonus systems, progression mechanics, and player engagement concepts. Create and explore new visual directions, themes, artistic concepts, and presentation styles. Monitor industry trends, emerging mechanics, player preferences, and competitor releases. Research adjacent industries, entertainment trends, and popular culture as sources of inspiration. Produce clear and structured concept proposals for evaluation and further development. What We're Looking For You bring: Experience within game design, product development, creative development, or a related discipline within the gaming industry. A strong understanding of game mechanics, player psychology, and engagement principles. A demonstrated ability to generate original ideas and translate them into structured concepts. Strong awareness of gaming trends and market developments. Excellent communication and presentation skills. Nice-to-have: Experience with slot game design or casino gaming. A personal interest in games and a genuine curiosity about what makes products successful. Comfort with exploring unconventional ideas and challenging established thinking. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to shape games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
About Star Stable Entertainment Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. Fast forward to today, and our dream has come true tenfold - Star Stable Online stands as one of the most popular MMORPGs globally! At our HQ on Södermalm, our 150 employees are thrilled to continue to welcome players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. It’s wonderful to see that our dream resonates with so many players around the world, and we can’t wait to share more stories and experiences with them! The position We are currently looking for a Design Director to join our team. This person establishes and maintains the vision & standards for the design discipline within SSO. They are the primary point of accountability for ensuring that SSO's design team is working optimally with regard to personnel, skills, knowledge, processes, and structure. Responsibilities * Establishing, communicating, and maintaining SSO's design vision, pillars, and standards * Collaborating with the other directors, producers, and management to ensure that appropriate design standards, processes, structure, and prioritization are in place * Managing SSO design as a discipline; ensuring that any skills or knowledge gaps are covered, and that design is provided with appropriate representation with regards to tools, pipeline, and similar improvements and prioritization * Mentoring & developing designers in player-centric design thinking; the game industry & product development best practices; cross-functional collaboration; workflows, scoping, and personal effectiveness * Assessing & ensuring the improvement / maintenance of the game's core gameplay loops, directed content, gameplay features, game systems, progression systems, and in-game economy & monetization * The position includes management responsibilities with a focus on team leadership and development We think you * Strong empathy for our target audience & belief in our mission and values; * Established history of first-hand experience in a broad range of game design skills (systems design, interaction design, economy design, level design, quest design, core gameplay); * Leadership experience on design teams within a Live game environment; * Experience building processes, structure, and communication in support of cross-functional teams; * The ability to motivate, inspire, and challenge team members; * Clear understanding of a range of business models across varying game genres * Exceptional communication skills Perks for joining us? * A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day. * 30 vacation days (+ 3 additional squeeze days). * A pension and insurance plan that mimics ITP1 and a parental pay top-up @90%. * Health allowance at 5000 SEK per year. * Hybrid working model - combine WFH and being together with the team at our new office located right amidst Södermalm GameDev cluster (Magnus Ladulåsgatan 65) * Fitness discount of 18% at SATS gym + company workout classes. * A dog friendly office! Bring your furry friend to work! Are you ready to be a chapter on this magical journey? Apply now! We can’t wait to hear your story!
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are looking for an experienced Head of Product to lead the development and growth of our future game portfolio. This is a senior leadership role for someone who combines deep product instinct with a strong understanding of what makes games successful, someone who can define what we build and how it contributes to the long-term direction of our portfolio. The Role As Head of Product at Hacksaw Studios, you will own the product vision, roadmap, and concept pipeline, ensuring a continuous flow of innovative, high-quality game opportunities. Working closely with product, design, and management teams, you will ensure that game concepts are clearly defined, well-prioritized, and set up for success throughout development. Your key responsibilities include: Lead the ideation, development, and evaluation of new game concepts and product opportunities. Actively contribute to concept creation, feature development, and product innovation initiatives. Establish a structured and sustainable pipeline of future concepts, ensuring continuity and strategic direction. Identify emerging market trends, player preferences, and industry developments that inform future product strategy. Drive the creation and maintenance of Game Design Documents and product specifications through the GDD function. Work closely with production, designs and management teams to ensure product decisions are grounded in both creative ambition and business objectives. Serve as the creative leader and trusted product authority throughout the concept development process. Continuously seek new opportunities to evolve and strengthen the portfolio. What We're Looking For You bring: Proven experience in a senior product role within the gaming industry, with a strong track record of bringing successful games or products to market. A deep understanding of game mechanics, player psychology, and what makes products successful. The ability to define and communicate a clear product vision, and the conviction to make difficult decisions when needed. Strong leadership skills with experience working cross-functionally across creative and technical teams. Excellent communication and stakeholder management skills. Nice-to-have: Experience in the regulated real-money gaming or iGaming industry. Familiarity with game production pipelines and development processes. A personal passion for games and a genuine curiosity about where the industry is heading. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to shape a global game portfolio played by millions of players. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
Do you enjoy creating visual effects that enhance gameplay and bring game worlds to life? As a VFX Artist in our Stockholm studio, you’ll join a small, talented, and supportive team dedicated to creating strategy games enjoyed by millions around the world. Our portfolio includes Legends of Solgard, Rivengard, and Warhammer 40,000: Tacticus, all built with the player experience at the center. Your work will go beyond particles and shaders. You’ll be shaping moments of wonder, clarity, and excitement for players. Moments that elevate gameplay and make each action feel meaningful. At Snowprint, we believe that kindness, collaboration, and self-leadership are the keys to making great games. What you’ll be doing In this role, you’ll conceptualize, design, and implement real-time visual effects for characters, environments, and UI in Unity. You’ll collaborate closely with designers, artists, and sound engineers to ensure that every effect not only impresses but also amplifies and refines gameplay. From dazzling attacks to subtle environmental details, you’ll use your artistic eye and technical know-how to create visuals that enhance the overall player experience. We believe in ownership and trust, so you’ll have space to experiment, innovate, and push your craft forward. Whether you’re creating textures and flipbooks, authoring shaders, or fine-tuning timing and motion, your work will be key to making our worlds feel alive and immersive. Is this you? You’re an experienced VFX Artist who has highly contributed to at least one released game, ideally on mobile or handheld platforms. You know how to create compelling effects that balance style, clarity, and with performance always in regard. You’re fluently working in Unity and Maya, and bring a strong sense of timing, motion, and anticipation to your effects. Beyond tools and techniques, you’re curious, collaborative, and open to feedback. You enjoy working closely with other disciplines, and you’re motivated by the idea of making effects that don’t just look cool, but truly augment gameplay. Above all, you’re kind, self-driven, and passionate about making great games. You speak English at a professional level and are a good communicator. You are currently located in Stockholm, Sweden. We are unable to support relocation for this position. Where you’ll work Our Stockholm studio is in Södermalm, with a hybrid working model. We work from the office Tuesdays and Fridays, to allow for closer collaboration and socializing, other days it's up to everyone where they feel most comfortable to work. We support hybrid work by supplying you with the right setup and tools. About Snowprint studios Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook. At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming! * Pocket Gamer Awards 2022 winner ‘mobile game of the year’ and ‘best strategy game’ **Pocket Gamer Awards 2024 winner 'best game we are still playing’ and finalist 'best developer' *** Pocket Gamer Awards 2025, finalist 'best developer' Good to know We are an international company with many nationalities working here. Our company language is English and therefore your application should be in English.
At Avanti, we are redefining the live casino experience by merging high-end technology with seamless interactivity. Our vision is to transform how people engage with digital entertainment, moving away from static platforms toward dynamic, real-time environments that feel alive and responsive. We exist to solve the complexity of live digital interaction, ensuring that every bet, every move, and every game round is delivered with absolute precision and technical excellence. Our purpose is to build the architecture that allows for hyper-realistic and reliable gameplay at scale. To achieve this ambitious goal and connect our users directly to the action, we are now looking for a Game Client Developer to join our team. The Opportunity As a Game Client Developer at Avanti, you will hold a key role at the heart of our product development. you will be the "middle-man" for all communication—the link that connects our Live Experience, Game Tech, and the Platform. This is a unique chance to work in a role with the broadest overview of the organization, where your code directly enables users worldwide to interact with our games in real-time. You will be part of building the game development frameworks of the future. Instead of just maintaining existing systems, you will drive constant R&D to create leaner libraries and boilerplates that make our development journey smoother and more scalable. Your work will have a direct impact on how sustainably and efficiently we can roll out new game titles in our portfolio. In this environment, you will have the space to grow as technology is constantly adapted and evolved. You won’t just write logic for game starts and bet management; you will also influence the graphical interface and the rules that govern the experience. This is a role for someone who thrives with high ownership and wants to see the results of their work in a live, high-performance product. Main Responsibilities Develop and implement user interfaces (UI) and graphical elements for all game titles. Build and refine a lean framework and boilerplates to streamline future game development. Take responsibility for client-side logic regarding game starts, bet management, and compliance. Manage real-time communication and data streams via WebSockets and WebRTC. Integrate third-party solutions and handle post-messaging for seamless platform communication. Collaborate with the product team to translate design ideas into technical game statistics and rules. Create sustainable systems that allow non-technical staff to administrate parts of the game environment. Who we are looking for We are looking for a social and outgoing team player who thrives in the role of a technical communicator. As you act as the bridge between several different teams, you must be comfortable explaining complex technical concepts to colleagues with different expertise without losing the technical nuances of the dialogue. You have a natural drive and the ability to take full responsibility for your domains in a fast-paced environment. To succeed in this role, you need to be organized and capable of managing multiple parallel deadlines as our game portfolio grows. We value "self-drive," where you identify the next steps yourself and proactively seek feedback from relevant teams. You are someone who sees challenges as R&D opportunities and is attracted by the need to constantly adapt your methodology to the latest technology. Qualifications Excellent knowledge of HTML and TypeScript. Documented experience with real-time data and handling WebRTC. Strong understanding of REST APIs and communication via WebSockets. Experience in responsive design to ensure a seamless experience across all devices. Ability to write and implement complex game logic and rules. It is a plus if you have Experience with modern frameworks such as Angular or React. Previous experience within iGaming or Live Casino. Experience in developing multiplayer systems. Who we are Avanti is an innovative player in the live casino industry, focusing on uniting technology and the joy of gaming in new ways. We are in an exciting expansion phase, building a portfolio of high-quality games. With a team of passionate experts, we strive to be the leading platform for the real-time entertainment of the future. What we offer A broad role where you work with everything from graphical development to deep system logic. The opportunity to conduct constant R&D and influence the choice of future technologies. A central role in the organization with contact points to the majority of teams. Competitive salary with a target around 60,000 SEK. A culture characterized by collaboration, openness, and technical curiosity. Department & Location Game Tech Team, Stockholm. Application We review applications continuously. Submit your application via our website: https://avanti.live/
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team. With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from. Examples of responsibilities Create high quality hard surface assets for our games Innovate and develop exciting content creation workflows Participate in playtests and provide feedback on the game Collaborate with your fellow game makers We would love if you have A creative and curious mind Minimum 2 years of relevant professional experience within the game industry A portfolio that showcases realistic game art A genuine enthusiasm for weapon art and design is a welcome plus, though not a must Initiative and a problem-solving mindset, with a habit of investigating challenges on your own A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Experience in multiple softwares and content creation workflows Great understanding and ability to work according Game and Art Direction as well as technical constraints Fluency in English This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
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