
Voodoo · Paris
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 bil...
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800
employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of
downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps
such as BeReal and Wizz.
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most
promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and
market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic leadership to titles that have already
demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from
compelling character and environment art to visceral combat feedback and cohesive world-building, and your vision will be central
to delivering that.
You'll have the opportunity to drive the growth and visual refinement of our midcore titles, leveraging their existing traction to
build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while
having a defining impact on the creative direction within a dedicated and agile studio environment.
creative and commercial goals.
animation.
stage of production.
the game's visual experience.
genre.
feedback systems.
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is Paris-based, with relocation support available. TEAM You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. ROLE * Support the Art director in the ideation and execution of the game’s vision. * Design and implement a high-quality, scalable UI from concept to final integration in Unity. * Develop and optimize UX flows of new and existing features. * Create and maintain a comprehensive UI Style Bible and reusable component libraries. * Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. * Setup, integrate, and animate UI scenes in Unity. * Work with Game Designers to ensure UI supports gameplay and accessibility goals. * Iterate quickly based on team feedback and live user data. * Propose creative ideas to boost player engagement and improve the user experience. PROFILE * Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine. * Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability. * Experience with A/B testing interfaces or working with LiveOps features. * A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. * Ability to design, document and execute a consistent UI visual language. * Experience collaborating with cross-functional remote teams. * Fluent in English. BENEFITS * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. TEAM Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin. ROLE With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games. Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward. We are looking for a Game Artist with strong UI and Unity implementation skills, able to work as a generalist within a fast-paced production environment. This role focuses on shipping game-ready assets and implementing them directly into Unity, rather than purely producing illustrations or concept art. You will work closely with the Art Director, game designers, and developers to quickly translate gameplay features into clear, polished in-game visuals. What you will do * Produce 2D game assets such as icons, props, characters, and UI elements. * Integrate assets directly into Unity (prefabs, sprite settings, atlases, sorting layers, UI implementation). * Ensure assets are optimized for mobile performance. * Work closely with designers and developers to iterate quickly on features and improve gameplay readability. * Support the team in maintaining a consistent visual direction across features. * Contribute to improving the production workflow and asset implementation pipeline. * When needed, create illustrations or visual elements to support the game’s artistic direction. PROFILE * Experience working as a Game Artist / 2D Artist on shipped mobile games, * Hands-on experience with Unity integration (sprite setup, prefabs, UI implementation). * Production mindset with the ability to deliver assets quickly and iterate often. * Portfolio showing in-game assets and UI production, not only concept art or standalone illustrations. * Ability to work autonomously in a fast-paced production environment. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2. We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. ROLE * Support the Art director in the ideation and execution of the game’s vision. * Develop and optimize UX flows of new and existing features. * Create and maintain a comprehensive UI Style Bible and reusable component libraries. * Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. * Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals. * Iterate quickly based on team feedback and live user data. * Propose creative ideas to boost player engagement and improve the user experience. * Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity. PROFILE * 4+ years experience as a UI/UX Artist on shipped mobile games. * You must have experience designing in Figma. * Excellent design skills, with a keen eye for visual hierarchy, composition, and readability. * A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. * Ability to design, document and execute a consistent UI visual language. * Experience collaborating with cross-functional remote teams. * Fluent in English. BENEFITS * Best-in-class compensation * Other benefits according to the country you reside