
ACADEMIC WORK SWEDEN AB · Älmhult
Join our client in Älmhult to furnish the future with innovative 3D solutions. Work in an environment that encourages creativity and discovery, connecting heart...
Join our client in Älmhult to furnish the future with innovative 3D solutions. Work in an environment that encourages creativity and discovery, connecting hearts and minds through cutting-edge marketing and communication technology.
About the role
As a 3D Technical Developer, you will solve complex problems to simplify life at home. You will join a supportive team designing and maintaining 3D pipelines that deliver thousands of models and shaders to various platforms.
You are offered
A thriving, diverse environment where you can grow your competence and develop your skills daily.
The opportunity to experiment with emerging technologies (like USD) and contribute to industry-wide transformations.
A flexible hybrid workplace with the opportunity to work from home, based on a 3-day-at-the-office policy.
An innovative and collaborative culture where everyone can be themselves, stay creative, and innovate every day.
A close-knit team that thrives together, values openness, and always strives for fresh, forward-thinking ideas.
Work tasks
This role involves developing and maintaining the technical infrastructure for 3D content production, ensuring efficient workflows through coding and system design.
Design and maintain 3D pipelines and tools to enhance content creation.
Build robust and scalable backend systems to support creative workflows.
Develop technical solutions in C++ and Python within an agile Scrum environment.
Deliver 3D models, shaders, and images to real-time and offline platforms.
Identify system pain points and launch projects to enhance existing technology.
Collaborate closely with product owners, 3D artists, and other stakeholders.
Navigate and contribute to parallel workflows enabled by Universal Scene Description (USD).
We are looking for
Advanced knowledge of C++ and Python
Basic knowledge of cloud technology, preferably Microsoft Azure
Deep understanding of backend systems infrastructure
Ability to build scalable and maintainable services for production workflows
Experience with Digital Content Creation (DCC) tools and workflows
Strong understanding of technical and creative aspects of 3D environments
It is meritorious if you have
Experience with Blender or Unreal Engine
Knowledge of Universal Scene Description (USD) and Material X
Understanding of shading models and CGI/offline graphics
Familiarity with Rust, Camunda, or Splunk
Experience training or mentoring 3D artists
Supportive
Goal oriented
Responsible
Intellectually curious
Our recruitment process
This recruitment process is handled by Academic Work and it is our client’s wish that all questions regarding the position is directed to Academic Work.
Our selection process is continuous and the advert may close before the recruitment process is completed if we have moved forward to the next phase. The process includes two tests: one personality test and one cognitive test. The tests are tools to find the right talent for the right position, to enable equality, diversity, and a fair process.
Vår kund är ett globalt ledande bolag inom heminredning som genom teknik och innovation når miljontals människor världen över varje dag. Här kombineras kreativitet med avancerad digital utveckling för att skapa lösningar som faktiskt påverkar hur människor lever och upplever sitt hem. Du kliver in i en miljö där 3D, teknik och affär möts och där du får möjlighet att arbeta nära både produktion och innovation i framkant. Vänta inte, sök redan idag! Om tjänsten I rollen som 3D-utvecklare arbetar du med att designa och vidareutveckla robusta 3D-pipelines och tekniska lösningar som hanterar stora mängder data och visuella tillgångar. Du jobbar nära både utvecklare och kreatörer för att säkerställa effektiva arbetsflöden och hög kvalitet i leveranserna. Samtidigt får du utrymme att experimentera med nya tekniker och kontinuerligt förbättra system och processer. Du erbjuds Chansen att påverka miljontals människors vardag genom innovativ 3D-kommunikation och på så vis växa både professionellt som personligt En chans att göra karriär i ett globalt företag Möjligheten att arbeta hemifrån några dagar i veckan. Företaget har en 3-day-at office policy En kultur där alla kan vara sig själva, vara kreativa och innovativa varje dag Att arbeta i ett sammansvetsat team som alltid strävar efter och värdesätter öppenhet och nytänkande. Arbetsuppgifter Designa och underhålla 3D-pipelines och verktyg. Utveckla och optimera 3D-modeller, shaders och bilder för olika plattformar. Identifiera och implementera förbättringar av befintliga system. Engagera dig i agil utveckling och leverera tekniska lösningar. Koda för både nya initiativ och pågående projekt inom 3D. Bidra till komplexa 3D-arbetsflöden. Samarbeta nära med produktägare och 3D-artister. Vi söker dig som Relevant eftergymnasial IT-utbildning gärna inom datateknik, teknisk Fysik, spelprogrammering eller liknande. Minst 3 års erfarenhet av teknisk 3D-utveckling Mycket goda kunskaper i Python och C++ Erfarenhet av att bygga och underhålla 3D-pipelines, med fördel i USD (Universal Scene Description) Erfarenhet av DCC-verktyg (t.ex. Houdini, Maya, Blender) eller spelmotorer (Unreal Engine/Unity). Är obehindrad i engelska, både i tal och skrift Det är meriterande om du har Bakgrund inom spelutveckling eller VFX-industrin. Förståelse för shading-modeller. Erfarenhet av realtids- eller offlinegrafik, eller Computer-Generated Imagery (CGI). Kunskap om Material X. Kunskap i Rust eller molnlösningar (Azure). För att lyckas i rollen har du följande personliga egenskaper: Hjälpsam Målmedveten Ansvarstagande Intellektuellt nyfiken Vår rekryteringsprocess Denna rekryteringsprocess hanteras av Academic Work och vår kunds önskemål är att alla frågor rörande tjänsten skickas till Academic Work. Vi tillämpar löpande urval och kommer plocka ner annonsen när tillräckligt många kandidater har nått slutskedet i rekryteringsprocessen. Vid ansökan efterfrågas ett CV. Personligt brev använder vi inte som urvalsmetod och behöver därför inte bifogas. Rekryteringsprocessen innehåller två urvalstest: ett personlighetstest och ett test i kognitiv förmåga. Testerna är ett verktyg för att kunna hitta den kandidat med högst potential för tjänsten samt främja jämlikhet, mångfald och en rättvis rekryteringsprocess.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Developer Relations team at Roblox is looking for a contractor to support our community growth team. This role is ideal for someone who is passionate about Roblox development and the creator community and excited to help strengthen developer skills, foster connections across the community, and encourage the creation of novel games on the platform. This is a 6-month, part-time contract position focused on supporting the planning and execution of global developer engagement initiatives. In this role, you will help organize and manage both online and in-person events that bring developers together to learn, collaborate, and grow. You will also engage directly with creators to build relationships and help identify high-potential developers creating innovative experiences on Roblox. You will: * Help plan and execute global online and in-person developer events, workshops, and initiatives * Support project management and logistics for developer engagement programs * Build relationships with developers through community engagement and calls * Identify and engage high-potential creators building innovative experiences on Roblox * Support initiatives that encourage learning, collaboration, and novel game creation * Stay organized across multiple projects and communicate proactively with the team * Develop an understanding of Roblox development and the challenges developers may encounter on the platform. * Help facilitate initiatives that encourage the creation of novel games and support developer learning. * Contribute to inclusive global initiatives designed to support creators across regions and experience levels. * Work 20 hours per week You have: * Strong understanding of Roblox and the Roblox developer community * Good standing regarding Roblox moderation history * Passion for supporting and empowering creators * Experience engaging or growing online communities * Strong communication, collaboration, and organizational skills * Experience coordinating community initiatives, events, or developer programs. You are: * Organized and capable of managing multiple projects at once * Collaborative and proactive in a fast-moving environment * Passionate about community building and developer success * Physically located within North America For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual hourly rate could fall outside of this expected range. This pay range is subject to change and may be modified in the future. Please note that not all benefits on this page are applicable to this hourly position. Hourly Pay Range $20—$20 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Description Position at DNEG Software Developer – Lighting, Surfacing and Rendering DNEG’s Lighting and Surfacing artist teams transform raw 3D data into high-end photoreal and stylised imagery. Surfacing artists create textures and materials, painted or procedural, using tools like Mari and Substance, while lighting artists use Katana and Solaris to build scenes, control lighting, and render final images with PRman and Karma. As a developer in the Lux team, you may contribute to one or both disciplines, including material and texture workflows, scene assembly, render setup, automation, and lighting tools. Success in this role requires strong technical ability, initiative, and the ability to collaborate effectively with both developers and artists. We value creative problem-solving and encourage new ideas. Working in an Agile environment, you’ll partner with Product Owners and stakeholders to deliver tailored solutions, contributing across the full software lifecycle, from design and development to support and pipeline integration. This is an opportunity to join a growing team developing technology that underpins high-end VFX and Feature Animation. Must have: Degree in Computer Science, Engineering, or relevant professional experience Programming experience in C++ and/or Python Basic knowledge of DCCs for film and game production (Solaris, Katana, Houdini, Mari. Substance, etc) Nice to have: Experience with software development in a Linux environment Experience with source control systems and developing within a team Experience with unit/integration testing Experience in Qt, Boost, Knowledge of the core principles of Surfacing, Lighting and Rendering Experience in OpenGL, OpenColorIO, OSL, MaterialX, USD Experience with the Katana C++ SDK and the Houdini C++ HDK Experience with Houdini development using HOM and HDA Experience with Houdini development creating interactive viewer tools. Experience developing machine learning models Experience developing AI-based solutions About Us We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!