
Supercell · Helsinki
CLASH OF CLANS IS ONE OF THE MOST RECOGNISABLE GAMES EVER MADE. WE WANT TO KEEP IT THAT WAY, AND THEN SOME. Clash is growing beyond the game, showing up in tra...
CLASH OF CLANS IS ONE OF THE MOST RECOGNISABLE GAMES EVER MADE. WE WANT TO KEEP IT THAT WAY, AND THEN SOME.
Clash is growing beyond the game, showing up in trailers, campaigns, toys, and collaborations. The visual identity has to stretch
to cover all of it, stay true to what players love, and still feel fresh. We're also modernising how we make things: pipelines are
evolving, our content production is scaling, and we're working more closely with external partners than ever before.
We need someone who can own this at a strategic level. Someone who sets the vision, builds the conditions for great work, and
steers the IP with confidence across every surface it touches.
but never frozen in time.
partners, and empower the team to uphold it.
understanding, and long-term brand health.
that give artists more time for the work only they can do.
franchise collaborators.
that call consistently.
strong as the output.
realities of live-game timelines and budgets.
bring the same energy to every new challenge.
This role can be based either in Helsinki or London. Clash of Clans team members are located in both our Helsinki and London
Studios however most of our Artists are located in Helsinki!
To be successful, you'll be expected to travel regularly in this role especially if based out of London.
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly
recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
–––
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might
know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games
that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by
taking risks, failing, sharing learnings, and killing lots of projects.
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of
our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the
way.
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like
Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around
here.
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure
our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure
the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply!
We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our
recruitment process.
Wishing you all the best,
The Supercell Recruitment team
THIS IS YOUR OPPORTUNITY TO WORK ON CLASH ROYALE AT SUPERCELL, ONE OF THE MOST BELOVED MOBILE GAMES IN THE WORLD, AND CONTINUE BRINGING JOY TO THE MILLIONS OF PLAYERS WHO ENJOY THE GAME EVERY DAY. We are looking for an experienced and passionate Senior UI Artist to join the Clash Royale team. This is a hands-on art role focused on creating beautiful, polished UI art for an ever-evolving live game. You will work closely with a tight-knit team of developers, UX designers, and game designers to turn features, events, and game systems into clear, delightful, high-quality visual experiences. You will have a direct impact on how the game looks and feels through its interface: making the experience more readable, more beautiful, more responsive, and more satisfying for players. We are looking for someone who thrives in a small, highly collaborative team. You should be able to work independently, make strong visual decisions, proactively seek alignment with the game’s art direction, and bring ideas that help push the player experience further. WHAT YOU'LL BE DOING * Create high-quality UI screens, elements, and assets for a live mobile game. * Create polished UI animations and motion treatments that make the interface feel responsive, satisfying, and alive. * Work closely with Designers to translate wireframes, flows, and feature designs into visually polished, production-ready UI. * Collaborate with developers to ensure UI assets and animations are implemented correctly and efficiently in the game. * Understand and align your work with feature goals, player needs, community feedback, and live game priorities. * Maintain and evolve the game’s UI visual language while respecting the existing art direction and established game conventions. * Proactively seek feedback and alignment from relevant stakeholders, including art direction, design, development, marketing, and community. * Improve the quality, consistency, readability, and polish of existing UI across the live game. * Contribute ideas and feedback that help improve the game experience for players. * Create assets and iterations efficiently in response to live-game needs, team feedback, player feedback, and changing priorities. * Help build and maintain reusable UI components, visual standards, and production practices that make future UI work faster and better. WHAT YOU HAVE * 5+ years of experience as a UI Artist, Game Artist, 2D Artist, or similar role in games. * A strong portfolio demonstrating excellent UI art, craft, visual polish, readability, and attention to detail. * Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability. * Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces. * Proficiency in Photoshop or similar 2D art production tools. * Experience working with animation tools, or willingness to learn Adobe Animate / Flash and other tools used in our UI production pipeline. * Ability to work independently in a small team, organize your own work, and move features forward without heavy process. * Ability to adapt to an existing art direction and create UI that feels native to the game. * Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI. * Strong collaboration and communication skills. * Passion for mobile games. WOULD BE NICE IF YOU ALSO HAVE * Familiarity with working in a live game environment. * Familiarity with and passion for Clash Royale. * Experience with Adobe Animate / Flash. * Experience with 3D software. * Background as a Game Artist, Graphic Designer, or Marketing Artist. * Experience with LiveOps features, events, offers, shops, rewards, or other live-game UI. * Experience creating or maintaining UI style guides, component libraries, or reusable asset systems. * Experience using AI-assisted tools responsibly to improve efficiency, iteration speed, or production quality. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
WE ARE LOOKING FOR A SENIOR TOOLS PROGRAMMER TO JOIN OUR NEWLY FORMED ART PIPELINES TEAM, SHAPING THE TECHNOLOGY THAT SUPPORTS OUR ARTISTS ACROSS GAME TEAMS. The Art Pipelines team is a small, growing group building art pipelines and pipeline tools that fit the way our artists work. The work is a mix of design and architecture on systems we’re building from the ground up, plus the day-to-day feature delivery, bug fixes, and tickets that come with running a tool team. You’ll have meaningful input on how these tools are structured, how they ship, and how they grow. We expect you to care about the people using the tools as much as the code that runs them. If this sounds like you, and you’re interested in finding out if Supercell would be a great fit for you, hit that apply button. WHAT YOU'LL BE DOING * Develop and ship features in art pipeline tools used by artists across our game teams. * Contribute to architecture and technical decisions on subsystems you build, from data models and file formats to UI and rendering. * Work directly with artists to understand their workflow pain, and turn it into tools that make their day shorter and their work better. * Ship cross-platform on Windows and macOS, and make the experience feel native and solid on both. * Collaborate with engine and game teams on the pipeline boundary. WHAT YOU HAVE * Strong professional experience with C++ in production environments. * Proven experience building desktop user interface, and a clear sense of how to structure a non-trivial user interface. * Experience shipping cross-platform desktop software on Windows and macOS, and you know where the pain points are. * Solid understanding of graphics fundamentals: coordinate systems, transforms, blending, rendering pipelines, animation. * Experience working in a codebase that others depend on: clean APIs, good documentation hygiene, code review discipline. * AI development tools (Copilot, Cursor, Claude, etc.) are part of your daily workflow. We treat them as productivity tools, not shortcuts to avoid. * Ability to communicate clearly with both technical and non-technical people. * Driven, focused, and willing to see projects through delivery. * A genuine desire to help others produce their best work. WOULD BE NICE IF YOU ALSO HAVE * Understanding of art pipelines and the day-to-day processes artists work through: what gets exported, where things break, what slows people down. * A background or hands-on experience in art, animation, or another creative discipline. * Background in animation systems: keyframing, interpolation, curve editors, timelines. * Prior experience building creative or content-creation tools, not just end-user applications. * Familiarity with immediate-mode UI frameworks (e.g. Dear ImGui) for in-engine tooling, debug overlays, and rapid prototyping. * Game engine or 3D engine development experience. WHY THIS ROLE MATTERS Our artists make content for live games played on a global scale. The tools they use every day shape what’s possible, and what’s painful. Success in this role means: * Tools that artists reach for first. * Shorter iteration loops between an idea and what ships in-game. * A codebase that your future teammates will gladly inherit. WHERE YOU'LL BE The team is based in our Helsinki office, which is the preferred location for this role as well. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
WE ARE LOOKING FOR A PASSIONATE AND EXPERIENCED UI/UX DESIGNER TO JOIN THE COMMUNITY TEAM AT SUPERCELL. YOU WILL HELP DEFINE HOW PLAYERS EXPERIENCE SUPERCELL BEYOND GAMEPLAY ITSELF BY DESIGNING INTUITIVE, POLISHED, AND DELIGHTFUL SERVICES THAT REWARD, INFORM, AND INSPIRE OUR PLAYERS. YOU’LL WORK ACROSS A VARIETY OF TOUCHPOINTS, FROM IN-GAME NEWS AND DEEP LINK REWARDS TO WEB PLATFORMS FOR CREATORS, HELPING TO SHAPE PRODUCTS THAT PLAYERS WILL LOVE FOR YEARS TO COME. This is your opportunity to work with a passionate team that connects millions of players with the games they love, through products like the Community Hub, Community Events, the Creator Program, and Make. The Community Hub is the home for social, creators, and community within our games, and Community Events bring players together through moments like the Adidas Starr Cup and Keep Brawl Alive. Our dream is to turn players into superfans by bringing players closer to the games. As a designer on the Community Team, you’ll collaborate closely with our game teams, community managers, Supercell ID and Store teams, and external partners to create cohesive, player-first experiences. You’ll take ownership of both the visual and UX design of key player-facing services, breaking down complex systems into simple, elegant flows that feel right at home in the Supercell world. WHAT YOU'LL BE DOING * Design intuitive, polished player-facing services for Supercell’s Community and Creator initiatives. * Create visually outstanding UI and UX that enhance the player experience across web and in-game platforms. * Collaborate closely with game teams, Supercell ID, Store teams, and external digital agencies to deliver seamless and engaging designs. * Take ownership of your projects from early concepts to polished releases, including supporting live operations. * Contribute to the long-term vision of player-facing community services at Supercell. * Help the team develop new tools and ways of working, including smart AI usage. WHAT YOU HAVE * Background in product or UI/UX design, with a proven track record of delivering high-quality, player- or consumer-facing designs. * A portfolio showcasing stunning UI/UX work that drives excitement and engagement. * Exceptional visual skills and creative vision, ideally backed by a background in graphic design and art direction. * Deep understanding of UX principles and the ability to adapt designs based on player feedback and live needs. * Strong information architecture and visual hierarchy skills. * Solid interaction and motion design skills in UI context. * Ability to work independently, take full ownership of your projects, and thrive in a fast-paced, collaborative environment. * Excellent communication skills to clearly share your vision and design rationale across teams. * Experience leveraging AI tools and an innovator mindset. * A passion for mobile games and a player-first mindset. WHERE YOU'LL BE This role is based in our Helsinki office. We value a collaborative work environment and genuine human interactions. You will work very closely with our other Helsinki-based teams. If you are not local, our relocation team would be excited to help you with your move to Helsinki. We provide comprehensive support not only for you, but also for your family! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team