
Supercell · Helsinki
WE ARE LOOKING FOR A SENIOR PRODUCT MANAGER TO JOIN THE CLASH ROYALE TEAM TO DRIVE PLAYER ENGAGEMENT AND BUSINESS GROWTH THROUGH LIVE OPERATIONS, AND MONETIZATI...
WE ARE LOOKING FOR A SENIOR PRODUCT MANAGER TO JOIN THE CLASH ROYALE TEAM TO DRIVE PLAYER ENGAGEMENT AND BUSINESS GROWTH THROUGH
LIVE OPERATIONS, AND MONETIZATION-RELATED INITIATIVES. YOU GET TO OWN AND EXECUTE ON MULTIPLE AREAS OF THE GAME, ALL WHILE
This is a unique opportunity to work on one of the biggest and most recognizable mobile games in the world and directly shape how
it is being operated for and enjoyed by millions of players every day.
We believe commercial success and fantastic player experience must go hand-in-hand. As a member of a Live Ops pod within a game
team, you will deliver on goals for the growth of your game by channeling a razor-sharp focus on performance and operational
excellence to ensure you find the right balance.
You will utilize game data, competitive research, and player feedback to optimize existing and formulate new engagement and
monetization strategies, and then collaborate with cross-functional teams in order to translate these into player-facing features
and initiatives. You will also analyze and report on engagement & monetization performance, from high-level KPIs to deep dives
into specific initiatives.
Bring your best deck and join our diverse and international team to help us further grow what we believe is the best game on
mobile!
agreed based on your profile and interest).
monetization strategy.
you in executing your initiatives.
player experiences.
recommendations.
This position is based in Helsinki, where most of Clash Royale team members are located.
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly
recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
–––
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might
know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to
create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by
taking risks, failing, sharing learnings, and killing lots of projects.
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of
our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the
way.
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like
Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around
here.
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure
our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure
the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply!
We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our
recruitment process.
Wishing you all the best,
The Supercell Recruitment team
WE ARE LOOKING FOR A SENIOR PRODUCT MANAGER TO JOIN THE HAY DAY TEAM TO DRIVE PLAYER ENGAGEMENT AND BUSINESS GROWTH THROUGH LIVE OPERATIONS, AND MONETIZATION-RELATED INITIATIVES. YOU GET TO OWN AND EXECUTE ON MULTIPLE AREAS OF THE GAME, ALL WHILE PROVIDING UNMATCHED PLAYER EXPERIENCES. (Read more about the team, flannel, the big mistake and nothing bad in this article we made.) This is a unique opportunity to work on one of the biggest and most recognizable mobile games in the world and directly shape how it is being operated for and enjoyed by millions of players every day. We believe commercial success and fantastic player experience must go hand-in-hand. As a member of a Live Ops pod within a game team, you will deliver on goals for the growth of your game by channeling a razor-sharp focus on performance and operational excellence to ensure you find the right balance. You will utilize game data, competitive research, and player feedback to optimize existing and formulate new engagement and monetization strategies, and then collaborate with cross-functional teams in order to translate these into player-facing features and initiatives. You will also analyze and report on engagement & monetization performance, from high-level KPIs to deep dives into specific initiatives. Bring your best deck and join our diverse and international team to help us further grow what we believe is the best game on mobile! WHAT YOU'LL BE DOING * Take full ownership and accountability for several elements of live operations and/or monetization (which will be mutually agreed based on your profile and interest). * Define the roadmap and action plan for owned areas, ensuring it integrates seamlessly into the broader live operations and monetization strategy. * Define and track your own goals for all major initiatives that will be feeding into high-level targets of the game. * Design, execute, and analyze A/B tests and multivariate experiments to optimize player experience, and business impact. * Seek for feedback and alignment on your plans, and collaborate effectively within a cross-disciplinary pod that will support you in executing your initiatives. * Bring to the team an understanding of best-in-class F2P live ops activities, feature design and monetization mechanics WHAT YOU HAVE * At least 6 years of experience as a Product Manager in free-to-play mobile games. * Good understanding of engagement drivers and monetization design in live service games. * Strong ownership, hands-on approach, and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences. * Excellent quantitative and analytical skills with an emphasis on metrics-driven decision making. * Constantly looking for new experiments and ways to improve performance, with the ability to make data driven decisions and recommendations. * Comfortable taking calculated risks, learning and sharing the lessons learned. * A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. WHERE YOU'LL BE This role can be based either in our Helsinki or London Studio. There will be some travel expectations with this role to help build relationships, as stakeholders are based in both locations. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
COME DRIVE THE GROWTH OF CLASH OF CLANS THROUGH OWNING AND EXECUTING LIVE OPERATIONS! YOU WILL HAVE THE UNIQUE OPPORTUNITY TO WORK ON ONE OF THE WORLD'S BIGGEST AND MOST RECOGNIZABLE MOBILE GAMES AND DIRECTLY SHAPE HOW IT IS BEING OPERATED FOR MILLIONS OF PLAYERS EVERY DAY. As a Live Ops Manager, you will deliver on goals for the growth of the game by channeling your razor-sharp focus on performance and operational excellence. Delivering fantastic player experiences and maximizing commercial success is a formula for you to balance. Utilizing game data, competitive research, and player feedback you'll optimize existing and formulate new engagement strategies then collaborate with cross-functional teams to translate these into highly engaging features and events. Championing performance oriented thinking in Clash of Clans focused on Results and Not Just Shipping. WHAT YOU'LL BE DOING * Develop and own a live ops and monetization strategy that accounts for both audience expectations, as well as company’s business goals. * Drive the day-to-day execution of the strategy by owning the schedule, targets, and overall success of in-game sales, offers, and live events. * Own the roadmap of features and tools needed to grow, innovate and improve live ops of your game, and coordinate their development with relevant stakeholders. * Together with game analysts, conduct quantitative analysis to provide key insights into product performance and uncover opportunities for further engagement and monetization. * Conduct A/B and multivariate tests to optimize game retention, engagement and monetization metrics. * Bring to the team an understanding of best-in-class F2P live ops activities, feature design and monetization mechanics. WHAT YOU HAVE * Extensive experience in free-to-play mobile games. * Demonstrated track record and experience in running and growing a live free-to-play game. * Sound product judgment, ability to formulate live ops strategy and present clear, measurable key results that will lead to achieving business goals. * Hands-on approach and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences. * Deep understanding of economy and monetization design, as well as of engagement drivers in live service games. * Partnering with the design craft in working with an hypothesis driven approach, with clear measurable goals to drive growth. * Strong quantitative and analytical skills with an emphasis on metrics-driven decision making * Comfortable taking calculated risks, learning and sharing the lessons learned. * Extensive knowledge of live operations and monetization trends within the free-to-play business model. * A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. EXPECTATIONS * During the interview process we will be going deep into the game so if you aren't currently playing we would expect you to start before entering the process to have more meaningful conversations. WHERE YOU'LL BE This role is based either in Helsinki or London. The Clash of Clans team members are located both in our Helsinki and London Studios. To be successful, you'll be expected to travel quite regularly and often in this role especially if you are London based. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
SUPERCELL IS BUILDING DIRECT RELATIONSHIPS WITH PLAYERS THROUGH THE SUPERCELL STORE AND OTHER DIRECT-TO-CONSUMER (D2C) PRODUCTS. D2C IS ALREADY A SIGNIFICANT ELEMENT OF EACH GAME’S P&L, AND KEY TO SUPERCELL’S MISSION TO CREATE GREAT GAMES THAT AS MANY PEOPLE AS POSSIBLE PLAY FOR YEARS AND THAT ARE REMEMBERED FOREVER. WE'RE BUILDING ON THAT MOMENTUM BY EMBEDDING A DEDICATED D2C OWNER INSIDE EACH GAME TEAM. We're looking for a Product Lead, D2C to take full ownership of a single game's direct-to-consumer business. You'll sit inside the game team, work shoulder-to-shoulder with the game's leadership, and be the one person whose entire job is growing the game's D2C success. A central platform team handles the infrastructure: the commerce surfaces, payments, checkout, fraud, delivery, compliance, and you will partner closely with them to develop new features. Your focus will be on planning and pulling the commercial and creative levers: how to build direct relationships, how to message, what to sell, and how to rally the game team to grow. This is a role for someone who thrives on influence rather than authority. You won't have direct reports, but you'll have the backing of game team leadership to mobilize live ops and monetization, marketing and community, engineering, art, analytics and QA behind a shared plan. The right person is a natural operator and collaborator with strong commercial instincts, a deep understanding of live game economies, and the ability to make D2C feel like a natural extension of the game - not a side project. WHAT YOU'LL BE DOING Own the game's D2C strategy * Build and own the game's D2C Growth Strategy: define targets, identify the key growth pillars, and map concrete initiatives to move the numbers * Be accountable for KPIs that drive success: D2C revenue share, conversion, retention, top-of-funnel, etc. * Review performance regularly with game leadership, course-correct based on data, and always know what's next to move the needle * Do this with a player-first mindset. We want to grow the relationship for the long-term, not over-fit on short-term wins * Design A/B tests, work with Analytics to evaluate results, and assess every activation: what worked, what didn't, what to scale Design and implement the offer calendar * Design the Store offer roadmap aligned with the game's live ops cadence, seasonal moments, and content releases * Partner with the game's monetization leadership to own the economy impact of Store offers and ensure Store strategy is a well-integrated part of the wider monetization strategy, not an isolated silo * Allocate and manage the game's live ops budget for D2C activations Drive traffic and conversion * Partner with Marketing and Community to grow Store visits and convert visitors * Plan campaigns, freebie-to-upsell funnels, creator activations, and community events that bring players to the Store * Ensure D2C is part of every major commercial moment, not an afterthought * Build D2C into our regular communications channels Shape the Store development roadmap * Work with the central Store team to prioritize which platform features your game needs next * Provide clear, game-specific requirements and feedback on new tools, offer types, and UX improvements Embed D2C thinking into the game’s development and design * Be in the room when new features, content, and systems are designed, so D2C is considered early in the process * Align with design and engineering so Store features and campaigns line up with feature release * Be an inspiring, transparent coordinator so that when you need to gather engineering, community, art and QA resources, it doesn’t end up feeling like a major tax on the team Uphold the game's quality bar * Write QA plans for Store activations and coordinate with game team QA * The Store must feel like a seamless extension of the game experience WHAT YOU HAVE * Experience managing live game commercial operations: monetization, live ops, or game product management. You understand game economies, seasonal content cadences, and what makes it worth it for players to invest * Strong commercial and analytical mindset: comfortable owning revenue KPIs, running A/B tests, interpreting cohort data, and making data-backed decisions * An inspiring coordinator: The ability to influence and mobilize cross-functional teammates without positional authority * Understanding of mobile gaming communities: creators, Discord, Reddit, social channels, and how they drive player behavior * Operational discipline: you can run a calendar, track dozens of moving pieces, and make sure nothing falls through the cracks * D2C or web store experience in gaming is a strong plus, but not required if you bring the right commercial and product instincts * Experience running a P&L, leading a business vertical, or managing a smaller game's commercial performance is a strong plus WHERE YOU'LL BE This role is going to be based onsite in our Helsinki office! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team