
Bloxd · Kings Cross
3D ENVIRONMENT ARTIST (VOXEL GAMES) We’re a profitable video games company with 15 million monthly players, and we’re hiring a 3D Environment Artist to join ou...
We’re a profitable video games company with 15 million monthly players, and we’re hiring a 3D Environment Artist to join our
12-person founding team.
About us
We’re growing Bloxd, a multiplayer gaming platform where anyone can play, build, and share editable worlds. Through superfun games
and playful visuals, Bloxd is already inspiring a new generation of players around the world with the endless possibilities of
voxel gaming. Play our games at bloxd.io.
Our tech
Bloxd is built around voxel worlds, player creativity, and familiar block-based workflows.
We support existing voxel-based tools and formats such as .schem, and we’re continuing to develop our own in-game creative toolset
to let players edit worlds at scale, as well as import and export regions of blocks as .bloxdschem files.
The job
We’re looking for an environment artist to shape the future of voxel worlds: playful, readable, expressive, and full of
personality.
You’ll collaborate with game developers to design and create environments, maps, 2D sprites and 3D models that delight our players
and broaden Bloxd’s appeal. The role will involve both visual world-building and level design, with plenty of opportunity to shape
how spaces feel, flow, and play.
This role is especially well-suited to someone with experience making maps, designing levels and creating assets for block-based
voxel sandboxes. We care more about strong composition, readability, gameplay feel, and creative world-building than high-fidelity
3D production.
About you
Things you could work on in your first two months
Benefits
Job Title: Technical 3D Artist | Automotive Data Preparation Location: Munich, Germany About this Role AVATR Global Design Center is seeking a Technical 3D Artist to join our growing Visualization Team in Munich. This is a key role at the intersection of automotive design, 3D data preparation, real-time visualization and pipeline development. You will take ownership of the preparation and integration of CAS and CAD data for our visualization pipeline, ensuring that vehicle models are delivered consistently, efficiently and at the required visual quality. Beyond preparing assets directly, you will refine workflows, establish clear standards and enable other team members to prepare data within the pipeline. You will work closely with Digital Modeling, Design, CMF to improve interfaces between departments and identify recurring data issues. What you will do * Own and coordinate the preparation of vehicle data for multiple automotive projects and visualization use cases. * Structure and prepare CAS and CAD data for use in Autodesk VRED and Unreal Engine. * Create clean, organized and production-ready vehicle assets within established standards. * Perform targeted modeling and asset refinement tasks for visualization-specific details. * Integrate and maintain vehicle designs, derivatives and configurations into our Unreal Engine-based model library, to ensure compatibility with an evolving pipeline. * Produce standardized imagery using the team’s established rendering pipeline. * Define, document and continuously improve data preparation workflows and standards * Develop workflow improvements using Python, Unreal Engine Blueprints or comparable automation technologies. * Train and enable visualization artists to perform defined preparation and publishing tasks. What you will bring * Several years of professional experience in automotive visualization, digital modeling, technical art or a comparable 3D production environment. * Strong experience working with automotive CAS or CAD data and a solid understanding of vehicle development and design processes. * Expert or highly proficient knowledge of Autodesk VRED and Unreal Engine. * High proficiency in at least one industry-standard DCC application (Maya, Blender, etc). * Experience preparing complex 3D assets, including hierarchy management, materials, variants and naming conventions. * A strong understanding of topology, normals, tessellation, UVs, materials and real-time rendering requirements. * Working knowledge of Python and Unreal Engine Blueprints, with an interest in workflow automation and tool development. * Excellent communication and cross-functional coordination skills. * Professional proficiency in English. What we offer: * Competitive Salary: Reflecting your skills and experience. * Hybrid Working: Flexibility to work both remotely and in the office. * Annual Leave: 30 days of paid annual leave. * Health & Wellness: Access to the Wellhub Pass for your well-being. * Employee Development: Learning opportunities and training programs to support your career growth. * Transport Support: Deutschland ticket or fuel card. * Meal Allowance: For lunch at the canteen. * Gifts: Celebratory gifts for work anniversaries and Chinese New Year. * Company Events: Regular team-building and social activities. * Inclusive Culture: A diverse, supportive environment where every voice is valued. Thank you for considering joining our team! We look forward to hearing from you and hope you become a part of our company. If you are interested in the position, please apply now. We are excited about the possibility of working together to create a bright future!
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. TEAM Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin. ROLE With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games. Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward. * Support the Lead Artist in the ideation and execution of the game’s vision. * Design and implement a high-quality, scalable UI from concept to final integration in Unity. * Create and maintain a comprehensive UI Style Bible and reusable component libraries. * Create high-quality 3D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices. * Setup, integrate, and animate UI scenes in Unity. * Work with Game Designers to ensure UI supports gameplay and accessibility goals. * Improve and work on LiveOps * Iterate quickly based on team feedback and live user data. * Propose creative ideas to boost player engagement and improve the user experience. PROFILE * Strong Unity skills, with the ability to implement and optimise directly in engine. * Excellent 3D design skills, with a keen eye for visual hierarchy, composition, and readability. * Good UI experience * A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. * Experience collaborating with cross-functional remote teams. * Fluent in English. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
ABOUT US STARK is a new kind of defence technology company revolutionizing the way autonomous systems are deployed across multiple domains. We design, develop and manufacture high performance unmanned systems that are software-defined, mass-scalable, and cost effective. This provides our operators with a decisive edge in highly contested environments. We are focused on delivering deployable high-performance systems - not future promises. In a time of rising threats, STARK is bolstering the technological edge of NATO Allies and their partners to deter aggression and defend Europe - today. ABOUT THE TEAM Mission Simulation is STARK’s digital proving ground — the tactical environment where our entire ecosystem of UAVs, surface vessels, and EW systems converges. The Mission Simulation team is a small, specialized group based in Munich, working closely with our platform and C2 teams to integrate all multi-domain assets into high-fidelity, Software-in-the-Loop simulators. We move fast, ship realistic environments, and build for three core purposes: rigorous testing, high-stakes demos, and tactical training. There is no room for gamification. We simulate the reality of combat — from complex swarm logic to EW degradation — ensuring that developers can fail fast, and real soldiers can train safely before hitting the battlefield. YOUR MISSION To create high‑quality, optimized 3D hard‑surface models with clean, efficient topology suitable for low‑poly use in production, while generating bake maps (Normal, AO, Curvature) and photorealistic or stylized PBR textures that meet the project’s visual standards. The role includes rigging and animation of vehicles and environmental assets, demonstrating strong understanding of timing, weight, and physics. Ultimately, the mission is to import assets into the production pipeline, ensure seamless integration, and troubleshoot visual or technical issues to maintain a stable, high‑fidelity asset ecosystem. RESPONSIBILITIES * Blender rigging & animation — designing complex skeletal armatures, creating clean skin weights, and producing high‑fidelity animations (locomotion, tactical movements, weapon handling, mechanical systems) within Blender. * Content pipeline & VBS4 integration — exporting, configuring, and testing 3D assets and animations inside VBS4, ensuring correct bone mapping, runtime triggers, and full engine compatibility. * Multi‑state & damage animation — developing animation sets for object states, component destruction, and interactive environmental elements to enhance simulation realism. * Real‑time performance optimization — optimizing rigs, vertex weights, and animation data to maintain high frame rates in large‑scale VBS4 environments without compromising visual quality. * Cross‑disciplinary collaboration — working closely with AI researchers, military SMEs, simulation engineers, and designers in a highly collaborative environment. * Deep‑dive problem solving — applying a “deep dive” mindset to identify root causes of technical issues and deliver lean, high‑value solutions. * Startup‑style execution — operating with high autonomy in a fast‑paced environment, challenging legacy workflows and continuously improving the asset pipeline. QUALIFICATIONS * 3+ years of 3D art experience — at least 3 years of professional experience as a 3D Artist / 3D Modeller in game development or closely related fields, supported by a strong portfolio showcasing hard‑surface modelling, texturing, baking workflows, and asset integration. * Blender rigging & animation skills — proficiency in creating animations, building rigs, configuring bone hierarchies, and producing clean, engine‑ready animation data. * Programming skills in C/C++ — solid understanding of C/C++ for implementing asset logic, animation triggers, or pipeline‑related tooling. * Experience with simulation engines — knowledge of VBS4 or comparable engines (Unreal Engine, Unity, etc.), including asset import, configuration, and runtime testing. * Understanding of PBR workflows — familiarity with creating photorealistic or stylized materials using physically‑based rendering pipelines. * Ability to work in technical pipelines — experience troubleshooting visual or technical issues related to rigging, animation, or engine integration. NICE TO HAVE * Experience with Autodesk tools — familiarity with Autodesk products such as 3ds Max or Maya for modelling, rigging, or animation workflows. * Hands‑on VBS4 experience — prior exposure to VBS4 asset pipelines, terrain tools, or simulation‑specific configuration.