
HyperHug · Limassol
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely...
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but
our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival
shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their
creativity, and help shape the future of our games.
We are seeking a Game Designer to contribute to the development of our flagship game, Oxide: Survival Island. You will work across
multiple layers of game design — from social features, onboarding, and progression to core gameplay improvements — while also
supporting LiveOps and monetization initiatives.
We keep this role open on an ongoing basis because we’re always interested in meeting exceptional Game Designers who can make a
real impact on the project.
progression, and retention mechanics.
into the overall game ecosystem.
content.
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games. We are seeking an experienced Senior Unity Developer to join our team and contribute to the development and evolution of our flagship game, Oxide: Survival Island. If you know Unity inside and out, including URP and rendering pipelines, you love digging into performance optimization, enjoy working with Addressables, shaders, and multiplayer systems, and eager to help build something meaningful from the ground up — we want to talk to you. This role stays open on an ongoing basis because we’re always interested in meeting exceptional Unity Developers who can make a real impact on the project. WHAT YOU’LL BE DOING * Design, develop, and maintain core gameplay systems and features using Unity and C#. * Work with URP-based rendering, shaders, and visual effects with a strong focus on performance and visual quality on mobile devices. * Integrate Unity Addressables for scalable and dynamic UI content. * Develop and support multiplayer features. * Profile and optimize game performance: CPU/GPU usage, memory, loading times, and frame stability. * Support LiveOps and seasonal updates by delivering new features, systems, and technical improvements. * Collaborate closely with game designers, artists, and other engineers to turn game concepts into robust, scalable implementations. WHAT WE EXPECT FROM YOU: * 5+ years of experience in Unity development (ideally in mobile games). * Deep understanding of URP and Unity rendering workflows. * Strong C# skills and experience with performance optimization. * Experience designing and implementing game mechanics and UI systems. * Collaborative mindset and great communication skills. * Passion for games and crafting thoughtful user experiences. * Russian language proficiency at C1 level or higher. BONUS IF YOU HAVE: * Shader experience (Shader Graph or HLSL). * Familiarity with Unity Addressables and runtime asset loading. * Experience with synchronous multiplayer systems. * Understanding of monetization flows and in-game economy. * Working in LiveOps or seasonal content environments. WHAT WE OFFER: * Competitive salary. * Relocation support to Cyprus, including visa and housing assistance. * Monthly lunch allowances via Wolt. * Health benefits - comprehensive medical insurance and SportBenefit membership. * Car rental. * Greek lessons. * School fee contribution for children. * A passionate and supportive team that values creativity and ownership. * Opportunities for professional growth. * A culture built on initiative, transparency, and collaboration.
Easybrain is looking for an experienced and proactive UX/UI Designer of game interfaces who can work out the interaction of game mechanics, design game interfaces, and generate ideas for improving the company’s products, which are used by millions of people every day. We encourage innovative approaches and welcome designers ready to challenge established norms to create unique and memorable game experiences. Responsibilities: - Designing the interfaces of mobile games for iOS and Android platforms; - Preparing game and interface animations; - Solving product problems by means of design; - Presenting and approving design solutions; - Developing interactive prototypes; - Adapting interfaces for tablets; - Preparing Layout Guidelines for developers; - Design reviewing game builds. Requirements: - At least 3 years of work experience in the field of game interface design and development; - Familiarity with Material Design Guidelines and iOS Human Interface Guidelines; - A deep knowledge of animation principles and work experience with Spine, Principle, After Effects; - Good knowledge of libraries and plugins in Sketch and Figma; - Knowledge of the technical side of mobile development and games on Unity; - A portfolio showcasing game interfaces and animations; - Ability to set a timeline based on the assessment of tasks and to meet respective deadlines; - Proactivity, striving to improve games, and excellent teamwork skills; - English language - Intermediate+; - Russian language is a must; - A passion for mobile games. WIll be a plus: - 3D modeling skills; - Experience with Unity. Benefits: Besides the engaging tasks, support from experienced colleagues, challenge, and drive, we offer: - Full support in relocating to countries where our offices are located; - High-end market salary with performance bonuses; - All needed equipment; - Regular company events and monthly Friday meetings; - Social benefits (private medical cover, sports reimbursement, etc.); - Paid vacations, sick days; - English, Greek, and Polish online language classes; - Reimbursement for education and professional development.
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games. We are seeking an experienced Senior Backend Developer to join our team and contribute to the development and evolution of our flagship game, Oxide: Survival Island. WHAT YOU'LL BE DOING: * Build and operate multiple backend services in C# / .NET — game-facing APIs, player profiles, the in-game catalogue and economy, clans, chat, server orchestration, monetisation and player support. Most features cross service boundaries. * Own a slice of the analytics / data plane. Design schemas in an OLAP / columnar store, model ingestion pipelines that handle late-arriving updates and partial re-deliveries, build cohort / retention / ROAS / LTV aggregates, and surface them through a BI tool the LiveOps and marketing teams read every day. * Integrate monetisation and attribution. Receipt validation against the major mobile stores, reconciliation of payments from a third-party gateway, processing of attribution + cost data from a mobile-measurement provider. Catching missed callbacks, deduplicating noisy retries and gracefully recovering from refunds is where you'll spend more time than building the happy path. * Run real-time systems. A real-time pub-sub layer pushes chat, notifications and game-server events to clients; a key-value store backs sessions, last-seen indexes and leaderboards; cache invalidation across services is event-driven. You should be comfortable choosing the right pattern for each of these and tuning them under load. * Operate hundreds of dedicated game servers. A game-server panel exposes provisioning, draining, health and metrics. You'll write the backend logic that decides what runs where, surfaces incidents to operators and reroutes players when servers degrade. * Build the internal admin / LiveOps console. When LiveOps needs a new editor — for a config, an A/B test, a region setting, a chat filter, a remote popup — whoever built the backend side usually builds the UI side too. We don't keep a separate front-end team for this. * Run on Google Cloud. Services are containerised; data lives in managed stores; artefacts and ETL drops sit in object storage. You're expected to be at home there without being a Kubernetes specialist. * Pair with Unity engineers on the contract between client and server, and make sure the server stays the source of truth — most anti-cheat work is enforced on the backend. WHAT WE EXPECT FROM YOU: * 5+ years of backend experience, with at least one live, monetised product shipped end-to-end. Direct mobile-games experience is preferred but a strong ad-tech, fintech or marketplace background with the right instincts also fits. * Strong C# / .NET, including modern language features, async/await, performance intuition for allocations and HTTP client pooling, and comfort with dependency injection and the options pattern. (We use .NET 8 today, but the language version isn't the point.) * Experience with an OLAP / columnar database used in anger — ClickHouse, BigQuery, Druid, Pinot, or similar. You can design a schema that survives late-arriving data, reason about idempotent ETL, and read a query plan when something gets slow. * Experience with a document store and a key-value / pub-sub store in production — MongoDB, DynamoDB, Cosmos, etc. for the document side; Redis, KeyDB, Memcached and friends for caching and pub-sub. You should be able to articulate when to reach for which. * A working mental model of real-time and distributed systems — backpressure, idempotency, watermarks, eventual consistency, and the difference between a cache miss and a true source-of-truth read. The specific transport (WebSocket bus, message queue, gRPC stream) matters less than that you've felt the failure modes. * Pragmatism with messy real-world data. Attribution feeds, payment webhooks and ad-network reports are noisy, late and occasionally wrong. We want someone who finds that interesting rather than annoying. * Comfort across the stack. You won't always be writing server code. Some days you'll be writing SQL for an analyst, an admin screen for LiveOps, an alert rule for incident response, or a config migration script. * English - B1+ level, Russian - C1 level. BONUS IF YOU HAVE: * Shipped a live-service mobile game through a season or event cycle. * Game-server orchestration experience — any of Pterodactyl, Agones, GameLift, Nakama or custom Kubernetes-based fleets. * Mobile attribution / cost ETL integration in your past (AppsFlyer, Adjust, Singular, Branch) — particularly the painful parts. * Internal admin UI experience with any modern web framework (Blazor, React, Vue, Svelte). The shape of the work matters more than the framework. WHAT WE OFFER: * Competitive salary. * Relocation support to Cyprus, including visa and housing assistance. * Monthly lunch allowances via Wolt. * Health benefits - comprehensive medical insurance and SportBenefit membership. * Car rental. * Greek lessons. * School fee contribution for children. * A passionate and supportive team that values creativity and ownership. * Opportunities for professional growth. * A culture built on initiative, transparency, and collaboration.