
Voodoo · Paris
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 bil...
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800
employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of
downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular
Studios like BeachBum and apps such as BeReal and Wizz.
Join a small, agile team working on The Almanac, a smart puzzle app built to sharpen your mind and cut through brain rot. With
elegant word and logic challenges, it's a daily habit that actually makes you smarter. You’ll grow fast and make a real impact on
a product loved by thousands.
As a key member of the founding team, you’ll own the product’s user experience and visual identity. You’ll design and iterate on
clean, intuitive, and polished user flows—from core gameplay to monetization and onboarding. Your work will directly shape how
players feel and interact with The Almanac every day.
Competitive salary + performance bonus and other benefits according to the country you reside.
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular Studios like BeachBum and apps such as BeReal and Wizz. TEAM Join a small, agile team working on The Almanac, a smart puzzle app built to sharpen your mind and cut through brain rot. With elegant word and logic challenges, it's a daily habit that actually makes you smarter. You’ll grow fast and make a real impact on a product loved by thousands. ROLE You’ll own the product’s user experience and visual identity. You’ll design and iterate on clean, intuitive, and polished user flows—from core gameplay to monetization and onboarding. Your work will directly shape how players feel and interact with The Almanac every day. * Lead the end-to-end design of intuitive, beautiful, and efficient user experiences * Design wireframes, mockups, and interactive prototypes for both core gameplay and meta systems * Develop and evolve the visual language of the app across UI components, typography, layout, and transitions * Collaborate closely with developers to ensure seamless implementation and polish * Design and test UI for monetization features (ads, IAP), progression systems, and events * Help define and improve user flows through research, data, and testing * Ensure the product feels premium, smooth, and delightful This position is also open for end-of-studies interns. PROFILE * Figma expert * Gaming background * Founder mentality: proactive, hands-on, and ownership-driven * Obsessed with quality and attention to detail * Able to prototype, iterate quickly, and work in short feedback loops * Fluent in English BENEFITS Competitive salary + performance bonus and other benefits according to the country you reside.
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. TEAM You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. ROLE * Design UX flows and UI visual assets, working closely with the Game Designer to create intuitive and engaging player experiences * Contribute as a generalist UI/UX designer, applying strong visual design and art skills across both user experience and interface aesthetics * Build and maintain the product's UI/UX framework in Figma, ensuring consistency, scalability, and clear design documentation * Iterate quickly based on feedback, playtesting results, and evolving design needs in a fast-paced development environment * Prepare and export UI assets for implementation in Unity, collaborating with developers to resolve integration challenges PROFILE * 3–5 years of UI art experience in mobile games * Solid UX design fundamentals with hands-on experience shipping titles * Proficient in Figma and Photoshop * Experience building and maintaining UX/UI framework libraries within a game project * Comfortable using AI tools to accelerate prototyping and asset creation * Proactive mindset — able to identify product needs, source references, and drive solutions independently BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
A PROPOS DU POSTE Notre offre de jeu originale est constamment renouvelée et nos interfaces de jeu visent à être toujours plus créatives et intuitives pour un gameplay optimal. Ton objectif ? Améliorer la qualité des interfaces proposées à nos joueurs et décupler leur expérience de jeu ! Intégré au pôle design au sein du Studio de Création et sous la responsabilité du responsable UX/UI, tu auras pour principales missions la conception ou l’amélioration de parcours digitaux en lien direct avec les équipes Produits et Techniques. DESCRIPTIF DU POSTE Nous recherchons notre futur UX/UI Designer pour répondre à la croissance de nos offres produits, dans le cadre de tes missions tu seras amené à : Rechercher et analyser les usages afin de proposer des concepts ou features adaptés Animer et participer à des ateliers de conception Produire et concevoir des IHM avec l’ensemble des équipes (Product Owner, Ux-Ui designer, Graphistes, Animateurs, développeur front…) Challenger et améliorer le design existant des applications de Winamax Réalisation des prototypes fonctionnels et interactifs Préparation des livraisons “Ready to dev” Réaliser la recette design, vérifier l’ensemble des intégrations des maquettes, et des composants avec les équipes de développement Participer à la conception de l’architecture de l'information (navigation, user flows, hiérarchie des contenus…) Proposer des améliorations sur l’ergonomie, l’accessibilité et la performance des interfaces