
Hacksaw Studios AB · Stockholm
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and preci...
About us
Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world.
We are currently seeking a Game Producer to join our Product & Innovation team, someone who thrives on generating bold, original ideas and turning them into compelling game concepts.
The Role
As a Game Producer at Hacksaw Studios, you'll be at the forefront of shaping our future game portfolio. This is a highly creative, research-driven role where you'll spend the majority of your time conceptualising, designing, and refining game ideas across a wide range of themes, mechanics, and visual styles.
Generate a continuous pipeline of original game concepts across multiple genres, themes, and mechanics.
Develop innovative gameplay features, bonus systems, progression mechanics, and player engagement concepts.
Create and explore new visual directions, themes, artistic concepts, and presentation styles.
Monitor industry trends, emerging mechanics, player preferences, and competitor releases.
Research adjacent industries, entertainment trends, and popular culture as sources of inspiration.
Produce clear and structured concept proposals for evaluation and further development.
What We're Looking For
Experience within game design, product development, creative development, or a related discipline within the gaming industry.
A strong understanding of game mechanics, player psychology, and engagement principles.
A demonstrated ability to generate original ideas and translate them into structured concepts.
Strong awareness of gaming trends and market developments.
Excellent communication and presentation skills.
Experience with slot game design or casino gaming.
A personal interest in games and a genuine curiosity about what makes products successful.
Comfort with exploring unconventional ideas and challenging established thinking.
What We Offer
A modern office in central Stockholm.
Work with experienced, passionate colleagues in the gaming industry.
The opportunity to shape games with a global audience.
Real influence, ownership, and personal growth opportunities.
Wellbeing perks including wellness allowance.
Practical Details
This is an on-site position in Stockholm.
Unfortunately, we cannot assist with relocation or visa sponsorship.
Ready to Join the Game Makers?
Apply now! We review applications on a rolling basis.
Your Mission The Producer for White Wolf makes sure our team has everything they need to make outstanding releases while staying on time, within budget, and at the quality our players expect. This is a production and project management role, not a creative direction one. The craft this role brings to the team is structure; anticipating where work will stall, sequencing it so it doesn't, and keeping internal teams and external partners aligned. You stay steady when timelines compress and bring order without slowing the work down. This role sits at the intersection where creative work, fast-paced schedules, cross-functional relationships, and production tools come together, helping a growing team bring our games of supernatural horror to generations of fans. What We Offer The newly relaunched White Wolf studio is a small, talented, and award-winning group of roleplaying game and IP developers working on the World of Darkness and its associated lines such as Vampire: The Masquerade. This role has the charter of crafting our development processes from the ground up, and driving a highly skilled team to fulfill our ambitious plans set in equal part by serious dedication to the craft, and the commitment to fun, community, and collaboration that underscores our tabletop roleplaying roots. Key Responsibilities Build and run project plans and schedules across multiple releases, tracking progress against milestones and holding projects to their timelines. Run team rituals such as stand-ups, planning sessions, project gates, and milestone reviews, driving action items and decisions to conclusion. Coordinate art commissioning and writing needs with internal leads and external freelancers, giving contributors clear briefs, dependencies, and deadlines. Keep design, editorial, and art aligned, ensuring feedback, approvals, and deliverables flow smoothly across internal and external partners. Coordinate with print and production partners through to manufacturing and release. Own all internal preparation for events and other public-facing developer needs such as dev diaries. Communicate status, risks, and changes clearly to leadership and cross-functional teams. Requirements Demonstrable success in a producer or project manager role, coordinating multiple concurrent projects on product teams, ideally with external or freelance pipelines. Exceptional attention to detail and follow-through. You track every commitment and close every loop. A proven ability to drive schedules and hold timelines under tight constraints. Working familiarity with the creative development process and coordinating how design, writing, and art come together without acting as a creative lead. Solid grasp of resource management, capacity planning, and workflow logic like dependencies, sequencing, and realistic thresholds. Composure and steady communication under deadline pressure. Flexibility, availability, and willingness to travel are essential. Comfortable operating within an established creative direction. Strong communication and organizational skills, and the credibility to be someone partners look forward to working with. Fluent in English. Nice to Have Experience in tabletop RPGs or other physical game production. Familiarity with art commissioning or editorial workflows. Proficiency with project tracking tools such as Asana, Confluence, or similar. Knowledge of the World of Darkness. Work Culture At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling. Practical Information Scope: Full time and permanent Reports to: EVP, White Wolf Location: Stockholm Work is full time on-site with flexibility. The starting salary for this position is 45 000 SEK per month. The final salary will be determined based on the candidate’s relevant experience, qualifications, and overall alignment with the requirements of the role.
Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market? We are looking for a creative Game Artist with strong foundational skills in traditional art and visual design, and with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world. About the role We take great pride in creating and offering our players a wide range of different art styles and themes in our games. As a Game Artist, you’ll take on the exciting challenge of transforming early concept art into pixel-perfect final assets, while also crafting original concepts and artwork from the ground up. You will be part of the whole process from concept within pre-production, where you define the look and feel of our games by creating captivating and unique concepts. You will help shape the narrative that will inspire and guide the team throughout the production process, and also finalize the polished assets to be delivered in the final product. A typical work week as a Game Artist can consist of: Concept creation: Create concepts for art elements; backgrounds, symbols, environments, character, props, framing etc, Asset Creation: Craft a diverse array of high-quality 2D game assets, UI element designs and, polished headlines (typography) prepared for seamless handover to our expert animators. Your sharp eye for composition, color, perspective, and lighting will be critical in ensuring the highest standard of work. Collaborate Across Disciplines: Work closely with Producers, other Artists, Animators, Programmers and Product Owner to collaboratively build “best in class” iGames. Communication: Partner with the Creative Lead to follow the unique art style of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision. Innovation: Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences. Who are you? We are looking for a passionate and creative Game Artist with strong foundational skills in traditional art and visual design. You have a keen eye for detail, a strong sense of polish, and a standout portfolio showcasing everything from rapid concept sketches to pixel-perfect rendering for stunning iGaming experiences. To thrive in this role, you bring at least 4 years of experience crafting 2D mobile assets within the iGaming industry. You excel at balancing speed and quality during early concepting, always finding innovative visual solutions within technical limitations. As a natural team player, you collaborate seamlessly across disciplines and welcome constructive feedback. You are self-driven, organized, and deliver high-quality work on deadline. Additionally, you bring a visionary mindset, with a genuine curiosity to integrate modern AI tools into your workflow to elevate our creative output. Qualifications Polishing & UI Expertise: Skilled at polishing game assets to perfection, ensuring every detail shines and aligns with the creative vision. Experienced in creating intuitive UI elements that enhance the player experience, seamlessly combining functionality with captivating design. Software skills: Expert knowledge of Photoshop. Knowledge in 3D is a big plus but not required. Portfolio: A captivating portfolio demonstrating excellent artistic ability including the effective use of color, composition, and typography. Creativity: A passion for art and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of animation will be crucial, as you’ll help create assets ready for seamless animation. Passion for Gaming: A passion for video games and an understanding of what makes them visually engaging and immersive. Language: The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required. We offer An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences. We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed. We work on-site, just 2 minutes from T-Centralen in Stockholm. Fill in an application below and please include your portfolio and CV. For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible. Öppen för alla Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for an Area Director The Meta Area focuses on the systems that frame, support, and deepen the player experience. This includes progression, systems design, narrative structures, UI and UX, and other meta layers that shape long term engagement and player value across the game. As an Area Director, you will lead cross discipline work across multiple feature teams. You will work closely with an Area Producer and the Team Owners within your Area, providing high level vision, direction, and goals while ensuring teams are set up to deliver their best work. This role is suited for someone with strong experience as a Senior or Expert in Game Design, Systems Design, Narrative Design, and or UI or UX design. Experience with monetization, backend systems, or board or roleplaying game design is a strong bonus. What you'll do: Uphold the vision for the Meta Area by providing a clear and widely understood road ahead. Inspire teams with vision, strategy, and long term goals that align with the overall game direction. Guide the creative direction across the Area for both live updates and mid term arcs, ensuring features are engaging, meaningful, and aligned with Arrowhead’s way of making games. Provide direction through briefs, goals, targets, and continuous follow up, ensuring execution stays aligned with vision, player value, and product goals. Approve deliverables within the Area, ensuring acceptable quality, vision alignment, and player experience standards across all facets of development. Continuously assess player value against cost and risk, driving informed decisions that strengthen gameplay, engagement, and long term sustainability. Represent the Area towards the Product Team and stakeholders, advocating for the developers’ work, initiatives, and creative capital. Collaborate closely with Team Owners and the Area Producer to establish goals, map capacity, manage dependencies, and ensure teams are structured to take responsibility for their work. Set priorities and articulate clear product bets that balance vision, player impact, delivery cost, and data insights. Maintain visibility of Area performance through measurable goals and data literacy, contributing to the Product Team’s KPI tracking and shared understanding of progress. Build trust and foster a high performing Area by encouraging open communication, collaboration, and continuous improvement. Hold an overview of Area capacity, ensuring scope matches available functions and that dependencies are clearly mapped and managed. Work with managers and producers to support hiring needs, performance feedback, and long term growth requirements for the Area. Contribute as an active member of the Product Team, alongside the Game Director, Product Director, and Head of Production, helping shape the broader roadmap and long term development of the game. What we're looking for: Extensive experience within your discipline, with a strong track record of shipped titles and high quality work. A broad game development competence profile, with strong understanding of systems, player motivation, and long term engagement. Experience leading or guiding teams, with the ability to provide direction without needing to be the authoritative expert in every part of the work. Strong communication skills, able to align teams, stakeholders, and the wider studio around a shared vision. Strategic and structured thinking, balancing creative insight with practical delivery focus. A collaborative mindset and passion for building motivated, autonomous, and high performing team Bonus Experience with monetization systems or live service frameworks. Experience working closely with backend systems. Experience designing complex systems inspired by board games or roleplaying games. Familiarity with cross discipline collaboration in large scale projects. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. You need to be eligble to work in Sweden. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located for now, in an office on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!