
Roblox · Vancouver
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created ...
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive
digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life.
Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to
connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale,
and helping to create safer, more civil shared experiences for everyone.
As Senior Software Engineer on the Avatar Animation team, you will leverage the Roblox game engine and tools to build
groundbreaking experiences that push the boundaries of what is possible on the platform. Your efforts will not only help create
amazing content, but more importantly, will help us highlight issues, improve and extend our animation tech, tools and pipeline
for all developers. These efforts will enable our game developers to create engaging and delightful experiences for our millions
of players.
We are looking for a software engineer who is passionate about animation and world class user experiences including both usability
and performance.. You need to be proficient in C++ and have experience working on animation systems and tools. Prior experience
with animation for games / interactive experiences is a huge plus.
is a plus
platforms including mobile
interpersonal and communication skills
For roles that are based at our headquarters in Vancouver, BC, Canada: The starting base pay for this position is as shown below.
The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience,
location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this
expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible
for equity compensation and for benefits as described on this page.
Annual Salary Range
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless
otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and
harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected
veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or
local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during
the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work
authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. THE TEAM The Avatar Team is at the heart of the Roblox experience. The Roblox Avatar defines the identity of every player and is a core pillar of the metaverse. Within this group, the Avatar Heads and Bodies team ensures that these foundational avatar components are high-quality, performant, and reliable at scale. We are looking for a Senior Software Engineer to join our User-Generated Content (UGC) Validation engineering initiatives. This role focuses on advancing our existing automation and validation systems to ensure that the rapidly growing ecosystem of 3D marketplace content meets our platform standards. THE ROLE As a Senior Software Engineer for UGC Validation, you will focus on scaling and evolving our automated systems to validate 3D assets uploaded directly to the Roblox marketplace. Your primary responsibility will be to develop engineering solutions that quantitatively enforce our marketplace policies. Rather than building systems from scratch, you will expand upon our established validation frameworks to detect avatar schema compliance, flag geometry-based exploits, and programmatically measure asset quality. In this role, you will serve as a core practical resource for geometric processing, helping our broader engineering and machine learning initiatives build highly precise automated setup tools. YOU WILL: * Scale and Extend Automated Validation: Maintain, optimize, and expand our existing engineering systems to analyze 3D geometry, avatar schema compliance, rigging structures, and asset metadata. * Enforce Marketplace Policy: Develop and refine quantitative, programmatic metrics to evaluate incoming UGC assets against platform quality standards and security rules before they reach hundreds of millions of users. * Geometric Processing Resource: Serve as a practical engineering resource for geometric processing, collaborating closely with machine learning teams to enhance asset quality pipelines. * Cross-Functional Execution: Work across the avatar stack, collaborating with engineers, product owners, and artists to translate complex marketplace policy requirements into clean, scalable code updates. * Optimize Existing Pipelines: Enhance sophisticated data and validation pipelines capable of handling large-scale 3D assets like meshes and textures with high runtime efficiency. YOU HAVE: * Education: A BS, MS, or PhD in Computer Science or a related technical field, or relevant work experience. * Expert 3D Math Foundation: Exceptional spatial reasoning and a deep mastery of 3D math, specifically linear algebra tailored for game engines and 3D environments. * Geometric Processing Expertise: Strong experience manipulating and analyzing 3D data, including meshes, vertices, and topology. * Schema & Avatar Knowledge: Solid understanding of avatar schema compliance, rigging, skinning weights, and animation principles. * Software Engineering Excellence: Strong programming skills in C++, Luau, Python (or similar production languages) with a proven track record in system optimization, data pipelining, and complex software design. * Nice-to-Haves: * Hands-on experience with runtime game engines. * Foundational knowledge of rendering pipelines. YOU ARE: * A Proven Problem Solver: You enjoy solving ambiguous, complex technical challenges and have a history of delivering production-ready engineering updates. * A Collaborative Teammate: You thrive in cross-functional environments, bridging programmatic geometry constraints with artist and platform needs. * Mission-Driven: You are passionate about building a safe, high-quality, and civil marketplace ecosystem for a global community. For roles that are based at our headquarters in Vancouver, BC, Canada: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page. Annual Salary Range $182,590—$230,020 CAD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer on our Geometry team, you will drive foundational algorithms for real-time 3D content creation and editing that power the Roblox platform. Working in a small, autonomous team, you will solve novel math computational problems and deliver immersive, expressive creative tools to millions of users. At this level, you are expected to own pod-level or team-level projects from inception to implementation, provide technical direction to junior collaborators, and contribute to the team’s long-term technical strategy. YOU WILL: * Own End-to-End Development: Lead complex, team-level projects through the full development lifecycle, from research and prototyping to production deployment and maintenance. * Architect Robust Solutions: Develop efficient algorithms for geometry processing (e.g., convex decomposition, mesh partitioning, boolean operations) that support real-time simulation, collision detection, and performance requirements across all platforms. * Mentor and Lead: Provide technical guidance and mentorship to junior engineers, fostering a culture of high standards, code quality, and collaborative architectural discussions. * Solve Computational Problems: Tackle discrete math and computational geometry challenges, applying linear algebra, numerical solvers, and advanced data structures to deliver robust features. * Think Systemically: Anticipate downstream impacts of your technical decisions, ensuring solutions are scalable, maintainable, and aligned with the long-term vision of the Geometry and Engine teams. * Collaborate Cross-Functionally: Work closely with other teams (Graphics, Physics, Avatar) to ensure cohesive integration of geometry components into the broader Roblox experience. YOU HAVE: * Experienced: You have 5+ years of industry experience (or equivalent research experience) in C++ and 3D application development, specifically in optimizing 3D game engines or real-time geometry applications. * Technically Proficient: Highly skilled in modern C++ with a focus on writing organized, efficient, and reusable code. You possess deep knowledge of advanced data structures, algorithms, and computational linear algebra (vector/matrix math, numerical solvers, finite-element methods). * Mathematically Minded: You have a passion for solving complex geometry problems and a strong grasp of computational geometry concepts, simulation, and real-time graphics. * A Proven Mentor: You actively seek opportunities to learn from peers and effectively guide junior collaborators, elevating the team's collective skill set. * Agile and Systematic: You excel in navigating ambiguity, breaking down complex requirements into deliverable stages, and making data-driven decisions that align with organizational objectives. * Educated: You are a natural coder and problem-solver, ideally holding an MSc or Ph.D. in Computer Science, Engineering, Mathematics, or a related field with a focus on computational geometry, modeling, or simulation.sni * Nice-to-Haves: * Experience with WebGL or other web-based 3D frameworks. * Experience programming in Unity or Unreal Engine. * Led feature development from concept definition to shipping a product. * A history of publications or contributions to the field of computational geometry. For roles that are based at our headquarters in Vancouver, BC, Canada: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page. Annual Salary Range $230,020—$279,120 CAD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
P-1440 Databricks is on a mission to simplify and democratize data and AI — from making the next mode of transportation a reality to accelerating the development of medical breakthroughs. We do this by building and running the world's best data and AI infrastructure platform so our customers can use deep data insights to improve their business. Founded by engineers — and customer obsessed — we leap at every opportunity to solve technical challenges, from designing next-gen UI/UX for interfacing with data to scaling our services and infrastructure across millions of virtual machines. And we're only getting started. Vancouver will be the newest R&D center for Databricks, expanding our presence in the Pacific Northwest. We are actively hiring world-class engineers to join us on our mission to democratize data + AI. We envision the Vancouver site becoming a key driver of product innovation at Databricks. To start, we’re bringing a few strategic areas to the Vancouver site and we have several open roles across the teams below, including: * Log Analytics - Our customers increasingly use Databricks to analyze petabyte-scale logs in real time. This creates new challenges across the entire data processing pipeline, including ingestion, indexing, processing, and the user experience itself. * AI/BI - AI/BI is redefining Business Intelligence for the AI age. We launched this product last summer and have already seen tremendous adoption (98.7% of our data warehousing customers are already using AI/BI!). From rich dashboarding and advanced visualizations to powerful talk-to-your-data solutions, the products we are building involve exciting technical challenges across the entire stack. * Unity Catalog Business Semantics - Context is everything for AI. For enterprise data, that context needs to be governed and managed, which is what Unity Catalog Business Semantics offers. We recently launched our first Semantics modelling capability, Unity Catalog Metrics, this past Data + AI Summit but we have a lot more in store. Engineers on this team work at the intersection of large scale distributed systems, data modeling, governance, and AI enablement. * Databricks Apps - Databricks Apps is one of the fastest growing products at Databricks, used by more than 2,500 customers who have created more than 20,000 apps — and it was only GA’ed this past June. The Apps team is one of the few teams that are exposed to low-level platform components (k8s, networking), owns fundamental tech (apps runtime and proxy), and is heavily investing in app builder AI agents. What we look for: * BS (or higher) in Computer Science, related technical field or equivalent practical experience. * Comfortable working towards a multi-year vision with incremental deliverables. * Motivated by delivering customer value and impact. * 5+ years of production level experience in either Java, Scala or C++. * Strong foundation in algorithms and data structures and their real-world use cases. * Experience developing large-scale distributed systems. * Experience working on a SaaS platform or with Service-Oriented Architectures. * Experience with cloud technologies, e.g. AWS, Azure, GCP, Docker, or Kubernetes. * Experience with security and systems that handle sensitive data. * Good knowledge of SQL. Pay Range Transparency Databricks is committed to fair and equitable compensation practices. The pay range for this role is listed below and represents the expected salary range for non-commissionable roles or on-target earnings for commissionable roles. Actual compensation packages are based on several factors that are unique to each candidate, including but not limited to job-related skills, depth of experience, relevant certifications and training, and specific work location. Based on the factors above, Databricks anticpates utilizing the full width of the range. The total compensation package for this position may also include eligibility for annual performance bonus, equity, and the benefits listed above. Canada Pay Range $146,200—$201,100 CAD About Databricks Databricks is the data and AI company. More than 10,000 organizations worldwide — including Comcast, Condé Nast, Grammarly, and over 50% of the Fortune 500 — rely on the Databricks Data Intelligence Platform to unify and democratize data, analytics and AI. Databricks is headquartered in San Francisco, with offices around the globe and was founded by the original creators of Lakehouse, Apache Spark™, Delta Lake and MLflow. To learn more, follow Databricks on Twitter, LinkedIn and Facebook. Benefits At Databricks, we strive to provide comprehensive benefits and perks that meet the needs of all of our employees. For specific details on the benefits offered in your region click here. Our Commitment to Diversity and Inclusion At Databricks, we are committed to fostering a diverse and inclusive culture where everyone can excel. We take great care to ensure that our hiring practices are inclusive and meet equal employment opportunity standards. Individuals looking for employment at Databricks are considered without regard to age, color, disability, ethnicity, family or marital status, gender identity or expression, language, national origin, physical and mental ability, political affiliation, race, religion, sexual orientation, socio-economic status, veteran status, and other protected characteristics. Compliance If access to export-controlled technology or source code is required for performance of job duties, it is within Employer's discretion whether to apply for a U.S. government license for such positions, and Employer may decline to proceed with an applicant on this basis alone.