
Stellar Entertainment · Guildford
The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of ...
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of
thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are
always at the front of everything we do.
Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player
will interact with; what you see, how you play and how it makes you feel.
It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of
the game to create a truly AAA experience.
The Role
As our Principal Rendering Engineer you will be working closely with our Technical Director and Engineering team to develop and
optimise the rendering and graphics technology we implement on our AAA projects.
Your main focus will be collaborating with our team of engineers, artists, and technical artists to design, implement, and
optimize rendering features. You will be at the forefront of creating visually stunning and immersive experiences for our players
Requirements
Bonus points if you have;
Benefits
join us regularly in Guildford
ABOUT US Harmattan AI is a next-generation defense prime building autonomous and scalable defense systems. Following the close of a $200M Series B, valuing the company at $1.4 billion, we are expanding our teams and capabilities to deliver mission-critical systems to allied forces. Our work is guided by clear values: building technologies with real-world impact, pursuing excellence in everything we do, setting ambitious goals, and taking on the hardest technical challenges. We operate in a demanding environment where rigor, ownership, and execution are expected. ABOUT THE ROLE As Harmattan AI develops advanced autonomous drone systems and payloads for defense applications, our engineering teams are scaling rapidly. To support this growth, our internal Tooling team needs a dedicated Software Engineer - Visualization to build the software infrastructure that accelerates development, testing, and validation. In this role, you will design and deliver the critical internal tools that allow our Guidance, Navigation, and Control (GNC), Machine Learning (ML), Embedded Software, and Validation teams to see, explore, and make sense of massive datasets—including telemetry, sensor data, simulation outputs, flight paths, and complex 3D scenes. You will have high ownership and direct mission impact, building infrastructure used daily across all technical teams. RESPONSIBILITIES * Design & Development: Design, develop, and maintain high-performance visualization tools, telemetry dashboards, data plotting software, and 3D scene viewers from scratch. * Architecture & API Design: Define clean, sustainable solutions (architecture, internal APIs, and intuitive user interfaces) responding to specific technical needs from engineering teams. * Pipeline Integration: Ensure all custom visualization tools integrate seamlessly into the company's automated CI/CD and data processing pipelines. * Performance Optimization: Analyze and continuously optimize the performance, rendering, and responsiveness of visualization tools handling real-world data at scale. * Cross-Functional Collaboration: Partner directly with user teams (GNC, ML, Embedded, Validation) to translate operational feedback and field requirements into technical specifications. * Quality Assurance: Write clean, robust code, contribute to tests, improve automated quality evaluations, and document workflows via tutorials. * Technical Standards: Set technical standards for internal software tools and mentor junior developers as the organization scales. CANDIDATE REQUIREMENTS TECHNICAL COMPETENCIES & EXPERIENCE * Professional Experience: Minimum of 3 years of professional software engineering experience, ideally with a background in robotics, aerospace, or building specialized data visualization platforms. * Core Languages: Strong, production-grade software development skills in C++ and Python. * UI Frameworks: Solid experience building desktop user interfaces or visualization graphics using the Qt framework. * Graphics & Visualization: Proven experience creating data or 3D visualization tools, custom charting libraries, dashboards, or 3D scene renderers. * Development Environment: Complete comfort in a Linux development environment combined with cross-platform build knowledge using containerization tools like Docker. PREFERRED QUALIFICATIONS (NICE TO HAVE) * Practical experience building applications or software libraries that interface directly with drones, autonomous payloads, or robotic architectures. * A baseline understanding of a drone's embedded software stacks (e.g., GNC logic loops, gimbal control, video streams, or embedded hardware). * Familiarity with CI/CD automation and orchestration tools. EDUCATIONAL BACKGROUND * Ideally an MSc or BSc in Computer Science, Software Engineering, Robotics, or a similar technical field. Equivalent professional engineering experience is equally valued. LEADERSHIP & PROFESSIONAL ATTRIBUTES * Complex Project Management: Avid learner with a demonstrated capacity to handle large-scale, complex projects from initial scoping and prioritization through rapid, iterative deployments—offering innovative solutions and leading teams to deliver outstanding results. * User Empathy & Design Sensitivity: Empathetic to the pain points of internal user teams; sensitive to software design, ergonomic efficiency, and clean UX. * Adaptability & Mobility: Thrives under pressure in a fast-paced, highly dynamic environment; displays strong curiosity and a healthy “no-task-is-too-small” mentality to maintain continuous deployment workflows. * Communication & Influence: Excellent written and verbal communication skills, capable of leading and collaborating with diverse principals—from junior team members to senior executives and group leaders. * Commitment: 100% dedication to Harmattan AI’s mission, vision, and ambitious growth plans, ready to go the extra mile to ensure operational excellence. We look forward to hearing how you can help shape the future of autonomous defense systems at Harmattan AI.
ABOUT THE ROLE Peloton is an award-winning health and fitness brand that builds connected products and experiences that matter. We are currently looking for a hard-working Industrial Designer with 8+ years of experience to join our team with relevant experience in an adjacent industry such as automotive, aerospace, or large equipment. In this role, you will lead and support the aesthetic, functional, and usability development of large-scale fitness equipment throughout the full design development process. Our ideal candidate has a passion for health and fitness and is excited to work closely with our passionate team of designers, engineers, outside vendors, and key business partners to bring ideas to life. YOUR DAILY IMPACT AT PELOTON * Design & develop large-scale fitness equipment and manage the development of the integrated subsystems and member input devices * Work closely with Product Management, Mechanical Engineering, UX Testing, and Software to develop engaging fitness equipment for our members * End-to-end product development from research and early concept exploration, to product DFM and launch * Make design decisions for a product and/or component and show/explain how those decisions were made * Use a variety of inputs to stimulate creative thinking, make design proposals, and evolve our design language * Communicate your ideas via physical prototypes, sketches, 2D presentations, and CAD - effectively articulating your design ideas to partners across the company * Implement all tasks with high quality - develop, deploy and maintain design intent with limited oversight * Produce work that is free of major technical defects - you are able to debug and fix issues when they arise, mostly independently * Troubleshoot technical challenges with cross-functional partners and vendors to maintain design intent * Actively engage the team in discussions and foster healthy design debates and mediate conversations between functions to help drive toward decisions * Own and drive presenting your work - carefully crafting your presentations based on understanding your target audience * Facilitate brainstorms within your design team to stimulate creative thinking and capture ideas * Simultaneously work across 2+ projects at various stages of development - leading and supporting workstreams as needed * Specify CMF for all user-facing parts and ensure production parts meet design and CMF requirements WHAT YOU BRING TO PELOTON * You have a proven understanding of the Product Development Process and are able to manage complex design assemblies. Your work is detailed, and well thought out * You lead sophisticated projects with direction from program leaders and input from cross-functional partners * You have the ability to self-define relevant parameters to work within; set and prioritize deliverables with appropriate timeframes to meet program & phase gate objectives * You ask the right questions to help inform and define outcomes/results for yourself and other designers * You have experience bringing analog and digital products to market that meet rigorous ergonomic and usability requirements * You have experience developing small and large-scale mass-produced products that use a variety of manufacturing methods including but not limited to plastic injecting modeling, metal stamping, welding, die casting, extrusions, and soft goods * You have a passion for design in all its forms and compelling skills, including the ability to translate brand values into captivating narratives, products, and experiences * Bachelor's Degree in Industrial Design * 8+ years of relevant work experience * Highly proficient in analog and digital sketching with compelling sketch/rendering skills * Proficient in Solidworks (working with surface modeling + curvature continuous CAD) * Proficient in Keyshot * Proficient in Adobe Photoshop & Illustrator * Experience using Google Docs, Slides, Sheets (or equivalent) BONUS * Fitness industry experience * Advanced surfacing with Solidworks or other parametric modeling software * Personal interest in wellness or fitness *Please note: Portfolio Submission is required to be considered for this role. PDF is preferred over web if possible. Your portfolio must show process, problem-solving, and prototyping. #LI-DD1 #LI-Hybrid The base salary range represents the low and high end of the anticipated salary range for this position based at our New York City headquarters. The actual base salary offered for this position will depend on numerous factors including, without limitation, experience and business objectives and if the location for the job changes. Our base salary is just one component of Peloton’s competitive total rewards strategy that also includes annual equity awards and an Employee Stock Purchase Plan as well as other region-specific health and welfare benefits. As an organization, one of our top priorities is to maintain the health and wellbeing for our employees and their family. To achieve this goal, we offer robust and comprehensive benefits including: * Medical, dental and vision insurance * Generous paid time off policy * Short-term and long-term disability * Access to mental health services * 401k, tuition reimbursement and student loan paydown plans * Employee Stock Purchase Plan * Fertility and adoption support and up to 18 weeks of paid parental leave * Child care and family care discounts * Free access to Peloton Digital App and apparel and product discounts * Commuter benefits and Citi Bike Discount * Pet insurance and so much more! Base Salary Range $215,050—$264,150 USD ABOUT PELOTON: Peloton (NASDAQ: PTON) provides Members with expert instruction, and world class content to create impactful and entertaining workout experiences for anyone, anywhere and at any stage in their fitness journey. At home, outdoors, traveling, or at the gym, Peloton brings together innovative hardware, distinctive software, and exclusive content. Founded in 2012 and headquartered in New York City, Peloton has millions of Members across the US, UK, Canada, Germany, Australia, and Austria. For more information, visit www.onepeloton.com. Peloton is an equal opportunity employer and complies with all applicable federal, state, and local fair employment practices laws. Equal employment opportunity has been, and will continue to be, a fundamental principle at Peloton, where all team members, applicants, and other covered persons are considered on the basis of their personal capabilities and qualifications without discrimination because of race, color, religion, sex, age, national origin, disability, pregnancy, genetic information, military or veteran status, sexual orientation, gender identity or expression, marital and civil partnership/union status, alienage or citizenship status, creed, genetic predisposition or carrier status, unemployment status, familial status, domestic violence, sexual violence or stalking victim status, caregiver status, or any other protected characteristic as established by applicable law. This policy of equal employment opportunity applies to all practices and procedures relating to recruitment and hiring, compensation, benefits, termination, and all other terms and conditions of employment. If you would like to request any accommodations from application through to interview, please email: applicantaccommodations@onepeloton.com. At Peloton, we embrace technology, including AI, to enhance productivity and accelerate innovation in the work we do for our members. However, in our hiring process, our priority remains in getting to know you and your unique qualifications. To ensure a fair and equitable process, we do not permit the use of AI tools during any stage of the application and interview process. In considering you as an applicant, we want to understand your skills, experiences, and motivations without mediation through an AI system. We also want to directly assess your communication skills without the use of an AI tool. Qualified applicants with arrest or conviction records will be considered for employment in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance and the San Francisco Fair Chance Ordinance, as applicable to applicants applying for positions in these jurisdictions. Please be aware that fictitious job openings, consulting engagements, solicitations, or employment offers may be circulated on the Internet in an attempt to obtain privileged information, or to induce you to pay a fee for services related to recruitment or training. Peloton does NOT charge any application, processing, or training fee at any stage of the recruitment or hiring process. All genuine job openings will be posted here on our careers page and all communications from the Peloton recruiting team and/or hiring managers will be from an @onepeloton.com email address. If you have any doubts about the authenticity of an email, letter or telephone communication purportedly from, for, or on behalf of Peloton, please email applicantaccommodations@onepeloton.com before taking any further action in relation to the correspondence. Peloton does not accept unsolicited agency resumes. Agencies should not forward resumes to our jobs alias, Peloton employees or any other organization location. Peloton is not responsible for any agency fees related to unsolicited resumes.
WE ARE LOOKING FOR A SENIOR TOOLS PROGRAMMER TO JOIN OUR NEWLY FORMED ART PIPELINES TEAM, SHAPING THE TECHNOLOGY THAT SUPPORTS OUR ARTISTS ACROSS GAME TEAMS. The Art Pipelines team is a small, growing group building art pipelines and pipeline tools that fit the way our artists work. The work is a mix of design and architecture on systems we’re building from the ground up, plus the day-to-day feature delivery, bug fixes, and tickets that come with running a tool team. You’ll have meaningful input on how these tools are structured, how they ship, and how they grow. We expect you to care about the people using the tools as much as the code that runs them. If this sounds like you, and you’re interested in finding out if Supercell would be a great fit for you, hit that apply button. WHAT YOU'LL BE DOING * Develop and ship features in art pipeline tools used by artists across our game teams. * Contribute to architecture and technical decisions on subsystems you build, from data models and file formats to UI and rendering. * Work directly with artists to understand their workflow pain, and turn it into tools that make their day shorter and their work better. * Ship cross-platform on Windows and macOS, and make the experience feel native and solid on both. * Collaborate with engine and game teams on the pipeline boundary. WHAT YOU HAVE * Strong professional experience with C++ in production environments. * Proven experience building desktop user interface, and a clear sense of how to structure a non-trivial user interface. * Experience shipping cross-platform desktop software on Windows and macOS, and you know where the pain points are. * Solid understanding of graphics fundamentals: coordinate systems, transforms, blending, rendering pipelines, animation. * Experience working in a codebase that others depend on: clean APIs, good documentation hygiene, code review discipline. * AI development tools (Copilot, Cursor, Claude, etc.) are part of your daily workflow. We treat them as productivity tools, not shortcuts to avoid. * Ability to communicate clearly with both technical and non-technical people. * Driven, focused, and willing to see projects through delivery. * A genuine desire to help others produce their best work. WOULD BE NICE IF YOU ALSO HAVE * Understanding of art pipelines and the day-to-day processes artists work through: what gets exported, where things break, what slows people down. * A background or hands-on experience in art, animation, or another creative discipline. * Background in animation systems: keyframing, interpolation, curve editors, timelines. * Prior experience building creative or content-creation tools, not just end-user applications. * Familiarity with immediate-mode UI frameworks (e.g. Dear ImGui) for in-engine tooling, debug overlays, and rapid prototyping. * Game engine or 3D engine development experience. WHY THIS ROLE MATTERS Our artists make content for live games played on a global scale. The tools they use every day shape what’s possible, and what’s painful. Success in this role means: * Tools that artists reach for first. * Shorter iteration loops between an idea and what ships in-game. * A codebase that your future teammates will gladly inherit. WHERE YOU'LL BE The team is based in our Helsinki office, which is the preferred location for this role as well. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team