
Epicgames · Porto Alegre
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative envi...
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and
creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually
stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly
innovating to raise the bar of engine and game development.
ART
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate
and inspire.
Epic is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you’ll be
responsible for building visually rich, performant materials for characters and character accessories, using Unreal Engine and
industry-standard texturing tools to deliver a wide range of effects. While this position favors a materials specialist, the ideal
candidate brings a generalist mindset and a solid understanding of the broader game art pipeline. You’ll work closely with
artists, engineers, and other tech artists to create scalable solutions that support Fortnite’s visual style across many
platforms.
create unique assets
a desire to own features and initiatives from inception through ship
to improve material and texture workflows
lighting, or VFX
We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for
medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for
onsite employees.
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine
technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before.
Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive
experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries
such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop
remarkable games, we strive to build teams of world-class talent.
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn
more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party
(including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed
agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART WHAT WE DO Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. WHAT YOU'LL DO Epic is looking for a Senior Concept Artist to join the Rocket League team. This is a role for someone who understands that great concept art isn't just beautiful, it solves problems. You'll be responsible for the visual vocabulary that shapes arena, seasonal events, and major visual systems, ensuring the work feels premium, intentional, and unmistakably Rocket League. Working alongside the Art Director and leads, you'll translate creative briefs into explorations, explorations into direction, and direction into something production can build from while keeping the visual language of the game tight and coherent across a live service that never slows down. IN THIS ROLE, YOU WILL * Generate concept work across the full spectrum of Rocket League content — cars, cosmetics, arenas, environments, UI elements, and seasonal events * Work closely with the Art Director and leads to explore visual directions and push ideas until the right answer is clear * Produce clean, buildable production concepts that give 3D Artists, Environment Artists, and Technical Artists exactly what they need to execute proportions, materials, and clear construction intent * Support live service content cadence; you'll be comfortable working at speed without sacrificing craft or cohesion * Maintain and evolve the visual language of Rocket League across new features and collaborations, including licensed IP and real-world brand partnerships * Contribute to world-building and visual framing for seasonal themes, arenas, and key moments WHAT WE'RE LOOKING FOR * 5+ years of concept art experience in games on shipped titles, with a portfolio showing range across hard surface, vehicles, organic environments, and stylized design * Proficiency in Photoshop, Procreate, or equivalent ability to demonstrate process, not just results * Strong foundational skills: color theory, value, silhouette; you can articulate why a design works, not just make one that does * Experience producing clean, buildable production concepts that translate clearly into 3D * A problem-solver first: you can generate a wide range of reads on a brief before locking direction, and you know when to stop exploring * Comfortable working within an established visual style while still finding room to push and evolve it * Direct communicator you give and receive feedback without mystery or ego * Bonus: * Background in live service cosmetics pipelines or high-volume seasonal content * Experience designing for licensed IP or real-world brand collaborations * Ability to create rough 3D blockouts or paint over 3D models as part of your design process EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. LIKE WHAT YOU HEAR? COME BE A PART OF SOMETHING EPIC! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
JOB TITLE LEAD TECHNICAL ARTIST – (PIPELINE/TOOLS) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities * Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics. * Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration. * Partner with engineering to extend UE5’s editor functionality and improve asset processing. * Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs. * Establish best practices for asset versioning, content validation, and automated build processes. * Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team. * Coordinate with production to manage priorities, schedules, and resourcing for development. * Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content. Essential Skills, Attributes and Experience * Extensive experience in the games industry, with at least 2 shipped AAA titles. * Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus. * Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows. * Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation. * Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines). * Excellent problem-solving, communication, and leadership skills Highly Desirable * Experience with automated content validation and performance profiling tools. * Familiarity with large-scale open-world production pipelines in UE5 (World Partition, data layers, HLODs). * Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines. * Knowledge of shader/material pipeline integration and optimization. * Background in outsourcing/vendor management and pipeline support across distributed teams. Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid ##LI-MW1
JOB TITLE LEAD TECHNICAL ARTIST – (PIPELINE/TOOLS) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities * Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics. * Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration. * Partner with engineering to extend UE5’s editor functionality and improve asset processing. * Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs. * Establish best practices for asset versioning, content validation, and automated build processes. * Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team. * Coordinate with production to manage priorities, schedules, and resourcing for development. * Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content. Essential Skills, Attributes and Experience * Extensive experience in the games industry, with at least 2 shipped AAA titles. * Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus. * Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows. * Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation. * Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines). * Excellent problem-solving, communication, and leadership skills Highly Desirable * Experience with automated content validation and performance profiling tools. * Familiarity with large-scale open-world production pipelines in UE5 (World Partition, data layers, HLODs). * Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines. * Knowledge of shader/material pipeline integration and optimization. * Background in outsourcing/vendor management and pipeline support across distributed teams. Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid ##LI-MW1