
Avalanche Studios Group · Stockholm
We are seeking a talented Lead Character Artist to join our dynamic Development team at Avalanche Studios Group in Stockholm. In this role, you'll act as a vita...
We are seeking a talented Lead Character Artist to join our dynamic Development team at Avalanche Studios Group in Stockholm. In this role, you'll act as a vital link between our Art Director and a team of artists, ensuring the artistic vision is translated into outstanding visual content, with a strong emphasis on animal and creature design. If you're passionate about leadership, realism-driven creature art, and long-term creative excellence, we want to hear from you.
We are looking for a Senior Producer to join an exciting new project early in its development phases. You will get a chance to help build a multi-disciplinary team from the ground up, participate in hiring, establish how the team achieves success and then lead them towards those successes.
JOB TITLE SENIOR GAMEPLAY & ANIMATION ENGINEER Department Engineering Location(s) Brighton (preferred), Brno, Prague Reports To Lead engineer Job Type (Permanent, fixed term, internship) Permanent Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary As a Senior Gameplay & Animation Engineer you will set a high bar for code quality and a passion for gameplay and animation. In this role, you will own and continue the development of our key gameplay and animation systems, you will extend and maintain the code of our technology, tools, and pipelines, working closely with the animators, character artists, designers, and programmers to help develop spectacular gameplay features for our games. Duties and Responsibilities * Work within Unreal Engine 5 adapting existing systems and building new technology to fulfil the project’s technical needs and creativity. * Prototyping and coding gameplay and animation features * Work closely and constructively with design, animation, and engineering teams to realise creative ambitions * Support planning efforts by estimating and dependency checking gameplay feature development * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks * Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry. Essential Skills, Attributes and Experience * Demonstrable programming experience in a creative environment * Shipped one or more AAA game titles, ideally using Unreal Engine * Advanced proficiency in C++, linear algebra, 3D Maths and strong familiarity with Object-Oriented (OO) design principles * Experience with GAS - the Unreal Gameplay Ability System * Unreal Engine, Blueprints and Unreal Animation Principles * Dedication to code quality and documentation, and ability to learn and master new technologies and code * Ability to work independently and efficiently under deadlines * Effective communicator and collaborator with multi-disciplinary team members Highly Desirable * Hands-on experience developing for Unreal Engine and Xbox Series X/S and PS5 * Experience with player controlled characters, Unreal enhanced inputs, cameras and camera systems * Implementation experience in one or more of the following areas, Inverse Kinematics techniques, Ragdoll and physics-based character animation, Procedural animation techniques, Keyframe animation and forward kinematics, Machine learning driven animation techniques ---------------------------------------------------------------------------------------------------------------------------------- Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid #LI-JF1
The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new, unannounced project. The Role We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to build on their games industry experience as a Hard Surface Artist. Working alongside our Lead Hard Surface Artist, you will craft high-quality hard surface assets - from vehicles and weapons to environment props and architectural elements, that bring our game world to life. You'll help define and maintain the visual bar for the project while collaborating across disciplines to deliver polished assets and content. As our Hard Surface Artist you will: * Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality. * Produce clean, optimised topology and UV layouts appropriate for real-time game engines. * Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style. * Work from concept art and reference material to produce assets that meet design and artistic intent. * Integrate assets into the game engine and iterate based on feedback from leads and art directors. * Collaborate with environment, character, and technical art teams to ensure seamless asset integration. * Contribute to and maintain art documentation, style guides, and pipeline workflows. * Participate in art reviews, offering and receiving constructive feedback. * Identify and flag technical or artistic issues proactively and propose solutions. Requirements What we’re looking to see on your CV and portfolio: * Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt. * A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result. * Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine. * A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines. Bonus points for: * Experience on AAA or mid-tier console/PC titles. * Familiarity with Houdini or procedural modelling techniques. * Knowledge of Marmoset Toolbag for baking and asset presentation. * Experience with photogrammetry pipelines. * An interest in game design and how assets function in context. Benefits What you can expect from us: * Flexible hybrid working (we work 3 days per week on-site) * Holiday Accrual Scheme * International AAA game projects; * Access to cutting-edge hardware; * Discretionary bonus scheme * Private Healthcare Plan incl. Dental and Eye care * Pension Plan * Life Assurance * Employee Assistance Programme - Wellness Support * Regular Team Incentives and Social Events Our NL Colleagues receive: * International AAA game projects * Access to cutting-edge hardware * Flexible/hybrid working * International working opportunities with our Guildford Studio * Christmas Shutdown * Holiday Allowance * Discretionary bonus scheme * 13th Salary Scheme (Vakantiegeld) * Central Utrecht office * Access to a well-stocked fridge and snack cupboard * Regular Team Incentives and Social Events