
Snowprint Studios AB · Stockholm
Would you like to work hands-on with game audio, from sound design and implementation to shaping the overall player experience? As a Sound Designer at Snowprin...
Would you like to work hands-on with game audio, from sound design and implementation to shaping the overall player experience?
As a Sound Designer at Snowprint, you’ll take a central role in creating and maintaining the audio identity of the award winning
game Warhammer 40,000: Tacticus. You’ll work closely with developers, designers, VFX artists, animators, and producers to create
audio that strengthens gameplay, atmosphere, and immersion for players around the world.
At Snowprint Studios, we believe that kindness, collaboration, and self-leadership are what make great games possible. Here,
you’ll have ownership of your work, close collaboration across disciplines, and the opportunity to influence both day-to-day
production and the long-term audio direction of the game.
You’ll own the day-to-day audio work for Tacticus, from planning and concepting to implementation and final delivery. Your work
will include sound effects, voice over, marketing and trailer audio, and potentially music composition depending on your interests
and experience.
You’ll work hands-on with implementation in Unity and Wwise, making sure audio integrates smoothly into the game and supports
gameplay, readability, and immersion. You’ll also collaborate closely with the rest of the team to plan upcoming content, maintain
consistency in the game’s audio identity, and ensure that deliveries align with the overall player experience.
As part of a small audio team consisting of you and Eero, our Lead Audio Designer, you’ll have broad responsibility and a high
level of ownership. You’ll work closely together across both day-to-day production and longer-term planning, while also
coordinating with outsourcing partners when needed and supporting across projects as priorities shift.
You are an experienced Sound Designer who has been part of shipping at least two games, from conception to launch. You have been
part of both planning and delivery.
You have professional experience creating and implementing game audio using Wwise and Unity, and you are comfortable working in
modern DAWs such as Reaper or similar tools. Experience with mixing, mastering, and voice over production is important, and
experience with music composition is a plus. If you yourself have experience with voiceovers/voice acting, that would also be a
plus.
You understand how audio supports gameplay, pacing, feedback, and immersion, and you enjoy collaborating closely with other
disciplines to create cohesive player experiences.
Our Stockholm studio is located in Södermalm, and we work in a hybrid setup. We work from the office on Tuesdays and Fridays to
support collaboration and social interaction, while other days offer flexibility depending on where you work best. We provide the
setup and tools you need to work comfortably both at home and in the studio.
Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive
and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to
snowprintstudios.com and follow us on Facebook.
At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of
gaming!
We are an international company with many nationalities represented. Our company language is English, so your application should
be in English.
Would you like to work hands-on with game audio, from sound design and implementation to shaping the overall player experience? As a Sound Designer at Snowprint, you’ll take a central role in creating and maintaining the audio identity of the award winning game Warhammer 40,000: Tacticus. You’ll work closely with developers, designers, VFX artists, animators, and producers to create audio that strengthens gameplay, atmosphere, and immersion for players around the world. At Snowprint Studios, we believe that kindness, collaboration, and self-leadership are what make great games possible. Here, you’ll have ownership of your work, close collaboration across disciplines, and the opportunity to influence both day-to-day production and the long-term audio direction of the game. What you’ll be doing You’ll own the day-to-day audio work for Tacticus, from planning and concepting to implementation and final delivery. Your work will include sound effects, voice over, marketing and trailer audio, and potentially music composition depending on your interests and experience. You’ll work hands-on with implementation in Unity and Wwise, making sure audio integrates smoothly into the game and supports gameplay, readability, and immersion. You’ll also collaborate closely with the rest of the team to plan upcoming content, maintain consistency in the game’s audio identity, and ensure that deliveries align with the overall player experience. As part of a small audio team consisting of you and Eero, our Lead Audio Designer, you’ll have broad responsibility and a high level of ownership. You’ll work closely together across both day-to-day production and longer-term planning, while also coordinating with outsourcing partners when needed and supporting across projects as priorities shift. Is this you? You are an experienced Sound Designer who has been part of shipping at least two games, from conception to launch. You have been part of both planning and delivery. You have professional experience creating and implementing game audio using Wwise and Unity, and you are comfortable working in modern DAWs such as Reaper or similar tools. Experience with mixing, mastering, and voice over production is important, and experience with music composition is a plus. If you yourself have experience with voiceovers/voice acting, that would also be a plus. You understand how audio supports gameplay, pacing, feedback, and immersion, and you enjoy collaborating closely with other disciplines to create cohesive player experiences. Where you’ll work Our Stockholm studio is located in Södermalm, and we work in a hybrid setup. We work from the office on Tuesdays and Fridays to support collaboration and social interaction, while other days offer flexibility depending on where you work best. We provide the setup and tools you need to work comfortably both at home and in the studio. About Snowprint Studios Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook. At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming! * Pocket Gamer Awards Winner ‘Mobile game of the year’ and ‘Best strategy game’ 2022 * Pocket Gamer Awards Winner 'Best game we are still playing’ 2024 & 2026 * Pocket Gamer Awards Finalist, ‘Best developer’ 2025 * Pocket Gamer Awards Winner, ‘Best updated game’ & ‘Best community’ 2026 Good to know We are an international company with many nationalities represented. Our company language is English, so your application should be in English.
(Version française ci-dessous) Thank you for your interest in a career at Larian Studios! We’re always looking to connect with talented and passionate developers — especially those with expertise in sound design. While we may not have an immediate opening at this time, by applying to this listing, you're expressing your interest in being considered for future opportunities at Larian Studios. As a Sound Designer in our open application, you may be contacted when a role opens up that aligns with your skills and experience. These roles typically involve creating immersive audio experiences for our games, including sound effects, environmental sounds, dialogue, and dynamic music systems. We encourage you to use this opportunity to tell us about yourself — your background and skill! In the meantime, please continue to check our Careers page regularly for any new positions that match your interests and skill set. We appreciate your interest in Larian and look forward to the possibility of working together in the future. ------------------------------------------ Merci de vouloir rejoindre Larian Studios! Nous sommes toujours à la recherche de développeurs et développeuses passionnés et talentueux, surtout s'ils possèdent une expertise dans le domaine de la conception sonore. Bien qu'il n'y ait pas de poste à pourvoir dans l'immédiat, vous pouvez manifester votre intérêt pour de futures opportunités au sein de Larian Studios en postulant à cette annonce. Lorsqu'un poste correspondant à vos compétences et à votre expérience dans le domaine de la conception sonore se libérera, nous serons ainsi susceptibles de vous contacter. Ces postes impliquent généralement de créer des expériences audio immersives pour nos jeux, notamment des effets sonores, des sons environnementaux, des dialogues et des systèmes musicaux dynamiques. Nous vous encourageons à profiter de cette occasion pour nous parler de vous, de votre parcours et de vos compétences! En attendant, nous vous invitons à consulter régulièrement notre page consacrée aux carrières pour prendre connaissance des offres d'emploi qui pourraient correspondre à vos intérêts et à vos compétences. Merci de l'intérêt que vous portez à Larian. Nous espérons avoir la possibilité de travailler ensemble à l'avenir.
WE ARE FATSHARK We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE We’re looking for a Senior Cinematic Artist with a strong sense of composition, storytelling, and motion. You’ll work in real-time environments, blending your expertise in 3D, motion, and graphic design to craft high-quality cinematic sequences and visual storytelling moments that bring our worlds to life. In addition, you have a strong background or experience in animation, ensuring that characters’ movement and interactions feel smooth and captivating. You’ll collaborate across disciplines, from art and design to marketing and production, shaping the visual tone and pacing of our cinematics. The ideal candidate is both creative and technical, with an eye for cinematic framing, color, and atmosphere, and a hands-on approach to layout, animation, and camera work in Unreal Engine (and willing to learn Stingray). This is a 12-month temporary contract with a chance of becoming permanent. WHAT YOU'LL DO * Develop and deliver real-time cinematics, trailers, and visual sequences in collaboration with the Art and Narrative teams * Handle layout, camera work, animation, lighting, and composition for cinematic scenes * Work directly inside Unreal Engine and Stingray to prototype, iterate, and finalize shots * Integrate and optimize 3D assets, VFX, and motion elements to maintain both quality and performance * Collaborate with video editors, sound designers, and marketing artists to ensure consistency in pacing, style, and tone * Support visual development for motion graphics and in-game storytelling elements * Contribute creative ideas on how to enhance emotional impact through visual rhythm, color, and motion * Maintain organized project files and ensure efficient workflows for real-time production REQUIRED QUALIFICATIONS * 5+ years of proven experience as a Cinematic Artist or similar role in games, film, or real-time production * Strong eye for composition, lighting, framing, and storytelling through motion * Proven experience with animating, rigging, keyframing characters * Proficiency in 3D tools (Maya, Blender, or equivalent) and motion design software (After Effects, Premiere, etc.) * Experience working in Unreal Engine; experience with or willingness to learn Stingray * Understanding of real-time rendering and performance optimization * Excellent sense of timing, rhythm, and visual flow in animation and editing * A collaborative mindset and ability to take ownership of cinematic sequences from concept to delivery * Passion for games and storytelling, with a high bar for quality and detail WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Relocation package for international talent * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: 12-month temporary contract, full-time