
weltenbauer. · Wiesbaden oder Remote
WIR SUCHEN... Für unser Team suchen wir einen Environment Artist mit starkem Fokus auf World Design, Set Dressing und visueller Gestaltung in UE5. Du sorgst da...
Für unser Team suchen wir einen Environment Artist mit starkem Fokus auf World Design, Set Dressing und visueller Gestaltung in
UE5. Du sorgst dafür, dass unsere Spielwelt Atmosphäre, Lesbarkeit und einen konsistenten Look bekommt – vor allem durch kluge
Komposition, Detailierung und den Mix aus prozeduralen sowie handplatzierten Inhalten. Zudem arbeitest du mit Outsourcern und
steuerst externe Zuarbeit.
Du gestaltest und finalisierst Spielareale in Unreal Engine 5 mit Schwerpunkt auf World Building, Set Dressing, Composition und
Storytelling über die Umgebung. Dabei nutzt du vorhandene Assets (intern/extern), kombinierst prozedurale und handplatzierte
Inhalte und entwickelst Guidelines, wie wir Umgebungen effizient, konsistent und hochwertig aufbauen. Du arbeitest eng mit Art
Direction, Design und Tech zusammen, bringst Umgebungen in einen shipping-fähigen Zustand und treibst Iterationen bis zur
gewünschten Qualität. Zusätzlich koordinierst du Outsourcing: du briefst externe Partner, gibst Feedback, machst Quality Checks
und sorgst für saubere Integration in unsere Pipelines.
guten Abschluss.
Arbeiten bei weltenbauer. bedeutet Verantwortung für Themen, Projekte und Kunden zu übernehmen, um ein gemeinsames Ziel zu
erreichen. Dabei ziehen wir alle an einem Strang und unterstützen uns gegenseitig. Die Basis unserer täglichen Zusammenarbeit
bilden dabei die agilen Werte und Prinzipien, die Unterstützung von Kolleg:innen und Vorgesetzten, ein professionelles
Arbeitsumfeld sowie eine gute Prise Humor.
Wir bieten dir einen modernen Arbeitsplatz, in dem du entweder komplett remote oder in einem hybriden Modus zum Teil in der Firma
und zum Teil zuhause arbeitest. Mit deinem Team stimmst du dich dabei ab wie häufig ihr euch für persönliche Meetings vor Ort
trefft und wann jeder ungestört zuhause arbeiten kann. Wenn du für ein persönliches Meeting nach Wiesbaden reist, bringen wir dich
in unserem Firmenapartment direkt bei der Firma unter.
Alle Mitarbeiter:innen haben bei uns ein persönliches Zeitkonto. Dadurch können wir unsere Arbeit flexibel gestalten und gleichen
Überstunden zu 100% aus. Durch morgendliche Gleitzeit ist es darüber hinaus möglich den Arbeitstag individuell zu beginnen.
Alle Mitarbeiter:innen können regelmäßig einen Teil ihrer Arbeitszeit für die persönliche Fortbildung in projektrelevanten Themen
verwenden. Darüber hinaus erhält jede Mitarbeiterin und jeder Mitarbeiter mindestens einmal im Jahr die Möglichkeit eine externe
Konferenz oder Fortbildungsmaßnahme auf Firmenkosten zu besuchen. Das inspiriert, schafft einen Blick über den Tellerrand und
macht Spaß!
Wenn du jemand bist, der gerne im Team arbeitet und bereit bist Verantwortung zu übernehmen, freuen wir uns auf deine Bewerbung!
Malmö Opera is the heart and voice of music drama in Southern Sweden. The house was opened in 1944 and is situated in the center of the Öresund region comprising Southern Sweden and Eastern Denmark, only 25 minutes by train from Copenhagen. The main auditorium holds an audience of 1500, and the stage is one of the largest in Europe. Malmö opera performs a wide variety of repertoire including new operatic works and Musicals. 275 permanent employees and 500–700 freelance employees are engaged throughout a typical season where Malmö opera presents around 300 performances both inside the opera house and on tours around the region of Skåne. Malmö Opera offers employment in an inspiring and creative environment in which it delivers award-winning performances for its audience. Malmö Opera believes that its diversity of competences and broad artistic interests provides world-class working conditions for its employees. Malmö Opera Orchestra was founded in 1991 and is one of Sweden's youngest orchestras. The orchestra of 62 musicians performs the entire range of music drama with the highest international standards, artists, and conductors. The Malmö Opera Orchestra has a vacancy for Co-Principal Bassoon. Audition October 20 – 21, 2026 The audition takes place by personal invitation only. Compulsory repertoire: Round 1: W.A. Mozart - Concerto K 191 - 1st and 2nd movement until reprise, no cadenzas I. Tchaikovsky - Symphony No. 4 - 2nd movement solo W.A. Mozart - Marriage of Figaro Round 2: Camille Saint Saens - Sonata op. 168, first movement, and second movement only until no. 2, mm 69 (before E major part). Bernstein - West Side Story W. A. Mozart - Cosi fan tutte - finale 1st Act No. 18 G. Verdi – Aida Round 3: A. Mozart - Sonata K 292 for bassoon and cello - 1st movement, only until repeat (mm 47), playing with the principal bassoonist as first, then switching, and candidate plays 1st when repeating. Nielsen - Wind Quintet op. 43 - 1st movement, no repeat, with members of the orchestra van Beethoven - Symphony no. 4 - 4th movement G. Donizetti - Una furtiva lagrima Orchestral excerpts can be downloaded through the following link from August 31st : https://www.malmoopera.se/noter-for-nedladdning Job description and qualifications As a candidate for this position Malmö Opera expects you will have the commensurate experience and higher education qualifications to work in a high-quality professional ensemble and environment. As a member of the Malmö opera orchestra, you will contribute with curiosity, openness, competence, and tolerance to an internationally successful and well-respected ensemble. It is essential for Malmö Opera that the successful candidate contributes to creating healthy cooperation and quality results across all the exciting and diverse contexts it produces. In addition to the main opera productions, the successful candidate will also work in smaller ensembles and contribute to the chamber music series. Employment conditions The employment will commence on January 1st, 2027, or as mutually agreed. The position is permanent, with a one-year trial period. Due to the nature of a working in an opera orchestra in a house like Malmö Opera, the successful candidate may be required to play Contrabassoon as part of the rotation of services within the group, for example where the Principal or Co-principal positions double on Contra. Contrabassoon however will not be part of the audition as only the primary function of Co-principal bassoon is assessed. If during the trial, the rotation of the group and repertoire requires it, playing contrabassoon may be required of the candidate Non-EU citizens (except for the Nordic countries) need a work and residence permit to work in Sweden. Malmö Opera cannot guarantee that permits will be granted by the authority. We welcome your application no later than September 13th, 2026. Please apply by clicking on the APPLY-button below, attaching your CV, and filling in the application form. We do not accept applications by email.
(Version française ci-dessous) Thank you for your interest in a career at Larian Studios! We’re always looking to connect with talented and passionate developers — especially those with expertise in environment art. While we may not have an immediate opening at this time, by applying to this listing, you're expressing your interest in being considered for future opportunities at Larian Studios. As an Environment Artist in our open application, you may be contacted when a role opens up that aligns with your skills and experience. These roles typically involve crafting immersive and detailed worlds through modular assets, terrain work, props, and scene composition to bring our environments to life. We encourage you to use this opportunity to tell us about yourself — your background and skill! In the meantime, please continue to check our Careers page regularly for any new positions that match your interests and skill set. We appreciate your interest in Larian and look forward to the possibility of working together in the future. ------------------------------------------ Merci de vouloir rejoindre Larian Studios! Nous sommes toujours à la recherche de développeurs et développeuses passionnés et talentueux, surtout s'ils possèdent une expertise dans le domaine de l'art de l'environnement. Bien qu'il n'y ait pas de poste à pourvoir dans l'immédiat, vous pouvez manifester votre intérêt pour de futures opportunités au sein de Larian Studios en postulant à cette annonce. Lorsqu'un poste correspondant à vos compétences et à votre expérience dans le domaine de l'art de l'environnement se libérera, nous serons ainsi susceptibles de vous contacter. Ces postes impliquent généralement de créer des mondes immersifs et détaillés par le biais de ressources, de terrains, de décors et de composition scénique modulaires pour donner vie à nos environnements. Nous vous encourageons à profiter de cette occasion pour nous parler de vous, de votre parcours et de vos compétences! En attendant, nous vous invitons à consulter régulièrement notre page consacrée aux carrières pour prendre connaissance des offres d'emploi qui pourraient correspondre à vos intérêts et à vos compétences. Merci de l'intérêt que vous portez à Larian. Nous espérons avoir la possibilité de travailler ensemble à l'avenir.
3D ENVIRONMENT ARTIST (VOXEL GAMES) We’re a profitable video games company with 15 million monthly players, and we’re hiring a 3D Environment Artist to join our 12-person founding team. About us We’re growing Bloxd, a multiplayer gaming platform where anyone can play, build, and share editable worlds. Through superfun games and playful visuals, Bloxd is already inspiring a new generation of players around the world with the endless possibilities of voxel gaming. Play our games at bloxd.io. Our tech Bloxd is built around voxel worlds, player creativity, and familiar block-based workflows. We support existing voxel-based tools and formats such as .schem, and we’re continuing to develop our own in-game creative toolset to let players edit worlds at scale, as well as import and export regions of blocks as .bloxdschem files. The job We’re looking for an environment artist to shape the future of voxel worlds: playful, readable, expressive, and full of personality. You’ll collaborate with game developers to design and create environments, maps, 2D sprites and 3D models that delight our players and broaden Bloxd’s appeal. The role will involve both visual world-building and level design, with plenty of opportunity to shape how spaces feel, flow, and play. This role is especially well-suited to someone with experience making maps, designing levels and creating assets for block-based voxel sandboxes. We care more about strong composition, readability, gameplay feel, and creative world-building than high-fidelity 3D production. About you * You enjoy designing 3D environments for sandbox or voxel games, with a focus on playability, clarity, and fun. * You’re excited by the prospect of working across a diverse set of projects. * You think about how players move through, understand, and interact with a space. * You’re comfortable sharing ideas early, iterating, and improving work based on player feedback. * You enjoy collaborating with developers, designers, and other creatives to make game worlds feel better. Things you could work on in your first two months * Play a lot of Bloxd to build knowledge of our games, players, and community. * Collaborate with developers to design, build, and iterate on new mini-games. * Build readable, expressive voxel environments for our flagship games. * Work on level design for maps and game modes, focusing on flow, pacing, player routes, and gameplay clarity. * Create textures, models and assets for new sandbox features, such as blocks, mobs, weapons, tools, vehicles, and more. Benefits * Budget for your preferred setup, such as a drawing tablet, software licences, or other tools * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options