The role As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game. You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game. This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope. You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise from across the team, and making decisions when the project needs them. Responsibilities As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game. You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game. This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope. You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise from across the team, and making decisions when the project needs them. What you'll do: Define and communicate the game’s gameplay vision, pillars, and player fantasy, helping every discipline work toward a shared experience Guide, support, and review the development of core gameplay systems and features Shape the balance between PvP, PvE, and PvPvE elements to create sessions that feel meaningful, fair, and replayable Work with insights from analytics, internal playtests, focus tests, closed alphas, and player feedback to identify opportunities and improve the game Partner with production and discipline leads to define scope, priorities, milestones, and content cadence Establish clear quality bars for combat, game feel, onboarding, and the overall player experience Collaborate with live operations, monetization, publishing, and community teams to develop a post-launch roadmap that creates long-term value for both players and the business Communicate and represent the game’s vision internally and, when needed, with publishers, platform holders, press, and the community Mentor and support design and creative leaders, helping them grow and take ownership Help the team navigate difficult creative and production trade-offs, making clear decisions when needed and taking responsibility for their outcomes Foster a culture of iteration, constructive feedback, and frequent hands-on play Requirements Significant professional game development experience, including experience in a senior creative, design, or game leadership role Experience shipping at least one multiplayer game, ideally with substantial ownership of gameplay, systems, or creative direction Strong systems-design instincts and an ability to reason about areas such as progression, economies, risk and reward, encounter pacing, and session structure Experience leading or working closely with multidisciplinary teams across areas such as design, art, engineering, UX, and production A strong understanding of multiplayer game development and the ways player behaviour, telemetry, playtesting, and community feedback can inform design decisions Excellent communication skills in English, with the ability to create alignment around a vision across both development teams and senior stakeholders The ability to make thoughtful design and scope trade-offs while working within real production constraints A collaborative leadership style, with the confidence to make decisions while drawing on the expertise of the people around you Bonus points Any of the following would be a bonus, but we don’t expect one person to bring all of them: Deep knowledge of multiplayer shooters and a strong understanding of why different approaches within the genre work Experience designing or directing games that combine PvP and PvE systems Experience with extraction shooters or session-based multiplayer games Experience working on a live-service game after launch Experience with Unreal Engine or another large-scale proprietary game engine A background in competitive FPS or TPS design, including areas such as weapon balance, movement, hit registration, networking constraints, or combat readability Experience working closely with UX, user research, analytics, or player-insights teams Experience taking a multiplayer game through alpha, beta, soft launch, or other large-scale external testing Experience building games for console and PC audiences An understanding of matchmaking, skill distribution, retention, and the social dynamics of multiplayer games Experience growing or mentoring senior designers and design leads Experience presenting a game or creative vision to external partners, press, or player communities Above all, we’re looking for someone with strong creative judgement, a genuine curiosity about how players experience games, and the ability to bring a team together around a clear and compelling vision. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
The role Help shape the future of our games by turning player behaviour data into decisions that improve player experience and commercial success. As a Senior Data Scientist, you will help us make sense of our raw game and business data. Together, we want to improve our games and influence business and product decisions by making the most out of our data. You will analyze player behavior, design experiments, build predictive models, create visualizations, and work with production data pipelines. Our data platform is built on Google Cloud Platform, and we primarily work with BigQuery, Pub/Sub, Apache Beam, and Python or R. For this role, you must understand and communicate key insights and questions clearly to colleagues outside the team. You have professional experience applying data science to real-world products and a background in computer science, physics, mathematics or a similar field. Responsibilities Help teams make better decisions by translating complex data into actionable insights. Plan and lead data science projects from idea to production. Design and analyse experiments to evaluate gameplay and business initiatives. Build, deploy and maintain machine learning models where appropriate. Create dashboards and visualizations that communicate insights clearly. Champion data science and evidence-based decision making across the studio. Closely collaborate with design & research to drive decisions across the game Requirements min. 5 years of hands-on experience with developing custom data models and algorithms to address business challenges using SQL, Python, or R. Experience working with production data pipelines and ETL frameworks and automation (e.g., Airflow, Beam). University degree within Data Science or similar field Strong analytical skills and a curiosity for understanding complex systems and player behaviour. Great communication skills. Ability to clearly formulate and articulate the problem at hand in a simple, actionable way (especially to colleagues without a data science background). Self-motivated and proactive with critical thinking and the resourcefulness to drive projects to success. The ability to work independently as well as in a collaborative environment. Extra points Previous experience in games industry. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role The Core Systems team at Sharkmob is responsible for the features and performance of the game engine we’re using – Unreal 5. We are now looking to add a new team member with experience in game engine development. The team As a senior engineer on the team, you’re comfortable guiding others through your thought process and explaining how and why a particular solution does or does not work. You showcase a strong ability to find work that needs to be done, and to carry it out all the way to completion, and you can prioritize work according to the needs of the project. Responsibilities Some examples of what we’ll be doing: Multi-platform development Improve performance and stability of our game Implement and adapt rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity Find, diagnose, understand and fix crashes in low level systems Requirements Experience in C++ and shader programming Understanding of CPU and GPU architecture Experience improving upon and working in a feature-rich game engine You are committed to high technical standards as well as contributing to a good workplace for yourself and the team around you. You work with purpose, and colleagues in other disciplines are appreciative of your ability to communicate and collaborate effectively. Bonus points It’s great if you also have experience in: Working with Unreal Engine PlayStation 5 and Xbox Series X development Modern rendering pipelines (such as DirectX 12/Vulkan) Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
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