
Rovio · Helsinki Metropolitan Area
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here. ...
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here.
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here. We're looking for an enthusiastic Lead Product Manager to join the flock working on Angry Birds Friends. This is a key role where you'll own the core product direction and be fully accountable for the game’s player experience, long-term health, and business performance. You'll guide the strategy for features, economy, progression, and balance, while leading and coaching another team member who handles LiveOps and commercial optimization. We're excited to have you join us and help us craft joy for millions of players.
Volumental is the footwear industry’s leading FitTech™ company, using 3D scanning and machine learning to match people with shoes that truly fit - in-store and online. Our vision is “a world without sizes, where every body fits.” We work with brands such as New Balance, Red Wing, Fleet Feet, Zellerfeld and Vivobarefoot across 3,000+ stores in 60 countries, with 60M+ foot scans collected, one of the world’s largest datasets of its kind. Where you fit in: As a Senior Product Designer at Volumental, you will play a key role in shaping what we build, not just how it looks or works. You'll sit inside one of our core product teams, but the design hub at Volumental is intentionally cross product: as priorities shift, you'll work horizontally across teams and occasionally with our Opportunity Lab, where early-stage ideas, prototypes, and partner explorations live. This is a role for a designer with sharp discovery instincts and great building ability, someone comfortable questioning the brief, pushing back on assumptions, and using research to redirect the team toward the right problem. You'll be expected to bring strong points of view, defend them with evidence, and stay genuinely curious about the people we design for. What you'll do: Lead end-to-end product design work, from discovery and research through to final interaction and visual detail. Run lightweight user research (interviews, usability sessions, contextual inquiry in retail environments) and translate findings into product direction. Help reframe briefs and shape what the team chooses to build, not only how it gets built. Move fluidly between core product work and other projects as priorities evolve. Contribute to and evolve our design system together with the rest of the design hub. Partner closely with PMs, engineers, footwear R&D, and our retail partners to ground design decisions in shared contexts. Help shape the design culture at Volumental: how we critique, how we research, how we ship. We are excited about you because: You ask more thoughtful questions than most designers. You're the person, who, in the kickoff meeting, asks questions that redirect the team. You have well-developed research and discovery skills, you don't outsource understanding the user. You're a conceptual thinker and a doer, equally at home in early ambiguity and in final polish. You generate ideas and advocate for them, but hold them loosely enough to change your mind. You have an excellent portfolio. You have relevant studies in Interaction Design, Product Design, Service Design, HCI, or a closely related field. We are looking for someone who: Has at least five years of experience as a product designer, with at least two of those years in-house designer at a product company. Has demonstrated experience guiding discovery and user research. Is comfortable with Figma and the surrounding modern design toolchain. Has an excellent understanding of interaction design, UX, and visual craft. Bonus - Don’t let these stop you from applying, but please let us know if you have experience with: Designing for hardware-software products, retail environments, or B2B2C contexts What we can offer you: Personal learning budget and access to coaching Opportunity to work with a great team of 15+ nationalities in our English-speaking office Occupational pension at ITP1 level Flexible Public Holidays Policy Options Program Parental pay top-up Wellness allowance Dog-friendly office Flexible work policy (at least 3 days a week from our Stockholm office) By joining Volumental, you'll be part of a small design hub inside a company where design has real weight in product direction. You'll have room to drive initiatives, shape how the team works, and influence what gets built next, while collaborating closely with subject matter experts across footwear, AI, and retail. We encourage candidates from a diversity of backgrounds to apply!
Would you like to work hands-on with game audio, from sound design and implementation to shaping the overall player experience? As a Sound Designer at Snowprint, you’ll take a central role in creating and maintaining the audio identity of the award winning game Warhammer 40,000: Tacticus. You’ll work closely with developers, designers, VFX artists, animators, and producers to create audio that strengthens gameplay, atmosphere, and immersion for players around the world. At Snowprint Studios, we believe that kindness, collaboration, and self-leadership are what make great games possible. Here, you’ll have ownership of your work, close collaboration across disciplines, and the opportunity to influence both day-to-day production and the long-term audio direction of the game. What you’ll be doing You’ll own the day-to-day audio work for Tacticus, from planning and concepting to implementation and final delivery. Your work will include sound effects, voice over, marketing and trailer audio, and potentially music composition depending on your interests and experience. You’ll work hands-on with implementation in Unity and Wwise, making sure audio integrates smoothly into the game and supports gameplay, readability, and immersion. You’ll also collaborate closely with the rest of the team to plan upcoming content, maintain consistency in the game’s audio identity, and ensure that deliveries align with the overall player experience. As part of a small audio team consisting of you and Eero, our Lead Audio Designer, you’ll have broad responsibility and a high level of ownership. You’ll work closely together across both day-to-day production and longer-term planning, while also coordinating with outsourcing partners when needed and supporting across projects as priorities shift. Is this you? You are an experienced Sound Designer who has been part of shipping at least two games, from conception to launch. You have been part of both planning and delivery. You have professional experience creating and implementing game audio using Wwise and Unity, and you are comfortable working in modern DAWs such as Reaper or similar tools. Experience with mixing, mastering, and voice over production is important, and experience with music composition is a plus. If you yourself have experience with voiceovers/voice acting, that would also be a plus. You understand how audio supports gameplay, pacing, feedback, and immersion, and you enjoy collaborating closely with other disciplines to create cohesive player experiences. Where you’ll work Our Stockholm studio is located in Södermalm, and we work in a hybrid setup. We work from the office on Tuesdays and Fridays to support collaboration and social interaction, while other days offer flexibility depending on where you work best. We provide the setup and tools you need to work comfortably both at home and in the studio. About Snowprint Studios Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook. At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming! * Pocket Gamer Awards Winner ‘Mobile game of the year’ and ‘Best strategy game’ 2022 * Pocket Gamer Awards Winner 'Best game we are still playing’ 2024 & 2026 * Pocket Gamer Awards Finalist, ‘Best developer’ 2025 * Pocket Gamer Awards Winner, ‘Best updated game’ & ‘Best community’ 2026 Good to know We are an international company with many nationalities represented. Our company language is English, so your application should be in English.