
Krafton · Seoul
우리는 게이머의 로망을 실현하기 위해, 누구도 가지 않는 길을 갑니다. 예상을 뛰어넘는 과감한 상상력과 기술로, 전 세계 팬들이 잊지 못할 세상을 만들기 위해 담대하게 도전하고 개척합니다. We pioneer the path to players' dreams. With bold i...
예상을 뛰어넘는 과감한 상상력과 기술로, 전 세계 팬들이 잊지 못할 세상을 만들기 위해 담대하게 도전하고 개척합니다.
We pioneer the path to players' dreams.
With bold imagination and breakthrough technology, we create unforgettable worlds for fans across the globe.
Global Creative Division 산하 Creative Cinematic Dept는 KRAFTON의 다양한 게임 IP를 기반으로 글로벌 유저를 대상으로 한 시네마틱 콘텐츠를 제작하고 있습니다.
Unreal Engine, AI 등 New Tech 기반의 R&D와 크리에이티브 역량을 결합하여, 글로벌 스탠다드 이상의 비주얼 퀄리티와 몰입감 있는 스토리텔링을 구현하고 있습니다.
Cinematic Production Team은 이러한 시네마틱 제작의 중심 조직으로, IP의 세계관과 감정을 가장 높은 수준의 영상 언어로 전달하는 것을 목표로 합니다.
근무지
state will be given hiring preference according to relevant laws
No changes in employment type or salary during this period.
BE BOLD, LEARN AND WIN! WOULD YOU LIKE TO EXPLORE KRAFTON’S GROWTH AND ADVENTURE STORIES?
JOB TITLE LEAD LIGHTING ARTIST Department Art and Animation Location(s) Brighton (travel as required) Reports To (Franchise) Art Director Job Type (Permanent, fixed term, internship) Permanent Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary * We are looking for a Lead Lighting Artist to help shape and deliver world-class real-time lighting across gameplay, cinematics, and key marketing assets. * This role sits at the intersection of creativity and technical expertise, using Unreal Engine 5 to create lighting that enhances atmosphere, storytelling, and player experience while meeting performance goals. * Reporting to the Art Director, the Lead Lighting Artist will work closely with Engineering, and the other Art Disciplines, playing a key role in defining lighting solutions that are both visually ambitious and technically robust. Duties and Responsibilities * Drive Lighting Quality & Vision * Help define and execute the lighting vision in alignment with the game’s art direction. * Set and maintain lighting standards and best practices to ensure a consistent, high-quality visual bar. * Create lighting that supports mood, composition, readability, and emotional impact across a wide range of content. Gameplay, Cinematic & Marketing Lighting * Lead lighting for real-time gameplay and in-engine cinematics, ensuring a cohesive visual experience. * Collaborate with a cross-disciplinary team on the creation of high-end marketing and promotional assets, contributing ideas and helping deliver polished, visually striking results. * Adapt lighting solutions to work effectively across gameplay and cinematics. Unreal Engine 5 Leadership * Act as a go-to expert for UE5 lighting, with hands-on experience using systems such as Lumen, Virtual Shadow Maps, exposure, and post-processing. * Use UE5’s lighting capabilities to push visual quality while maintaining performance and stability. * Partner with Technical Art and Engineering to explore new features and improve lighting workflows. Technical Collaboration & Performance * Build strong working relationships with Engineering teams to develop and refine lighting solutions. * Take ownership of lighting performance, identifying potential issues early and helping guide effective solutions. * Contribute to the ongoing improvement of lighting pipelines, tools, and debugging processes. Lead, Support & Mentor * Provide clear artistic and technical guidance to lighting artists through reviews, feedback, and hands-on support. * Help plan and scope lighting work, identify dependencies, and support the team in hitting quality and production goals. * Be an active advocate for lighting quality and consistency throughout development. Essential Skills, Attributes and Experience * Lighting & Unreal Engine Expertise * A strong portfolio showcasing high-quality real-time lighting in Unreal Engine, including gameplay, cinematics, and marketing assets. * Experience in a Lead Lighting Artist role on shipped titles. * Deep hands-on experience lighting complex scenes using UE5. Creative & Technical Balance * Excellent understanding of lighting fundamentals such as color, contrast, exposure, composition, and mood. * Strong technical awareness of real-time rendering constraints, profiling, and optimization. * Strong understanding of grading and colour pipelines, from content creation through in-engine rendering and final output. UE5 Savvy * Deep, practical knowledge of Unreal Engine 5 lighting systems and workflows. Comfortable working closely with engineers to balance artistic goals with technical realities. HDR Sky Capture & Real-World Reference * Previous experience capturing, processing, and implementing HDR skies / sky domes. * A solid understanding of physically based lighting and real-world lighting reference. Collaboration & Communication * Clear communicator who can explain lighting intent to both artistic and technical audiences. * Enjoys collaborating, sharing ideas, and helping elevate the work of the team. Highly Desirable * Experience contributing to high-quality in-engine marketing or promotional assets. * Familiarity with custom or advanced rendering pipelines in Unreal Engine. * A strong eye for cinematic lighting, composition, and visual storytelling. * Photography and studio lighting skills ---------------------------------------------------------------------------------------------------------------------------------- Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid #LI-JF1
JOB TITLE LEAD TECHNICAL ARTIST - (SHADER / MATERIAL) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities * Define and drive the visual and technical quality bar for all shaders and materials in the project. * Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms. * Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems. * Partner with the Art Director to ensure materials support the game’s overall art direction and style. * Create and maintain a library of modular, reusable, and performant shaders and materials. * Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project. * Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions. * Optimize materials for memory, draw calls, and runtime performance across platforms. * Manage, mentor, and inspire a team of shader/material artists and technical artists. * Review work, provide feedback, and set standards for quality and consistency. * Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations. Essential Skills, Attributes and Experience * Minimum 7+ years’ experience in the games industry, with at least 2 shipped AAA titles. * Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project. * Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline. * Strong understanding of PBR workflows, physically-based shading models, and material authoring. * Hands-on experience with Lumen, Nanite, and virtual texturing in UE5. * Ability to balance high visual fidelity with performance optimization. * Strong leadership, mentoring, and cross-discipline collaboration skills. Highly Desirable * Experience with procedural material workflows (e.g., Substance Designer, Houdini). * Knowledge of HLSL or shader programming for advanced customization. * Familiarity with real-time ray tracing and cinematic rendering in UE5. * Experience with material systems for multiplayer and large open worlds. * Passion for experimenting with new rendering techniques and staying ahead of industry trends. Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid ##LI-MW1 .
JOB TITLE LEAD TECHNICAL ARTIST - (SHADER / MATERIAL) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities * Define and drive the visual and technical quality bar for all shaders and materials in the project. * Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms. * Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems. * Partner with the Art Director to ensure materials support the game’s overall art direction and style. * Create and maintain a library of modular, reusable, and performant shaders and materials. * Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project. * Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions. * Optimize materials for memory, draw calls, and runtime performance across platforms. * Manage, mentor, and inspire a team of shader/material artists and technical artists. * Review work, provide feedback, and set standards for quality and consistency. * Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations. Essential Skills, Attributes and Experience * Minimum 7+ years’ experience in the games industry, with at least 2 shipped AAA titles. * Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project. * Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline. * Strong understanding of PBR workflows, physically-based shading models, and material authoring. * Hands-on experience with Lumen, Nanite, and virtual texturing in UE5. * Ability to balance high visual fidelity with performance optimization. * Strong leadership, mentoring, and cross-discipline collaboration skills. Highly Desirable * Experience with procedural material workflows (e.g., Substance Designer, Houdini). * Knowledge of HLSL or shader programming for advanced customization. * Familiarity with real-time ray tracing and cinematic rendering in UE5. * Experience with material systems for multiplayer and large open worlds. * Passion for experimenting with new rendering techniques and staying ahead of industry trends. Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid ##LI-MW1 .