
Supercell · Shanghai
The Clash Royale team moves fast. A lot of art ships every season: characters, skins, UI, campaigns. Making sure it all lands on time, at quality, without burni...
The Clash Royale team moves fast. A lot of art ships every season: characters, skins, UI, campaigns. Making sure it all lands on
time, at quality, without burning anyone out, is no small thing.
We're looking for an Art Lead to be the person who makes that machine hum. Not someone standing at the side tracking spreadsheets,
but someone in the middle of it, working shoulder to shoulder with artists, designers, and external studios to keep production
moving and continuously finding ways to do it better.
The role spans Helsinki and Shanghai, which means good communication isn't just nice to have, it's the job. If you're the kind of
person who gets satisfaction from a well-run pipeline as much as from a beautiful piece of art landing in-game, you'll feel right
at home here.
knows what's coming and when.
update and season.
partnerships that scale.
things.
details.
feedback to external partners and confidently hold the quality bar, not just logistical direction.
visual eye.
studios, local production experience, or Mandarin language skills that make collaboration with local partners easier.
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly
recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
–––
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might
know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games
that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by
taking risks, failing, sharing learnings, and killing lots of projects.
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of
our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the
way.
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like
Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around
here.
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure
our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure
the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply!
We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our
recruitment process.
Wishing you all the best,
The Supercell Recruitment team
We are looking for a senior product leader to join a new game and play a crucial role in driving the strategy, roadmap, and plans to prepare for global readiness. You will have the unique opportunity to work on a new Supercell title, and directly shape how that game will be operated and enjoyed by millions of players for years to come. At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players. As a Product Lead, you will be responsible for the live operations and monetization strategy of the game and collaborate with key game team stakeholders to make sure the right features, content, and tools are in place in order for the game to be a commercial success. You will own the full strategy and planning for live ops, monetization and economy, and work directly with the Game Lead on key activities including business planning and go to market strategy. If you think that describes you, then we’d love to hear from you! WHAT YOU'LL BE DOING * Key stakeholder in the game leadership team, working directly with the Game Lead and collaborating closely with your peers across other functions * Support the Game Lead on strategic activities including business strategy, planning, and go to market strategy for soft launch, global launch and post launch live operations * Develop and own the live ops and monetization strategy for the game, taking into account audience expectations and the required milestones and target metrics * Own the roadmap of features and tools needed to grow, innovate and improve live ops of the game, and coordinate their development with relevant stakeholders. Define clear and measurable goals for each initiative driven and understand how it will lead to achieving your business goals. * Bring to the team an understanding of best-in-class F2P live ops activities, feature design and monetization mechanics * Ensure your team's decision making is based on a foundation of solid data and player insights, collaborating closely with key stakeholders across Game Analytics and Research, and continuously assess whether you are prioritizing the highest impact opportunities to improve the player experience and reach your business goals. * Work closely with key cross functional stakeholders across Game Analytics, Research, Live Operations & Monetization, and Marketing, ensuring close alignment with each stakeholder and identifying opportunities for collaboration and growth WHAT YOU HAVE * 7+ years of work experience, with at least 3+ years in a leadership role with product ownership and/or team lead responsibilities. * Prior experience on a free-to-play mobile game that has been operated for multiple years with a strong track record of driving sustained growth * Strong understanding of live operations, monetization, and economy and how these capabilities interact with one another and contribute to business success. * Passionate about live operations, ready to be hands on when needed and with a clear vision on how to build and manage a high performing team of operators. * Able to work effectively and drive collaboration within a cross discipline game team including design, engineering, UI/UX, art, and other key functions. * A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. * Passion for games and being obsessed with delivering the best player experience. WOULD BE NICE IF YOU ALSO HAVE * Experience running live operations for the Chinese market * Working proficiency in Mandarin WHERE YOU'LL BE This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– About Supercell Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. The Shanghai studio As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia. Hey, you Might Love It Here! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. You Are Not Your Job Title ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. Benefits and Compensation Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. Relocation? Yes! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! Not sure if you should apply? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
COME DRIVE THE GROWTH OF BOOM BEACH, YOU WILL HAVE THE UNIQUE OPPORTUNITY TO TAKE FULL OWNERSHIP OF A LIVE TITLE, SHAPING ITS STRATEGY, PERFORMANCE, AND LONG-TERM DIRECTION WHILE IMPACTING MILLIONS OF PLAYERS EVERY DAY. As a Game Lead, you will operate with full ownership of your game – balancing player experience with commercial success, while defining and executing a clear growth strategy. You will use game data, competitive research, and player feedback to optimise existing and create new engagement strategies, working closely with cross-functional teams and an external development partner to bring these to life. You will also analyse and report on engagement and monetisation performance, from high-level KPIs to deep dives into specific initiatives. This is a Game Lead level role in terms of ownership and accountability, but to be transparent, it is titled Product Manager internally, reflecting how we think about roles at Supercell. WHAT YOU'LL BE DOING * Own the vision, strategy, and roadmap of your game, defining clear priorities across growth and innovation * Own the roadmap of features and tools needed to grow, innovate and improve live ops, coordinating development with relevant stakeholders * Define clear, measurable goals for each initiative and understand how they contribute to overall business outcomes * Work alongside an external dev team and with regional teams (including China) to drive performance * Develop and own a live ops and monetisation strategy that balances player experience with business goals * Drive day-to-day execution by owning schedules, targets, and the success of in-game sales, offers, and live events * Partner closely with cross-functional stakeholders across Game Analytics, Research, Live Operations, Monetisation, Marketing, and other game teams * Conduct A/B and multivariate tests to improve retention, engagement, and monetisation metrics * Use the game as a platform for experimentation, testing new features, systems and mechanics, and applying learnings more broadly * Analyse performance and translate insights into clear actions and measurable impact * Navigate a complex stakeholder landscape, aligning priorities and making deliberate trade-offs WHAT YOU HAVE * Proven experience owning and growing a live free-to-play game with sustained impact on key metrics * Strong product judgment and ability to define strategy with clear, measurable outcomes * Hands-on, impact-driven approach to improving performance and delivering player value * Deep understanding of F2P systems, including economy design, monetisation mechanics, and live ops strategy * Strong analytical skills and a data-driven approach to decision making * Experience working with external development teams or in distributed environments is a plus * Ability to operate independently in ambiguous, fast-moving environments * Comfortable making trade-offs, taking calculated risks, and learning quickly * Able to collaborate effectively across disciplines including design, engineering, UI/UX, art, and other key functions * A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. WHERE YOU'LL BE London or Helsinki – we have an experienced relocation team and benefits to support your move. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
SUPERCELL IS BUILDING DIRECT RELATIONSHIPS WITH PLAYERS THROUGH THE SUPERCELL STORE AND OTHER DIRECT-TO-CONSUMER (D2C) PRODUCTS. D2C IS ALREADY A SIGNIFICANT ELEMENT OF EACH GAME’S P&L, AND KEY TO SUPERCELL’S MISSION TO CREATE GREAT GAMES THAT AS MANY PEOPLE AS POSSIBLE PLAY FOR YEARS AND THAT ARE REMEMBERED FOREVER. WE'RE BUILDING ON THAT MOMENTUM BY EMBEDDING A DEDICATED D2C OWNER INSIDE EACH GAME TEAM. We're looking for a Product Lead, D2C to take full ownership of a single game's direct-to-consumer business. You'll sit inside the game team, work shoulder-to-shoulder with the game's leadership, and be the one person whose entire job is growing the game's D2C success. A central platform team handles the infrastructure: the commerce surfaces, payments, checkout, fraud, delivery, compliance, and you will partner closely with them to develop new features. Your focus will be on planning and pulling the commercial and creative levers: how to build direct relationships, how to message, what to sell, and how to rally the game team to grow. This is a role for someone who thrives on influence rather than authority. You won't have direct reports, but you'll have the backing of game team leadership to mobilize live ops and monetization, marketing and community, engineering, art, analytics and QA behind a shared plan. The right person is a natural operator and collaborator with strong commercial instincts, a deep understanding of live game economies, and the ability to make D2C feel like a natural extension of the game - not a side project. WHAT YOU'LL BE DOING Own the game's D2C strategy * Build and own the game's D2C Growth Strategy: define targets, identify the key growth pillars, and map concrete initiatives to move the numbers * Be accountable for KPIs that drive success: D2C revenue share, conversion, retention, top-of-funnel, etc. * Review performance regularly with game leadership, course-correct based on data, and always know what's next to move the needle * Do this with a player-first mindset. We want to grow the relationship for the long-term, not over-fit on short-term wins * Design A/B tests, work with Analytics to evaluate results, and assess every activation: what worked, what didn't, what to scale Design and implement the offer calendar * Design the Store offer roadmap aligned with the game's live ops cadence, seasonal moments, and content releases * Partner with the game's monetization leadership to own the economy impact of Store offers and ensure Store strategy is a well-integrated part of the wider monetization strategy, not an isolated silo * Allocate and manage the game's live ops budget for D2C activations Drive traffic and conversion * Partner with Marketing and Community to grow Store visits and convert visitors * Plan campaigns, freebie-to-upsell funnels, creator activations, and community events that bring players to the Store * Ensure D2C is part of every major commercial moment, not an afterthought * Build D2C into our regular communications channels Shape the Store development roadmap * Work with the central Store team to prioritize which platform features your game needs next * Provide clear, game-specific requirements and feedback on new tools, offer types, and UX improvements Embed D2C thinking into the game’s development and design * Be in the room when new features, content, and systems are designed, so D2C is considered early in the process * Align with design and engineering so Store features and campaigns line up with feature release * Be an inspiring, transparent coordinator so that when you need to gather engineering, community, art and QA resources, it doesn’t end up feeling like a major tax on the team Uphold the game's quality bar * Write QA plans for Store activations and coordinate with game team QA * The Store must feel like a seamless extension of the game experience WHAT YOU HAVE * Experience managing live game commercial operations: monetization, live ops, or game product management. You understand game economies, seasonal content cadences, and what makes it worth it for players to invest * Strong commercial and analytical mindset: comfortable owning revenue KPIs, running A/B tests, interpreting cohort data, and making data-backed decisions * An inspiring coordinator: The ability to influence and mobilize cross-functional teammates without positional authority * Understanding of mobile gaming communities: creators, Discord, Reddit, social channels, and how they drive player behavior * Operational discipline: you can run a calendar, track dozens of moving pieces, and make sure nothing falls through the cracks * D2C or web store experience in gaming is a strong plus, but not required if you bring the right commercial and product instincts * Experience running a P&L, leading a business vertical, or managing a smaller game's commercial performance is a strong plus WHERE YOU'LL BE This role is going to be based onsite in our Helsinki office! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team