Om tjänsten
WE ARE FATSHARK
We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most
well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched
the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the
best first person co-op games together, in an approachable, fun and passion-driven way.
THE ROLE
Fatshark is seeking an experienced Character Artist for the development of a new unannounced title!
As a member of the Character Art Team, you will help us in creating gritty and believable characters and creatures, developing our
pipeline, and integrating content into the engine. You have a passion for character art and are always on the lookout for how
characters can be pushed to the next level while applying your skills in high-poly sculpting, modeling, texturing, as well as hair
grooming. As a senior member of our team, you will be expected to contribute at a more advanced level, whilst also guiding and
mentoring less experienced colleagues.
You should have a portfolio showcasing compelling characters that demonstrate strong fundamentals in anatomy, sculpting, and
texturing. You possess a strong understanding of the technical side of character art and know how to deliver characters that meet
our high artistic and technical standards. Having excellent communication skills, a proactive mindset, and the ability to
collaborate in a team environment is a must.
At Fatshark, all members of the team are involved in decision-making. We are a small enough team to be agile, but big enough to
realize great ideas together. In this highly creative environment, collaboration is key. It’s crucial that independence and the
ability to manage one's own time efficiently is paired with strong teamwork skills.
WHAT YOU'LL DO
- Actively improve skill set and abilities by staying on top of industry trends and techniques, evaluating competitive products,
learning new software packages and traditional art methods
REQUIRED QUALIFICATIONS
- Ability to craft high-quality 3D characters, with a great understanding of efficient UV layout, PBR pipeline, 3D topology and
engine parameters/optimizations
BONUS QUALIFICATIONS
WHAT WE OFFER
APPLICATION DETAILS
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done
fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Permanent, full-time
Utforska relaterade jobb, lön & kommun
Fler jobb i Stockholm
Se alla aktiva annonser i kommunen
Jobb som Övriga yrken inom kultur och underhållning
Utforska tjänster inom yrket
Lön för Övriga yrken inom kultur och underhållning
Snitt: 35 600 kr/mån (SCB)
Lönekalkylator 2026
Räkna ut din nettolön efter skatt
Optimera CV för rollen
Nyckelordsanalys för Övriga yrken inom kultur och underhållning