Om tjänsten
MISSION
Neko is redefining what prevention means, from treating illness when it arrives, to sustaining health before it's ever at risk.
Our mission: make data-driven, preventative care accessible to more people, before symptoms appear.
In a single, non-invasive visit under an hour, proprietary technology and direct clinical care combine to deliver personalised,
actionable insights. It's a team that thinks in 10x, not 10%. Every role here plays a part in building a world where prevention is
the norm, and where your work genuinely helps people live longer, healthier lives.
We're looking for a Mechanical Design Engineer to close the gap between development and production. A design that's finished on
screen isn't yet a design that's ready to be made.
ABOUT THE ROLE
The work is finding practical ways to test and evaluate that readiness while changes are still easy, fast and cheap to make, and
before a design is locked behind a controlled change process: that the design does what it's meant to do, and that it can be
assembled and produced at scale. The output is a corrected design, not a report. You either make the change yourself or work it
through with the designer who owns it. It runs the other way too. When production finds something after release, you turn that
feedback into a corrected design quickly.
Mechanical design is five engineers today and you'd be the sixth. We work in small teams on hardware that moves quickly between
development and production, so priorities shift and what a product needs changes with it. The responsibilities below describe
where the focus sits today, and the boundary moves. You'll be comfortable with a degree of ambiguity and flexibility about the
work in front of you.
WHAT YOU'LL DO
Design readiness before release
- Decide what needs proving before a design is released, and how to prove it quickly. Judging which risks are worth testing early
is the core of the role
- Design and build the prototypes and test setups that answer the question at hand: function, dimensional behaviour, robustness in
use and how the subsystems come together
- Work hands-on with the other design engineers, devising the builds, measurements and trials that shorten the loop between a
design question and an answer
- Make full use of our in-house prototyping — workshop, machine shop and printers — alongside sourcing and our manufacturers to
get prototype parts in early, and shape how we pull development prototypes together across both routes
Design feedback from production
- Work within design control, including the medical device change process where it applies, and find ways to turn feedback around
quickly inside that constraint
Product design ownership
Principal product ownership is what the other mechanical design engineers do today, and your main scope is to work alongside them
and close the manufacturing readiness gap. Full ownership of a product's mechanical design is open to you where it fits: a smaller
product, bandwidth alongside your main scope, or a shift in priorities that means a product needs an owner.
WHAT YOU BRING
BONUS POINTS
WHY JOIN THIS TEAM
You set the agenda. You decide what needs proving before a design goes out, then build the prototypes and setups and prove it.
What comes out is a released drawing production can build and an honest read on how mature and feasible the design really is — and
that read is what gives everyone else the confidence to release.
You sit alongside the other design engineers and bring insight back to them early, while a design is still conceptual and there's
still time to change it. Testing assumptions quickly is where you shape what a device becomes. You don't only find things either:
you decide how we find them, how we fix them, and you verify the fixes yourself.
The loop is short. Products move between development and production quickly here, so you follow a design from the first prototypes
into production and see your own work land. You work directly with manufacturing on whatever is giving them trouble, so your
changes show up fast in how well and how quickly we can build. Manufacturing, procurement, electronics, firmware, optics and
verification all sit in the same hardware organisation, so the people whose constraints you're designing around are a conversation
away.
And all of it ends up in clinics, in front of real people getting answers they wouldn't otherwise have.