
Stellar Entertainment · Guildford
The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of ...
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of
thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are
always at the front of everything we do.
Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player
will interact with; what you see, how you play and how it makes you feel.
It couldn’t be a more exciting time to join us as we embark on a new, unannounced project.
The Role
We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to
build on their games industry experience as a Hard Surface Artist.
Working alongside our Lead Hard Surface Artist, you will craft high-quality hard surface assets - from vehicles and weapons to
environment props and architectural elements, that bring our game world to life. You'll help define and maintain the visual bar
for the project while collaborating across disciplines to deliver polished assets and content.
standard of quality.
project's art style.
Requirements
showing your process as well as the finished result.
pipelines.
Benefits
The Studio We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience. The Role Our studio is going from strength to strength and we’re now looking for an Associate Art Director to join us to continue building upon our high-quality art aspirations but also leading a team of high achieving artists. This role sits on a new, unannounced project – so if you’re looking to grow and nurture teams, while shaping the creative vision, this could be the role for you. You will collaborate with the Art Director and teams across many disciplines including UI, Hard Surface, World, VFX, Animation, Engineering and Production to define and drive the quality in our games. Alongside leveraging your artistic abilities, you’ll also mentor and manage a variety of artists in different disciplines, providing guidance and support to help them reach their full potential. We’re passionate about career development, and our Associate Art Director will play a key role in the progression of our teams. You’ll be a naturally strong communicator and team leader, who can maintain the balance of artistic creativity and technical constraints to help us deliver visually stunning and immersive game experiences. As our Associate Art Director, you will: * Help to refine and sculpt the artistic vision of the game alongside our Art Director and Head of Creative * Collaborate across teams to ensure the art direction complements gameplay * Lead and mentor our team of talented artists, giving regular feedback and check-ins on the work produced * Work to grow the team’s overall capabilities, maintaining and fostering a healthy culture that means everyone is hungry to be class leading across all disciplines. * Ensure we are delivering quality and consistency regarding the artwork we are creating for our projects * Communicate and celebrate art progress alongside highlighting risks and concerns looking to optimise the maximum potential of the team Requirements What we’re looking to see on your CV: * Proven experience as an Associate Art Director or Lead Artist on released game projects within the AAA space. * Exceptional portfolio showcasing a strong understanding of artistic fundamentals, including composition, lighting, and visual storytelling. * Proficiency in industry-standard art tools (e.g., Photoshop, Maya, Blender, ZBrush, Substance Suite) and game engines (e.g., Unreal Engine). * Strong leadership and mentorship skills, with a track record of guiding and developing artistic talent. * Excellent communication skills, with the ability to clearly convey artistic vision and provide constructive feedback across multiple disciplines. * Ability to balance creative ambition with production realities and technical constraints to deliver high-quality results on time. * Strong understanding of the game development process and the intersection of art and technology in game production. Bonus Points For * Experience working on large-scale, open-world, or multiplayer games. * Knowledge of advanced rendering techniques and tools (e.g., shaders, lighting systems). * Experience in developing art pipelines and workflows that improve productivity and efficiency. * Passion for video games and a strong understanding of the latest industry trends in game art and visual styles. Benefits What you can expect from us: * Flexible hybrid working (we work 3 days per week on-site) * Holiday Accrual Scheme * International AAA game projects; * Access to cutting-edge hardware; * Discretionary bonus scheme * Private Healthcare Plan incl. Dental and Eye care * Pension Plan * Life Assurance * Employee Assistance Programme - Wellness Support * Regular Team Incentives and Social Events We’re on an important journey with our teammates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.
The Studio We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience. The Role Our studio is going from strength to strength and we’re now looking for an Associate Art Director to join us to continue building upon our high-quality art aspirations but also leading a team of high achieving artists. You will collaborate with the Art Director and teams across many disciplines including UI, Hard Surface, World, VFX, Animation, Engineering and Production to define and drive the quality in our artistic vision for our games. Alongside leveraging your artistic abilities, you’ll also mentor and manage a variety of artists in different disciplines, providing guidance and support to help them reach their full potential. We’re passionate about career development, and our Associate Art Director will play a key role in the progression of our teams. You’ll be a naturally strong communicator and team leader, who can maintain the balance of artistic creativity and technical constraints to help us deliver visually stunning and immersive game experiences. As our Associate Art Director, you will: * Help to refine and sculpt the artistic vision of the game alongside our Art Director and Chief Creative Officer * Collaborate across teams to ensure the art direction complements gameplay * Lead and mentor our team of talented artists, giving regular feedback and check-ins on the work produced * Work to grow the team’s overall capabilities, maintaining and fostering a healthy culture that means everyone is hungry to be class leading across all disciplines. * Ensure we are delivering quality and consistency regarding the artwork we are creating for our projects * Communicate and celebrate art progress alongside highlighting risks and concerns looking to optimise the maximum potential of the team Requirements What we’re looking to see on your CV: * Proven experience as an Associate Art Director on released game projects within the AAA space. * Exceptional portfolio showcasing a strong understanding of artistic fundamentals, including composition, lighting, and visual storytelling. * Proficiency in industry-standard art tools (e.g., Photoshop, Maya, Blender, ZBrush, Substance Suite) and game engines (e.g., Unreal Engine). * Strong leadership and mentorship skills, with a track record of guiding and developing artistic talent. * Excellent communication skills, with the ability to clearly convey artistic vision and provide constructive feedback across multiple disciplines. * Ability to balance creative ambition with production realities and technical constraints to deliver high-quality results on time. * Strong understanding of the game development process and the intersection of art and technology in game production. Bonus Points For * Experience working on large-scale, open-world, or multiplayer games. * Knowledge of advanced rendering techniques and tools (e.g., shaders, lighting systems). * Experience in developing art pipelines and workflows that improve productivity and efficiency. * Passion for video games and a strong understanding of the latest industry trends in game art and visual styles. Benefits What you can expect from us: * International AAA game projects * Access to cutting-edge hardware * Flexible/hybrid working (we work 3 days per week on site) * Great increasing holiday benefits including Christmas Shutdown * Discretionary bonus scheme * Private Healthcare Plan including dental and optical support, mental health, online GP * Pension Plan * Life Assurance * Flu Jab Vouchers * Regular Team Incentives and Social Events * Access to a well-stocked fridge and snack cupboard We’re on an important journey with our teammates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART WHAT WE DO Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. WHAT YOU'LL DO Psyonix is searching for a Modeling Outsource Artist to support and supervise creative content provided by outsourcing partners. The Modeling Outsource Artist will provide front-line creative feedback for work submitted for review and implementation. The ideal candidate would be a talented artist who can communicate with outsource partners, including documenting existing pipelines, collecting or creating quality bar and technical example assets, collecting photo references, creating asset block-outs, creating simple block-out paintovers, and managing the in-engine implementation of art assets. IN THIS ROLE, YOU WILL * Work with the Art Leads, Art Production and Director level to establish visual direction for our outsourcing vendors * Collect or generate detailed documentation, video references, and examples of art asset production, procedures, and engine requirements to support the external vendors * Clearly communicate feedback to the outsource partner, and ensure those creative notes and goals are relayed by internal artists, level designers, game designers, and production to understand the needs and goals of props being created * Provide and manage documentation of processes and procedures for the vendor with the understanding of the technical constraints, including vert count management, material setup, LOD generation, PBR texture creation and in-engine implementation * Train outsource partner artists in Psyonix's specific techniques and best practices * Foster remote teams enthusiasm for the project * Work with internal stakeholders and or IP owners on licensed asset approvals WHAT WE'RE LOOKING FOR * Experience in shipping AAA titles across multiple platforms * Experience shipping high-quality game ready assets for production, with an emphasis on stylized art / stylized realism * Must have a strong portfolio showing executed game assets for hard surface and organics, and experience/examples of shaping outsource team development * Strong understanding of latest toolsets in game art creation, including (but not limited to) Unreal Engine 5, Substance Painter, Marmoset Toolbag, Perforce, 3D modeling and 2D/3D texturing software (A plus if experienced with Flow (“Shotgrid”) and Miro) * Highly organized, self-driven, customer focused, excellent visual and verbal communication, and a great team player * Ability to clearly critique, mentor, and improve art and artists through written and visual feedback loops * A keen understanding of technical hurdles, the ability to autonomously make choices to further art quality, and to identify and navigate problems in a timely manner * Experienced working within a team and a high-pressure, high-volume production environment EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. LIKE WHAT YOU HEAR? COME BE A PART OF SOMETHING EPIC! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.