
Supercell · Helsinki
CLASH OF CLANS IS OUR BIGGEST AND LONGEST-RUNNING LIVE GAME AND AFTER MORE THAN A DECADE, WE'RE STILL ASKING WHAT IT CAN BECOME. THIS ROLE EXISTS FOR THE PARTS ...
CLASH OF CLANS IS OUR BIGGEST AND LONGEST-RUNNING LIVE GAME AND AFTER MORE THAN A DECADE, WE'RE STILL ASKING WHAT IT CAN BECOME.
THIS ROLE EXISTS FOR THE PARTS OF THE GAME THAT DON'T EXIST YET.
We're looking for a Game Systems Designer to join a Clash feature team focused on zero-to-one: new systems, progression loops, and
player experiences built from a blank page rather than iterations on what's already live. You'll take open-ended questions; “How
do we make a player's first hour unmissable? How do we make progression feel rewarding rather than like a wall?” and turn them
into concrete, shippable design.
The unusual part of this brief is the dual audience. You need real conviction about what works for Clash's current players, while
exploring how Clash becomes relevant and attractive to audiences who've never played it. Holding both at once, without breaking
faith with either, is the heart of the job.
This is a role in equal parts quantitative and creative. The best ideas here are imaginative and survive contact with data. You
should be as comfortable sketching a bold new system as you are reading a retention curve, designing an A/B test, and reading what
it tells you.
At Supercell, the best games come from small, independent teams with full creative freedom and real accountability, we call them
cells. We greenlight teams, not ideas, and we default to trust over control. That means you'll own your work end-to-end, make the
calls closest to the player yourself, and own the outcome, the wins and the misses both.
Our quality bar is extraordinarily high. We shoot for the moon, and when something isn't reaching it, we have the courage to kill
it and start over and we celebrate the attempt, because the only real failure is to stop taking risks. We pair that ambition with
humility: we give and ask for direct, constructive feedback, because clear is kind, and we stay curious in the belief that however
good the work is today, it can be better tomorrow. Players and Supercell first, team second, ego last.
could include progression systems, onboarding experiences, re-engagement flows, rewards, and other core parts of the player
experience.
progression systems that feel genuinely rewarding to advance through.
the game.
feedback, and community insight tell you what to do next.
fit the whole game rather than bolt onto it.
rewards, economies, onboarding, retention, or other systems that shape how players engage with a game over time.
handed a readout.
feedback, and explain your trade-offs clearly.
so.
feel rewarding, not just longer.
We are recruiting this role to be based in either our Helsinki or London Studio. The Clash team are co-located in both so travel
between offices is expected to build strong working relationships.
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly
recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
–––
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might
know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games
that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by
taking risks, failing, sharing learnings, and killing lots of projects.
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of
our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the
way.
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like
Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around
here.
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure
our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure
the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply!
We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our
recruitment process.
Wishing you all the best,
The Supercell Recruitment team
THIS IS YOUR OPPORTUNITY TO WORK ON CLASH ROYALE AT SUPERCELL, ONE OF THE MOST BELOVED MOBILE GAMES IN THE WORLD, AND CONTINUE BRINGING JOY TO THE MILLIONS OF PLAYERS WHO ENJOY THE GAME EVERY DAY. We are looking for an experienced and passionate Senior UI Artist to join the Clash Royale team. This is a hands-on art role focused on creating beautiful, polished UI art for an ever-evolving live game. You will work closely with a tight-knit team of developers, UX designers, and game designers to turn features, events, and game systems into clear, delightful, high-quality visual experiences. You will have a direct impact on how the game looks and feels through its interface: making the experience more readable, more beautiful, more responsive, and more satisfying for players. We are looking for someone who thrives in a small, highly collaborative team. You should be able to work independently, make strong visual decisions, proactively seek alignment with the game’s art direction, and bring ideas that help push the player experience further. WHAT YOU'LL BE DOING * Create high-quality UI screens, elements, and assets for a live mobile game. * Create polished UI animations and motion treatments that make the interface feel responsive, satisfying, and alive. * Work closely with Designers to translate wireframes, flows, and feature designs into visually polished, production-ready UI. * Collaborate with developers to ensure UI assets and animations are implemented correctly and efficiently in the game. * Understand and align your work with feature goals, player needs, community feedback, and live game priorities. * Maintain and evolve the game’s UI visual language while respecting the existing art direction and established game conventions. * Proactively seek feedback and alignment from relevant stakeholders, including art direction, design, development, marketing, and community. * Improve the quality, consistency, readability, and polish of existing UI across the live game. * Contribute ideas and feedback that help improve the game experience for players. * Create assets and iterations efficiently in response to live-game needs, team feedback, player feedback, and changing priorities. * Help build and maintain reusable UI components, visual standards, and production practices that make future UI work faster and better. WHAT YOU HAVE * 5+ years of experience as a UI Artist, Game Artist, 2D Artist, or similar role in games. * A strong portfolio demonstrating excellent UI art, craft, visual polish, readability, and attention to detail. * Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability. * Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces. * Proficiency in Photoshop or similar 2D art production tools. * Experience working with animation tools, or willingness to learn Adobe Animate / Flash and other tools used in our UI production pipeline. * Ability to work independently in a small team, organize your own work, and move features forward without heavy process. * Ability to adapt to an existing art direction and create UI that feels native to the game. * Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI. * Strong collaboration and communication skills. * Passion for mobile games. WOULD BE NICE IF YOU ALSO HAVE * Familiarity with working in a live game environment. * Familiarity with and passion for Clash Royale. * Experience with Adobe Animate / Flash. * Experience with 3D software. * Background as a Game Artist, Graphic Designer, or Marketing Artist. * Experience with LiveOps features, events, offers, shops, rewards, or other live-game UI. * Experience creating or maintaining UI style guides, component libraries, or reusable asset systems. * Experience using AI-assisted tools responsibly to improve efficiency, iteration speed, or production quality. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
WE ARE LOOKING FOR A PASSIONATE AND EXPERIENCED UI/UX DESIGNER TO JOIN THE COMMUNITY TEAM AT SUPERCELL. YOU WILL HELP DEFINE HOW PLAYERS EXPERIENCE SUPERCELL BEYOND GAMEPLAY ITSELF BY DESIGNING INTUITIVE, POLISHED, AND DELIGHTFUL SERVICES THAT REWARD, INFORM, AND INSPIRE OUR PLAYERS. YOU’LL WORK ACROSS A VARIETY OF TOUCHPOINTS, FROM IN-GAME NEWS AND DEEP LINK REWARDS TO WEB PLATFORMS FOR CREATORS, HELPING TO SHAPE PRODUCTS THAT PLAYERS WILL LOVE FOR YEARS TO COME. This is your opportunity to work with a passionate team that connects millions of players with the games they love, through products like the Community Hub, Community Events, the Creator Program, and Make. The Community Hub is the home for social, creators, and community within our games, and Community Events bring players together through moments like the Adidas Starr Cup and Keep Brawl Alive. Our dream is to turn players into superfans by bringing players closer to the games. As a designer on the Community Team, you’ll collaborate closely with our game teams, community managers, Supercell ID and Store teams, and external partners to create cohesive, player-first experiences. You’ll take ownership of both the visual and UX design of key player-facing services, breaking down complex systems into simple, elegant flows that feel right at home in the Supercell world. WHAT YOU'LL BE DOING * Design intuitive, polished player-facing services for Supercell’s Community and Creator initiatives. * Create visually outstanding UI and UX that enhance the player experience across web and in-game platforms. * Collaborate closely with game teams, Supercell ID, Store teams, and external digital agencies to deliver seamless and engaging designs. * Take ownership of your projects from early concepts to polished releases, including supporting live operations. * Contribute to the long-term vision of player-facing community services at Supercell. * Help the team develop new tools and ways of working, including smart AI usage. WHAT YOU HAVE * Background in product or UI/UX design, with a proven track record of delivering high-quality, player- or consumer-facing designs. * A portfolio showcasing stunning UI/UX work that drives excitement and engagement. * Exceptional visual skills and creative vision, ideally backed by a background in graphic design and art direction. * Deep understanding of UX principles and the ability to adapt designs based on player feedback and live needs. * Strong information architecture and visual hierarchy skills. * Solid interaction and motion design skills in UI context. * Ability to work independently, take full ownership of your projects, and thrive in a fast-paced, collaborative environment. * Excellent communication skills to clearly share your vision and design rationale across teams. * Experience leveraging AI tools and an innovator mindset. * A passion for mobile games and a player-first mindset. WHERE YOU'LL BE This role is based in our Helsinki office. We value a collaborative work environment and genuine human interactions. You will work very closely with our other Helsinki-based teams. If you are not local, our relocation team would be excited to help you with your move to Helsinki. We provide comprehensive support not only for you, but also for your family! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
AT SUPERCELL, WE BELIEVE THAT THE BEST TEAMS MAKE THE BEST GAMES. FOR CLASH OF CLANS, THAT MEANS CONSTANTLY EVOLVING A GAME MILLIONS OF PLAYERS CARE DEEPLY ABOUT, WHILE STAYING TRUE TO WHAT MAKES IT SPECIAL. WE’RE LOOKING FOR A FEATURE LEAD TO TAKE OWNERSHIP OF HOW NEW FEATURES COME TO LIFE IN THE GAME, WORKING AT THE INTERSECTION OF DESIGN, PRODUCT THINKING, AND TEAM LEADERSHIP. As a Feature Lead you’ll lead a small, cross-functional team focused on building and improving permanent systems, partnering closely with LiveOps & Economy/Monetization and Gameplay & Content to shape the future of Clash. This is a role for someone who enjoys both building great features and helping people do their best work. WHAT YOU'LL BE DOING * Own the feature roadmap end-to-end, from identifying opportunities through player data, research, and competitive analysis to defining specs, aligning stakeholders, and shipping. * Write clear, thoughtful feature specifications and lead the design process yourself, staying close to the details rather than only reviewing others’ work. * Work in close partnership with LiveOps & Economy/Monetization and Gameplay & Content teams to ensure features land cohesively across all parts of the game. * Define success metrics upfront, ensure proper instrumentation, run A/B tests, and make fast, data-informed decisions on what to scale and what to stop. * Lead and develop a cross-functional team of Engineers, Designers, UX Designers, and Producers, creating clarity, removing blockers, and enabling the team to move at pace. * Represent the feature team in cross-team planning, surface risks early, and keep stakeholders aligned on priorities and progress. * Take ownership of outcomes, including key game metrics, and help the team navigate both successes and challenges. WHAT YOU HAVE * A background in systems design or product management, with experience shipping features in a live free-to-play mobile game. * Comfort writing feature specs and leading design from concept to release, not just reviewing but actively contributing. * Strong intuition for game systems and economy design, and an understanding of how features influence player behaviour and game performance. * A hypothesis-driven, analytical mindset, with experience defining success metrics and making decisions based on data. * An organised and structured approach, with the ability to prioritise across multiple opportunities and focus on what matters most. * A leadership mindset, whether or not you’ve held a formal lead title, with a willingness to take ownership, step into challenges, and support others. * Strong collaboration skills and the ability to work closely across disciplines including Engineering, Design, LiveOps, Analytics, and UA. * Experience working in international, cross-functional environments. * A genuine interest in Clash of Clans and a curiosity to go deep into its systems and player experience * A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. WOULD BE NICE IF YOU ALSO HAVE * Previous experience leading or mentoring others, or a clear motivation to grow into a people leadership role. * Experience managing performance and supporting the growth of team members. * Comfort operating in high-pressure situations and leading the team through uncertainty or crises. WHERE YOU'LL BE This role can be based in either our Helsinki or London studio. You’ll work closely with team members across both locations and beyond, as part of a globally distributed Clash of Clans team. To be successful, you may be expected to travel occasionally to collaborate with teammates in person. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team