
Odin · London
About Odin Private markets are overdue a design transformation, and there is still no design-led company setting the standard for the category. Most products i...
About Odin
Private markets are overdue a design transformation, and there is still no design-led company setting the standard for the
category. Most products in the space look and feel like a bank statement from 2009. We’re looking for someone to help us change
that.
Odin is building infrastructure for the future of private markets. We believe capital is one of the most powerful tools for
shaping the world - and more people should be putting it to work. Our mission is to make it radically easier to raise and deploy
capital, so that anyone, anywhere, can back the companies and ideas they believe in.
Our first product is a full-stack platform for launching and running private investment firms - think Shopify for VC and PE. We
handle all the infrastructure: from legals and investor onboarding to KYC/AML, payments, tax, reporting, and exits.
We’re already trusted by over 10,000 angels, VCs, and founders. We administer over $500m in assets, covering investments from
pre-seed to series E. This includes household names like ElevenLabs, OpenAI, SpaceX, xAI, Anduril, etc. but also new companies
creating everything from synthetic brains to small nuclear reactors.
Mission
We’re looking for a senior design leader who combines exceptional visual craft with systems-level product thinking. You’ll play a
central role in defining and elevating the customer experience at Odin as we prepare for a major US launch.
The scope here is intentionally broad. Your remit spans across product and visual brand identity. You’ll help evolve our brand
identity alongside the founders, expressing the philosophy, ambition and cultural stance of a company that is rethinking what
progress means and how we get there.
Working with our existing designer, our Head of Product and the wider product team, you’ll help set the design direction for the
company, raise the quality bar and shape how design operates as we grow. You’ll bring experience and conviction to make strong
design decisions quickly, while creating the systems, practices and feedback loops that allow consistently excellent work to
scale.
You’ll remain close to the work: exploring complex problems, building and testing prototypes, speaking directly with customers and
translating what you learn into polished, production-ready experiences. You won’t be stepping into a finished structure. You’ll be
helping to shape the next stage of it.
Your remit spans both product and brand. You’ll turn complex, regulation-heavy workflows and dense interfaces into experiences
that feel clear, intuitive and inevitable.
Your Must-Have Qualities
We value designers who combine rigorous reasoning, high agency, exceptional craft and deep customer empathy. You’ll succeed in
and observation to understand real behaviour—not just what users say.
polished, cohesive experiences and hold the shipped product to a very high standard.
surface-level fixes.
enough to make an informed decision, form a clear point of view and move quickly.
you and take responsibility for moving the work forward.
feedback loops rather than treating research as a one-off stage.
build what was intended. You debate constructively, respond well to feedback and operate with conviction without ego.
and operational constraints without losing momentum.
the customer experience, business outcomes or operational efficiency.
Your Experience
Must-Have
the product.
permissions, operational processes and technical constraints.
testing and iteration.
The Hiring Process
1. Interview with Imani, our Head of People & Talent – In this session, you’ll unpack the role and learn more about us, while she
ensures you're the right fit for the position (30-45 mins).
2. Interview with Mary, our Co-CEO & Co-Founder – During this initial interview, we’ll touch on topics like culture, values, and
your experience to see if there’s alignment on both sides (60 mins).
3. Live Workshop with Mary and Laurits, our Head of Product – This session will focus on your product and systems thinking. (90
mins)
4. Live Workshop with Mary and Laurits – This is where we assess visual craft with a narrowly scoped, UI-focused task. (90 mins)
5. Trial Day (Paid) – We’d like to make an offer, but want to ensure that you experience working with us in a real-world setting
and get a feel for our team dynamics and processes. This trial allows both sides to see if the fit is right before making a
long-term commitment, ensuring mutual success. We'll fly you to the UK to meet the team in-person.
Our process typically runs over two weeks. We share detailed feedback within 24 hours of each interview stage and aim to line up
next steps quickly so momentum isn’t lost.
Salary
The salary band for this role is £105,00 - £135,000 + equity options. During the hiring process, we'll assess your experience and
capabilities to determine your starting salary.
Working at Odin
We’re a London-based team. This is a role where being in the office - working closely with the founders and wider teams - makes a
real difference. The speed and intensity we operate at make in-person collaboration crucial, and we expect at least three days per
week in the office.
Benefits
access to Spill for mental health support
I quit medicine because I kept watching patients die needlessly, for avoidable reasons. In almost every case, the science and the clinicians were fine. It was the system around them that failed: the way information moved, the way decisions got routed, and the way fragmented teams and fragmented data turned solvable problems into tragedy. Our mission is human wellbeing, and we're focusing on the breakthrough technology of personalised medicine. Since the beginning, our proprietary insight has always been that the company to create a true active learning data engine with a loss function against human wellbeing would be the one to crack it, becoming one of the most impactful companies in the world as a result. We're now in 1,100+ clinics, across 4 product lines, serve >20% of the UK population, and have solved >5.7 million patient cases in the past 12 months alone, saving an estimated 8,600 lives. We are cash flow positive, growing fast, and have a tight crew of ~35 people. Multiple trillion-dollar companies will be built in healthcare over the next two decades, and we intend to be one of them. We have a knights of the round table culture with a flat hierarchy, where we empower builders to have outsized impact on millions of lives, and where we collaboratively converge on the optimal action without dogma or ego. We're all here to serve a greater mission than ourselves. The closest analogy for our culture is probably Firefly (the TV series): a small crew on a ship at the frontier, each person exceptional in a specific way, deeply loyal to each other and the mission, resourceful under constraints, and having a genuinely good time doing something that matters. We're carefully curated, lean, and wholeheartedly in. If you want your skills to be at the highest possible stakes, you belong at Anima. Your work here will save lives. - Shun Please note this role is only open to those based in the UK. We’re looking for someone who: * Has 4+ years experience doing 0-1 design work at a high-growth startup. Maybe you were the founding product designer or part of a small team that made a tangible impact. * Is obsessed with design and truly loves the craft. You’ve cultivated a meticulous eye for aesthetics and care deeply about every detail. * Has experience in frontend development. That may be working with Cursor or Claude Code to ship contributions to production. * Is both intellectually rigorous and highly empathic. You’re often able to intuit a user’s situation, motivation, and desired outcome, even with minimal research, and translate these into optimal interactions and interfaces. * Is a self-starter who values ownership. You’re comfortable prioritising and working iteratively; guided by user feedback, data, and company goals, without hand-holding. * Is a competent product manager and isn’t afraid of code. Maybe you came to design from product management or engineering. * Is a clear and compelling communicator. When sharing work with your team or customers, you make an impact and inspire others to listen; even when there’s pushback. * Is a team-player who thrives when working with others. * Is driven and wants to play their part in redesigning healthcare. What to expect in the role: * A design-first culture * High autonomy and ownership. You’ll lead the design for multiple new opportunities, end-to-end. * Intellectually challenging projects that will save lives. For example, how might we make it faster for our clinical users to send appointment invites to patients? This path can be traversed by clinical users hundreds of times a day, ensuring people like you and me get the care they need. * Close connection with our customers. You’ll work closely with the Anima Champions community; our most fanatical and vocal customers. You’ll join customer calls and visit GP practices to develop a deep understanding of their problems, wants, and needs. * The chance to work with exceptional product builders who deeply respect design. Like Skupie, who put the first self-driving semis on Canadian roads. Or Souradip, a doctor with a PhD who’s won awards for his technical achievements. Both are lead engineers at Anima. * Influence over our strategy. You’ll shape our roadmap and ensure that we prioritise and build products that lead to the highest total network value deltas. We don’t have Product Managers (and we may never), so both thinking and execution will be required. * A chance to build the design machine for the future. You’ll help formalise our design standards and scale our design tools so we keep shipping features that result in a high retention delta.
About Us You rarely get the chance to change an entire industry. But that's the position we find ourselves in. Join us, and you’ll unleash scientists, accelerate their research and help get cures to patients sooner. We’ve developed machines to fully automate human cell production - the most manual process in Biotech. Cells are used to discover and develop new drugs, and now they're being used to treat cancer too. Mytos will impact cure development across the board. We're live in multibillion dollar biotechs on both coasts of the US, and just raised $19m to expand into the market faster, and accelerate our development! We’ve assembled a world-class team to take on this challenge, with ex-Dyson engineers and Nature-published scientists working hand-in-hand. You can learn more about your potential Mytos teammates here: Team Mytos is backed by Y Combinator, the most successful startup program in the world which produced companies such as AirBnb, Dropbox, and Ginkgo Bioworks. The Role This is an opportunity to redefine how the future of the biotech lab works. As the founding member of the Design team, you will be responsible for all aspects of Design at Mytos: from research, to concepting, to testing, to pixel-perfect UI. You’ll also define the design systems used across the whole company. Aside from occasional hardware interactions, the entire surface area of our product is in software - ranging from setting up experiments, managing cell batches in real-time, and analysing data.
Hey! We're team Granola 👋 If you haven't already, you should check out what we're building, and why you should work here. We're looking for a Product Designer (Mobile) to invent the future of AI-powered work tools. You’ll share in our obsession with making the most useful product possible, especially as we evolve Granola into a multiplayer, multi-platform tool that helps with much more than just notes. Why this role is special: * Invent the future of software: AI is evolving at breakneck speed, and we believe half the "best practices" of tomorrow haven't been invented yet. If you're drawn to experimentation and pioneering new interaction patterns, you'll thrive here. * Shape our early team: You'll shape Granola's design DNA. You won't just follow established processes; you'll create them, influencing everything from day-to-day design workflows to our long-term design culture. * Join a design-forward founding team: Sam (co-founder) is a designer, and Chris (co-founder) is a second-time founder with product background. We get what it means to do design right, and you'll have full support to push for great user experiences. * Work with kind, ambitious, and talented people: We've built an incredibly talented team of engineers and designers, with product sense and empathy for our users. Building something that's actually useful is baked into the culture of the company. In this role, you will: * Work on early feature definition of mobile products, and sit shoulder to shoulder with engineers to ship features and market them to the world. * Level up the fit & finish of our product. People spend hours each day working inside Granola; we owe it to them to make it a beautifully crafted experience. * Spend hours each week with users whether it’s investigating use cases, testing new features, or building your sense of what to build next. * Prototype, test, iterate: Jump between "explore" mode (trying wild ideas, prototyping in Figma or code with AI tools like Cursor/Claude Code) and "exploit" mode (perfecting promising features, nailing interactions, typography, and motion). * Evolve our brand and design language, and make sure it's applied consistently across the product. Your background looks something like: * Experience working across iOS and android and a strong awareness of established patterns for each platform. * Spent at least a few years shipping beautifully designed products to real users. Think of this as a senior/staff-level role. * Systems thinker who's worked on open-ended tools before, not just A→B flows. You understand that architecting a flexible system is as much the challenge as executing on individual features. * Know when to be scrappy, and when to hone in on the details. When we're early figuring out features, speed of iteration is all that counts. As we build conviction in what we're building, it's sweating the details in interaction, typography, and motion that make all the difference. * A natural prototyper: let's try it and see how it feels might be one of our most used phrases in the office. * Drawn to figuring out problems in code and the latest AI tools: staying on the bleeding edge of AI tools is a company value for us – it's important to make us more effective, but also to incorporate the best ideas into Granola. * Measure your designs on what shipped, not a beautiful Figma file. * Comfortable working across platforms. We're building for Mac, iOS, and web, and it's important that Granola feels like a good citizen on all. An awareness of established patterns for each platform is important. As a person, you… * Are first and foremost a builder * Are excited to work in-person from our office in London (most of the time) * Love working in a startup environment (you either have experience working in a startup or are really drawn to the zero-to-one phase) * Value working with people who are kind, ambitious, and pragmatic About the opportunity We are living in the most exciting time for tool builders since Engelbart's demo in 1968, and we want to assemble the best crew to build this future together, here in London. Our compensation philosophy is to pay slightly above market on salary and above market on equity. We do our best work in person, and so our team spends time together five days per week in our new, bright, and spacious office at Old Street. We are happy to offer relocation assistance to candidates who’ll be moving to London to join us. Lastly, we think amazing talent comes from all kinds of life journeys and experiences. If what is written above speaks to you, whether you look like a fit on paper or not, please reach out.