
Embark Studios AB · Stockholm
At Embark, we want to empower everyone to create games! You will be working on THE FINALS or ARC Raiders, alongside some of the most talented people in the game...
At Embark, we want to empower everyone to create games!
You will be working on THE FINALS or ARC Raiders, alongside some of the most talented people in the games industry.
As a Game Engineer UI/UX you will have a creative role, working together with designers, other engineers, artists, and user experience (UX) researchers to improve and develop new features for our game. Here you will have the opportunity to take responsibility for our game’s user interface and player experience.
We are looking for someone who will help improve our UI framework and components with a special focus on performance, tooling and scalability.
The game we’re making is built in Unreal, using C++, blueprints and a scripting language called Angelscript.
Example of responsibilities
Implement C++ UI core technology in Unreal (e.g. Slate)
Implement UI features in Unreal Engine using a mix of C++, Angelscript and Unreal Blueprints
Collaborate with a wide range of talents at Embark to deliver a great user experience, better tools and a performant and top of the line UI
We would love if you have
A creative and curious mind
5+ years of experience working within the game industry
A strong background in C++
Knowledge of using Unreal Engine with Slate/UMG
An interest in computer science and programming as a craft
Professional English communication skills.
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
We are seeking a highly autonomous, high-output DevOps & AI Engineer to design and build a pioneering AI-assisted system. This solo-developer initiative will automate the complex integration, merging, and migration of game project branches across versions, encompassing both Unreal Engine 5 and our proprietary APEX engine projects. You will be responsible for creating an intelligent system that not only manages Git and Perforce workflows but also integrates seamlessly with Jenkins for robust preflight validation and automated testing. Leveraging advanced LLM-powered agentic workflows, the system will classify, triage, and reliably resolve merge conflicts, moving beyond blind binary merges to intelligently interact with engine APIs and scripting environments. This is a critical role for someone ready to independently build a sophisticated backend agent framework and an intuitive frontend dashboard while leveraging an existing, mature CI/CD infrastructure. What you’ll do Design and Build an AI-Powered Integration System: Architect, develop, and deploy a comprehensive AI-assisted platform that automates game project branch integration across Unreal Engine 5 and APEX. The system will support both Git and Perforce version control and integrate seamlessly with Jenkins-based CI/CD workflows. Develop Intelligent Conflict Resolution: Implement advanced LLM-powered agentic workflows to classify, triage, and resolve merge conflicts. Focus on deep contextual understanding, multi-pass investigation, and intelligent decision-making rather than relying on blind binary merges. Engine and Scripting Automation: Leverage native Python scripting and engine APIs to interact directly with Unreal Engine, automate tasks such as Blueprint recompilation and contract-change updates, and extend these capabilities to proprietary engines such as APEX. Full-Stack Development and Workflow Orchestration: Independently build both the backend agent framework and an internal, project-specific frontend dashboard. Design and manage complex state machines for "Paused Integration" workflows, enabling human-in-the-loop intervention and continuous learning through self-reflection mechanisms based on human resolutions. Define and Track Success Metrics: Establish, monitor, and refine key performance indicators (KPIs) that measure AI effectiveness, including Attempt Rate, Escalation Rate, and Rollback Rate, ensuring continuous improvement, operational efficiency, and system reliability. Who you are: Version Control & CI/CD Mastery: Deep expertise in both Perforce and Git, with a strong understanding of their distinct workflows and underlying models, as well as hands-on experience designing and authoring Jenkins pipelines for robust CI/CD processes within mature development infrastructures. Game Engine & Asset Pipeline Knowledge: Working knowledge of Unreal Engine 5 project structures and asset pipelines, including a strong understanding of the challenges associated with merging game-specific assets such as .uasset files, Blueprints, and other engine-generated content. Applied AI/ML Practitioner: Proven ability to build practical applications using LLMs through APIs, including prompt engineering, context engineering, agentic frameworks, and retrieval-augmented generation (RAG). Experience applying these techniques to areas such as code-diff analysis, semantic understanding, and automated conflict resolution, with a focus on orchestration rather than model training. Polyglot Developer & Systems Integrator: Proficient in Python, C# for engine tooling, and C++, with full-stack web development experience (e.g., React and Node.js) for internal dashboard development. Skilled at orchestrating complex systems and integrations across multiple platforms and APIs, including version control systems, CI/CD tools, Jira, and Slack. Autonomous & Strategic Thinker: A highly self-directed professional capable of independently driving complex projects, strategically leveraging AI orchestration to delegate work to specialized agent sub-systems, and designing resilient architectures with robust state management. Game Industry Experience: Demonstrated experience in the game industry or engine development, with a strong appreciation for the unique technical and workflow complexities of game production. Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications. The Stockholm location Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity. Our values At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity. How to apply To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.
Our games run on infrastructure that has to work - at scale, under pressure, with real players on the other end. If you're the kind of engineer who gets quietly annoyed when something could be more reliable, more automated, or more elegant, and then actually goes and fixes it, this might be the right role for you. About the role You'll be a key part of building and maintaining the cloud infrastructure that powers our games. Working closely with our client and backend developers, you'll make sure our services are scalable, secure, and running smoothly - so our game teams can focus on making great games rather than fighting fires. This is a hands-on role. You'll design and own infrastructure, build CI/CD pipelines, develop microservices, and drive automation across the stack. You'll also work directly with game teams to support releases and live operations - which means you'll need to be comfortable operating across disciplines, not just inside a silo. What you'll be doing • Design, implement, and maintain infrastructure for our backend services and tools • Deploy and monitor backend services, managing performance and minimising downtime • Develop and maintain scalable microservices to support game functionality and growth • Build, implement, and optimise CI/CD pipelines for reliable software delivery • Drive automation across infrastructure to increase speed and reduce manual work • Support game teams with tooling and documentation for releases and live operations What we need from you • Proven hands-on experience as an SRE or DevOps engineer – you will be taking over from our sole responsible and leading the space in the studio. • Strong infrastructure and networking knowledge: DNS, VPCs, firewalls, VPNs, load balancers, certificate management, and Kubernetes ingress • IAM and security experience: OAUTH, SAML, and federated identity management in GCP and AWS • Hands-on experience with: Terraform, GKE/EKS, Packer, Git, ArgoCD, Grafana, GCP Monitoring, BigQuery • Experience with CI/CD and development tools: GitHub Actions, Slack, Unity SCM or similar Useful but not required • Strong scripting or programming background - C#, Rust, Python or similar • Experience in game development or the games industry • Familiarity with the specific requirements of AR and VR games • Experience driving security initiatives • Willingness to pick up new tools: Rust, PowerShell, Agones/Open-Match Who you are You are proactive and collaborative - you spot problems before they become incidents and you build solutions that others can use, not just workarounds that only make sense to you. You work well with cross-functional teams and you are comfortable explaining technical decisions to people who are not engineers. You care about doing things properly but you also know when good enough is the right answer. Who we are Resolution Games is a Stockholm-based games studio with a proven track record creating immersive gaming experiences. We got our start in VR and AR and still believe spatial gaming is where the most interesting things are happening - but our work now spans PC, console, and beyond. As players and developers, we have spent years putting our energy into making the most of new platforms: creating positive first experiences for someone stepping into XR for the first time, and building deep, replayable games that keep enthusiasts coming back for more. We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes and appreciate a small studio culture. Even though we have grown, we continue to work in small teams, experiment, and tackle complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. We believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available. How we work We are an office-first studio. We think being in the same room makes the work better and the team stronger - and honestly, it shows in what we build. We are flexible on start and finish times, and the occasional work-from-home day is part of life. Sound like you? We will start looking at applicants on a rolling basis from early August, so if you are interested, apply now and we will be in touch then. / Team Resolution Games
At Embark, you will join the game services group, a collective of teams powering player-facing online functionality, and managing highly scalable backend systems. In this role, you will work with online systems related to player progression, social interaction, game orchestration, monetization and authentication. The challenges you will solve are similar to those found in distributed data-intensive platforms, but applied to live service games.Most of your time will be spent in a small number of core services, as part of a complex, interconnected gaming ecosystem.. You are expected to take responsibility, ownership and identify what needs to be done. You will be part of a highly collaborative environment where you work together across teams to bring the best experience to our players. Our core technologies include Go, C++, Unreal Engine 5, Google Cloud Platform (GCP), SQL (using Google Spanner), Redis, Kubernetes, and Bazel. What you will do Design, build, and maintain live service functionality supporting multiple games, such as messaging, VOIP, lobbies, inventory, matchmaking and microtransactions Work with distributed backend systems in a live service environment handling millions of players’ data Collaborate both within your team and with various other teams to build highly-scalable, secure and reliable online services in our games Innovate, and explore new technologies. Improve tooling, workflows, and architecture for our online systems We think you bring Strong programming skills and 5+ years of professional experience with Go Experience with large-scale data-intensive systems Experience with Kubernetes and cloud environments, preferably GCP The ability and passion to take ownership and drive work forward A curious mindset and comfort working in highly collaborative environment Professional English communication skills Bonus Experience with cloud-native databases, specifically Google Spanner Experience building or operating authentication systems using OpenID or similar standards Some years of professional experience with C++ Experience working with game engines, specifically Unreal Engine At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!