
Embark Studios AB · Stockholm
Som Senior/Lead Economy and Engagement Designer på ARC Raiders ansvarar du för att utforma engagemangssystem och ekonomimodeller som driver spelarupplevelsen framåt i nära samarbete med produktion och marknadsföring.
Som Senior/Lead Economy and Engagement Designer på ARC Raiders ansvarar du för att utforma engagemangssystem och ekonomimodeller som driver spelarupplevelsen framåt i nära samarbete med produktion och marknadsföring.
As a Senior/Lead Economy and Engagement Designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way.
You will join the team on ARC Raiders and collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations.
As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc.
You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events.
Example of responsibilities
Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies.
Understanding player motivations and how they relate to our game loops, especially in terms of delivering a fun gameplay experience with engagement systems.
Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions.
Joint optimization with marketing, acquisition and crm teams for the entire user journey.
Be a key stakeholder in game frontend presentation and flow for engagement and game economy features.
Design and collaborate on metagame, progression and economy systems for long term player retention and engagement.
Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch.
Help define key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends.
Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation.
We would love if you have
A creative and curious mind.
5+ years or more experience in equivalent roles.
An understanding of acquisition, retention and monetization concepts.
Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design.
Proficiency with the Unreal Engine and experience with Blueprints and scripting.
Ability to design and continuously improve the optimization process of any given game.
Experience with experimental design and/or AB Testing for data driven designs.
Experience of coaching more junior members of the team.
Strong communication skills and the ability to align cross-functional stakeholders
Professional English communication skills.
This is an on-site role, and we are only considering candidates already residing in Sweden.
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Do you want to work in a fun environment, alongside a talented team of artists, to deliver content for millions and millions of happy kids? As a Senior Artist in Toca Boca World’s content team, you’ll take a leading role in creating quirky items and colorful environments, in line with a fun and playful art style that is constantly evolving. You’ll join a creative and friendly studio, where diversity and inclusion are core values! What you’ll be doing As a Senior Artist, you’ll be responsible for setting a high creative standard and ensuring that the visual quality of Toca Boca World continues to delight and inspire millions of players. You’ll work closely with the Lead Artist and Art Director to shape and maintain the artistic vision of the project, while also being a role model for your peers. You’ll create high-quality vector art assets, patterns and colour schemes, and collaborate with designers and programmers to ensure that your work integrates seamlessly with gameplay. Optimising 2D assets for performance without compromising quality will be part of your craft, as will contributing to ideation, concept development, and creative workshops. Your role goes beyond asset creation: you’ll mentor junior artists, sharing knowledge and guiding them to reach project standards. You’ll regularly present and communicate your work to the wider team, encouraging constructive feedback and fostering collaboration across disciplines. When needed, you’ll step into leadership responsibilities, acting as a bridge between the art team and other crafts to keep workflows smooth and efficient. You’ll embody the Toca Boca values of playfulness, inclusivity, and creativity, ensuring that every piece of art produced serves as an example of the quality we aspire to. Is this you? You are an experienced 2D Artist with a strong portfolio that fits the Toca Boca World art style, and you’re highly proficient in Adobe Illustrator. You’ve worked several years in a game studio and you’re confident about taking on a senior role where both craft excellence and leadership matter. You bring individuality and personal style to your work, while adapting to the Toca Boca Creative Principles: diversity and unisex design, quirkiness, attention to detail, and a kid’s perspective. You'll be part of a cross-functional team where you communicate and collaborate with teammates across disciplines on a day to day basis. You can follow creative directions, while also contributing your own ideas and sharing your process in a clear and structured way. What we’ll be looking for in portfolio - A 2D Illustration style that can translate well into Toca Boca World (vector style illustrations) - Illustrations that show an understanding of colour and composition - Personal projects and your personal style - Your Adobe Illustrator skills Your portfolio will play a key role during our selection process, so we recommend that you make sure it’s up to date and includes what we’re looking for. This is us! Play is in our DNA. At Toca Boca, we make playful, safe spaces where kids can have fun and feel free to be themselves. Over 60 million kids from all over the world play our games every month. Are you in? Let’s play. Good to know! This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English. Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play. With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We're looking for a Senior release manager We’re expanding our Release Management team and looking for a Senior Release Manager with an interest in build systems and platform processes. In this role, you’ll own and drive the release management pipeline by coordinating releases across platforms, refining processes, and ensuring submission requirements are met across projects. Your mission is to ensure updates are delivered on time, meet quality standards and remain compliant across all supported platforms, while continuously improving how we operate and scale release workflows. You will be Owning the release management cycle across multiple platforms and projects, ensuring timely and compliant submissions. Driving release timelines by aligning production, QA, engineering, marketing and publishing teams around deliverables, milestones and submission requirements. Leading preparation of builds and documentation for platform submissions Partnering closely with engineering to improve build pipelines, branch strategies and delivery systems to ensure stability, automation and compliance. Running cross-functional release readiness meetings to ensure alignment, transparency and clear decision-making. Proactively identifying risks, blockers and dependencies early - implementing solutions to keep releases on track. Staying ahead of platform compliance and certification requirements across supported platforms and territories. Contributing to the evolution of release standards, documentation and best practices to support scalable and efficient workflows. Mentoring junior release managers or supporting the growth of team members when applicable. Who You Are To be successful in this role: You have 4–7+ years of experience in release management, build engineering or related technical operations roles within game development. You have strong knowledge of platform submission pipelines and requirements across console and PC platforms (Sony, Microsoft, Steam). You have hands-on experience with version control systems, build automation and branching strategies. You have shipped multiple titles or supported live service releases across platforms. You are highly structured and capable of managing complex, multi-track release plans. You are proactive and solution-oriented - able to anticipate issues before they become blockers. You are a confident communicator who can lead meetings, align cross-functional stakeholders and represent release towards external partners. Bonus merit if you have GaaS experience, have driven DLC or major content releases or are familiar with Steam admin tools and backend configuration. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first and eligibility to work in Sweden is required. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 140+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located in the heart of Södermalm, in Fatburen in the middle of the Game Dev scene we enjoy everything Stockholm has to offer. The is a a lot of different types of activities immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!
We are Bold. An international brand consultancy shaping identities and experiences that move culture, commerce, and industry forward. Across our studios in Stockholm, Copenhagen, Oslo, and London, we unite strategic thinking, curiosity, and passion to build brands that stand for something. Brands that break convention. Brands that last. The Role Bold's Stockholm studio is currently looking for a new Design Director to join the team. This is a senior creative leadership position. You'll take ownership of projects from first brief to final delivery. Setting direction, maintaining standards, guiding teams, and earning the trust of clients over the course of an engagement. You'll be the person in the room who can articulate why something works and what it still needs. But you'll also still be making things. The best design directors we know haven't stopped designing. They've just gotten better at knowing when to get out of the way and when to step in. Expect to be working across brand strategy, brand identity, design systems, and brand activations. For clients that range from established names looking to transform, to ambitious new ones looking to announce themselves. Experience from gaming, entertainment, or other experience-driven industries is a bonus. Qualities Creative leadership. You've led projects and people ideally for 10 or more years, and you know the difference between managing and inspiring. You give feedback that moves work forward. You create conditions where designers can do their best work. A strong point of view. You have opinions about what makes a brand great. You can articulate them clearly, defend them confidently, and update them when you're wrong. Strategic depth. You understand why brand matters, commercially and culturally, and you can connect that understanding to every decision in the work. You're as comfortable thinking about a brand's positioning as you are about its typeface. Craft and rigour. You have high standards and you set them for the team around you. Details matter to you. Systems matter to you. Work that lasts matters to you. Client presence. You can lead a room. You build trust through clarity and conviction, not by telling clients what they want to hear, but by helping them understand what their brand actually needs. Creative Ambition We're not after someone who wants to manage from a distance. We're looking for someone who's still excited by the work, who gets restless when something isn't quite right, and won't sign off until it is. You're considered but decisive. Collaborative but not consensus-dependent. You’re someone who has built things you're proud of, and is now looking for a place to build more. Location Based in Stockholm or willing to relocate. We'll always consider exceptional candidates based elsewhere — but this is a role that benefits from being in the room. Studio Culture We're a studio that takes its work seriously without taking itself too seriously. Our nordic roots shape how we operate: flat structures, genuine collaboration, and a real commitment to life outside the studio. We offer half a day each week set aside for creative pursuits or learning. Not as a perk, but because we believe good work comes from people who stay curious. We're looking for someone who adds to the range of perspectives around the table, while sharing a belief in the kind of environment where people do their best work — and feel good doing it. Benefits Health benefits 5000 sek/year. Workplace benefits: Computer and Phone, Pension Premium, Lunch benefit, Art lottery and more. 30 days paid leave + Swedish public holidays. Half-day of per week for creative pursuits and personal development. Swedish work/live visa process guidance and associated costs. Hybrid (3 days/week in office). Next Steps Send us your portfolio, a few words about where you are in your career and why Bold feels like the right move for you. We'll take it from there. We look forward to hearing from you.