
Supercell · Helsinki
TURN CREATIVE VISION INTO CHART-TOPPING CAMPAIGNS. HAY DAY IS LOOKING FOR A PRODUCER WHO MAKES MAGIC HAPPEN AT SCALE. (Read more about the team, flannel, the b...
TURN CREATIVE VISION INTO CHART-TOPPING CAMPAIGNS. HAY DAY IS LOOKING FOR A PRODUCER WHO MAKES MAGIC HAPPEN AT SCALE.
(Read more about the team, flannel, the big mistake and nothing bad in this article we made.)
We are looking for an experienced Creative Producer to work on Hay Day, as part of the Central Creative Studio to bring
operational excellence to our performance marketing/UA creative production efforts, App Store Optimization, and creative efforts.
This role is crucial in driving the success of our games and business by ensuring that our performance marketing creatives are not
only visually stunning but also strategically aligned with our business & marketing goals. You will work with a team of talented
creatives and producers to produce assets that captivate and engage our audience across various channels, including social media,
app stores, and playable
Creative Operations: Execute a cohesive creative strategy across performance marketing, ASO, UGC, gameplay, and animation
production that aligns with Supercell's business goals. Ensure that creative content resonates with our target audience and drives
engagement and conversions.
Execution Excellence: Oversee the conception, development, and execution of creative assets, including visuals, videos, and copy.
Ensure projects are delivered on time, within budget, and to the highest quality standards.
Collaboration & Integration: Work closely with the Hay Day Team, performance marketing team, product managers, and other
stakeholders to ensure a seamless integration of creative strategies with marketing campaigns and game development.
Innovation & Testing: Stay ahead of industry trends and leverage insights to innovate creative processes and outputs. Implement
rigorous testing frameworks to measure creative performance and iterate based on data-driven insights.
Budget & Resource Management: Efficiently contribute in managing the creative studio's budget and resources, ensuring optimal
allocation to meet production targets and strategic objectives.
own the feedback loop between internal and external partners.
learnings with game teams and our partners to improve performance of future concepts and iterations
quantity of our creatives
throughout the process
preferably in the gaming or entertainment industry
live ops performance.
UA, including key metrics and KPIs
external partners
This role is based in our Helsinki Office.
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly
recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
–––
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might
know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games
that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by
taking risks, failing, sharing learnings, and killing lots of projects.
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of
our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the
way.
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like
Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around
here.
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure
our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure
the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply!
We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our
recruitment process.
Wishing you all the best,
The Supercell Recruitment team
FROM EXPLOSIVE ACTION TO COZY CASUAL, JOIN US TO MAKE IT ALL LOOK AS GOOD AS IT PLAYS. Supercell makes games for as many people as possible – games that are played for years and remembered forever. The Creative Studio's job is to make sure the world sees them at their best. We're looking for a versatile Gameplay Capture & Video Artist to do exactly that across our portfolio, from fast, action-driven titles to midcore and casual experiences. You'll be the person who knows how to make any game look its best on camera – capturing the moments that stop a scroll and drive installs across Meta, TikTok, YouTube and beyond, then turning that raw material into performance creative at the volume and speed UA demands. This is a UA-first craft role, and it's built on trust. Supercell runs on small, independent teams and very little process – which means you'll own your work end to end, set your own bar for quality, and be trusted to make the calls on how to hit it. We're not looking for someone who waits to be told what to do. We're looking for someone who treats this craft like it's their own studio: proactive, self-driven, and relentless about reaching a higher bar than anyone asked for. If you love games, understand what makes an ad convert, and want real ownership over your work, this is for you. WHAT YOU'LL BE DOING * Capture high-quality gameplay footage and stills across a range of Supercell titles and genres (action, midcore, casual), with the instinct to surface the most compelling, install-driving moments in each. * Own the production of UA creative at volume – turning raw capture into testable ad variants optimized for performance across Meta, TikTok, YouTube and other paid channels. * Build AI-assisted creative tools (e.g. Scenario, Higgsfield) into your everyday workflow, feeding clean capture into AI generation and iteration to scale output and explore concepts faster. * Capture across multiple devices and platforms (iOS, Android, PC) to a consistently high technical standard. * Edit and enhance footage with sound, transitions, effects and pacing tuned for short-form, performance-driven formats. * Work iteratively with UA – reading creative performance signals and rapidly producing new variants and concepts in response. * Collaborate directly across cells – UA, marketing, brand and game teams – with minimal bureaucracy, taking your work where it has the most impact even when that's outside the strict scope of the role. * Optimize and version content for different placements, formats and aspect ratios, so every asset fits the channel and the test. WHAT YOU HAVE * Proven experience in gameplay capture and video editing for performance/UA creative, with a portfolio that shows both craft and an understanding of what drives results. * A self-set high bar – demonstrable evidence (work-related or not) of pushing your craft further than required, without anyone telling you to. * Demonstrated ability to capture polished footage across multiple games, genres and devices. * Expert proficiency with capture and editing tools – OBS Studio and Adobe Creative Suite (After Effects, Premiere, Media Encoder). * Hands-on experience (or strong, demonstrable aptitude) with AI-assisted creative tools, and a genuine drive to build them into a production workflow. * A strong feel for gameplay across genres, and an instinct for the moments that resonate with different player audiences. * Proven ability to produce high-quality creative quickly and at volume under tight, iterative deadlines. * A collaborative, data-aware mindset and the maturity to "disagree and commit" – push your point of view hard, then get fully behind the decision. * Strong communication and organizational skills, with the ability to own multiple titles and projects in parallel with little oversight. WOULD BE NICE IF YOU ALSO HAVE * Strong motion design, graphic design or animation skills. * Affinity for digital trends and memes, and the ability to apply them seamlessly into creative. * Experience with Unreal Engine for gameplay capture, camera work or visual effects. * Experience in a high-volume creative testing environment (in-house UA team or performance-focused agency) WHERE YOU'LL BE This role will be based in our Helsinki office. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
CLASH OF CLANS IS ONE OF THE MOST RECOGNISABLE GAMES EVER MADE. WE WANT TO KEEP IT THAT WAY, AND THEN SOME. Clash is growing beyond the game, showing up in trailers, campaigns, toys, and collaborations. The visual identity has to stretch to cover all of it, stay true to what players love, and still feel fresh. We're also modernising how we make things: pipelines are evolving, our content production is scaling, and we're working more closely with external partners than ever before. We need someone who can own this at a strategic level. Someone who sets the vision, builds the conditions for great work, and steers the IP with confidence across every surface it touches. WHAT YOU'LL BE DOING * Define and evolve the visual direction of Clash across the game, cosmetics, and wherever else the IP lives. True to its DNA, but never frozen in time. * Set the standard for style and brand fit across in-game art, marketing, trailers, toy lines, campaigns, and entertainment partners, and empower the team to uphold it. * Partner with game design, product, and marketing leadership to ensure art strategy supports gameplay clarity, player understanding, and long-term brand health. * Mentor and support Clash artists, help them do the best work of their careers while staying aligned on the IP. * Shape the roadmap for modernising Clash pipelines (2D to 3D, audio, tooling, and emerging technologies), championing approaches that give artists more time for the work only they can do. * Represent art at a senior level across the business: outsourcing partners, Entertainment and Partnerships, marketing, and franchise collaborators. WHAT YOU HAVE * A strong track record leading art direction on stylised games. Mobile and live-service experience is a big plus. * Deep IP and brand instincts, the ability to define what's on-brand vs off and build the frameworks that help a whole team make that call consistently. * Leadership experience on a highly collaborative senior art teams: setting vision, developing artists, and making the culture as strong as the output. * Strategic experience managing outsourcing pipelines and external partners at scale, balancing quality ambitions with the realities of live-game timelines and budgets. * Comfort operating in a low-process, high-trust environment where you own the outcomes, not just the opinions. * A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. WOULD BE NICE IF YOU ALSO HAVE * Experience with cosmetics economies or large seasonal content pipelines. * Experience bridging game art strategy and marketing/UA: key art, trailers, social. * Familiarity with Clash (as a player or from prior work) and a feel for how it's evolved. WHERE YOU'LL BE This role can be based either in Helsinki or London. Clash of Clans team members are located in both our Helsinki and London Studios however most of our Artists are located in Helsinki! To be successful, you'll be expected to travel regularly in this role especially if based out of London. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
AT SUPERCELL, WE BELIEVE THAT THE BEST TEAMS MAKE THE BEST GAMES. FOR CLASH OF CLANS, THAT MEANS CONSTANTLY EVOLVING A GAME MILLIONS OF PLAYERS CARE DEEPLY ABOUT, WHILE STAYING TRUE TO WHAT MAKES IT SPECIAL. WE’RE LOOKING FOR A FEATURE LEAD TO TAKE OWNERSHIP OF HOW NEW FEATURES COME TO LIFE IN THE GAME, WORKING AT THE INTERSECTION OF DESIGN, PRODUCT THINKING, AND TEAM LEADERSHIP. As a Feature Lead you’ll lead a small, cross-functional team focused on building and improving permanent systems, partnering closely with LiveOps & Economy/Monetization and Gameplay & Content to shape the future of Clash. This is a role for someone who enjoys both building great features and helping people do their best work. WHAT YOU'LL BE DOING * Own the feature roadmap end-to-end, from identifying opportunities through player data, research, and competitive analysis to defining specs, aligning stakeholders, and shipping. * Write clear, thoughtful feature specifications and lead the design process yourself, staying close to the details rather than only reviewing others’ work. * Work in close partnership with LiveOps & Economy/Monetization and Gameplay & Content teams to ensure features land cohesively across all parts of the game. * Define success metrics upfront, ensure proper instrumentation, run A/B tests, and make fast, data-informed decisions on what to scale and what to stop. * Lead and develop a cross-functional team of Engineers, Designers, UX Designers, and Producers, creating clarity, removing blockers, and enabling the team to move at pace. * Represent the feature team in cross-team planning, surface risks early, and keep stakeholders aligned on priorities and progress. * Take ownership of outcomes, including key game metrics, and help the team navigate both successes and challenges. WHAT YOU HAVE * A background in systems design or product management, with experience shipping features in a live free-to-play mobile game. * Comfort writing feature specs and leading design from concept to release, not just reviewing but actively contributing. * Strong intuition for game systems and economy design, and an understanding of how features influence player behaviour and game performance. * A hypothesis-driven, analytical mindset, with experience defining success metrics and making decisions based on data. * An organised and structured approach, with the ability to prioritise across multiple opportunities and focus on what matters most. * A leadership mindset, whether or not you’ve held a formal lead title, with a willingness to take ownership, step into challenges, and support others. * Strong collaboration skills and the ability to work closely across disciplines including Engineering, Design, LiveOps, Analytics, and UA. * Experience working in international, cross-functional environments. * A genuine interest in Clash of Clans and a curiosity to go deep into its systems and player experience * A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. WOULD BE NICE IF YOU ALSO HAVE * Previous experience leading or mentoring others, or a clear motivation to grow into a people leadership role. * Experience managing performance and supporting the growth of team members. * Comfort operating in high-pressure situations and leading the team through uncertainty or crises. WHERE YOU'LL BE This role can be based in either our Helsinki or London studio. You’ll work closely with team members across both locations and beyond, as part of a globally distributed Clash of Clans team. To be successful, you may be expected to travel occasionally to collaborate with teammates in person. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team