
Larian Studios · Kuala Lumpur
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, th...
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
WE ARE LOOKING FOR AN EXPERIENCED ENGINE PROGRAMMER TO JOIN ONE OF OUR INTERNAL ENGINE TEAMS, WHICH IS RESPONSIBLE FOR THE CORE RUNTIME AND PLATFORM LAYER OF SUPERCELL’S IN-HOUSE GAME ENGINE. THE ENGINE TEAMS ARE INDEPENDENT TEAMS THAT MAINTAIN OUR INTERNAL TECH STACK AND WORK SEAMLESSLY WITH OUR GAME TEAMS TO REVOLUTIONIZE THE WAY WE DEVELOP GAMES AT SUPERCELL. You will be focused primarily on our multi-platform C++ game engine. You will be expected to iterate and integrate improvements to the engine and its subsystems while working alongside coders, designers and artists from game teams, as well as other core technical teams. We’re looking for someone like you, who ideally has years of experience, and knowledge acquired from the gaming industry. Whether you have broad experience in proprietary game engines or are a specialist in one area – we want to hear from you. To be successful in this role, you will need to be a proactive programmer who works directly with game teams to deliver world-class mobile games. If this sounds like you and you're interested in finding out if Supercell would be a great fit for you – hit that apply button. Read about the engine behind every Supercell game (and why you’ve never heard of it). WHAT YOU'LL BE DOING * Develop, maintain, and improve core engine systems used across all our games. * Design and evolve platform abstractions for iOS, Android, Windows, and macOS. * Work on runtime systems such as memory management, threading/job systems, asset loading, and performance-critical infrastructure. * Collaborate closely with game teams to identify bottlenecks and improve iteration speed, stability, and usability. * Improve developer workflows and tooling to make our engine a compelling alternative to off-the-shelf solutions. * Continuously modernize a large, long-lived codebase while supporting live games in production. * Work across team boundaries, ensuring clean integrations between core systems, rendering, and gameplay layers. WHAT YOU HAVE * Experience with in-house or proprietary game engines. * Strong professional experience with C++ in production environments. * Experience working with large, existing codebases, and the ability to improve them incrementally. * Solid understanding of core engine systems (e.g. memory, threading, asset management, runtime architecture). * Experience designing or working with cross-platform systems, especially for mobile (iOS/Android) and desktop (Windows/macOS). * Understanding of mobile performance characteristics (CPU, memory, threading, and platform constraints). * Ability to collaborate with both technical and non-technical team members. * Pragmatic problem-solving mindset and a focus on delivering real-world impact. * A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. WOULD BE ALSO NICE IF YOU HAVE * Familiarity with build systems and tooling (e.g. CMake, Gradle, Python, CI pipelines). * Experience improving developer workflows, iteration times, or debugging tools. * Experience with UI/tooling frameworks such as ImGui. * Experience in game server development and Java. * Experience from game console platforms. WHY THIS ROLE MATTERS Our engine has been developed over many years and powers multiple live games at global scale. We are actively evolving it to better support current and future titles. Success in this role means: * Making the engine more stable, faster, and easier to use. * Helping game teams ship and operate live games more effectively. * Contributing to a long-term effort to build world-class internal technology. WHERE YOU'LL BE The team is based in Helsinki, which is the preferred location for this role. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team P.S. Here's a video about what Supercell is about. Best enjoyed with salmiakki and rye bread!
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We engage our players on every level with combat, exploration, puzzles, and dialogue, and our powerful in-house engine makes that engagement possible. To make the engine even better, we need your help.
OUR ENGINE, TITAN, POWERS SOME OF THE HIGHEST-GROSSING GAMES IN MOBILE – TITLES THAT HAVE GENERATED BILLIONS IN REVENUE AND REACH HUNDREDS OF MILLIONS OF PLAYERS. WE ARE INVESTING HEAVILY INTO THE FUTURE OF TITAN, AND AS PART OF THAT INVESTMENT WE’RE BUILDING A BRAND-NEW RELIABILITY TEAM: AN AUTONOMOUS, HIGH-SKILL GROUP THAT WILL WORK ALONGSIDE OUR ENGINE TEAMS, EMPOWERING THEM TO WORK SAFER, FASTER, AND EASIER THROUGH BETTER INFRASTRUCTURE, AUTOMATION, AND FEEDBACK LOOPS. The role that Reliability plays is crucial to the success of Titan’s future. As agentic workflows become more common the pace of iteration rises, and confidence in what we ship becomes the bottleneck. We see this team as a strategic bet in solving that problem — building the validation surfaces, automation, and reliability loops that help our engine teams move faster without increasing risk to what matters most – our games and players. This is an AI-forward engineering team by design. We are not treating AI as a side tool; we are building around the reality that modern engineering will increasingly depend on AI-assisted workflows for validation, automation, and test generation — with strong engineering judgment and clear guardrails. This role is client-leaning, focused on the engine and runtime: C++, mobile platforms, runtime behaviour, performance, and the practical challenges of validating shared engine changes before they reach games. Read about the engine behind every Supercell game (and why you’ve never heard of it). WHAT YOU'LL BE DOING * Build & evolve automated reliability foundations: including validation workflows, regression detection, integration stability, and performance/stability signals. * Establish and grow realistic end-to-end validation surfaces across real devices and real services, so issues are caught before they reach games. * Improve how shared engine changes are validated against real game integrations, reducing manual pain and making confidence more repeatable. * Create and maintain tooling, infrastructure, and test surfaces that engine and horizontal teams can rely on. * Partner with client, server, and live-ops teams to make systems testable and reduce surprises. * Apply modern AI-assisted workflows to validation, automation, and test generation in pragmatic, well-guardrailed ways. * Partner closely with client, server, and live-ops teams to make systems more testable and reduce downstream surprises. * Contribute directly to priority technical work where improving testability or validation unlocks broader reliability gains. WHAT YOU HAVE * Strong professional experience in modern C++. * Engine/runtime development experience, with comfort debugging complex cross-platform issues across platforms such as iOS, Android, macOS, or Windows. * Strong instincts around testing and validation strategy: you understand the trade-offs between unit, integration, and end-to-end testing, and where each creates the most value. * Experience with build systems, automation, and developer tooling such as CMake, CI pipelines, and scripting. * Strong collaboration skills and the ability to work effectively across teams without adding unnecessary process overhead. * Interest in AI-assisted engineering workflows, with good judgment about where they add leverage and where they need guardrails. * Comfort operating in an ambiguous space and helping shape a new team’s practices as it grows. WOULD BE NICE IF YOU ALSO HAVE * Experience with device automation, device farms, or test frameworks such as Catch2 or gTest. * Experience with observability and debugging tools such as Sentry, logs, metrics, tracing, or dashboards. * Experience improving testability, validation, or reliability in shared engine or platform code. * Experience working across client and backend workflows, even if your main background is client-side. * Hands-on experience using AI-assisted development tools as part of day-to-day engineering work. WHERE YOU'LL BE You can be located either in London or Helsinki. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team