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We are opening the exciting role of a Game Artist in our Stockholm studio at Relax. You will be part of the Art Team responsible for creating stunning visuals for the games offered by Relax Studios. This is an exciting opportunity for a Game Artist with a genuine passion for creating top-quality artwork for some of the best games in the Casino industry. The role of a Game Artist is integral to our reputation with our operators and players. The role requires artistic talent, the ability to work within a team, and a keen eye for detail. This role will help create the awesome game art the Relax Stockholm games are known for. We are looking for a passionate, creative, and diligent candidate who loves to create beautiful artwork and collaborate with the studio teams. In this role, you will: Help bring game concepts to life by shaping the visual direction and style of our casino games Design high-quality art assets, including symbols, backgrounds, animations, and visual effects (FX) Collaborate closely with game designers, developers, and other artists to craft immersive and polished gameplay experiences Ensure visual consistency and quality across games, with attention to detail and performance Key Knowledge & Requirements: A strong portfolio Strong artistic skills Great knowledge of digital art software Creative thinking Understanding and interest in game design and development Good communication skills in English, both written and verbal Key Responsibilities: Create high-quality artwork for our games. Develop concept art and final game art like; symbols, characters, environments and fx. Collaborate with developers when implementing assets in the games. Focus on quality and creativity. Making sure our games look visually stunning! Bonus Points For: Animation and motion using Spine Passionate about games Understanding of casino game mechanics Some software we use: Photoshop – After Effects – Spine – Substance – Maya – Zbrush - Clip Studio – Nuke – TV Paint Life at Relax in Stockholm Welcome to Relax Gaming Stockholm, where big talent meets even bigger hearts. Right in the center of the city, our newly renovated office in Gallerian offers more than just a great location and a sun-drenched terrace. It’s home to some of the brightest minds in iGaming, a powerhouse mix of creative energy, deep experience, and next-level ambition. Here, senior experts collaborate seamlessly with high-performing juniors, creating an environment where learning, innovation, and quality go hand in hand. It’s fast-paced, fun, and fiercely supportive - a team that knows how to deliver at the highest level without ever losing the playful spirit that defines Relax: mastered by experience. Driven by play. Truly Relax. Are you ready to join a creative, forward-thinking team shaping the future of iGaming? At Relax, we value curiosity, diversity, and the courage to challenge limits. With 350+ colleagues across 10+ locations, we combine stability with constant evolution, driven by passion and teamwork. Relax offers an environment where you can grow, learn, and make real impact. Collaboration is central to how we work, and our success comes from the talent and dedication of our people. If you’re motivated by quality, results, and meaningful connections, you’ll fit right in. No matter where you’re based, you’ll find the same supportive, respectful, and ambitious spirit that defines Relax Gaming. About Relax Gaming Relax Gaming Group was founded in 2010 with the goal of simplifying B2B content delivery for the modern iGaming landscape. With business simplicity and collaboration are central to its ethos. Via a quick one-time integration, Relax Gaming now provides access to a roster of 4,000+ casino games to 1,000+ operator brands with a diverse range of proprietary products, including Poker, Bingo, and it's own extensive slot portfolio. High-quality aggregated content from multiple partner studios is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners.
About us: Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking to expand our creative team with additional artists and are looking for both junior and senior candidates. You’ll be part of our creative game team, working closely with animators, designers, and developers. The Role As a 2D Artist at Hacksaw Studios, you’ll be part of the creative team bringing our games to life. This is a hands-on, creative role where you’ll work closely with developers, animators and project managers. This role is ideal for a passionate artist who values quality work, and strives to maintain a good balance of what’s best for the game. Your key responsibilities include: Create graphical assets for our games Create reference material that front-end developers can use as a goal when implementing your designs Learn about the online gaming industry and stay up to date on current trends and what is popular with players Participate in game progress reviews and give feedback about the implementation process Co-operate with colleagues with similar roles What We’re Looking For You bring: A solid art portfolio that showcases your skills Experience with Adobe suite Preferably experience with After Effects, Spine or similar animation tool Nice-to-have: Game development experience Social gaming experience An eagerness to evolve in game production and collaboration A personal interest in games and an understanding of the industry, or a desire to learn What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to create games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance and regular in-office massage. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market? We are looking for a creative Game Artist with strong foundational skills in traditional art and visual design, and with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world. About the role We take great pride in creating and offering our players a wide range of different art styles and themes in our games. As a Game Artist, you’ll take on the exciting challenge of transforming early concept art into pixel-perfect final assets, while also crafting original concepts and artwork from the ground up. You will be part of the whole process from concept within pre-production, where you define the look and feel of our games by creating captivating and unique concepts. You will help shape the narrative that will inspire and guide the team throughout the production process, and also finalize the polished assets to be delivered in the final product. A typical work week as a Game Artist can consist of: Concept creation: Create concepts for art elements; backgrounds, symbols, environments, character, props, framing etc, Asset Creation: Craft a diverse array of high-quality 2D game assets, UI element designs and, polished headlines (typography) prepared for seamless handover to our expert animators. Your sharp eye for composition, color, perspective, and lighting will be critical in ensuring the highest standard of work. Collaborate Across Disciplines: Work closely with Producers, other Artists, Animators, Programmers and Product Owner to collaboratively build “best in class” iGames. Communication: Partner with the Creative Lead to follow the unique art style of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision. Innovation: Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences. Who are you? We are looking for a passionate and creative Game Artist with strong foundational skills in traditional art and visual design. You have a keen eye for detail, a strong sense of polish, and a standout portfolio showcasing everything from rapid concept sketches to pixel-perfect rendering for stunning iGaming experiences. To thrive in this role, you bring at least 4 years of experience crafting 2D mobile assets within the iGaming industry. You excel at balancing speed and quality during early concepting, always finding innovative visual solutions within technical limitations. As a natural team player, you collaborate seamlessly across disciplines and welcome constructive feedback. You are self-driven, organized, and deliver high-quality work on deadline. Additionally, you bring a visionary mindset, with a genuine curiosity to integrate modern AI tools into your workflow to elevate our creative output. Qualifications Polishing & UI Expertise: Skilled at polishing game assets to perfection, ensuring every detail shines and aligns with the creative vision. Experienced in creating intuitive UI elements that enhance the player experience, seamlessly combining functionality with captivating design. Software skills: Expert knowledge of Photoshop. Knowledge in 3D is a big plus but not required. Portfolio: A captivating portfolio demonstrating excellent artistic ability including the effective use of color, composition, and typography. Creativity: A passion for art and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of animation will be crucial, as you’ll help create assets ready for seamless animation. Passion for Gaming: A passion for video games and an understanding of what makes them visually engaging and immersive. Language: The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required. We offer An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences. We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed. We work on-site, just 2 minutes from T-Centralen in Stockholm. Fill in an application below and please include your portfolio and CV. For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible. Öppen för alla Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gameplay material. Create in-game content, such as store front images, icons and screenshots. End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production. Edit and polish trailers as well as marketing materials. Design motion graphics and video transitions. Edit footage with post-effects and color-correction. We would love if you have A creative and curious mind! Relevant professional experience within the game industry and gameplay editing and capturing specifically. Estimate tasks and time, update plans, and deliver content to quality according to directions. Experience with game engines, knowledge in Unreal Engine is a requirement. Knowledge of Adobe After Effects and Premiere Pro. Extensive knowledge of cinematography and composition. Great communication and collaboration skills. A strong passion for art, games and relevant technologies. Fluency in English. This is an on-site role, and we work mostly from our fantastic office in Kungsträdgården, Stockholm. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a 2D/Screenshot Artist at Embark, your role will be to present our games in the best light, crafting captivating screenshots and marketing assets that engage and excite our players. Your work will blend aesthetic mastery with technical skill, spanning Unreal Engine and Photoshop to create 2D assets for seasonal content in support of live updates in ARC Raiders and THE FINALS. Due to the versatile and cross-disciplinary nature of a 2D/Screenshot Artist, you will need to have great communication and collaboration skills. You will work with the Art Directors and Marketing Leads to craft briefs, oversee the screenshot process end to end, and will have responsibility for composition of stills, layout, lighting and rendering to deliver final images. Example of responsibilities Capture a wide range of still images of 3D assets, including weapons, characters, and environments as briefed Work with Creative Producers and Art Directors on the game teams to ensure that work is delivered on time and at quality Collaborate with the Marketing team to craft promotional content necessary for different marketing campaigns We would love if you have A creative and curious mind Minimum of 3 years of professional experience in game development Experience working with game engines (Unreal or Unity), Photoshop and After Effects. Experience with 3D rendering tools such as Blender is not required, but is a strong plus A strong understanding of composition and graphic design principles, layout, typography, and color A portfolio of high-quality 2D art Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Creating experiences is magical… but everyone should be able to do it! We are trying to realize this dream by creating games, communities, and building empowering technologies. If you are passionate about our mission, bring your expertise, enthusiasm and ridiculous ideas. Everyone at Embark contributes as game makers and culture creators. Your willingness to fail and learn with us, and enjoy it, is essential to our success. Overview As a Lighting Artist at Embark you use your magic to make the world come alive with the help of light. You play a critical role enhancing the emotional experience and the gameplay elements of the game. Examples of responsibilities Collaborate with Environment Artists, Concept Artists and Art Directors to deliver the visual mood from reference, mood boards and concept art Create mood boards and collect references according to the Art Direction Work close to Level Designers to establish a lighting that both supports and enhances the desired gameplay Create skies and other atmospheric visual effects Evaluating different softwares, techniques, engines and pipelines We would love if you have Minimum 3 years of relevant professional lighting experience A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Follow directions and deliver to quality from a visual, game play and technical perspective Great understanding and ability to work according Game and Art Direction as well as technical constraints Great communication and collaboration skills This is an on-site role, and we work mostly from our fantastic office in Kungsträdgården, Stockholm. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a UX artist at Embark, you will enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements, animations, menus, HUD, to living and inviting scenes with 3D components. If you like to spend time thinking about how players explore and experience games, and perhaps you also imagine a future where players can be part of creating their own unique experiences, then Embark might be your future home Example of responsibilities • Collaborate with a wide range of talents at Embark to deliver a great user experience • Create aesthetically delightful visuals that enhances the gameplay experience • Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future We would love if you have A creative and curious mind A strong passion for art, design and games Excellent visual skillset and deep artistic understanding and knowledge Experience of following directions and deliver to quality from a visual, game play and technical perspective Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Do you enjoy creating visual effects that enhance gameplay and bring game worlds to life? As a VFX Artist in our Stockholm studio, you’ll join a small, talented, and supportive team dedicated to creating strategy games enjoyed by millions around the world. Our portfolio includes Legends of Solgard, Rivengard, and Warhammer 40,000: Tacticus, all built with the player experience at the center. Your work will go beyond particles and shaders. You’ll be shaping moments of wonder, clarity, and excitement for players. Moments that elevate gameplay and make each action feel meaningful. At Snowprint, we believe that kindness, collaboration, and self-leadership are the keys to making great games. What you’ll be doing In this role, you’ll conceptualize, design, and implement real-time visual effects for characters, environments, and UI in Unity. You’ll collaborate closely with designers, artists, and sound engineers to ensure that every effect not only impresses but also amplifies and refines gameplay. From dazzling attacks to subtle environmental details, you’ll use your artistic eye and technical know-how to create visuals that enhance the overall player experience. We believe in ownership and trust, so you’ll have space to experiment, innovate, and push your craft forward. Whether you’re creating textures and flipbooks, authoring shaders, or fine-tuning timing and motion, your work will be key to making our worlds feel alive and immersive. Is this you? You’re an experienced VFX Artist who has highly contributed to at least one released game, ideally on mobile or handheld platforms. You know how to create compelling effects that balance style, clarity, and with performance always in regard. You’re fluently working in Unity and Maya, and bring a strong sense of timing, motion, and anticipation to your effects. Beyond tools and techniques, you’re curious, collaborative, and open to feedback. You enjoy working closely with other disciplines, and you’re motivated by the idea of making effects that don’t just look cool, but truly augment gameplay. Above all, you’re kind, self-driven, and passionate about making great games. You speak English at a professional level and are a good communicator. You are currently located in Stockholm, Sweden. We are unable to support relocation for this position. Where you’ll work Our Stockholm studio is in Södermalm, with a hybrid working model. We work from the office Tuesdays and Fridays, to allow for closer collaboration and socializing, other days it's up to everyone where they feel most comfortable to work. We support hybrid work by supplying you with the right setup and tools. About Snowprint studios Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook. At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming! * Pocket Gamer Awards 2022 winner ‘mobile game of the year’ and ‘best strategy game’ **Pocket Gamer Awards 2024 winner 'best game we are still playing’ and finalist 'best developer' *** Pocket Gamer Awards 2025, finalist 'best developer' Good to know We are an international company with many nationalities working here. Our company language is English and therefore your application should be in English.
WE ARE FATSHARK We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE We’re looking for a Senior Cinematic Artist with a strong sense of composition, storytelling, and motion. You’ll work in real-time environments, blending your expertise in 3D, motion, and graphic design to craft high-quality cinematic sequences and visual storytelling moments that bring our worlds to life. In addition, you have a strong background or experience in animation, ensuring that characters’ movement and interactions feel smooth and captivating. You’ll collaborate across disciplines, from art and design to marketing and production, shaping the visual tone and pacing of our cinematics. The ideal candidate is both creative and technical, with an eye for cinematic framing, color, and atmosphere, and a hands-on approach to layout, animation, and camera work in Unreal Engine (and willing to learn Stingray). This is a 12-month temporary contract with a chance of becoming permanent. WHAT YOU'LL DO * Develop and deliver real-time cinematics, trailers, and visual sequences in collaboration with the Art and Narrative teams * Handle layout, camera work, animation, lighting, and composition for cinematic scenes * Work directly inside Unreal Engine and Stingray to prototype, iterate, and finalize shots * Integrate and optimize 3D assets, VFX, and motion elements to maintain both quality and performance * Collaborate with video editors, sound designers, and marketing artists to ensure consistency in pacing, style, and tone * Support visual development for motion graphics and in-game storytelling elements * Contribute creative ideas on how to enhance emotional impact through visual rhythm, color, and motion * Maintain organized project files and ensure efficient workflows for real-time production REQUIRED QUALIFICATIONS * 5+ years of proven experience as a Cinematic Artist or similar role in games, film, or real-time production * Strong eye for composition, lighting, framing, and storytelling through motion * Proven experience with animating, rigging, keyframing characters * Proficiency in 3D tools (Maya, Blender, or equivalent) and motion design software (After Effects, Premiere, etc.) * Experience working in Unreal Engine; experience with or willingness to learn Stingray * Understanding of real-time rendering and performance optimization * Excellent sense of timing, rhythm, and visual flow in animation and editing * A collaborative mindset and ability to take ownership of cinematic sequences from concept to delivery * Passion for games and storytelling, with a high bar for quality and detail WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Relocation package for international talent * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: 12-month temporary contract, full-time
Hudikgymnasiet har en tydlig vision - att bli världens bästa skola. För att bli det behöver vi världens bästa lärare. Vårt värdegrundsarbete i kombination med vårt gedigna kvalitets- och utvecklingsarbete är framgångsreceptet för att vara både en bra skola och en bra arbetsplats. Vi har två tydliga mål för vår skola - att alla elever skall prestera på en hög nivå samtidigt som de utvecklas som människor. Hos oss skall var och en kunna bli allt det man vill och har förutsättningar att bli. Vi utforskar möjligheten att starta en ny profil med AI som bärande inriktning, kombinerat med ämnen som speldesign, programmering, digitalt skapande, innehållsskapande eller medieproduktion. Profilens exakta utformning är ännu inte fastlagd och kan formas utifrån rätt kandidats kompetens och intressen. Därför söker vi dig med motivation, rätt behörighet och lust att undervisa i AI och angränsande ämnen. Är du en skicklig lärare och en motiverande ledare som vill jobba tillsammans med andra i en utvecklande organisation mot gemensamma mål? Då är det dig vi söker! Välkommen med din ansökan. Om tjänsten Tjänsten är som lärare inom AI och med fördel i kombination med fler ämnen. Du är välkommen att höra av dig för ett förutsättningslöst samtal om du vill veta mer om oss innan du skickar in din ansökan. Tjänsten är en tillsvidaretjänst, hel- eller deltid beroende på överenskommelse. Bifoga examen och lärarlegitimation tillsammans med din ansökan. Du kan söka tjänsten även om du inte är behörig, men har arbetslivserfarenhet från liknande uppdrag. Vi kommer dock prioritera kandidater med adekvat behörighet. Vi håller intervjuer löpande. Om Arbetsplatsen Det ska ha gjort skillnad att välja Hudikgymnasiet, både som elev och som lärare. Vi lägger stor vikt vid relationer till varandra och eleverna. Vi jobbar i ett tight arbetslag under ledning av dagligt närvarande rektor. Vi har en flexibel arbetsplats och du kan som lärare välja om du har semester eller ferietjänst. Vi har ordning och reda både i klassrummen och i organisationen, på Hudikgymnasiet jobbar vi med tydliga strukturer men stor individuell frihet. Vi är överens om viktiga saker - där det viktigaste är att du delar våra värderingar.
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänstenEn av våra kollegor är tjänstledig, därför söker The Game Assembly en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på Stora Essingen i Stockholm. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. Kurserna som ingår i tjänsten är C++ introduktion, C++ fördjupning och två spelprojekt där spelen skapas i Unity. Du kommer att hålla de två första kurserna tillsammans med en erfaren kollega. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Vi ser gärna att du har: goda kunskaper inom programmering i C++ erfarenhet av att utveckla och arbeta i Unity erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har: studerat på The Game Assembly erfarenhet av att utveckla och arbeta i egen spelmotor Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Segelbåtsvägen 15, Stockholm Tillträde: Augusti 2026 Ansök senast: 7/8 2026. Tjänsten kan komma att tillsättas innan sista ansökningsdag, skicka därför in din ansökan så snart du kan. Omfattning: Heltid Anställningsform: Vikariat med start augusti 2026 till 18:e december 2026 med ev. möjlighet till förlängning. The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Ida Fontaine på ida.fontaine@thegameassembly.se.
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö, Stockholm och Liverpool som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänsten En av våra kollegor går på föräldraledighet, därför söker vi en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på skolan i Malmö. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Dina erfarenheter: goda kunskaper inom programmering i C++ goda kunskaper inom linjär algebra erfarenhet av att utveckla och arbeta i egen spelmotor erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har studerat på The Game Assembly. Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Malmö Tillträde: 24e augusti Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan Omfattning: Deltid 50% 24e augusti tom 25e juni 2027. Möjlighet till heltid från och med 28e september tom 25e juni 2027. Anställningsform: Vikariat The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Olivia Mis olivia.mis@thegameassembly.se
Du vågar prova nytt. Och lär av erfarenheter. Precis som vi. Kulturskolan är en del av Kultur Sundbyberg, enheten som jobbar med kultur för alla åldrar. Kulturskolan innefattar en rad olika konstnärliga uttryck såsom musik, dans, teater, bild och form, spelutveckling och cirkus. Genom kursverksamhet, öppen skapande verksamhet, lovverksamhet och mycket annat bidrar kulturskolan till att barn och unga i åldrarna 4-20 år i Sundbyberg och Solna har en meningsfull fritid. Arbetsbeskrivning Som bild och formlärare undervisar du i Kulturskolans ateljé på Kulturcentrum i Hallonbergen samt i det nya Kulturhuset i Ursvik. Du ansvarar för undervisningen i bild och form för elever i olika åldrar och på varierande nivåer. Dina arbetsuppgifter inkluderar att planera och genomföra bild- och formlektioner, inklusive evenemang och projekt. Du förbereder eleverna för olika aktiviteter och anpassar undervisningen efter deltagarnas individuella behov och förmåga. Du kommer att vara med från start när det gäller att bygga upp verksamheten på det nya Kulturhuset i Ursvik. För övrigt deltar du aktivt i Kulturskolans utvecklingsarbete, samarbetar med kollegor inom olika konstformer och medverkar i lovverksamhet, evenemang, möten och fortbildning. Administration, elev- och vårdnadshavarkontakt ingår i tjänsten, liksom att bidra till måluppfyllelse för verksamheten tillsammans med kollegor och chef. Om dig Du har relevant pedagogisk utbildning eller motsvarande som arbetsgivaren finner lämplig samt erfarenhet och kompetens inom konstnärlig verksamhet. Du har ett genuint intresse för barnets egen skapandekraft och vilja. Du är van vid samarbeten och självständigt arbete och har kunskap och erfarenhet av gruppundervisning. Vi lägger stor vikt vid dina personliga egenskaper. Om tjänsten Befattningen är en tillsvidareanställning på 80%. Vi tillämpar semesteranställning. Tillträde den 17 augusti 2026 eller enligt överenskommelse. Ansök senast den 3 augusti 2026. Intervjuer och arbetsprover kan påbörjas under annonsperioden. Provanställning kan komma att tillämpas. Inför anställning kommer arbetsgivaren att begära att du visar ett utdrag ur polisens belastningsregister. Vi tar inte emot ansökningar via e-post eller post. Övrig information En stor del av vår verksamhet klassas som samhällsviktig verksamhet. Tjänsten innebär att du kan komma att ingå i Sundbybergs stads krigsorganisation.
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for an Area Director The Meta Area focuses on the systems that frame, support, and deepen the player experience. This includes progression, systems design, narrative structures, UI and UX, and other meta layers that shape long term engagement and player value across the game. As an Area Director, you will lead cross discipline work across multiple feature teams. You will work closely with an Area Producer and the Team Owners within your Area, providing high level vision, direction, and goals while ensuring teams are set up to deliver their best work. This role is suited for someone with strong experience as a Senior or Expert in Game Design, Systems Design, Narrative Design, and or UI or UX design. Experience with monetization, backend systems, or board or roleplaying game design is a strong bonus. What you'll do: Uphold the vision for the Meta Area by providing a clear and widely understood road ahead. Inspire teams with vision, strategy, and long term goals that align with the overall game direction. Guide the creative direction across the Area for both live updates and mid term arcs, ensuring features are engaging, meaningful, and aligned with Arrowhead’s way of making games. Provide direction through briefs, goals, targets, and continuous follow up, ensuring execution stays aligned with vision, player value, and product goals. Approve deliverables within the Area, ensuring acceptable quality, vision alignment, and player experience standards across all facets of development. Continuously assess player value against cost and risk, driving informed decisions that strengthen gameplay, engagement, and long term sustainability. Represent the Area towards the Product Team and stakeholders, advocating for the developers’ work, initiatives, and creative capital. Collaborate closely with Team Owners and the Area Producer to establish goals, map capacity, manage dependencies, and ensure teams are structured to take responsibility for their work. Set priorities and articulate clear product bets that balance vision, player impact, delivery cost, and data insights. Maintain visibility of Area performance through measurable goals and data literacy, contributing to the Product Team’s KPI tracking and shared understanding of progress. Build trust and foster a high performing Area by encouraging open communication, collaboration, and continuous improvement. Hold an overview of Area capacity, ensuring scope matches available functions and that dependencies are clearly mapped and managed. Work with managers and producers to support hiring needs, performance feedback, and long term growth requirements for the Area. Contribute as an active member of the Product Team, alongside the Game Director, Product Director, and Head of Production, helping shape the broader roadmap and long term development of the game. What we're looking for: Extensive experience within your discipline, with a strong track record of shipped titles and high quality work. A broad game development competence profile, with strong understanding of systems, player motivation, and long term engagement. Experience leading or guiding teams, with the ability to provide direction without needing to be the authoritative expert in every part of the work. Strong communication skills, able to align teams, stakeholders, and the wider studio around a shared vision. Strategic and structured thinking, balancing creative insight with practical delivery focus. A collaborative mindset and passion for building motivated, autonomous, and high performing team Bonus Experience with monetization systems or live service frameworks. Experience working closely with backend systems. Experience designing complex systems inspired by board games or roleplaying games. Familiarity with cross discipline collaboration in large scale projects. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. You need to be eligble to work in Sweden. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located for now, in an office on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!
St1 är ett företag som driver energiomställningen och är verksamt i Finland, Sverige, Norge och Storbritannien. St1s energiportfölj omfattar oljeprodukter, biogas, hållbart flygbränsle (SAF), förnybar diesel (HVO) och solenergi. St1 driver också flera större projekt inom energiomställning. Forward Deployed Engineer (AI & mjukvara) Om St1 St1 är ett företag inom energiomställning med visionen att bli den ledande producenten och försäljaren av CO₂-medveten energi. Vi är verksamma i Finland, Sverige, Norge och Storbritannien. Vår portfölj omfattar oljeprodukter, biogas, hållbart flygbränsle (SAF), förnybar diesel (HVO) och solenergi. Med 1 150 servicestationer i Finland, Sverige och Norge är vi ett team på över 1 000 nyfikna, engagerade och omtänksamma medarbetare som tillsammans arbetar för att förändra spelplanen. Om rollen Som Forward Deployed Engineer kommer du att arbeta i gränslandet mellan St1:s verksamhet och teknik. Du kommer att samarbeta direkt med verksamhetsteamen för att omvandla verkliga operativa utmaningar till praktiska AI- och mjukvarulösningar. Detta är en roll med fokus på praktiskt genomförande – inte en traditionell ingenjörsroll bakom kulisserna. Du kommer att arbeta nära team inom detaljhandel, energihandel och raffinaderiverksamhet för att identifiera möjligheter, bygga lösningar och ta idéer från prototypstadiet till mätbara affärsresultat. Rollen passar en ingenjör med några års erfarenhet som trivs med att arbeta snabbt, lösa otydliga problem och samarbeta nära användare. Du kommer att samarbeta med seniora ingenjörer, arkitekter och plattformsteam som stöttar dig i att bygga skalbara lösningar. Ditt uppdrag: att hjälpa till att ta prioriterade användningsfall från idé till värde på veckor – inte kvartal. Så skapar du påverkan Du kommer att: Arbeta nära affärsenheter och koncernfunktioner för att identifiera, prototypa och leverera lösningar från St1:s lista över användningsfall. Bygga snabba prototyper och proof-of-concept-lösningar, validera dem tillsammans med intressenter och stödja välgrundade beslut om vidareutveckling. Driva den dagliga tekniska leveransen samtidigt som du gör pragmatiska tekniska val. Använda AI-stödda utvecklingsmetoder och agentbaserade arbetssätt för att påskynda leveransen samtidigt som kvalitet, säkerhet och efterlevnad bibehålls. Översätta verksamhetsbehov till tekniska lösningar och återföra lärdomar till St1:s tekniska färdplan. Arbeta nära slutanvändare, AI- och datateam, mjukvaruutvecklare, arkitekter och plattformsteam. Hjälpa till att omvandla lyckade pilotprojekt till produktionsklara lösningar. Säkerställa att lösningar följer St1:s krav på AI-styrning, datahantering, säkerhet och efterlevnad. Vad du bidrar med Vi söker någon som är nyfiken, samarbetsinriktad och driven av att skapa verklig påverkan. Du har sannolikt: En gedigen teknisk bakgrund med några års erfarenhet av att bygga och leverera mjukvaru- eller AI-lösningar. Praktisk erfarenhet inom minst ett område såsom tillämpad AI, molnplattformar, data engineering eller maskininlärning. Ett starkt leveransfokus och förmåga att skapa prototyper och iterera tillsammans med användare utan teknisk bakgrund. Förmåga att omvandla operativa utmaningar till praktiska tekniska lösningar. Erfarenhet av moderna utvecklingsmetoder: API:er, integrationer, versionshantering, testning, driftsättning och AI-stödda utvecklingsverktyg. Flytande engelska; kunskaper i finska, svenska eller norska är meriterande. Vilja att ibland resa till St1:s anläggningar i Norden och Storbritannien. Vem vi söker På St1 värdesätter vi personer som utmanar, samarbetar och utvecklas. Vi kallar detta St1 Spirit: att vara nyfiken, affärsmässig, engagerad och omtänksam. Det innebär att skapa en miljö där människor vågar uttrycka sina åsikter, tar ansvar när saker blir utmanande, tänker bortom de egna teamgränserna och ständigt fortsätter att lära sig. Ta med dina kunskaper, din ambition och din nyfikenhet – och hjälp oss att utmana det vanliga. Varför börja på St1? Skapa synliga affärsresultat genom teknik och AI. Arbeta direkt med verkliga operativa utmaningar. Lära av erfarna ingenjörer och arkitekter samtidigt som du utvecklar din karriär. Bygga moderna AI-drivna lösningar som en del av en nordisk teknikorganisation. Bidra till St1:s energiomställning inom detaljhandel, energihandel och raffinaderiverksamhet. Arbeta från Helsingfors, Åbo eller Stockholm med mycket goda förmåner. Så stödjer vi din utveckling På St1 kommer säkerhet, välmående och förtroende alltid först. Vi erbjuder en inkluderande kultur där du får ta ansvar, utforska nya idéer och utvecklas. Du får möjlighet att samarbeta över landsgränser, utveckla dina färdigheter och bidra till meningsfullt arbete med verklig påverkan. Rekryteringsprocess Vi välkomnar sökande med olika bakgrunder och är engagerade i en inkluderande och rättvis rekryteringsprocess. Skicka ditt CV och personliga brev via Barona Career senast torsdag 14 augusti 2026. För mer information, kontakta Baronas rekryteringsteamledare Lassi Jyrinsalo under telefontiderna i augusti: Tisdag 4 augusti 2026, kl. 12.00–14.00 Torsdag 6 augusti 2026, kl. 12.00–14.00 Lassi Jyrinsalo +358 40 762 8992 lassi.jyrinsalo@barona.fi Låt oss utmana det vanliga! INDTECH
Software Engineer – Building Software for the Energy Transition in the Age of AI We are looking for an experienced Software Engineer to join St1’s Software Engineering team — a team operating at the intersection of energy transition and modern software development. We build and operate software products and solutions across multiple business domains, owning the full lifecycle from idea to production. Whether it is charging or fueling your car, enabling an automated car wash, or tracking how used cooking oil becomes sustainable biofuel, the software behind these experiences is built by our team. This role is for an engineer who enjoys working close to the business while bringing strong technical expertise. You will collaborate with business stakeholders, architects, and technical specialists from early discovery and solution design through implementation and delivery. You are comfortable translating business needs into technical solutions and challenging assumptions when needed. Building software in the age of AI At St1, AI is more than a coding assistant. We are exploring how software engineering should evolve in an AI-enabled world. You will help shape new ways of working by building AI-integrated development pipelines, experimenting with agents, and exploring effective collaboration between humans and AI. We expect hands-on experience with modern AI tools, an understanding of their strengths and limitations, and curiosity to explore what comes next. How you’ll help drive the change As a Software Engineer, you will: Work in a forward-deployed delivery team, connecting technical possibilities with business and customer needs. Collaborate with stakeholders, architects, technical specialists, and AI agents from requirements analysis through delivery. Design, implement, test, and maintain scalable software solutions. Contribute technical leadership and improve engineering practices across teams. Build AI-enabled development tools and workflows and help shape AI-native ways of working. Challenge existing approaches and evaluate emerging technologies to ensure sustainable solutions. What you bring to the team To succeed in this role, you likely have: A strong software engineering foundation with hands-on experience using AI in development. You have built with AI tools, understand their limitations, and want to explore their future potential. Solid experience with microservices and distributed systems. A full-stack background with a strong backend focus. Strong skills in Node.js (NestJS), TypeScript, .NET Core, and C#. Experience with Next.js, React, or Vue.js is a plus. Experience with Google Cloud, CI/CD, and DevOps practices. Understanding of architecture patterns such as DDD, SOLID, Hexagonal Architecture, and MVC. Ability to write clean, testable, and maintainable code in both new and existing systems. Hands-on experience with AI building blocks such as LLM APIs, RAG, vector databases, embeddings, agent frameworks, and standards such as MCP. Strong communication skills and the ability to work effectively with both technical and non-technical stakeholders. A proactive, collaborative, and solution-oriented mindset. 6+ years of software development experience. A degree in Computer Science, Software Engineering, or equivalent experience. Professional English skills; Nordic language skills are a plus. Who are we looking for? We are looking for people who recognize the St1 Spirit: Curious, Commercial, Committed, and Caring. This means creating an environment where people can be themselves, raising challenges early, taking ownership when things get difficult, thinking beyond team boundaries, and continuously learning as technology evolves. Bring your experience, your perspective, and your ambition. Tell us what you can do — and what you want to build next. Why join St1? Shape how St1 builds software in the age of AI. Create impact through products and services used by millions every day. Grow your career in software architecture, AI, data, or technical leadership. Work with a talented Nordic engineering community. Enjoy a culture built on trust, freedom, and responsibility. Work from Helsinki or Stockholm with excellent employee benefits. Contribute to St1’s vision of a more CO₂-aware energy future. How we support your journey At St1, your safety and wellbeing come first. We offer an inclusive, trust-based culture where you are encouraged to take ownership, explore ideas, and grow. You will have opportunities to collaborate across teams and countries, develop your skills, and contribute to meaningful technology solutions. We offer competitive compensation, strong benefits, and an environment where your contribution matters. What to expect after you apply We welcome applicants from all backgrounds and are committed to an inclusive and equitable recruitment process. Interested? Submit your CV and cover letter through the Barona Career site by Thursday, 14 August 2026. For more information, please contact us during the August calling hours: Tuesday, 4 August, or Thursday, 6 August 2026, between 12:00 and 14:00. Contact person: Barona Recruitment Team Lead Lassi Jyrinsalo Phone: +358 40 762 8992 Email: lassi.jyrinsalo@barona.fi (mailto:lassi.jyrinsalo@barona.fi) Let’s challenge the ordinary. INDTECH
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team. With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from. Examples of responsibilities Create high quality hard surface assets for our games Innovate and develop exciting content creation workflows Participate in playtests and provide feedback on the game Collaborate with your fellow game makers We would love if you have A creative and curious mind Minimum 2 years of relevant professional experience within the game industry A portfolio that showcases realistic game art A genuine enthusiasm for weapon art and design is a welcome plus, though not a must Initiative and a problem-solving mindset, with a habit of investigating challenges on your own A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Experience in multiple softwares and content creation workflows Great understanding and ability to work according Game and Art Direction as well as technical constraints Fluency in English This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
We broadcast live 24/7 in over 15 languages from our state-of-the-art studios. At the heart of our floor operations are our Game Presenters and Game Hosts, who run the games live on camera, and our Shufflers, who ensure the cards are always ready to go. We're now looking for Game Presenters to join our team in Malta. We are looking for people who thrive in a fast-paced, international environment. In this role, you'll be in front of the camera leading live games, interacting with players from around the world, and delivering a fun, high-quality experience every time you go live. Requirements . Fluency in at least one of the following languages: Swedish, Danish, Finnish, Norwegian, Dutch, French, Italian, Greek, Portuguese/Brazilian, with a strong understanding of both spoken and written communication . Fluency in English . A passion for delivering great customer experiences . Strong communication skills and the confidence to engage with a live audience . A strong sense of responsibility and the drive to perform at your best . The ability to adapt to changing business needs, including shift flexibility . A natural entertainer, who enjoys being in the spotlight and engaging with people Training provided Two weeks paid training You will get to spend your first 2 weeks of your journey with us in our Evolution Academy where we will teach you game technique and all that you need to know to be camera-ready. Any assistance with accommodation/relocation . Relocation package including flights & accommodation for the first 15 nights in Malta (if applicable) . Dedicated Employee Experience team who will support during the relocation Any other benefits . Performance bonus of up to 1000 Euro per month . Free taxi service to or from your shift during nights . Extra pay on night shifts . Free gym membership . Private Health Insurance . Development and career progression opportunities . Company events and workshops like yoga, healthy living, mental health, communication, make-up etc. Salary Annual gross base salary: Euro16,644 - Euro23,500 How will the interviews be held Interview will be held online To apply CVs and a covering email are to be sent by email to eures.recruitment.jobsplus@gov.mt and should be written in English. Please quote the vacancy name and number in your email.
We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire, smoke, fluids, weather, environmental ambiance, weapon and impact effects, and gameplay-critical readability that make our world feel physical and alive. You'll work closely with art, design, and engineering to push realism while hitting performance and clarity targets. Example of responsibilities Create and own high-quality real-time visual effects: fire, smoke, explosions, debris, fluids, atmospherics, weather, and surface/impact responses, grounded in real-world reference. Build effects that balance visual fidelity, gameplay readability, and runtime performance across target platforms. Author shaders and materials for FX, and collaborate with tech artists/engineers on simulation, lighting integration, and optimization. Develop and maintain reusable VFX systems, tools, and libraries to scale quality across the team. Partner with design and animation to ensure effects communicate gameplay clearly (telegraphs, hit feedback, state changes). Profile and optimize effects (overdraw, particle counts, draw calls, GPU cost) and debug issues across the pipeline. Contribute to look development, references, and visual targets alongside the Art Director and VFX Lead. It would be awesome if you have 5+ years of professional VFX experience in games, with at least one shipped title (or comparable production work). Strong real-time VFX skills in a modern engine; Unreal Engine (Niagara) and/or Unity (VFX Graph/Shuriken). Solid understanding of the physics and behavior behind realistic effects Proficiency with node-based shaders/materials and a good grasp of real-time lighting and rendering. Experience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar. A strong artistic eye, timing, silhouette, color, composition, and motion. Performance-minded: comfortable profiling and optimizing for frame budgets. Strong communication and collaboration skills across art, design, and engineering. Nice to have Houdini for VFX simulation and tool/HDA creation. Experience with fluid/destruction systems (e.g., Chaos, FLIP/Pyro). Scripting (Python, Blueprint, or similar) for tooling and automation. Background in film/VFX or a strong traditional art/photography foundation. At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!
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