Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. About the Role Minecraft is more than a game. It’s a global platform for creativity, connection, and play, supported by a constant flow of updates, campaigns, content, experiences, and partnerships that reach millions of players around the world. We’re looking for an Associate Production Director to lead creative production across Minecraft Core Marketing. This is a senior production leadership role for someone who can bring big creative ideas to life through strong production leadership and execution. You’ll lead Producers, connect priorities across teams and build the plans, capacity, investment and production systems needed to deliver great creative work at scale. As a strategic partner to Creative and Marketing leadership, you’ll bring clarity to ambiguity, balance creative ambition with operational reality, and turn business priorities into results. Key Responsibilities Accountable for production strategy, roadmap planning, intake, and prioritization across global campaigns, content, live-service marketing, social and partner initiatives. Accountable for end-to-end portfolio delivery, on time, on budget and at the expected creative quality and brand standards. Partner with Creative Leadership to translate ambitious ideas into feasible, effective execution. Lead, coach, and develop Producers, supporting hiring and onboarding while establishing clear roles, expectations, decision-making responsibilities and accountability. Drive alignment across internal stakeholders and external partners on goals, scope, timelines, dependencies and trade-offs. Represent production in leadership forums, communicating delivery status, risks and mitigation plans. Accountable for production budgets, including forecasting, allocation, and reconciliation. Partner with Production Director and Operations on capacity and resource planning aligned to business priorities and constraints. Accountable for agency and vendor strategy, including partner selection, scoping and performance management, optimizing cost, speed, quality and scale. Establish scalable production systems, workflows and governance, including standards for briefing, approvals, asset management, localization, and distribution across channels. Drive continuous improvement using data, portfolio insights, capacity signals, automation, and AI to strengthen forecasting, prioritization, efficiency, and delivery predictability. Build resuable production models that support Minecraft’s evolving live-service rhythm. What You'll Need to Succeed 10+ years experience in producing end-to-end global marketing and live service campaigns, with a track record of leading large-scale, multi-stream portfolios from concept through delivery. Experience leading and developing Producers or project managers and building collaborative, high-performing teams. Deep expertise in budgeting, forecasting, resourcing, capacity planning, and agency/vendor management. Strong understanding of end-to-end creative production, including campaign development, asset production, approvals, localisation and distribution. Ability to operate strategically and hands-on, scaling production systems while engaging in the detail needed to deliver. Strong leadership presence, senior stakeholder management, and influencing skills, with sound judgement in fast-moving, ambiguous environments. A collaborative, data-informed approach and curiosity about how technology, automation, and AI can improve creative production. Bonus Significant experience producing end-to-end, complex marketing and live services campaigns for AAA game launches, updates and initiatives. Experience building scalable production frameworks, portfolio planning practices, or creative operations functions in global organizations. Experience leveraging automation, AI tools, or data-informed planning approaches to improve team effectiveness. What You Need to Know We’re looking for candidates who are eligible to work in Sweden. Since our hybrid work model requires three onsite days per week, you’ll need to be based in Stockholm to collaborate with your team and soak up the studio energy. Mojang Studios Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe. Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community. We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop. To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment. But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. About the Role As Director of Development, you are a senior leader responsible for turning studio strategy into executable outcomes across multiple disciplines. You own the development operating system: planning, dependency management, production health, risk mitigation, cross-functional alignment, and delivery cadence. You lead delivery across a complex game development organization, ensuring that work moves coherently between design, engineering, platform, production, QA, and live operations. Through strong coordination, transparency, and execution excellence, you enable teams to build high-quality player experiences in a scalable and sustainable way, creating the conditions needed to turn ambitious visions into reality. Key Responsibilities Representing delivery excellence on the Core Leadership Team Accountable for delivery excellence across multiple departments, ensuring the organisation has the clarity, structure, tools, and ways of working needed to execute effectively Owns delivery health across the full development cycle, including planning, progress visibility, risks, dependencies, trade-offs, and escalation paths Connects organisational priorities to execution, translating leadership direction into clear operating rhythms, decisions, and delivery plans Drives alignment across design, platform, engineering, production, QA, and live operations, ensuring teams are working against shared priorities and expectations Establishes scalable delivery models for complex game development, improving how multiple teams plan, collaborate, execute, test and playtest, and deliver together Provides leadership visibility on organisational readiness, delivery performance, key risks, dependencies, and strategic trade-offs. Leading people manager excellence by strengthening the group with the right tools and systems, modeling people management excellence, coaching managers through complex leadership situations, and helping build consistency in how teams are supported Promotes rituals, forums, and practices that strengthen team health, such as manager communities, craft communities, feedback loops, and spaces for learning, reflection, and continuous improvement What you’ll need to succeed Proven experience leading large-scale game or software development organisations Strong track record of delivering complex products and services in a live operating environment Proven experience implementing or improving development systems, delivery frameworks, forecasting, and organizational operating models Deep understanding of game development, production, engineering, and cross-functional execution Ability to operate effectively at both strategic and operational levels Exceptional communication, influence, and stakeholder alignment skills Passion for games, player experience, and empowering creative teams Experience building, leading, and developing inclusive, high-performing team Leadership Characteristics Brings clarity to ambiguity and alignment to complexity Focuses on outcomes and player value rather than process for its own sake Creates an environment where teams can do their best work Balances creative ambition with delivery discipline and organisational effectiveness Leads with trust, accountability, transparency, and integrity Bonus Experience leading development organizations within AAA games or large-scale live-service products. Experience scaling organizations through periods of growth, transformation, or increasing technical complexity. Familiarity with modern planning approaches, portfolio management, and data-informed decision making. Experience supporting geographically distributed or global development teams. What You Need to Know We’re looking for candidates who are eligible to work in Sweden. Since our hybrid work model requires three onsite days per week, you’ll need to be based in Stockholm to collaborate with your team and soak up the studio energy. Mojang Studios Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe. Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community. We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop. To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment. But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. About the Role The Director, Marketing Creative & Art Direction, Minecraft is a senior creative leader responsible for defining and leading visual creative strategy, art direction, design, and integrated creative across priority Minecraft marketing initiatives. This role translates established business and brand strategy, audience insight, cultural signals, channel behavior, and performance learning into distinctive creative strategies, platforms, campaign architectures, and scalable design systems. The Director leads creative from brief shaping and concept development through production, launch, and learning, while making strong decisions around creative resourcing, partner strategy, investment, and creative tradeoffs in close partnership with Production. Operating as a T-shaped, AI-enabled player-coach, the Director leads at portfolio level while remaining hands-on at consequential moments to raise the creative bar, develop talent, and enable teams and partners to deliver outstanding work at scale. Key Responsibilities Lead the creative vision, strategy, and art direction across Minecraft's marketing initiatives, translating businesspriorities and brand strategy into distinctive creative platforms, campaigns, and audience experiences. Drive creative excellence from concept through launch and optimization, shaping creative strategy, campaign architecture, visual systems, and execution while using audience insights, performance data, and market learning to continuously raise the impact of the work. Make strategic decisions on creative investment, resourcing, capabilities, and partner relationships, ensuring the right mix of internal talent, agencies, studios, and specialist partners to achieve ambitious creative outcomes. Provide hands-on creative leadership at critical moments while building scalable creative frameworks, standards, and systems that enable ideas to succeed consistently across channels, markets, teams, and platforms. Develop creative talent, strengthen creative capability across the organization, and champion the responsible use of AI and emerging technologies to accelerate creative exploration, iteration, and execution while maintaining originality, quality, brand integrity, and player trust. What You'll Need to Succeed Experience as a senior creative leader within a game publisher, game studio, or creative agency supporting AAA games. Strong understanding of gaming audiences, player communities, creators, gaming culture, and channel behavior. Strong creative business judgment, including experience making decisions about creative resourcing, agency and production partner strategy, creative investment, and quality tradeoffs to deliver ambitious work at global scale. A portfolio demonstrating exceptional creative direction, art direction, visual storytelling, and integrated campaign thinking for globally recognized games or entertainment franchises. Experience translating game, franchise, audience, brand, and business strategy into distinctive creative platforms that scale across launches, ongoing engagement, channels, regions, and audiences. Experience developing senior creative talent, raising the creative quality bar, and enabling creative teams to operate with greater clarity and autonomy. Experience applying AI-enabled and emerging creative technologies to concept development, prototyping, iteration, production, and creative workflows. Bonus Additional experience in broader entertainment categories, such as theatrical film, streaming, television, theme parks, location-based entertainment, consumer products, or other fandom-driven franchises. What You Need to Know We’re looking for candidates who are eligible to work in Sweden. Since our hybrid work model requires three onsite days per week, you’ll need to be based in Stockholm to collaborate with your team and soak up the studio energy. Mojang Studios Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe. Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community. We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop. To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment. But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it! Important note on resumes Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!
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