UI Artist SYBO is part of the Miniclip family and known for the widely popular game, Subway Surfers - the most downloaded mobile game in the world, with over four and a half billion downloads. Located in the heart of Copenhagen , we aim to create playful moments that inspire our fans to care. We’re looking for a talented UI Artist to work with one of the biggest mobile games IP in the world: Subway Surfers. Art has always been a northstar at SYBO, and we take great part in creating polished and high quality art that brings storytelling to life. Here you’ll join a seasoned group of artists all working closely together to make our games feel as good as it looks! We have a highly collaborative, feedback-friendly space where ideas bounce fast and bold, and where UI design really drives the player experience. You’ll have the rare chance to shape UI at scale on either of our games, depending on which team you’ll be joining. If you’re the kind of artist who loves iterating, thrives on polish, and gets a kick out of elevating your team as much as your pixels - you’ll fit right in. If above sounds interesting, and working with an IP that reaches hundreds of millions of players a month, read on! Responsibilities Create polished, lively UI art that enhances the established art direction and stays true to the Subway Surfers brand. Design intuitive and engaging UI screens, assets, and interactions for new and existing game features. Develop and present UI concepts and interactive prototypes that clearly communicate the intended look, feel, and player experience. Collaborate closely with the art, design and engineering to bring player-centric features from concept to implementation Contribute to UX work through wireframes, user flows and prototypes Create and maintain UI design systems, style guides, and documentation to support consistency and scalability across screens and features. Work directly with the Unity engine on pixel-perfect UI Implementation and asset performance optimization Life at SYBO In your first month , you’ll dive into our tools, pipelines, and the people behind them. You’ll get to know the direction of the game, the feel of the team, and slowly start contributing to UI work and discussions. Within 3 months , you’re now owning key UI assignments. You collaborate closely with game design, and your work is directly shaping and refining the player journey. By 12 months , you’ve become a core part of the team’s creative engine - raising the bar for UI art and design, pushing for polish, and helping define what great looks like at SYBO. Maybe even beyond your own game team. Requirements A strong portfolio demonstrating solid UI work for games, with clear examples of creating intuitive, polished, and engaging UIs. Ability to follow - and build on - an established art direction Some experience creating wireframes, user flows and mockups - we don’t expect you to be a UX expert, but we expect you to be the UI expert, and have a solid grasp of how that fits into UX. Skilled at designing, rendering - and possibly animating - high-quality UI elements that bring personality and clarity to the player experience. Proficiency with modern UI/UX and prototyping tools, particularly Figma. Experience working with Unity or similar engines, and a solid understanding of UI implementation Bonus Points Experience working on large-scale live service mobile games. About SYBO We're SYBO, the mobile games studio behind the legendary Subway Surfers, with over 4 billion downloads worldwide! Join our team in the heart of Copenhagen, where creativity flourishes in our new, state-of-the-art studio. If you join us, you'll have the opportunity to dive into exciting and creative projects alongside a diverse group of like-minded colleagues from over 40 countries across the globe. We truly believe you perform your best, when you have the equipment you need - and our IT team is always on hand to ensure you have access to the latest tools and gear, enabling you to be at your best - even remotely with a home-office budget! We also pride ourselves in taking care of your well-being, offering a delicious lunch buffet, a variety of healthy snacks, and regular social events to keep the energy flowing. Not in Copenhagen? Not a problem! We have in-house relocation specialists who will help you relocate, and feel right at home in Copenhagen and at SYBO! SYBO is committed to providing equal opportunities to all applicants, regardless of race, religion, sex, national origin, age, disability, genetic information, marital status, sexual orientation, gender identity or expression, or any other characteristic protected by applicable law.
Game Engineer - Tech Pod SYBO is part of the Miniclip family and known for the widely popular game, Subway Surfers - the most downloaded mobile game in the world, with over four and a half billion downloads. Located in the heart of Copenhagen, we aim to create playful moments that inspire our fans to care. Hundreds of millions of players play Subway Surfers each month, and enjoy smooth gameplay, new features and a concept that’s now worked for over fourteen (Yes, 14!) years - and we’re looking for a talented Game Engineer for our Tech Pod to make sure the game and the technology behind it keeps running. As a Game Engineer - Tech Pod, you’ll work closely with engineers and other disciplines to develop the systems, integrations, and technical foundations behind Subway Surfers. You’ll have the opportunity to take ownership, contribute to technical decisions, and help us continuously improve the game, its technology, and the way we build it. Nothing’s worse than playing an unstable game. If unstable gaming annoys you, make you'll take enjoyment in making stable games for others. More below! Responsibilities Develop and maintain systems, platform capabilities, and SDK integrations that enable us to deliver new features and content for Subway Surfers using Unity, C#, and native code Collaborate with other Engineers to take technical solutions from concept through implementation and release Write clean, maintainable code and contribute to the long-term health of the Subway Surfers codebase Review code and collaborate with other Engineers to share knowledge and maintain engineering quality Debug and resolve issues across Unity, native platform code, backend integrations, and live systems Integrate Subway Surfers with SYBO's platform and backend services, bringing shared platform capabilities into the game Integrate and maintain third-party SDKs and services across iOS and Android Contribute to improving our CI/CD pipelines, tools, workflows, and development practices, including Jenkins Life at SYBO In your first month , you’ll get to know SYBO, Subway Surfers, our technology, and how the team works. You’ll work closely with the Technical Owner and other Engineers in the Tech Pod, familiarize yourself with the codebase, development and release pipelines, platform integrations, and key technical systems, and start making your first contributions. In your first three months , you’ll be contributing independently to systems and integrations and taking an active role in the team’s development process. You’ll work with both SYBO platform services and third-party SDKs, participate in technical discussions around implementation, system design, and architecture, and become increasingly comfortable working across the Subway Surfers technology stack. In your first twelve months , you’ll be a trusted and impactful member of the Subway Surfers team, contributing to technical systems and integrations from planning through release. You’ll help shape solutions across the game, platform integrations, and development pipeline that allow us to reliably deliver Subway Surfers to hundreds of millions of players. Requirements Strong knowledge of OOP languages, primarily C# Solid experience developing games in Unity, ideally for mobile Good understanding of software engineering principles, data structures, algorithms, and common design patterns Experience writing native code for iOS and Android Experience working with version control systems such as Git Experience integrating client applications with backend services and APIs Experience working in Agile methodologies Bonus points Experience with mobile build and release processes for the App Store and Google Play Experience working with CI/CD pipelines and tools such as Jenkins About SYBO We're SYBO, the mobile games studio behind the legendary Subway Surfers, with over 4.5 billion downloads worldwide! Join our team in the heart of Copenhagen, where creativity flourishes in our new, state-of-the-art studio. If you join us, you'll have the opportunity to dive into exciting and creative projects alongside a diverse group of like-minded colleagues from over 40 countries across the globe. We truly believe you perform your best, when you have the equipment you need - and our IT team is always on hand to ensure you have access to the latest tools and gear, enabling you to be at your best - even remotely with a home-office budget! We also pride ourselves in taking care of your well-being, offering a delicious lunch buffet, a variety of healthy snacks, and regular social events to keep the energy flowing. Not in Copenhagen? Not a problem! We have in-house relocation specialists who will help you relocate, and feel right at home in Copenhagen and at SYBO! SYBO is committed to providing equal opportunities to all applicants, regardless of race, religion, sex, national origin, age, disability, genetic information, marital status, sexual orientation, gender identity or expression, or any other characteristic protected by applicable law.
Game Engineer SYBO is part of the Miniclip family and known for the widely popular game, Subway Surfers - the most downloaded mobile game in the world, with over four and a half billion downloads. Located in the heart of Copenhagen, we aim to create playful moments that inspire our fans to care. Hundreds of millions of players play Subway Surfers each month, and enjoy smooth gameplay, new features and a concept that’s now worked for over fourteen (Yes, 14!) years - and we’re looking for a talented Game Engineer to keep the fun going for years to come. As a Game Engineer on Subway Surfers, you’ll work closely with engineers, designers, artists, and other disciplines to take ideas from concept through implementation and into the hands of the above-mentioned hundreds of millions of players. You’ll have the opportunity to take ownership, contribute to technical decisions, and help us continuously improve both the game and the way we build it. Working with LiveOps lets you get instant feedback on your work - working with one of the largest LiveOps games makes it unique. Read below and get in touch! Responsibilities Develop and maintain gameplay features, systems, and content for Subway Surfers using Unity and C# Collaborate with Designers, Artists, and other Engineers to take features from concept through implementation and release Write clean, maintainable code and contribute to the long-term health of the Subway Surfers codebase Review code and collaborate with other Engineers to share knowledge and maintain engineering quality Debug and resolve technical issues across gameplay systems and live features Contribute to improving the tools, workflows, and development practices used by the team Life at SYBO In your first month , you’ll get to know SYBO, Subway Surfers, our technology, and how the team works. You’ll work closely with the Technical Owner, Engineers, Designers, and Artists on the game team, familiarize yourself with the codebase and development pipeline, and start contributing to your first features. In your first three months , you’ll be contributing independently to features and content and taking an active role in the team’s development process. You’ll participate in technical discussions around implementation, system design, and architecture and become increasingly comfortable working across the Subway Surfers codebase. In your first twelve months , you’ll be a trusted and impactful member of the Subway Surfers team, contributing to the development of features and content from planning through release and helping shape technical solutions for the game - and you’ve received plenty of player feedback on things you’ve worked on! Requirements Strong knowledge of OOP languages, primarily C# Professional experience developing games, ideally on mobile Solid hands-on experience with Unity Good understanding of software engineering principles, data structures, algorithms, and common design patterns Experience collaborating with multiple disciplines to develop and deliver game features Experience working with version control systems such as Git Experience working in Agile methodologies Bonus points Experience working on a live game and regularly shipping new features and content Experience developing or integrating client/server features and backend services About SYBO We're SYBO, the mobile games studio behind the legendary Subway Surfers, with over 4.5 billion downloads worldwide! Join our team in the heart of Copenhagen, where creativity flourishes in our new, state-of-the-art studio. If you join us, you'll have the opportunity to dive into exciting and creative projects alongside a diverse group of like-minded colleagues from over 40 countries across the globe. We truly believe you perform your best, when you have the equipment you need - and our IT team is always on hand to ensure you have access to the latest tools and gear, enabling you to be at your best - even remotely with a home-office budget! We also pride ourselves in taking care of your well-being, offering a delicious lunch buffet, a variety of healthy snacks, and regular social events to keep the energy flowing. SYBO is committed to providing equal opportunities to all applicants, regardless of race, religion, sex, national origin, age, disability, genetic information, marital status, sexual orientation, gender identity or expression, or any other characteristic protected by applicable law.
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