
Supercell · Helsinki
FROM EXPLOSIVE ACTION TO COZY CASUAL, JOIN US TO MAKE IT ALL LOOK AS GOOD AS IT PLAYS. Supercell makes games for as many people as possible – games that are pl...
FROM EXPLOSIVE ACTION TO COZY CASUAL, JOIN US TO MAKE IT ALL LOOK AS GOOD AS IT PLAYS.
Supercell makes games for as many people as possible – games that are played for years and remembered forever. The Creative
Studio's job is to make sure the world sees them at their best. We're looking for a versatile Gameplay Capture & Video Artist to
do exactly that across our portfolio, from fast, action-driven titles to midcore and casual experiences.
You'll be the person who knows how to make any game look its best on camera – capturing the moments that stop a scroll and drive
installs across Meta, TikTok, YouTube and beyond, then turning that raw material into performance creative at the volume and speed
UA demands.
This is a UA-first craft role, and it's built on trust. Supercell runs on small, independent teams and very little process – which
means you'll own your work end to end, set your own bar for quality, and be trusted to make the calls on how to hit it. We're not
looking for someone who waits to be told what to do. We're looking for someone who treats this craft like it's their own studio:
proactive, self-driven, and relentless about reaching a higher bar than anyone asked for.
If you love games, understand what makes an ad convert, and want real ownership over your work, this is for you.
the instinct to surface the most compelling, install-driving moments in each.
Meta, TikTok, YouTube and other paid channels.
generation and iteration to scale output and explore concepts faster.
has the most impact even when that's outside the strict scope of the role.
an understanding of what drives results.
telling you to.
Encoder).
a production workflow.
behind the decision.
oversight.
This role will be based in our Helsinki office.
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly
recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
–––
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might
know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games
that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by
taking risks, failing, sharing learnings, and killing lots of projects.
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of
our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the
way.
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like
Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around
here.
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure
our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure
the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply!
We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our
recruitment process.
Wishing you all the best,
The Supercell Recruitment team
WE ARE LOOKING FOR A PASSIONATE AND EXPERIENCED UI/UX DESIGNER TO JOIN THE COMMUNITY TEAM AT SUPERCELL. YOU WILL HELP DEFINE HOW PLAYERS EXPERIENCE SUPERCELL BEYOND GAMEPLAY ITSELF BY DESIGNING INTUITIVE, POLISHED, AND DELIGHTFUL SERVICES THAT REWARD, INFORM, AND INSPIRE OUR PLAYERS. YOU’LL WORK ACROSS A VARIETY OF TOUCHPOINTS, FROM IN-GAME NEWS AND DEEP LINK REWARDS TO WEB PLATFORMS FOR CREATORS, HELPING TO SHAPE PRODUCTS THAT PLAYERS WILL LOVE FOR YEARS TO COME. This is your opportunity to work with a passionate team that connects millions of players with the games they love, through products like the Community Hub, Community Events, the Creator Program, and Make. The Community Hub is the home for social, creators, and community within our games, and Community Events bring players together through moments like the Adidas Starr Cup and Keep Brawl Alive. Our dream is to turn players into superfans by bringing players closer to the games. As a designer on the Community Team, you’ll collaborate closely with our game teams, community managers, Supercell ID and Store teams, and external partners to create cohesive, player-first experiences. You’ll take ownership of both the visual and UX design of key player-facing services, breaking down complex systems into simple, elegant flows that feel right at home in the Supercell world. WHAT YOU'LL BE DOING * Design intuitive, polished player-facing services for Supercell’s Community and Creator initiatives. * Create visually outstanding UI and UX that enhance the player experience across web and in-game platforms. * Collaborate closely with game teams, Supercell ID, Store teams, and external digital agencies to deliver seamless and engaging designs. * Take ownership of your projects from early concepts to polished releases, including supporting live operations. * Contribute to the long-term vision of player-facing community services at Supercell. * Help the team develop new tools and ways of working, including smart AI usage. WHAT YOU HAVE * Background in product or UI/UX design, with a proven track record of delivering high-quality, player- or consumer-facing designs. * A portfolio showcasing stunning UI/UX work that drives excitement and engagement. * Exceptional visual skills and creative vision, ideally backed by a background in graphic design and art direction. * Deep understanding of UX principles and the ability to adapt designs based on player feedback and live needs. * Strong information architecture and visual hierarchy skills. * Solid interaction and motion design skills in UI context. * Ability to work independently, take full ownership of your projects, and thrive in a fast-paced, collaborative environment. * Excellent communication skills to clearly share your vision and design rationale across teams. * Experience leveraging AI tools and an innovator mindset. * A passion for mobile games and a player-first mindset. WHERE YOU'LL BE This role is based in our Helsinki office. We value a collaborative work environment and genuine human interactions. You will work very closely with our other Helsinki-based teams. If you are not local, our relocation team would be excited to help you with your move to Helsinki. We provide comprehensive support not only for you, but also for your family! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
AT SUPERCELL, WE BELIEVE THAT THE BEST TEAMS MAKE THE BEST GAMES. FOR CLASH OF CLANS, THAT MEANS CONSTANTLY EVOLVING A GAME MILLIONS OF PLAYERS CARE DEEPLY ABOUT, WHILE STAYING TRUE TO WHAT MAKES IT SPECIAL. WE’RE LOOKING FOR A FEATURE LEAD TO TAKE OWNERSHIP OF HOW NEW FEATURES COME TO LIFE IN THE GAME, WORKING AT THE INTERSECTION OF DESIGN, PRODUCT THINKING, AND TEAM LEADERSHIP. As a Feature Lead you’ll lead a small, cross-functional team focused on building and improving permanent systems, partnering closely with LiveOps & Economy/Monetization and Gameplay & Content to shape the future of Clash. This is a role for someone who enjoys both building great features and helping people do their best work. WHAT YOU'LL BE DOING * Own the feature roadmap end-to-end, from identifying opportunities through player data, research, and competitive analysis to defining specs, aligning stakeholders, and shipping. * Write clear, thoughtful feature specifications and lead the design process yourself, staying close to the details rather than only reviewing others’ work. * Work in close partnership with LiveOps & Economy/Monetization and Gameplay & Content teams to ensure features land cohesively across all parts of the game. * Define success metrics upfront, ensure proper instrumentation, run A/B tests, and make fast, data-informed decisions on what to scale and what to stop. * Lead and develop a cross-functional team of Engineers, Designers, UX Designers, and Producers, creating clarity, removing blockers, and enabling the team to move at pace. * Represent the feature team in cross-team planning, surface risks early, and keep stakeholders aligned on priorities and progress. * Take ownership of outcomes, including key game metrics, and help the team navigate both successes and challenges. WHAT YOU HAVE * A background in systems design or product management, with experience shipping features in a live free-to-play mobile game. * Comfort writing feature specs and leading design from concept to release, not just reviewing but actively contributing. * Strong intuition for game systems and economy design, and an understanding of how features influence player behaviour and game performance. * A hypothesis-driven, analytical mindset, with experience defining success metrics and making decisions based on data. * An organised and structured approach, with the ability to prioritise across multiple opportunities and focus on what matters most. * A leadership mindset, whether or not you’ve held a formal lead title, with a willingness to take ownership, step into challenges, and support others. * Strong collaboration skills and the ability to work closely across disciplines including Engineering, Design, LiveOps, Analytics, and UA. * Experience working in international, cross-functional environments. * A genuine interest in Clash of Clans and a curiosity to go deep into its systems and player experience * A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. WOULD BE NICE IF YOU ALSO HAVE * Previous experience leading or mentoring others, or a clear motivation to grow into a people leadership role. * Experience managing performance and supporting the growth of team members. * Comfort operating in high-pressure situations and leading the team through uncertainty or crises. WHERE YOU'LL BE This role can be based in either our Helsinki or London studio. You’ll work closely with team members across both locations and beyond, as part of a globally distributed Clash of Clans team. To be successful, you may be expected to travel occasionally to collaborate with teammates in person. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
TURN CREATIVE VISION INTO CHART-TOPPING CAMPAIGNS. HAY DAY IS LOOKING FOR A PRODUCER WHO MAKES MAGIC HAPPEN AT SCALE. (Read more about the team, flannel, the big mistake and nothing bad in this article we made.) We are looking for an experienced Creative Producer to work on Hay Day, as part of the Central Creative Studio to bring operational excellence to our performance marketing/UA creative production efforts, App Store Optimization, and creative efforts. This role is crucial in driving the success of our games and business by ensuring that our performance marketing creatives are not only visually stunning but also strategically aligned with our business & marketing goals. You will work with a team of talented creatives and producers to produce assets that captivate and engage our audience across various channels, including social media, app stores, and playable KEY RESPONSIBILITIES Creative Operations: Execute a cohesive creative strategy across performance marketing, ASO, UGC, gameplay, and animation production that aligns with Supercell's business goals. Ensure that creative content resonates with our target audience and drives engagement and conversions. Execution Excellence: Oversee the conception, development, and execution of creative assets, including visuals, videos, and copy. Ensure projects are delivered on time, within budget, and to the highest quality standards. Collaboration & Integration: Work closely with the Hay Day Team, performance marketing team, product managers, and other stakeholders to ensure a seamless integration of creative strategies with marketing campaigns and game development. Innovation & Testing: Stay ahead of industry trends and leverage insights to innovate creative processes and outputs. Implement rigorous testing frameworks to measure creative performance and iterate based on data-driven insights. Budget & Resource Management: Efficiently contribute in managing the creative studio's budget and resources, ensuring optimal allocation to meet production targets and strategic objectives. WHAT YOU'LL BE DOING * Own the Creative Strategy for our performance marketing, execution and production of Hay Day. * Scaling, testing, iterating and identifying new concepts to drive growth on paid channels. * Partner with marketing stakeholders and the game team to develop a hypotheses and data driven creative approach for Hay Day and own the feedback loop between internal and external partners. * Develop and maintain Creative pipelines and build on previous learnings to inform future creative decisions. * Work closely with marketers for each game on testing and implementation of new creatives, analyzing the results and sharing learnings with game teams and our partners to improve performance of future concepts and iterations * Provide creative feedback and direction independently without extensive input from artists or other functions * Manage existing partner relationships, in addition to sourcing new partners that will enable us to level up the quality and quantity of our creatives * Communicate and champion our IP and brand principles * Oversee creative production from initial brief through to implementation; managing deliverables, timelines, and feedback throughout the process WHAT YOU HAVE * Proven experience in a creative producer role, with a strong portfolio in performance marketing, ASO, and creative development, preferably in the gaming or entertainment industry * 5+ years of hands-on experience working on performance-oriented creatives * Experience with full game development and publishing lifecycle from early beta testing to open soft launches, global launch and live ops performance. * Extensive knowledge of creative production and outsourcing, ability to understand and manage creative pipelines end-to-end * Prior experience managing partners and working as part of an internal creative team. * Great understanding of performance marketing, user acquisition, ASO, CRM strategies, and the role of creative performance for UA, including key metrics and KPIs * Proficiency in creative and analytical tools, and an ability to use data to inform creative decisions * Ability to blend creativity with strategic business goals * Excellent project management skills, with an ability to manage multiple projects and deadlines in a fast-paced environment * Strong organizational and communication skills, with the ability to collaborate closely with both internal stakeholders and external partners * A collaborative spirit and experience working with cross-functional teams * Ability to work independently and on a project basis * Entrepreneurial mindset and ability to thrive in a fast-moving, complex environment * High level of attention to details * Passionate about user acquisition, creative, and industry trends * Passion for games * Understanding of the importance of Brand safeguarding. WHERE YOU'LL BE This role is based in our Helsinki Office. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team