Game Director - Multiplayer Shooter
sharkmobOm tjänsten
ABOUT SHARKMOB
Sharkmob is a Malmö, Sweden based game studio creating ambitious, high-quality multiplayer games for a global audience. We are a
team of passionate developers who care deeply about great gameplay, memorable player experiences, and building games together.
We are looking for an experienced Game Director to help shape the gameplay vision and direction of our multiplayer project and
lead it through its next stage of development.
THE ROLE
As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision
for the game’s core loop, gameplay, and meta-game.
You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a
cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities,
player feedback, data, and the evolving needs of a live multiplayer game.
RESPONSIBILITIES
As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision
for the game’s core loop, gameplay, and meta-game.
You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a
cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities,
player feedback, data, and the evolving needs of a live multiplayer game.
This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside
the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality,
and scope.
You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise
from across the team, and making decisions when the project needs them.
What you'll do
- Define and communicate the game’s gameplay vision, pillars, and player fantasy, helping every discipline work toward a shared
experience
- Work with insights from analytics, internal playtests, focus tests, closed alphas, and player feedback to identify
opportunities and improve the game
- Collaborate with live operations, monetization, publishing, and community teams to develop a post-launch roadmap that creates
long-term value for both players and the business
- Communicate and represent the game’s vision internally and, when needed, with publishers, platform holders, press, and the
community
- Help the team navigate difficult creative and production trade-offs, making clear decisions when needed and taking
responsibility for their outcomes
REQUIREMENTS
- Significant professional game development experience, including experience in a senior creative, design, or game leadership
role
- Experience shipping at least one multiplayer game, ideally with substantial ownership of gameplay, systems, or creative
direction
- Strong systems-design instincts and an ability to reason about areas such as progression, economies, risk and reward, encounter
pacing, and session structure
- Experience leading or working closely with multidisciplinary teams across areas such as design, art, engineering, UX, and
production
- A strong understanding of multiplayer game development and the ways player behaviour, telemetry, playtesting, and community
feedback can inform design decisions
- Excellent communication skills in English, with the ability to create alignment around a vision across both development teams
and senior stakeholders
We care more about the depth and relevance of your experience than matching a specific number of years or having held a particular
job title.
BONUS POINTS
Any of the following would be a bonus, but we don’t expect one person to bring all of them:
- Deep knowledge of multiplayer shooters and a strong understanding of why different approaches within the genre work — from
games such as Call of Duty, ARC Raiders, Battlefield, Escape from Tarkov, or similar titles
- A background in competitive FPS or TPS design, including areas such as weapon balance, movement, hit registration, networking
constraints, or combat readability
Above all, we’re looking for someone with strong creative judgement, a genuine curiosity about how players experience games, and
the ability to bring a team together around a clear and compelling vision.
WHO WE ARE
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to
power our ambitions of taking multiplayer games to new heights.
We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire:
The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are
committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared
ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks
of being a crew member, visit our homepage.
Krav- & nyckelordscheck
Identifierade kompetenser & krav i annonsen:
Har du någon av dessa kompetenser? Klicka på ett ord för att lägga till det i din profil: