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Level Artist

Fatshark
  • OrtStockholm
  • OmfattningHeltid
  • Sista ansökan30 dagar kvar
  • Publicerad9 nov.

Om tjänsten

WE ARE FATSHARK

We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most

well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched

the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the

best first person co-op games together, in an approachable, fun and passion-driven way.

THE ROLE

Fatshark is seeking an experienced Level Artist to join our talented development team building an upcoming title in Unreal Engine

5.

A Level Artist at Fatshark serves as the bridge between design and art, shaping environments from early blockout to final,

shippable quality with assets created by Environment Artists and layouts created by Level Designers.

You’ll collaborate closely with the Level Team, working side by side with Level Designers, Environment Artists, Lighting Artists,

Technical Artists, Sound Designers, Concept Artists and the Art Director. Your work will be central to tying visual, gameplay and

audio intentions together into a cohesive and atmospheric player experience.

You will be part of a highly motivated and talented team, so you will need to be driven, creative and flexible when meeting

deadlines and handling unforeseen production challenges. At Fatshark, all members of the team take part in decision making. We are

a small enough group to stay agile, yet big enough to realize ambitious ideas together.

As a Level Artist, your work will sit at the crossroads of art, design, gameplay and sound, so collaboration is key. You’ll rely

on clear communication, the ability to give and receive feedback, and a willingness to iterate. Although your primary focus will

be level art, there will be occasions where you support other areas such as prop setup, material adjustments or smaller polish

tasks related to outsourcing or internal asset work.

This is a 12-month temporary contract onsite at our office in Stockholm with the alternative option of working on a 12-month

freelance basis.

WHAT YOU'LL DO

Collaborate with Level Designers to understand gameplay goals, layouts and flow
Build levels using modular kits, props and environment assets provided by the Environment Art team
Perform set dressing to create believable, visually compelling and gameplay-friendly spaces that help guide the player
Work with Lighting Artists, Sound Designers and Concept Artists to reinforce mood, readability and atmosphere
  • Ensure levels run smoothly on all target platforms by using efficient asset placement, lighting, occlusion and culling

techniques

Participate in playtesting and iterate on levels based on feedback from art, design, audio and QA
Provide clear feedback to Environment Artists and request new assets when needed
Help maintain level art guidelines and contribute to improvements in tools and workflows
  • Partner with Technical Artists to develop materials, basic shaders, and non-destructive procedural pipelines and tools to

maximize visual fidelity and iteration speeds

REQUIRED QUALIFICATIONS

More than 2 years of professional experience creating level art or environment art for real time 3D games on console or PC
Experience working inside a game engine such as Unreal, Unity or a proprietary engine
A strong artistic eye with an understanding of composition, lighting, form, structure and visual storytelling
Ability to read and follow concept art, as well as improvise when needed
Understanding of level performance constraints and memory budgets
Experience with modular building, reusability and efficient scene construction
Strong communication skills and high proficiency in English
Ability to meet deadlines, handle multiple tasks and collaborate well with cross-discipline teams
Strong technical understanding of level optimization and a willingness to learn new tools and workflows
Ability to work independently and take initiative when solving problems

BONUS QUALIFICATIONS

Shipped at least one AA title
Experience developing cooperative games
Strong interest in fantasy worlds or atmospheric game settings
A background in gaming or a degree in art
Experience with procedural generation workflows for large-scale environment and world creation
Knowledge of Level Design or strong interest in its principles

WHAT WE OFFER

A playful, friendly and inclusive workplace
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Relocation package for international talent
Parties, social events and team-building activities
Dog-friendly office located in central Stockholm

APPLICATION DETAILS

We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done

fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)

Start: ASAP

Form of Employment: Temporary, full-time

Krav- & nyckelordscheck

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Restid & pendling

Spara jobb & deadline-påminnelse

Sista ansökningsdag: 10 dec.

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Arbetsgivare • Fatshark

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