Level Artist
FatsharkOm tjänsten
WE ARE FATSHARK
We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most
well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched
the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the
best first person co-op games together, in an approachable, fun and passion-driven way.
THE ROLE
Fatshark is seeking an experienced Level Artist to join our talented development team building an upcoming title in Unreal Engine
5.
A Level Artist at Fatshark serves as the bridge between design and art, shaping environments from early blockout to final,
shippable quality with assets created by Environment Artists and layouts created by Level Designers.
You’ll collaborate closely with the Level Team, working side by side with Level Designers, Environment Artists, Lighting Artists,
Technical Artists, Sound Designers, Concept Artists and the Art Director. Your work will be central to tying visual, gameplay and
audio intentions together into a cohesive and atmospheric player experience.
You will be part of a highly motivated and talented team, so you will need to be driven, creative and flexible when meeting
deadlines and handling unforeseen production challenges. At Fatshark, all members of the team take part in decision making. We are
a small enough group to stay agile, yet big enough to realize ambitious ideas together.
As a Level Artist, your work will sit at the crossroads of art, design, gameplay and sound, so collaboration is key. You’ll rely
on clear communication, the ability to give and receive feedback, and a willingness to iterate. Although your primary focus will
be level art, there will be occasions where you support other areas such as prop setup, material adjustments or smaller polish
tasks related to outsourcing or internal asset work.
This is a 12-month temporary contract onsite at our office in Stockholm with the alternative option of working on a 12-month
freelance basis.
WHAT YOU'LL DO
- Ensure levels run smoothly on all target platforms by using efficient asset placement, lighting, occlusion and culling
techniques
- Partner with Technical Artists to develop materials, basic shaders, and non-destructive procedural pipelines and tools to
maximize visual fidelity and iteration speeds
REQUIRED QUALIFICATIONS
BONUS QUALIFICATIONS
WHAT WE OFFER
APPLICATION DETAILS
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done
fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Temporary, full-time
Krav- & nyckelordscheck
Identifierade kompetenser & krav i annonsen:
Har du någon av dessa kompetenser? Klicka på ett ord för att lägga till det i din profil:
Restid & pendling
Spara jobb & deadline-påminnelse
Sista ansökningsdag: 10 dec.Inte redo att söka direkt? Spara annonsen och få påminnelse innan den stänger
När du sparar tjänsten samlas den under Mina sidor (Ansökningskoll) och vi skickar automatiskt en påminnelse på mejlen 3 dagar innan sista ansökningsdag så att du inte missar att söka.
Representerar du arbetsgivaren? Få prioriterad topp-placering i Stockholm och dölj konkurrerande annonser på sidan.