
Supercell · Shanghai
We are looking for a passionate and experienced game designer who specializes in Unreal Engine to join our Shanghai Studio. You will be working on one of our n...
We are looking for a passionate and experienced game designer who specializes in Unreal Engine to join our Shanghai Studio.
You will be working on one of our new projects. You should be able to independently design new features and systems, and support
their implementation, but the ideal candidate will have demonstrable experience in crafting second-to-second action gameplay,
including, but not limited to level mechanics, layout design and enemy/AI behavior.
If you think that describes you, then we’d love to hear from you.
disciplines.
content created by yourself using Unreal Engine & Blueprint.
bring the same energy to every new challenge.
This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move
to Shanghai,China. We provide comprehensive support not only for you, but also for your family!
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly
recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
–––
About Supercell
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might
know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to
create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by
taking risks, failing, sharing learnings, and killing lots of projects.
The Shanghai studio
As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in
Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class
international studio, making new global hit games while leveraging the unique advantages of the game development scene in China
and broader Asia.
Hey, you Might Love It Here!
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of
our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the
way.
You Are Not Your Job Title ™
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like
Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around
here.
Benefits and Compensation
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure
our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
Relocation? Yes!
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure
the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Not sure if you should apply?
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply!
We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our
recruitment process.
Wishing you all the best,
The Supercell Recruitment team
We are looking for a passionate and experienced Client Programmer who specializes in Unreal Engine to join our Shanghai Studio. You will be working on one of our new projects. You should be able to independently design new features and systems, and support their implementation, but the ideal candidate will have demonstrable experience in crafting second-to-second action gameplay, including, but not limited to level mechanics, layout design and enemy/AI behavior.As a client programmer at Supercell, you are responsible for delivering gameplay and mechanics, but will need to collaborate with game designers, game artists and other programmers to deliver on the product vision. If you think that describes you, then we’d love to hear from you! WHAT YOU'LL BE DOING * Work closely with designers and artists to architect and implement new features and systems that facilitate the creation of new and exciting gameplay experiences * Own the end-to-end development of combat gameplay modules from scratch, including gameplay code frameworks, editor tools, and production workflows. * Maintain and evolve character and ability pipelines, providing ongoing technical support to designers to enrich combat gameplay experiences. * React to design changes and related feedback with thought-out solutions, plan effectively and iterate quickly to achieve the goals * Debug, troubleshoot, and optimize existing codebase * Support the development of the game with any additional skills, act as a problem solver WHAT YOU HAVE * 8+ years combined industry experience. * Experience with C++ programming * Good understanding of Unreal Engine’s gameplay framework * Demonstrable mastery of object-oriented programming, design patterns, and game design principles * Highly motivated, positive and personable, and passionate about gameplay, system design, and methodologies * Adaptable and ability to multi-task and prioritize work based on changing schedules and feedback/critiques * Effective cross-discipline communication and problem solving skills * Being a great teammate - we believe making games is a team sport * A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. WOULD BE NICE IF YOU ALSO HAVE * At least one shipped project * Good understanding of AI coding tools, hands-on experience with AI Agents and AI-assisted workflows. * Comprehensive project development experience and understanding of technical focus at each stage of development, from inception to online release * Extensive knowledge of Unreal's GAS - from Gameplay Effects to Abilities * Experience extending editors in Unreal to improve development efficiency WHERE YOU'LL BE This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– About Supercell Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. The Shanghai studio As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia. Hey, you Might Love It Here! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. You Are Not Your Job Title ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. Benefits and Compensation Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. Relocation? Yes! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! Not sure if you should apply? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
The Clash Royale team moves fast. A lot of art ships every season: characters, skins, UI, campaigns. Making sure it all lands on time, at quality, without burning anyone out, is no small thing. We're looking for an Art Lead to be the person who makes that machine hum. Not someone standing at the side tracking spreadsheets, but someone in the middle of it, working shoulder to shoulder with artists, designers, and external studios to keep production moving and continuously finding ways to do it better. The role spans Helsinki and Shanghai, which means good communication isn't just nice to have, it's the job. If you're the kind of person who gets satisfaction from a well-run pipeline as much as from a beautiful piece of art landing in-game, you'll feel right at home here. WHAT YOU'LL BE DOING * Own the art production pipeline end to end, from planning and scheduling through to final delivery, making sure the team always knows what's coming and when. * Work closely with artists, game designers, and producers across Helsinki and Shanghai to keep art flowing smoothly across every update and season. * Manage relationships with external art studios and contractors, giving clear direction, maintaining quality, and building partnerships that scale. * Spot bottlenecks before they become problems and drive practical improvements to how the team works, without overcomplicating things. * Keep a close eye on quality, cost, and timelines, knowing when to push and when to protect the team. * Make sure everyone who needs to know what's happening actually knows, internally and externally. WHAT YOU HAVE * Experience in art production, ideally in the mobile game industry or another fast-paced live content environment. * A solid understanding of game art and what it takes to produce it well, from concept through implementation. * Strong project management skills and a natural ability to keep multiple things moving at once without losing sight of the details. * Experience working with and directing external studios or contractors. * Clear, confident communication, especially across time zones and between disciplines that don't always speak the same language. * Comfort in a high-trust, low-process environment where you own outcomes rather than waiting to be told what to do. * Strong art taste and visual judgment to serve as the go-to art person across workstreams — able to give meaningful creative feedback to external partners and confidently hold the quality bar, not just logistical direction. WOULD BE NICE IF YOU ALSO HAVE * Familiarity with the Clash Royale art style and what makes it distinct. * Experience managing production across multiple locations or studios simultaneously. * A background that bridges art and production, whether you started as an artist or came up through production with a strong visual eye. * Familiarity with the Chinese creative industry and art outsourcing landscape — whether through working with Chinese art studios, local production experience, or Mandarin language skills that make collaboration with local partners easier. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– ABOUT SUPERCELL Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. HEY, YOU MIGHT LOVE IT HERE! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. YOU ARE NOT YOUR JOB TITLE ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. BENEFITS AND COMPENSATION Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. RELOCATION? YES! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! NOT SURE IF YOU SHOULD APPLY? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team
We are looking for a senior product leader to join a new game and play a crucial role in driving the strategy, roadmap, and plans to prepare for global readiness. You will have the unique opportunity to work on a new Supercell title, and directly shape how that game will be operated and enjoyed by millions of players for years to come. At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players. As a Product Lead, you will be responsible for the live operations and monetization strategy of the game and collaborate with key game team stakeholders to make sure the right features, content, and tools are in place in order for the game to be a commercial success. You will own the full strategy and planning for live ops, monetization and economy, and work directly with the Game Lead on key activities including business planning and go to market strategy. If you think that describes you, then we’d love to hear from you! WHAT YOU'LL BE DOING * Key stakeholder in the game leadership team, working directly with the Game Lead and collaborating closely with your peers across other functions * Support the Game Lead on strategic activities including business strategy, planning, and go to market strategy for soft launch, global launch and post launch live operations * Develop and own the live ops and monetization strategy for the game, taking into account audience expectations and the required milestones and target metrics * Own the roadmap of features and tools needed to grow, innovate and improve live ops of the game, and coordinate their development with relevant stakeholders. Define clear and measurable goals for each initiative driven and understand how it will lead to achieving your business goals. * Bring to the team an understanding of best-in-class F2P live ops activities, feature design and monetization mechanics * Ensure your team's decision making is based on a foundation of solid data and player insights, collaborating closely with key stakeholders across Game Analytics and Research, and continuously assess whether you are prioritizing the highest impact opportunities to improve the player experience and reach your business goals. * Work closely with key cross functional stakeholders across Game Analytics, Research, Live Operations & Monetization, and Marketing, ensuring close alignment with each stakeholder and identifying opportunities for collaboration and growth WHAT YOU HAVE * 7+ years of work experience, with at least 3+ years in a leadership role with product ownership and/or team lead responsibilities. * Prior experience on a free-to-play mobile game that has been operated for multiple years with a strong track record of driving sustained growth * Strong understanding of live operations, monetization, and economy and how these capabilities interact with one another and contribute to business success. * Passionate about live operations, ready to be hands on when needed and with a clear vision on how to build and manage a high performing team of operators. * Able to work effectively and drive collaboration within a cross discipline game team including design, engineering, UI/UX, art, and other key functions. * A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. * Passion for games and being obsessed with delivering the best player experience. WOULD BE NICE IF YOU ALSO HAVE * Experience running live operations for the Chinese market * Working proficiency in Mandarin WHERE YOU'LL BE This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– About Supercell Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. The Shanghai studio As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia. Hey, you Might Love It Here! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. You Are Not Your Job Title ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. Benefits and Compensation Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. Relocation? Yes! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! Not sure if you should apply? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team