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If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We're looking for a Senior release manager We’re expanding our Release Management team and looking for a Senior Release Manager with an interest in build systems and platform processes. In this role, you’ll own and drive the release management pipeline by coordinating releases across platforms, refining processes, and ensuring submission requirements are met across projects. Your mission is to ensure updates are delivered on time, meet quality standards and remain compliant across all supported platforms, while continuously improving how we operate and scale release workflows. You will be Owning the release management cycle across multiple platforms and projects, ensuring timely and compliant submissions. Driving release timelines by aligning production, QA, engineering, marketing and publishing teams around deliverables, milestones and submission requirements. Leading preparation of builds and documentation for platform submissions Partnering closely with engineering to improve build pipelines, branch strategies and delivery systems to ensure stability, automation and compliance. Running cross-functional release readiness meetings to ensure alignment, transparency and clear decision-making. Proactively identifying risks, blockers and dependencies early - implementing solutions to keep releases on track. Staying ahead of platform compliance and certification requirements across supported platforms and territories. Contributing to the evolution of release standards, documentation and best practices to support scalable and efficient workflows. Mentoring junior release managers or supporting the growth of team members when applicable. Who You Are To be successful in this role: You have 4–7+ years of experience in release management, build engineering or related technical operations roles within game development. You have strong knowledge of platform submission pipelines and requirements across console and PC platforms (Sony, Microsoft, Steam). You have hands-on experience with version control systems, build automation and branching strategies. You have shipped multiple titles or supported live service releases across platforms. You are highly structured and capable of managing complex, multi-track release plans. You are proactive and solution-oriented - able to anticipate issues before they become blockers. You are a confident communicator who can lead meetings, align cross-functional stakeholders and represent release towards external partners. Bonus merit if you have GaaS experience, have driven DLC or major content releases or are familiar with Steam admin tools and backend configuration. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first and eligibility to work in Sweden is required. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 140+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located in the heart of Södermalm, in Fatburen in the middle of the Game Dev scene we enjoy everything Stockholm has to offer. The is a a lot of different types of activities immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!
As Publishing Account Manager you are the external voice of Embark Studios to our platform partners. Your goal is to champion our games within the ecosystems of Sony PlayStation, Microsoft Xbox, Valve (Steam), and others. You build and maintain strong relationships to secure featuring opportunities, navigate platform policies, and unlock commercial value. Example of responsibilities Relationship Management: Act as the primary point of contact for first-party partners (Sony, Microsoft, Valve, Epic, etc.). Advocacy & Featuring: Pitch our titles for platform-specific opportunities, including store featuring, marketing support, and inclusion in subscription services or events. Sales Opportunities: Collaborate with platforms to identify and lock in participation in major seasonal sales and platform-specific activations. Strategic Insight: Feed platform intelligence back to the internal Publishing and Dev teams (e.g., changes in platform algorithms, new opportunities, hardware updates, platform user numbers, regional details). Conflict Resolution: Act as the escalation point for commercial or high-level certification blockers. We would love if you have A creative and curious mind Previous experience working directly with First Parties and major digital storefronts, including PlayStation, Xbox, Nintendo, Steam, and Epic. Understanding of the console and PC ecosystem cycles and distinct platform cultures. A willingness to work across EU, UK and US timezones if required Strong negotiation and presentation skills. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for a Tech Manager We are now looking for a Tech Manager, a people-focused leader who ensures everything runs smoothly within their tech disciplines. You’ll manage and support developers from various disciplines and experience levels, helping them grow their skills while aligning their work with Arrowhead’s vision and goals. You’ll understand both the needs of our players and the project’s broader requirements, using that knowledge to guide professional development and foster a culture of high standards and continuous improvement. A Tech Manager at Arrowhead knows what great looks like and builds the environment, tools, and practices needed to reach it. You set a high bar, but you also make sure the team has the resources, clarity, and support to meet it. You’re steady under pressure, and can navigate both creative and technical challenges with empathy and confidence. You’ll lead through influence rather than direct production work, coaching, mentoring, and enabling others to excel in their crafts while ensuring the studio uses its talent to the fullest. Who you are: We believe that you Bring previous experience as a Lead or Manager within tech disciplines in the game industry Are passionate about leading people, building strong teams, and cultivating healthy, collaborative environments Understand the balance between creative freedom and production discipline Have the confidence to handle challenges constructively and keep your team motivated through change Can identify what excellence looks like in tech area and help others get there Communicate clearly and thoughtfully in English, both written and spoken Have proven leadership experience with a track record of guiding successful technical teams in the game industry What you'll do Recruit and onboard new team members Set clear expectations, provide constructive feedback, and follow up on goals and development plans Conduct performance reviews, development talks, promotions, and salary discussions Support your team’s growth by creating opportunities for learning and collaboration Build and maintain a safe, inclusive, and inspiring work environment Ensure Arrowhead’s talents and skills are used effectively across projects Collaborate with different stakeholders such as directors, production, CTO and senior leadership to align and execute How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 140+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located in the heart of Södermalm, in Fatburen in the middle of the Game Dev scene we enjoy everything Stockholm has to offer. The is a a lot of different types of activities immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for an Area Director The Meta Area focuses on the systems that frame, support, and deepen the player experience. This includes progression, systems design, narrative structures, UI and UX, and other meta layers that shape long term engagement and player value across the game. As an Area Director, you will lead cross discipline work across multiple feature teams. You will work closely with an Area Producer and the Team Owners within your Area, providing high level vision, direction, and goals while ensuring teams are set up to deliver their best work. This role is suited for someone with strong experience as a Senior or Expert in Game Design, Systems Design, Narrative Design, and or UI or UX design. Experience with monetization, backend systems, or board or roleplaying game design is a strong bonus. What you'll do: Uphold the vision for the Meta Area by providing a clear and widely understood road ahead. Inspire teams with vision, strategy, and long term goals that align with the overall game direction. Guide the creative direction across the Area for both live updates and mid term arcs, ensuring features are engaging, meaningful, and aligned with Arrowhead’s way of making games. Provide direction through briefs, goals, targets, and continuous follow up, ensuring execution stays aligned with vision, player value, and product goals. Approve deliverables within the Area, ensuring acceptable quality, vision alignment, and player experience standards across all facets of development. Continuously assess player value against cost and risk, driving informed decisions that strengthen gameplay, engagement, and long term sustainability. Represent the Area towards the Product Team and stakeholders, advocating for the developers’ work, initiatives, and creative capital. Collaborate closely with Team Owners and the Area Producer to establish goals, map capacity, manage dependencies, and ensure teams are structured to take responsibility for their work. Set priorities and articulate clear product bets that balance vision, player impact, delivery cost, and data insights. Maintain visibility of Area performance through measurable goals and data literacy, contributing to the Product Team’s KPI tracking and shared understanding of progress. Build trust and foster a high performing Area by encouraging open communication, collaboration, and continuous improvement. Hold an overview of Area capacity, ensuring scope matches available functions and that dependencies are clearly mapped and managed. Work with managers and producers to support hiring needs, performance feedback, and long term growth requirements for the Area. Contribute as an active member of the Product Team, alongside the Game Director, Product Director, and Head of Production, helping shape the broader roadmap and long term development of the game. What we're looking for: Extensive experience within your discipline, with a strong track record of shipped titles and high quality work. A broad game development competence profile, with strong understanding of systems, player motivation, and long term engagement. Experience leading or guiding teams, with the ability to provide direction without needing to be the authoritative expert in every part of the work. Strong communication skills, able to align teams, stakeholders, and the wider studio around a shared vision. Strategic and structured thinking, balancing creative insight with practical delivery focus. A collaborative mindset and passion for building motivated, autonomous, and high performing team Bonus Experience with monetization systems or live service frameworks. Experience working closely with backend systems. Experience designing complex systems inspired by board games or roleplaying games. Familiarity with cross discipline collaboration in large scale projects. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. You need to be eligble to work in Sweden. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located for now, in an office on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!
Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market? We are looking for a creative Game Artist with strong foundational skills in traditional art and visual design, and with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world. About the role We take great pride in creating and offering our players a wide range of different art styles and themes in our games. As a Game Artist, you’ll take on the exciting challenge of transforming early concept art into pixel-perfect final assets, while also crafting original concepts and artwork from the ground up. You will be part of the whole process from concept within pre-production, where you define the look and feel of our games by creating captivating and unique concepts. You will help shape the narrative that will inspire and guide the team throughout the production process, and also finalize the polished assets to be delivered in the final product. A typical work week as a Game Artist can consist of: Concept creation: Create concepts for art elements; backgrounds, symbols, environments, character, props, framing etc, Asset Creation: Craft a diverse array of high-quality 2D game assets, UI element designs and, polished headlines (typography) prepared for seamless handover to our expert animators. Your sharp eye for composition, color, perspective, and lighting will be critical in ensuring the highest standard of work. Collaborate Across Disciplines: Work closely with Producers, other Artists, Animators, Programmers and Product Owner to collaboratively build “best in class” iGames. Communication: Partner with the Creative Lead to follow the unique art style of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision. Innovation: Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences. Who are you? We are looking for a passionate and creative Game Artist with strong foundational skills in traditional art and visual design. You have a keen eye for detail, a strong sense of polish, and a standout portfolio showcasing everything from rapid concept sketches to pixel-perfect rendering for stunning iGaming experiences. To thrive in this role, you bring at least 4 years of experience crafting 2D mobile assets within the iGaming industry. You excel at balancing speed and quality during early concepting, always finding innovative visual solutions within technical limitations. As a natural team player, you collaborate seamlessly across disciplines and welcome constructive feedback. You are self-driven, organized, and deliver high-quality work on deadline. Additionally, you bring a visionary mindset, with a genuine curiosity to integrate modern AI tools into your workflow to elevate our creative output. Qualifications Polishing & UI Expertise: Skilled at polishing game assets to perfection, ensuring every detail shines and aligns with the creative vision. Experienced in creating intuitive UI elements that enhance the player experience, seamlessly combining functionality with captivating design. Software skills: Expert knowledge of Photoshop. Knowledge in 3D is a big plus but not required. Portfolio: A captivating portfolio demonstrating excellent artistic ability including the effective use of color, composition, and typography. Creativity: A passion for art and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of animation will be crucial, as you’ll help create assets ready for seamless animation. Passion for Gaming: A passion for video games and an understanding of what makes them visually engaging and immersive. Language: The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required. We offer An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences. We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed. We work on-site, just 2 minutes from T-Centralen in Stockholm. Fill in an application below and please include your portfolio and CV. For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible. Öppen för alla Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.
WE ARE FATSHARK We are a critically acclaimed Swedish video game studio with about 200 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE As Community Manager, you’ll act as the bridge between our games and the people who play them. You'll be on the frontlines of player-facing conversation, engaging fans on our social channels, chatting in forums and Discord, and working with other teams to make sure the player voice is heard. You’ll be part of our Marketing Team and report to the Community Lead. This role is all about keeping the players updated with news from Fatshark games, handling the feedback loop between the community and our development teams, and coming up with new ways to engage the playerbase in-between bigger beats when we don’t have a lot of things to talk about. As a person, you like the challenge of coming up with new ideas, you are not afraid to lead smaller-scale projects to increase engagement, and you thrive in a marketing team that is very close to our production pipeline. You are a clear communicator, have a proven track record in copywriting and you can maneuver working with big IP-holders. You are used to working in a fast-paced team and understand that sometimes plans need to be shifted when production chains move. WHAT YOU'LL DO * Act as a public face for our games in the community, and have a positive impact on player conversations in our owned channels * Help drive and develop the community strategy — communication planning, scheduling, creating activities * Work with the production team to solicit/curate community feedback * Manage community KPIs and drive positive effects on the community * Collaborate with marketing creative and production teams to deliver community assets such as screenshots, videos, etc. * Work closely with our Digital Marketing Manager to support social media plans and engagement * Build and maintain relationships with key community ambassadors * Build and maintain relationships with key community creators/influencers REQUIRED QUALIFICATIONS * 3+ years of professional experience in community management or similar experience * Good knowledge of community sentiment tools * A good understanding of social media and influencers/content creators * Strong organizational skills and time management skills * Excellent English communication skills, both written and verbal * Deep knowledge of the community and a passion for gaming * Experience with asset creation for social media posts * Experience with basic video editing BONUS QUALIFICATIONS * Good knowledge of the Warhammer franchise, especially Warhammer 40,000 * Previous work with IP-owners * Experience with live streaming * Previous work with content creators/influencers/streamers * Understanding of project management tools such as Confluence, Jira, etc. * Past experience with engaging a live game (Games as a Service) community WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: Permanent, full-time
Apply here if you are interested in VO Design and/or Sound Design internship! WE ARE FATSHARK We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. GOOD TO KNOW BEFORE YOU APPLY This internship is not paid and we cannot guarantee full-time employment after your internship period. As an intern at Fatshark, you will work in the office full-time, 5 days a week, so you can get the most out of your internship. We are looking for students based in Sweden who are able to work on-site in our office in Stockholm. Sadly, we cannot offer any relocation assistance for this role. This internship is for our project Warhammer 40,000: Darktide, working in our in-house game engine Stingray. WHAT YOU'LL DO AS AN INTERN * Work hands-on in a real production environment from day one * Get a mentor who will support you throughout your internship at Fatshark by onboarding you, showing you the ropes, teaching and guiding you in your craft, and providing constructive feedback * Attend all meetings like any other team member, and you will have a manager and a producer that you report to * Gain experience with tools and software that are specific to your craft * Depending on the project you'll be on, you will either work with our own in-house engine Stingray or Unreal 5 WHAT WE OFFER * A playful, friendly, supportive and inclusive workplace * Opportunities for personal growth, learning from experienced mentors and other team members * Hand-on experience working directly on the project * Recurring hack weeks/days * Regulated flexible hours and time off during summer * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We look forward to reviewing applications and will be interviewing students continuously until all the internship spots have been filled. Please note that we expect to receive a large amount of applications and won't have time to give personalized feedback to everyone :( The recruitment process will have 2 steps: 1. Chat with a recruiter (20-30 minutes, video call) 2. Technical interview with your future mentor and another team member (1 hour, in our office) Location: Stockholm (on-site) Start: Spring and Autumn 2026 Form of Employment: Unpaid Internship
Apply here if you are interested in Production and/or QA internship! WE ARE FATSHARK We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. GOOD TO KNOW BEFORE YOU APPLY This internship is not paid and we cannot guarantee full-time employment after your internship period. As an intern at Fatshark, you will work in the office full-time, 5 days a week, so you can get the most out of your internship. We are looking for students based in Sweden who are able to work on-site in our office in Stockholm. Sadly, we cannot offer any relocation assistance for this role. We have openings for two of our projects: Warhammer 40,000: Darktide (working in our in-house game engine Stingray) and our unannounced project (working in Unreal Engine 5). We will take your preference into account, but ultimately the team will decide which project you will go to. WHAT YOU'LL DO AS AN INTERN * Work hands-on in a real production environment from day one * Get a mentor who will support you throughout your internship at Fatshark by onboarding you, showing you the ropes, teaching and guiding you in your craft, and providing constructive feedback * Attend all meetings like any other team member, and you will have a manager and a producer that you report to * Gain experience with tools and software that are specific to your craft * Depending on the project you'll be on, you will either work with our own in-house engine Stingray or Unreal 5 WHAT WE OFFER * A playful, friendly, supportive and inclusive workplace * Opportunities for personal growth, learning from experienced mentors and other team members * Hand-on experience working directly on the project * Recurring hack weeks/days * Regulated flexible hours and time off during summer * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We look forward to reviewing applications and will be interviewing students continuously until all the internship spots have been filled. Please note that we expect to receive a large amount of applications and won't have time to give personalized feedback to everyone :( The recruitment process will have 2 steps: 1. Chat with a recruiter (20-30 minutes, video call) 2. Technical interview with your future mentor and another team member (1 hour, in our office) Location: Stockholm (on-site) Start: Spring and Autumn 2026 Form of Employment: Unpaid Internship
WE ARE FATSHARK We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE We’re looking for a Senior Cinematic Artist with a strong sense of composition, storytelling, and motion. You’ll work in real-time environments, blending your expertise in 3D, motion, and graphic design to craft high-quality cinematic sequences and visual storytelling moments that bring our worlds to life. In addition, you have a strong background or experience in animation, ensuring that characters’ movement and interactions feel smooth and captivating. You’ll collaborate across disciplines, from art and design to marketing and production, shaping the visual tone and pacing of our cinematics. The ideal candidate is both creative and technical, with an eye for cinematic framing, color, and atmosphere, and a hands-on approach to layout, animation, and camera work in Unreal Engine (and willing to learn Stingray). This is a 12-month temporary contract with a chance of becoming permanent. WHAT YOU'LL DO * Develop and deliver real-time cinematics, trailers, and visual sequences in collaboration with the Art and Narrative teams * Handle layout, camera work, animation, lighting, and composition for cinematic scenes * Work directly inside Unreal Engine and Stingray to prototype, iterate, and finalize shots * Integrate and optimize 3D assets, VFX, and motion elements to maintain both quality and performance * Collaborate with video editors, sound designers, and marketing artists to ensure consistency in pacing, style, and tone * Support visual development for motion graphics and in-game storytelling elements * Contribute creative ideas on how to enhance emotional impact through visual rhythm, color, and motion * Maintain organized project files and ensure efficient workflows for real-time production REQUIRED QUALIFICATIONS * 5+ years of proven experience as a Cinematic Artist or similar role in games, film, or real-time production * Strong eye for composition, lighting, framing, and storytelling through motion * Proven experience with animating, rigging, keyframing characters * Proficiency in 3D tools (Maya, Blender, or equivalent) and motion design software (After Effects, Premiere, etc.) * Experience working in Unreal Engine; experience with or willingness to learn Stingray * Understanding of real-time rendering and performance optimization * Excellent sense of timing, rhythm, and visual flow in animation and editing * A collaborative mindset and ability to take ownership of cinematic sequences from concept to delivery * Passion for games and storytelling, with a high bar for quality and detail WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Relocation package for international talent * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: 12-month temporary contract, full-time
What happens when experienced engineers get access to some of the latest agentic development tools, and the mandate to rethink how software is built? We're looking for Experienced software engineers at the Axis Linköping office to find out. If you're a skilled developer who's already pushing the boundaries of agentic engineering and want to do it full-time with a team that shares that drive, this role is for you. Who is your future team? You'll join a team within R&D Software with a clear product mandate: building video management software for both cloud and on-prem use. Our teams work across the stack - from backend services in Go running on Kubernetes and AWS, to full-stack product development - and increasingly leverage agentic development tools as part of how we deliver. We believe developers who already know how to lead, delegate, and review are those who get the most out of agentic development tools. You'll have significant autonomy in choosing tools, workflows, and approaches, and we expect every team member to contribute to shaping how we work, not just what we build. We also expect you to communicate your findings - your learnings should ripple out across the R&D organization. Your role As an Experienced Software Engineer, your job is twofold: deliver high-quality software and continuously push the boundaries of what's possible with agentic engineering. In practice, that means: Designing and building well-structured, testable, and modular software - whether across the full stack or deep in backend services Using agents as a core part of your workflow from the start - not just for code completion, but as a starting point for design, implementation, and testing Evaluating and experimenting with new tools and ways of working Actively communicating findings, failures, and breakthroughs to the wider R&D organization - through demos, write-ups, or lightning talks Taking end-to-end responsibility, from idea through development, testing, deployment, and maintenance You won't just write code; you'll orchestrate agents, review their output, and architect systems designed to be built and maintained within the team. Who are you? You are an experienced software engineer with a strong foundation in building production-quality systems. You've already discovered that agentic coding tools make you significantly more productive, and you're eager to take that further in a team that shares that mindset. More specifically, we believe you have: Several years of experience in software development, with depth in one or more of: full-stack development, backend services, or systems programming (e.g. Go, TypeScript, Rust, or a comparable modern stack) A track record of building software that is well-structured, testable, and maintainable The curiosity to challenge established ways of working and the discipline to measure results rather than follow habits It's a bonus if you also have experience with: Hands-on experience with agentic development tools such as Claude Code, GitHub Copilot, Codex, or similar Video processing technologies such as GStreamer, FFmpeg, or WebRTC Designing and operating scalable backend systems and APIs in the cloud UX/UI design and implementation As a person, you are self-driven and pragmatic. You form your own opinions but stay open to being proven wrong. You're more interested in measuring outcomes than following trends, and you're energized by building something new rather than maintaining the status quo. You don't keep insights to yourself, you get a kick out of explaining what you've figured out, writing it down, and seeing others run with it. What Axis has to offer This position is based in Linköping, primarily on-site at our office in Ebbepark. Our work environment fosters teamwork and innovation, with plenty of room for fun! Together, we enjoy activities like table tennis, Mario Kart, or a game of pickleball at Campushallen. We are looking forward to welcoming a new teammate to our growing team. Axis is a company that realizes the benefits of a diverse workforce. We know that diversity in groups creates a better working environment and promotes creativity, something that is fundamental for our success. Apply Now For questions, contact recruiting manager Linus Berglund (+46 761 752694) or HR Generalist Hannah Skog (+46 76 176 24 94). Apply today, we evaluate applications continuously but will call for interviews after the vacation period so be aware that the response time will be a bit longer than usual.
Tobii is the global leader in eye tracking and a pioneer in attention computing. For more than 20 years, we have built technology that understands human attention and intent, enabling more natural and immersive interactions between people and technology. Within Tobii Gaming, we bring this innovation to some of the world’s most passionate gaming communities, enhancing experiences across flight simulation, space exploration, racing and other immersive gaming environments. We are now looking for a hands-on and community-driven Community & Content Lead to take ownership of Tobii Gaming’s social presence, creator ecosystem and community engagement. The Opportunity As Community & Content Lead, you will become the voice of Tobii Gaming across our key communities and channels. This is a unique opportunity to connect with a passionate global gaming audience while working at the intersection of technology, content and community. You will own both the strategy and execution for Tobii Gaming’s community and social presence, creating content, joining conversations and building meaningful relationships with gamers, creators, ambassadors and partners. By turning insights and trends into action, you will help strengthen Tobii Gaming’s position in the market. You will also meet the community where it happens, joining selected gaming events, partner activities and industry gatherings. Your mission Own and execute Tobii Gaming’s community and social media strategy across key platforms, building engagement and strong relationships with gamers, creators and ambassadors Create and publish relevant content across formats and channels, bringing product launches, campaigns, gaming trends and community moments to life Identify trends, conversations and opportunities within gaming communities and turn them into impactful initiatives Develop and manage the ambassador and influencer programs, including creator relationships, activations and performance tracking Collaborate closely with product, partner marketing and ecommerce teams to drive awareness, engagement and growth Use community insights, data and performance metrics to continuously improve content, communication and future opportunities We hope you have Experience building and growing engaged gaming communities across social platforms Experience creating digital content across formats such as social posts, short-form video and community-driven content Experience working with creators, influencers or ambassador programs Ability to combine strategic thinking with hands-on execution, using insights and data to continuously improve engagement and growth Strong communication skills and native-level English Familiarity with communities around flight sims, combat sims, space sims, and sim racing is a strong plus, but not required Who are you? We believe you are a creator and community builder at heart. You understand how to create engagement through conversations, trust and genuine relationships. You are curious, proactive and always close to what is happening in the gaming world, whether it is a new trend, creator or community opportunity. You enjoy moving between strategy and hands-on execution, turning ideas into content, initiatives and experiences that create real impact. The recruitment process Applications are reviewed on an ongoing basis. Please submit your application as soon as possible. We look forward to hearing from you!
Tobii is the global leader in eye tracking and a pioneer in attention computing. For more than 20 years, we have built technology that understands human attention and intent, enabling more natural and immersive interactions between people and technology. Within Tobii Gaming, we bring this innovation to some of the world’s most passionate gaming communities, enhancing experiences across flight simulation, space exploration, racing and other immersive gaming environments. We are now looking for a hands-on and community-driven Community & Content Lead to take ownership of Tobii Gaming’s social presence, creator ecosystem and community engagement. The Opportunity As Community & Content Lead, you will become the voice of Tobii Gaming across our key communities and channels. This is a unique opportunity to connect with a passionate global gaming audience while working at the intersection of technology, content and community. You will own both the strategy and execution for Tobii Gaming’s community and social presence, creating content, joining conversations and building meaningful relationships with gamers, creators, ambassadors and partners. By turning insights and trends into action, you will help strengthen Tobii Gaming’s position in the market. You will also meet the community where it happens, joining selected gaming events, partner activities and industry gatherings. Your mission * Own and execute Tobii Gaming’s community and social media strategy across key platforms, building engagement and strong relationships with gamers, creators and ambassadors * Create and publish relevant content across formats and channels, bringing product launches, campaigns, gaming trends and community moments to life * Identify trends, conversations and opportunities within gaming communities and turn them into impactful initiatives * Develop and manage the ambassador and influencer programs, including creator relationships, activations and performance tracking * Collaborate closely with product, partner marketing and ecommerce teams to drive awareness, engagement and growth * Use community insights, data and performance metrics to continuously improve content, communication and future opportunities We hope you have * Experience building and growing engaged gaming communities across social platforms * Experience creating digital content across formats such as social posts, short-form video and community-driven content * Experience working with creators, influencers or ambassador programs * Ability to combine strategic thinking with hands-on execution, using insights and data to continuously improve engagement and growth * Strong communication skills and native-level English * Familiarity with communities around flight sims, combat sims, space sims, and sim racing is a strong plus, but not required Who are you? We believe you are a creator and community builder at heart. You understand how to create engagement through conversations, trust and genuine relationships. You are curious, proactive and always close to what is happening in the gaming world, whether it is a new trend, creator or community opportunity. You enjoy moving between strategy and hands-on execution, turning ideas into content, initiatives and experiences that create real impact. The recruitment process Applications are reviewed on an ongoing basis. Please submit your application as soon as possible. We look forward to hearing from you!
Studies show that women and underrepresented groups often hesitate to apply unless they meet every requirement. At Stegra, we’re building an impact-driven, sustainable company - and we need a diverse, inclusive team to make it happen. If you share our passion but don’t meet every qualification, we encourage you to apply anyway. You might be the perfect fit for this role, or another as we grow. At Stegra, we’re not just building a plant, we’re proving that sustainable industry is possible. And to do that, we need people like you. Join a team where safety comes first. Where we support each other, learn as we go, and make space for everyone to grow and contribute. This is your chance to be part of something big - while being closer to nature and leading a balanced, purposeful life. What you’ll do We are looking for a Health and Safety Engineer you will work closely with the operational teams on site. You will act as the link between Health & Safety and operations, supporting safe, compliant, and effective ways of working across the organization. As we are building a cross-functional Health & Safety team, supporting all areas at our Boden site. This is a unique opportunity to be part of shaping how safety is embedded into a completely new, modern industrial setup from the ground up. Working at Stegra could mean operating in an environment with high temperatures, hazardous gases (such as hydrogen and carbon monoxide), and ATEX-classified areas. Managing these risks is critical — and this is where you and your colleagues come in. You will play a key role in ensuring that safety is not just a requirement, but a natural part of how we operate every day. * Act as the Health & Safety representative within the operating unit * Support implementation and continuous improvement of the Site Management System * Drive improvements in workplace safety and ways of working * Ensure compliance with safety regulations, standards, and internal requirements * Support and strengthen Stegra’s behavior-based safety approach * Partner with the line organization to enable ownership of health and safety responsibilities * Support incident investigations, follow-up actions, and reporting to relevant authorities * Contribute to hazard identification, risk assessments, and implementation of control measures What you’ll bring You’re someone who puts safety first in every situation. You understand that strong safety performance comes from a combination of structure, awareness, and everyday behaviors. You’re pragmatic and solution-oriented, with the ability to turn requirements into practical actions that work in real operations. At the same time, you collaborate easily with others and build trust across teams. Specific to this role, we would like to see that you can tick off a fair amount of the boxes below: * Bachelor’s or Master’s degree in Engineering, Occupational Health & Safety, or related field * Experience working in an industrial or manufacturing environment (e.g. chemical, energy, oil & gas, hydrogen) * Experience with ATEX environments, including classification, equipment, and compliance * Knowledge of ISO 45001, Swedish legislation, EU directives, and industry standards * Experience with risk assessments, incident investigations, and safety processes * Additional relevant training within areas such as chemical hazards or occupational hygiene is a plus For you who have an expert position today it would be advantageous if you have: * Knowledge of hazardous process gases, including risk assessment and safe handling * Good understanding of dust explosion risks and prevention measures Benefits at Stegra At Stegra, you’ll join a company where your work has real impact on the climate, the industry, and future generations. We’re building a culture rooted in safety, trust, and inclusion, where people feel supported to grow and thrive. You’ll receive fair, competitive compensation aligned with collective agreements, along with benefits like up to 30 days of paid vacation, occupational pension, parental benefits, and insurance. If you need support with relocation or immigration, our relocation department will help guide you through the process, whether it’s permits, housing or other practical matters. You can also enjoy perks like subsidized gym memberships and bike leases, plus the everyday benefits of life closer to nature. Read more about Benefits at Stegra here. This is Stegra Stegra is on a mission to change the global steel industry by producing green hydrogen, iron, and steel - with the goal of eliminating CO₂ emissions. Instead of coal, we use green hydrogen and fossil-free electricity, meaning our primary emissions will be water and heat. By 2030, our ambition is to produce 5 million tonnes of green steel annually in our fully integrated, digitized, and sustainable plant in Boden, Northern Sweden - currently under construction. But this is just the beginning. Our expertise in green hydrogen will enable us to decarbonize industries beyond steel, paving the way for a cleaner future. Our Boden Site Our Boden site is located just west of Boden City, right in the heart of a growing green industrial hub in Northern Sweden. It’s where we’re building one of the world’s most modern, sustainable steel plants—designed with safety, efficiency, and people in mind. With just a 10-minute commute from town, you'll be close to both cutting-edge technology and the everyday convenience of living near nature, schools, and community life. Boden Video
Embark is hiring a Producer to join Arc Raiders. As a member of the production team, you will partner with creative stakeholders to help multiple teams deliver on their goals. You have a drive for removing obstacles, solving problems, and making sure things get done. You know that helping a team work better is a mix of high-minded organizational principles and practical compromises. And you must play games, understand games, and have a deep interest in games as an entertainment medium. At Embark, we believe in building teams of game makers - people who have ownership over the piece of the game they’re creating. As a Producer here, you are a safe pair of hands and the safety net below the creative and technical people who are the very best in the industry at what they do. This is a temporary position covering a parental leave for 12–14 months. Example of responsibilities Be a servant leader for multiple cross-functional teams, helping them continuously improve and iterate on the game making process Foresee potential roadblocks in the future, proactively addressing them or bringing the right people together to address them Generally problem-solve with your teams to maximize the benefit to player experience within our constraints Manage the development process for your teams, nurturing sustainable day-to-day, sprint-to-sprint, and milestone-to-milestone rhythms of production Communicate and overcommunicate with your teams, stakeholders, and external teams - horizontally, vertically, and around corners We would love if you have 5 years of experience as a producer or team lead Experience with live service titles and their development cadence Experience with the benefits and drawbacks of working with cross-functional teams Excellent communication skills that allow you to explain complex ideas and motivate teams through mutual understanding A proactive, humble, and conscientious attitude, with a high sense of ownership and autonomy An organized and detail-oriented mindset, the ability to thrive within ambiguity and messiness, and the patience to bring the former to tame the latter A lifetime of experience playing videogames and a longtime fascination with the craft of making them For this role we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!
Vision and Mission For decades, the line between technology and entertainment has blurred, but in the world of live gaming, true innovation has often remained on the surface. Avanti exists to change that by merging advanced game development with real-time live streaming. We aren't just building games; we are creating a new category of interactive experiences where technical complexity meets human presence. Our goal is to challenge the industry's status quo by using the power of Unreal Engine 5 and MetaHuman technology to deliver a level of quality previously thought impossible in web-based environments. We believe in a future where digital environments are as responsive and believable as the physical world, and where every technical decision is aimed at deepening user engagement. To ensure our future growth and maintain the highest level of delivery as our portfolio expands, we are now looking for a Product Designer who wants to bridge the gap between product logic and market communication. The Opportunity As a Product Designer at Avanti, you step into a role that is fundamental to our scalability. You will have the unique opportunity to work across the entire spectrum of the product—from deep UI/UX logic within our games to the visual narrative we present to the market. This is a position designed for growth; you will start by working closely with our Head of Product Design to understand our DNA, eventually taking ownership of modularizing our workflows to future-proof our production. You will be part of a team that values technical fearlessness and creative disruption. Your work will directly impact how users interact with complex game elements, ensuring that every interaction—from a chat emoji to a high-stakes betting interface—is as intuitive for the player as it is for the system. We offer a space where you can see the direct results of your creativity through data-driven A/B testing and rapid product iterations. This is more than a design role; it is an invitation to help build the creative engine of a company at the absolute technical frontier. You will help us scale by creating structures and design systems that allow us to launch new products with speed and flawless execution, ensuring that as Avanti grows, our quality remains unmatched. Main Responsibilities Design and iterate on UI/UX components for live game products to enhance user-friendliness and clarity. Create high-impact marketing materials that effectively communicate product value and brand vision to a global audience. Modularize design workflows and assets to ensure scalability for a rapidly growing product portfolio. Execute A/B tests on marketing deliverables to optimize conversion and creative performance. Collaborate with technical teams to integrate interactive product features, such as in-game communication tools and emojis. Act as a "Brand Guardian" to ensure visual consistency across all product and marketing touchpoints. Maintain rigorous digital asset management and documentation to ensure organizational efficiency and easy access for all departments. Who We Are Looking For We are looking for a proactive and someone who finds joy in creating order out of chaos, whether that means establishing strict naming conventions in Figma or organizing complex asset structures in the cloud. You don't wait to be asked for the next step; you are already identifying trends and suggesting improvements as they become a necessity. Your mindset is rooted in self-organization and a deep care for the craft. You collaborate tightly across teams and understand their needs, and see how their work and yours effect eachother. As Avanti evolves quickly, you are motivated by the fact that your input directly shapes the outcome of the product and the efficiency of the entire creative department. Qualifications. Expert proficiency in Figma, Firefly and Adobe with experience building and maintaining scalable design systems. Proven track record of working with UI/UX for digital products, preferably within the iGaming or gaming sector Strong understanding of design fundamentals: typography, layout, and corporate identity. Experience in data-driven design, including the use of A/B testing to improve marketing output. Professional fluency in English, with the ability to translate complex creative concepts for various departments. Bonus points if you have Experience with motion graphics or video production, game animation with Spine or Rive. Power user status in Generative AI tools (LLMs and Image generation) for creative workflows. Experience in frontend development or a deep understanding of technical implementation of design. Background in localized market insights and social media design trends. Who We Are Avanti is a tech-driven company based in Stockholm, leading the development of next-generation live gaming. We are in an exciting growth phase, working at the absolute technical frontier with tools like MetaHuman and Unreal Engine 5. By combining a stable business model with an innovative product vision, we have created a workplace where security and a pioneering spirit go hand in hand. What We Offer The opportunity to shape a hybrid role and take on significant responsibility as the company scales. Direct mentorship from our Head of Product Design to accelerate your professional growth. A stable and secure work environment within a company aimed at long-term industry disruption. Competitive terms and a culture defined by short decision-making paths and collaborative technical passion. A key position in a team building unique products with a global reach. Department & Location Product Design Team. Location: Stockholm (Office-first). Application Interviews are held continuously. Please send your application along with a portfolio demonstrating both your product problem-solving skills and your talent for visual communication.
Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market? We are looking for a talented 2D Animator/VFX Artist with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world. ABOUT THE ROLE: We take great pride in creating and offering our players a wide range of different art styles and themes in our iGames. A typical work week as a 2D Animator can consist of: Effect creation: Create eye catching VFX and 2D animations that will make symbols, objects, characters, etc. come to life! Collaborate Across Disciplines: Work closely with other animators, artists and programmers to collaboratively build “best in class” iGames. Communication: Partner with the Art Director to follow the unique theme of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision. Innovation: Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences. WHO ARE YOU? We believe you are a passionate animator with an eye for details and the urge and ideas to make the best looking iGaming experiences ever. You are creative and innovative and aim to find solutions which maximize the game experience in relation to the technical limitations. To thrive with us, you need to be a team player with a good ability to handle feedback and work together with different disciplines. You are self-driven, and responsible and strive to develop your skill and others constantly. It is important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.QUALIFICATIONS: 🔸 Experience: Minimum of 3 years of experience creating 2D animations and VFX with focus on mobile within the gaming or similar industry. 🔸 Software skills: Strong knowledge of After Effects. Meritorious if you have experience in Photoshop and Spine. 🔸 Portfolio: A captivating portfolio/showreel demonstrating excellent animation abilities including the impactful use of VFX. 🔸 Creativity: A passion for animation and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of timing will be crucial, as you’ll create the level of excitement for the players. 🔸 Passion for Gaming: A passion for video games and an understanding of what makes them visually engaging and immersive. 🔸 Language: The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required. WE OFFER: An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences. We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed. An on-site setting at our awesome office, 2 minutes from T-Centralen in Stockholm, where you get to meet and collaborate with 170 nice colleagues every day. If this is you, please fill in your application below and include your showreel and CV. For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible! Please note that our Talent Acquisition team will be taking a small summer break during the month of July. The selection will be paused during this period. Please note that ELK Studios does not offer visa sponsorship or relocation assistance!
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gameplay material. Create in-game content, such as store front images, icons and screenshots. End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production. Edit and polish trailers as well as marketing materials. Design motion graphics and video transitions. Edit footage with post-effects and color-correction. We would love if you have A creative and curious mind! Relevant professional experience within the game industry and gameplay editing and capturing specifically. Estimate tasks and time, update plans, and deliver content to quality according to directions. Experience with game engines, knowledge in Unreal Engine is a requirement. Knowledge of Adobe After Effects and Premiere Pro. Extensive knowledge of cinematography and composition. Great communication and collaboration skills. A strong passion for art, games and relevant technologies. Fluency in English. This is an on-site role, and we work mostly from our fantastic office in Kungsträdgården, Stockholm. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
We are building the next generation of football gaming We believe football gaming should be as exciting and inclusive as the sport itself. Our vision is to build the world’s most player-centric football game, which empowers a global community to compete, create, and connect. No outdated licenses. No legacy limitations. Just pure football, driven by innovation, culture, and the people who love the game. GOALS is for the kids and the champions. The creators, the grinders, the entertainers. For every moment of skill, every style of play, and every version of you. This is more than just a game; it’s a new standard. Read more about GOALS here. Welcome to the marketing team team You’ll be part of a passionate marketing team that sits at the intersection of players, creators, and game development. Our goal is to build long-term relationships with both our community and the creators who shape how games are discovered and shared. As Community & Influencer Manager, you’ll own our influencer and creator relationships end to end, identifying the right voices, building authentic partnerships, and turning creators into long-term advocates for the game. You’ll also act as the voice of our players internally, ensuring community sentiment and creator feedback directly influence marketing beats, live operations, and product decisions. Your work will have a measurable impact on player growth, engagement, and trust. At GOALS, you will Own and execute the global community strategy across Discord, X/Twitter, TikTok, Instagram, and Reddit. Build, moderate, and grow a positive, inclusive, and highly engaged player community. Plan and run community-driven activations such as tournaments, challenges, and live events. Develop and manage influencer and creator campaigns, from sourcing to performance tracking. Translate community sentiment and creator feedback into clear insights for internal teams. Ideally you have... Proven experience in community management and/or influencer marketing within games or entertainment. Deep understanding of creator ecosystems and social platforms, especially Discord and short-form video. Strong communication skills and the ability to balance player empathy with business goals. Experience working cross-functionally with marketing, product, and development teams. A data-informed mindset, with comfort tracking engagement, sentiment, and campaign performance. A passion for football games. About the Employment The position is permanent and you can work from our Stockholm office, hybrid or fully remote from anywhere in Europe. It is important that you are able to communicate unhindered in verbal/written English. For this position, we do not offer relocation assistance. In addition to opportunities for creative impact and professional growth, working at GOALS has many other benefits like occupational pension, 30 days PTO, flexible work hours, stock options and more. Learn more here. Application For this role, we would like you to include: LinkedIn profile, CV, or any other document that showcases your experience. We strongly encourage you to apply even if you don’t feel that you tick all the boxes. You just might be exactly what we need, even if we haven’t understood it yet. GOALS is still a young company and we change quickly. But one thing that never changes is our conviction that we need a diverse studio environment, filled with different perspectives and skills. Read more about our recruitment process
About Spiideo Spiideo is a fast growing sports technology company headquartered in Malmö. We provide software services to the world of sports in the areas of performance analysis and automated video production of games and practice in stadiums, arenas and training facilities. Our camera systems combine hardware, AI and cloud technology to automate sports video production and analysis. Over the last few years Spiideo has grown quickly and we are now shipping thousands of cameras all over the world! About the role A key piece of our product line is our portfolio of network-connected camera systems to do the video capture. We run an in-house Camera System Production & Distribution Unit in Malmö, where we assemble and ship the camera systems that power Spiideo's platform for customers all over the world. As a Camera Assembly Assistant, you'll play a key role in ensuring our camera systems are assembled, tested and shipped with the quality our customers expect. You will be working in a modern, office-like environment with light mechanical assembly in our production team. The job tasks will also include receiving and packing material deliveries. Qualifications Valid Swedish Driver's License Production/Assembly Experience: prior work in a production or manufacturing setting with high quality standards. Mechanical hands-on ability: basic skills with light mechanical assembly or similar "handy" tasks. Physical capability: to receive and lift heavy deliveries in our warehouse Experienced and comfortable working in a digital and computer-based environment. Efficient and quick learner: ability to take directions, rapidly absorb instructions, and work effectively in environments with repetitive tasks. Attention to Detail: critical for ensuring quality during assembly and accurate handling of deliveries. Organized with a positive attitude: ability to plan and coordinate tasks effectively within the team. English communication skills: strong verbal and written English communication skills as we are an international organization. Fork lift licence is a merit but not mandatory. Position details This position is a full-time position, placed at our recently established Camera System Production & Distribution Unit in Limhamn, Malmö. Normal working hours are Monday-Friday 08:30 - 16:30. The start date is as soon as possible, ideally end of July or beginning of August. This position requires that you already hold a permanent right to work in Sweden (e.g. EU/EEA citizenship, permanent residence, or a permanent work permit). We are unfortunately not able to sponsor work permits for this role What we offer A role in a fast-growing sports tech company with a global footprint Build and ship products used by some of the world's leading sports organizations, leagues and teams See the impact of your work: every camera you assemble helps coaches, players, broadcasters and officials around the world to capture, analyze and share sports A comprehensive pension and insurance package An annual wellness allowance and the opportunity to spend two working hours per week on physical activity As we're looking to fill this role on short notice, applications will be reviewed on a rolling basis and the position might be filled before the application deadline. So don't wait to submit yours!