OUR STUDIO At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them. Our award-winning game Returnal, released on PS5 in 2021, and Saros, released in 2026, embrace all these qualities. THIS is our DNA! We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time. We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership. If you wish to join us for our next journey, apply today! The Job Want to help shape the future of Design at Housemarque, the award-winning PlayStation studio behind Returnal and SAROS? We’re looking for an experienced design leader to provide strategic leadership for Housemarque’s Design craft. You’ll shape how our design discipline grows and evolves, building the environment, structures and capabilities that enable exceptional designers to create genre-defining action experiences. Working closely with Creative Directors, Game Directors and Design leadership, you’ll ensure our teams have the people, tools, processes and shared practices they need to bring ambitious creative visions to life. While our project leaders set the creative direction for our games, you’ll focus on building a world-class Design craft capable of delivering against that ambition. You’ll have an impact across the entire studio: developing our design leaders, growing and retaining exceptional talent, evolving how our designers work together, and defining a long-term strategy for the discipline as Housemarque continues to evolve. What you will do • Define and drive the long-term strategy for Housemarque’s Design craft, ensuring the discipline evolves alongside the ambitions of our games and studio. • Lead, coach and develop Design Leads and other senior design talent, building strong leadership capability and succession across the craft. • Own the growth and health of the Design organisation, including hiring, onboarding, performance, career development and retention. • Establish and evolve shared design principles, best practices and quality standards, creating a common language that enables designers to collaborate and make confident decisions. • Champion the tools, workflows and processes that enable designers to work effectively, removing unnecessary friction and continuously improving how the craft operates. • Partner with Creative Directors, Game Directors and Design leadership to understand the needs of our games and ensure the Design craft is equipped to realise their creative ambitions. • Collaborate with other craft leaders to strengthen cross-disciplinary ways of working and build a highly collaborative studio environment. • Represent Design in studio-level planning, balancing talent and resources across teams, projects and development phases. Who you are • You have extensive experience leading and developing design teams within AAA, PC / Console game development environments. • You are an experienced people leader with a strong track record of coaching senior designers and Design Leads, building high-performing teams and developing future leaders. • You have a deep understanding of game design principles and can contribute meaningfully to high-level design discussions across multiple design disciplines. • You understand modern game development pipelines, tools, engines and production workflows, and how Design works effectively alongside Art, Code, Production and other disciplines. • You can think beyond the needs of an individual project, translating studio ambitions into a clear long-term strategy for the Design discipline. • You know how to balance creative ambition with production realities and can help teams navigate complexity, ambiguity and competing priorities. • You are a highly collaborative and empathetic communicator who builds trust across disciplines and levels of seniority. • You influence through expertise, judgement and the quality of your thinking, creating alignment rather than relying on hierarchy. Bonus points • Experience leading a Design discipline across multiple projects, teams or development phases. • Experience scaling or transforming a Design organisation, including establishing career frameworks, craft standards or new ways of working. • Experience working on high-quality action, action-adventure or systems-driven games. • Experience within a first-party studio or another environment involving significant cross-studio collaboration. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.
OUR STUDIO At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them. Our award-winning game Returnal, released on PS5 in 2021, and Saros, released in 2026, embrace all these qualities. THIS is our DNA! We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time. We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership. If you wish to join us for our next journey, apply today! The Job This is an opportunity to help shape the future of Housemarque, the award-winning PlayStation studio behind Returnal and SAROS. We’re looking for an experienced development and project management leader to drive the planning, execution and continuous improvement of a large-scale console game project. Working in close partnership with Product, Creative and Game leadership, you’ll lead the project management discipline across the project; bringing together scope, resources, budget, risk and development planning to create a clear path towards our goals. This is a highly collaborative leadership role with significant influence across the project and studio. You’ll bring clarity to complex development challenges, strengthen how we plan and work at scale, and ensure our teams have the structures and processes they need to do their best work. What you will do • Lead project management across a large-scale console game project, driving planning and execution against key milestones and deliverables. • Partner with Product, Creative and Game leadership to turn project goals and priorities into clear, achievable development plans. • Lead project-wide scope, capacity and resource planning, balancing ambition, available resources, timelines and budget. • Establish effective risk management practices, identifying high-impact risks early and driving solutions alongside project leadership. • Develop and continuously improve workflows, processes and organisational structures that enable teams to collaborate and deliver effectively at scale. • Own project-level budgeting and forecasting, and represent the project in broader studio resource and capacity planning. • Coordinate complex development dependencies across internal teams, external partners and co-development studios. • Provide clear visibility into project health, priorities, risks and trade-offs to studio leadership and key stakeholders. Who you are • You have significant experience leading production, development management or project management for large-scale, AAA, Console / PC game development. • You have experience guiding complex game projects through multiple stages of development, ideally through to launch. • You bring strong project management expertise and are comfortable managing complex schedules, budgets, resources and dependencies across large multidisciplinary teams. • You understand how to manage scope effectively, balancing creative ambition with production realities and enabling informed decision-making. • You are confident in identifying and managing project risk, bringing structure and sound judgement to complex or ambiguous development challenges. • You are an excellent communicator who can build trust, influence senior stakeholders and create alignment across creative, technical, product and production disciplines. • You are comfortable operating at scale, including working with distributed teams, co-development partners, outsourcing or external vendors. • You have a continuous improvement mindset and know how to introduce structure and evolve processes without creating unnecessary overhead. Bonus points • Experience coordinating development across multiple studios or international teams. • Experience establishing or significantly evolving production processes within a growing or changing studio. • Experience with portfolio-level capacity planning, resource management or production forecasting. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.
OUR STUDIO At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them. Our award-winning game Returnal, released on PS5 in 2021, and Saros, released in 2026, embrace all these qualities. THIS is our DNA! We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time. We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership. If you wish to join us for our next journey, apply today! Housemarque is looking for a talented Lead Lighting Artist to join our team! THE JOB As the Lead Lighting Artist, you will work closely with the Technical Art Director and help supervise the lighting department, making sure our lighting quality stays consistent with the high visual standards set by the Art Director. You will bring a strong track record of working with real-time video game lighting technologies, pipelines, and tools, combined with excellent communication and people management skills. You will help define best practices, improve lighting pipelines, and ensure the team maintains both artistic quality and technical performance across the project. If you care about lighting, enjoy mentoring others, and love crafting beautiful real-time visuals, we’d love to hear from you! What will your day-to-day look like? • Work with the Art Director and Technical Art Director to plan and scope lighting needs for each project. • Define and maintain best practices and workflows for real-time lighting. • Lead and mentor the lighting team, encouraging professional growth and team cohesion. • Establish artistic and technical lighting targets for both in-house and external teams. • Balance leadership tasks with hands-on content creation (lighting levels, cinematics). • Support lighting team members in daily tasks when needed. • Review lighting work regularly, offering both technical and artistic feedback to raise overall quality. • Ensure consistency in lighting style and quality across the entire project. • Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical needs. • Help drive conversations with Graphics Programmers regarding lighting features and improvements. • Manage lighting tasks, bugs, and priorities together with Production and QA teams. • Troubleshoot and resolve rendering and performance issues related to lighting. • Plan, assign, and review the team’s work. • Appraise performance, provide feedback, and support career growth. • Foster a positive, inclusive, and safe work environment. What will help you to be successful in this role? • Shipped at least one PC/Console title as a Lead Lighting Artist. • 8+ years of experience in AAA game development (PC and/or console). • Expert knowledge of real-time lighting techniques and physically based rendering (PBR). • Strong experience with node-based shaders related to lighting. • Good understanding of scripting for lighting interactions. • Deep understanding of how lighting supports gameplay, storytelling, and mood. • Ability to optimize lighting for performance and memory budgets without sacrificing quality. • Strong eye for aesthetics, color theory, and composition. • Familiarity with version control systems like Perforce. • Experience with project management tools like Jira. • Fluent written and verbal English skills. • A genuine passion for video games. Bonus skills • Experience with Unreal Engine or a proprietary AAA engine. • Background in cinematic lighting or photography. • Experience working with global illumination and ray tracing systems. What we offer to you? • Competitive salary, benefits, healthcare, Nordic work-life balance • Tailored immigration and relocation package to help you get settled into Finland • State-of-the-art studio facilities in the heart of Helsinki • Freedom, flexibility and openness in a collaborative culture • Brilliant, diverse and empathetic colleagues to work with • Exciting and ambitious projects executed with the best tools • Access to PlayStation Studios collaboration, games and more! This is a permanent, full-time position based in Helsinki, Finland. We will start interviewing promising candidates immediately so please apply as soon as possible. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.
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