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Lead Lighting Artist

Housemarque
  • OrtFinland
  • OmfattningHeltid
  • Sista ansökan25 dagar kvar
  • Publicerad11 sep.

Om tjänsten

OUR STUDIO

At Housemarque,

we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair

and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for

them.

Our award-winning game Returnal, released on PS5 in

2021, and Saros, released in 2026, embrace all these qualities. THIS is our

DNA!

We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means

to develop personally and professionally during work time.

We were established in 1995 with strong roots in the

Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of

partnership.

If you wish to join us for our next journey, apply today!

Housemarque is

looking for a talented Lead Lighting Artist to join our team!

THE

JOB​

As the Lead Lighting Artist, you will work closely with the Technical Art Director and help supervise

the lighting department, making sure our lighting quality stays consistent with the high visual standards set by the Art

Director.

You will bring a strong track record of working with real-time video game lighting technologies, pipelines, and

tools, combined with excellent communication and people management skills. You will help define best practices, improve lighting

pipelines, and ensure the team maintains both artistic quality and technical performance across the project.

If you care

about lighting, enjoy mentoring others, and love crafting beautiful real-time visuals, we’d love to hear from you!

What will your day-to-day look like?

  • Work with the Art Director and

Technical Art Director to plan and scope lighting needs for each project.

  • Define and maintain best practices and

workflows for real-time lighting.

  • Lead and mentor the lighting team, encouraging professional growth and team

cohesion.

Establish artistic and technical lighting targets for both in-house and external teams.
Balance leadership tasks with hands-on content creation (lighting levels, cinematics).
  • Support lighting team

members in daily tasks when needed.

  • Review lighting work regularly, offering both technical and artistic

feedback to raise overall quality.

  • Ensure consistency in lighting style and quality across the entire

project.

  • Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical

needs.

Help drive conversations with Graphics Programmers regarding lighting features and improvements.
Manage lighting tasks, bugs, and priorities together with Production and QA teams.
  • Troubleshoot

and resolve rendering and performance issues related to lighting.

Plan, assign, and review the team’s work.
Appraise performance, provide feedback, and support career growth.
  • Foster a positive, inclusive,

and safe work environment.

What will help you to be successful in this

role?​

Shipped at least one PC/Console title as a Lead Lighting Artist.
  • 8+

years of experience in AAA game development (PC and/or console).

  • Expert knowledge of real-time lighting

techniques and physically based rendering (PBR).

  • Strong experience with node-based shaders related to

lighting.

Good understanding of scripting for lighting interactions.
  • Deep understanding of how

lighting supports gameplay, storytelling, and mood.

  • Ability to optimize lighting for performance and memory

budgets without sacrificing quality.

Strong eye for aesthetics, color theory, and composition.
Familiarity with version control systems like Perforce.
  • Experience with project management tools like

Jira.

Fluent written and verbal English skills.
A genuine passion for video games.

Bonus skills

  • Experience with Unreal Engine or a proprietary AAA

engine.

Background in cinematic lighting or photography.
  • Experience working with global

illumination and ray tracing systems.

What we offer to you?

Competitive salary, benefits, healthcare, Nordic work-life balance
  • Tailored immigration and relocation

package to help you get settled into Finland

State-of-the-art studio facilities in the heart of Helsinki
Freedom, flexibility and openness in a collaborative culture
  • Brilliant, diverse and empathetic

colleagues to work with

Exciting and ambitious projects executed with the best tools
  • Access to

PlayStation Studios collaboration, games and more!

This is a permanent, full-time

position based in Helsinki, Finland.

​

We will start interviewing promising candidates

immediately so please apply as soon as possible.​

Please note, Sony

Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal

background checks for some roles) and will need to process personal information to support these checks.

Please

refer to our Candidate Privacy Notice for more

information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement

Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion

and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage

applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race

and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower

employees and embrace diversity.