THE ROLE As a Level Designer you will join us in a pivotal phase of Exoborne, built in Unreal Engine 5. This is an exciting project focused on open world multiplayer combat, with unique challenges that push the boundaries of traditional level design methodologies. This is a permanent position, and you will work on site in Malmö, Sweden. THE TEAM You will be part of the level design team and work closely with the Lead Level Designer and World Direction to build gameplay spaces that enrich the world. You will be at the heart of the content creation process and collaborate with all departments, as well as environment art, game design and narrative. RESPONSIBILITIES * Own locations from paper design to final release. * Work on layout and encounter design with the aim of delivering a leading PvP/PvE experience, including best-in-class 3rd person combat encounters. * Own features and act as the main implementer across various areas within the department, ensuring we hit our strategic goals and deliver high quality results on time. * Collaborate with all departments to make sure features and systems come together in the gameplay spaces you create. * Gather and implement feedback from playtests, leads and cross-functional teams, while proactively offering creative solutions to peers. * Give feedback on design tools and gameplay features through continuous analysis and strategic improvements. * Streamline workflows by maintaining well-organized project files and clear documentation. * Share knowledge with and mentor more junior team members. REQURIEMENT * Shipped at least one major AAA title and 5+ years of professional level design experience. * Deep understanding of combat and encounter design: proven experience creating high impact combat arenas and encounters optimized for 3rd person action mechanics, balancing enemy AI composition, line of sight, cover metrics and 360 degree spatial readability to deliver dynamic pacing and compelling combat. * Technical proficiency: strong hands-on experience in Unreal Engine 5, with base knowledge of Blueprints or similar visual scripting tools to implement and prototype level logic. * Proven ability to drive projects independently, with strong organizational skills and the ability to balance high quality execution with speed. * A track record of pushing new methods and design philosophies. * Ability to critically evaluate game mechanics and level layouts, and to drive constructive discussions about the strengths and weaknesses of both internal and external titles. * A collaborative mindset and a strong sense of personal ownership when solving complex gameplay challenges. WHO WE ARE Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
THE ROLE With the upcoming release of Exoborne, we are looking for a passionate Senior UI Tech Artist to join a newly formed team. Be part of shaping the future of how we work with and create innovative and player-focused UI. We are looking for someone to be a link between the artistic vision and the technical solution for our project. A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a great game. RESPONSIBILITIES * Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems. * Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance. * Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion. * UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration. * Mentor: You will help mentor and guide our junior and intermediate tech artists. REQUIREMENTS * Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games. * Exceptional skills in UI implementation. (e.g. knowledge of modern layouting languages and tools) * Strong technical skills, including experience with shaders, scripting (e.g., Python, C#, HLSL), and the integration of UI elements within game engines (e.g. Unity, Unreal Engine). * Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams. * Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development. * Knowledge in C++ * Unhindered in English, both written and spoken. * Up to date portfolio showcasing relevant projects. BONUS POINTS * Experienced with working in Unreal Engine and console development. * Solid knowledge of UI design, including an understanding of user-centred design principles, typography, layout, and interactivity. * Experience with the Figma design tool. WHO WE ARE Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
THE ROLE Sharkmob is an innovative AAA video game company dedicated to creating engaging multiplayer experiences. Our research lab focuses on understanding what drives players and enhances their enjoyment. We collect insights using traditional research methods, whether through usability testing or playtests, to guide our developers in making data-driven decisions. Our Data, User Research, and Design teams work closely to interpret player behaviours and conduct extended research in collaboration with local universities. As a Principal User Researcher, you will be the craft expert who leads research efforts, mentor teammates, & support design. You will also align user research activities across the studio, driving player-centric game development. This is a fixed-term position, with the possibility of extension depending on business needs. RESPONSIBILITIES * Design & execute studies using experimental design and research methodology. * Actively share knowledge and maintain key stakeholder relationships via workshops, reports, and presentations * Develop, promote, and ensure good user research practices. * Guide game teams in planning user research strategies for the lifecycle of their games. * Support teams via expert reviews, UX writing, and industry knowledge to guide decision making * Promote collaboration between Data, UX, Design, and Marketing teams. * Provide consultative support and guidance to senior stakeholders. * Mentor and upskill User Researchers in all areas of the craft. REQUIREMENTS * 8+ years of experience in user research * Experience in mentoring or leading teams. * Bachelor's degree or higher in experimental/social/cognitive psychology, human-computer interaction, or equivalent industry experience. * Excellent written and verbal communication skills. * Extensive experience with user interviews, surveys, moderating research sessions, and usability tests. * Passion for video games is beneficial, and experience in game development or the entertainment industry is desirable. * Strong analytical skills with a background or coursework in descriptive and inferential statistics. BONUS POINTS * Experience with shooter or live service games. * Experience in UX design or UX writing WHO WE ARE Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
ABOUT SHARKMOB Sharkmob is a Malmö, Sweden based game studio creating ambitious, high-quality multiplayer games for a global audience. We are a team of passionate developers who care deeply about great gameplay, memorable player experiences, and building games together. We are looking for an experienced Game Director to help shape the gameplay vision and direction of our multiplayer project and lead it through its next stage of development. THE ROLE As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game. You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game. RESPONSIBILITIES As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game. You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game. This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope. You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise from across the team, and making decisions when the project needs them. What you'll do * Define and communicate the game’s gameplay vision, pillars, and player fantasy, helping every discipline work toward a shared experience * Guide, support, and review the development of core gameplay systems and features * Shape the balance between PvP, PvE, and PvPvE elements to create sessions that feel meaningful, fair, and replayable * Work with insights from analytics, internal playtests, focus tests, closed alphas, and player feedback to identify opportunities and improve the game * Partner with production and discipline leads to define scope, priorities, milestones, and content cadence * Establish clear quality bars for combat, game feel, onboarding, and the overall player experience * Collaborate with live operations, monetization, publishing, and community teams to develop a post-launch roadmap that creates long-term value for both players and the business * Communicate and represent the game’s vision internally and, when needed, with publishers, platform holders, press, and the community * Mentor and support design and creative leaders, helping them grow and take ownership * Help the team navigate difficult creative and production trade-offs, making clear decisions when needed and taking responsibility for their outcomes * Foster a culture of iteration, constructive feedback, and frequent hands-on play REQUIREMENTS * Significant professional game development experience, including experience in a senior creative, design, or game leadership role * Experience shipping at least one multiplayer game, ideally with substantial ownership of gameplay, systems, or creative direction * Strong systems-design instincts and an ability to reason about areas such as progression, economies, risk and reward, encounter pacing, and session structure * Experience leading or working closely with multidisciplinary teams across areas such as design, art, engineering, UX, and production * A strong understanding of multiplayer game development and the ways player behaviour, telemetry, playtesting, and community feedback can inform design decisions * Excellent communication skills in English, with the ability to create alignment around a vision across both development teams and senior stakeholders * The ability to make thoughtful design and scope trade-offs while working within real production constraints * A collaborative leadership style, with the confidence to make decisions while drawing on the expertise of the people around you We care more about the depth and relevance of your experience than matching a specific number of years or having held a particular job title. BONUS POINTS Any of the following would be a bonus, but we don’t expect one person to bring all of them: * Deep knowledge of multiplayer shooters and a strong understanding of why different approaches within the genre work — from games such as Call of Duty, ARC Raiders, Battlefield, Escape from Tarkov, or similar titles * Experience designing or directing games that combine PvP and PvE systems * Experience with extraction shooters, session-based multiplayer games, or other games built around risk and reward * Experience working on a live-service game after launch (Strongly merited) * Experience developing progression systems, loot economies, rewards, or long-term metagame systems * Experience with Unreal Engine or another large-scale proprietary game engine * A background in competitive FPS or TPS design, including areas such as weapon balance, movement, hit registration, networking constraints, or combat readability * Experience working closely with UX, user research, analytics, or player-insights teams * Experience taking a multiplayer game through alpha, beta, soft launch, or other large-scale external testing * Experience building games for console and PC audiences * An understanding of matchmaking, skill distribution, retention, and the social dynamics of multiplayer games * Experience growing or mentoring senior designers and design leads * Experience presenting a game or creative vision to external partners, press, or player communities Above all, we’re looking for someone with strong creative judgement, a genuine curiosity about how players experience games, and the ability to bring a team together around a clear and compelling vision. WHO WE ARE Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
THE ROLE We are seeking a talented and ambitious Senior Character Concept Artist to join our creative concept team. As a Senior Character Concept Artist, you will be responsible for helping to set the style and design of a wide variety of character and creature concepts. You should bring a deep knowledge of game development, experience and passion to create believable and appealing characters organic and mechanical. As a senior working with the Art Director, you will be responsible for creating inspiring work for the wider development team, and setting the benchmark for outsourcing partners, whilst ensuring the artistic vision is adhered to. RESPONSIBILITIES * Creating grounded and believable character designs that appeal to a broad market. * Creating and maintaining a consistent visual style that fits within the Art Direction for the project. * Communicate with the Art Director and Character Team to discuss progress and review work. * Collaborate with the wider art team and other disciplines to understand their requirements and ensure clarity for teams downstream in the pipeline. REQUIREMENTS * An exceptional character art portfolio with aspects of hard surface design, showing a wide range of character designs. * 5+ years’ experience working in AAA game development. * Creative mindset towards visual problem solving and dynamic iteration. * Strong artistic fundamentals that show a deep understanding of anatomy, shape hierarchy, and industrial design. BONUS POINTS * Familiarity with Blender, Zbrush, or similar 3D content packages * Familiarity with video game product development including workflow, tools, limits of technology, collaborative iteration * Active communicator, comfortable with interacting with other disciplines. * Good organizational and time management skills. WHO WE ARE Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role Help shape the future of our games by turning player behaviour data into decisions that improve player experience and commercial success. As a Senior Data Scientist, you will help us make sense of our raw game and business data. Together, we want to improve our games and influence business and product decisions by making the most out of our data. You will analyze player behavior, design experiments, build predictive models, create visualizations, and work with production data pipelines. Our data platform is built on Google Cloud Platform, and we primarily work with BigQuery, Pub/Sub, Apache Beam, and Python or R. For this role, you must understand and communicate key insights and questions clearly to colleagues outside the team. You have professional experience applying data science to real-world products and a background in computer science, physics, mathematics or a similar field. Responsibilities Help teams make better decisions by translating complex data into actionable insights. Plan and lead data science projects from idea to production. Design and analyse experiments to evaluate gameplay and business initiatives. Build, deploy and maintain machine learning models where appropriate. Create dashboards and visualizations that communicate insights clearly. Champion data science and evidence-based decision making across the studio. Closely collaborate with design & research to drive decisions across the game Requirements min. 5 years of hands-on experience with developing custom data models and algorithms to address business challenges using SQL, Python, or R. Experience working with production data pipelines and ETL frameworks and automation (e.g., Airflow, Beam). University degree within Data Science or similar field Strong analytical skills and a curiosity for understanding complex systems and player behaviour. Great communication skills. Ability to clearly formulate and articulate the problem at hand in a simple, actionable way (especially to colleagues without a data science background). Self-motivated and proactive with critical thinking and the resourcefulness to drive projects to success. The ability to work independently as well as in a collaborative environment. Extra points Previous experience in games industry. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role The Core Systems team at Sharkmob is responsible for the features and performance of the game engine we’re using – Unreal 5. We are now looking to add a new team member with experience in game engine development. The team As a senior engineer on the team, you’re comfortable guiding others through your thought process and explaining how and why a particular solution does or does not work. You showcase a strong ability to find work that needs to be done, and to carry it out all the way to completion, and you can prioritize work according to the needs of the project. Responsibilities Some examples of what we’ll be doing: Multi-platform development Improve performance and stability of our game Implement and adapt rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity Find, diagnose, understand and fix crashes in low level systems Requirements Experience in C++ and shader programming Understanding of CPU and GPU architecture Experience improving upon and working in a feature-rich game engine You are committed to high technical standards as well as contributing to a good workplace for yourself and the team around you. You work with purpose, and colleagues in other disciplines are appreciative of your ability to communicate and collaborate effectively. Bonus points It’s great if you also have experience in: Working with Unreal Engine PlayStation 5 and Xbox Series X development Modern rendering pipelines (such as DirectX 12/Vulkan) Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
Are you looking to work with your passion and create entertainment in the realm of AAA gaming? Come join us on our epic journey as our new Release Manager, where you will oversee the delivery and release of our upcoming title, Exoborne. Amongst your tasks will be coordinating with multiple internal and external stakeholders to ensure our title’s timely releases. You will work with Managers, Producers, Engineers, Publishing, and other leads to ensure a well-defined and reliable first party submissions process. RESPONSIBILITIES * Act as the main point of contact between Sharkmob and our first-party partners. * Act as an expert in regards to the submission processes for all first-party platforms. * Coordinate all release/configuration/change management-related tasks to prepare, plan, and implement builds into preproduction and production environment. * Develop and maintain roadmaps and release schedules for builds ready for production. * Enable frequent, high-quality releases of features and content. * Provide management reports and documentation on release progress. * Ownership of the monthly releases and managing the tasks associated with the planning and execution of all release level activities. * Plan and implement release management KPIs. KEY QUALIFICATIONS * At least three years experience as a Release Manager or five years equivalent experience. * Experience running releases for Steam or console platforms, ideally both. * Excellent communication and interpersonal skills, diplomacy, and compromise is your mantra. * Have a passion for delivering high-quality content. * Ability to prioritize tasks and work with tight deadlines. * You are proactive and comfortable working independently. * Detail-oriented with strong organizational skills. * Good presentation skills. * You are a game enthusiast. * Please note that relocation support is not offered for this position. BONUS POINTS * Experience with JIRA, Confluence, Slack and Excel. * Experience operating global, continually evolving games as a service. * Experience running cross-platform game development projects. * Experience working with people from a variety of cultures and backgrounds. * You have shipped at least one game as a Release Manager specific experience or knowledge of systems, games, tech, genres, etc. WHO WE ARE Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
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