Senior Level Designer
SharkmobOm tjänsten
THE ROLE
As a Level Designer you will join us in a pivotal phase of Exoborne, built in Unreal Engine 5. This is an exciting project focused
on open world multiplayer combat, with unique challenges that push the boundaries of traditional level design methodologies. This
is a permanent position, and you will work on site in Malmö, Sweden.
THE TEAM
You will be part of the level design team and work closely with the Lead Level Designer and World Direction to build gameplay
spaces that enrich the world. You will be at the heart of the content creation process and collaborate with all departments, as
well as environment art, game design and narrative.
RESPONSIBILITIES
- Work on layout and encounter design with the aim of delivering a leading PvP/PvE experience, including best-in-class 3rd person
combat encounters.
- Own features and act as the main implementer across various areas within the department, ensuring we hit our strategic goals
and deliver high quality results on time.
- Gather and implement feedback from playtests, leads and cross-functional teams, while proactively offering creative solutions
to peers.
REQURIEMENT
- Deep understanding of combat and encounter design: proven experience creating high impact combat arenas and encounters
optimized for 3rd person action mechanics, balancing enemy AI composition, line of sight, cover metrics and 360 degree spatial
readability to deliver dynamic pacing and compelling combat.
- Technical proficiency: strong hands-on experience in Unreal Engine 5, with base knowledge of Blueprints or similar visual
scripting tools to implement and prototype level logic.
- Proven ability to drive projects independently, with strong organizational skills and the ability to balance high quality
execution with speed.
- Ability to critically evaluate game mechanics and level layouts, and to drive constructive discussions about the strengths and
weaknesses of both internal and external titles.
WHO WE ARE
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to
power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In
2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are
committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared
ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks
of being a crew member, visit our homepage.
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