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Associate Development Director

Housemarque
  • OrtFinland
  • OmfattningHeltid
  • Sista ansökan25 dagar kvar
  • Publicerad14 sep.

Om tjänsten

OUR STUDIO

At Housemarque,

we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair

and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for

them.

Our award-winning game Returnal, released on PS5 in

2021, and Saros, released in 2026, embrace all these qualities. THIS is our

DNA!

We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means

to develop personally and professionally during work time.

We were established in 1995 with strong roots in the

Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of

partnership.

If you wish to join us for our next journey, apply today!

The Job

This

is an opportunity to help shape the future of Housemarque, the award-winning PlayStation studio behind Returnal and

SAROS.

We’re looking for an experienced development and project management leader to drive the planning, execution and

continuous improvement of a large-scale console game project.

Working in close partnership with Product, Creative and Game

leadership, you’ll lead the project management discipline across the project; bringing together scope, resources, budget, risk and

development planning to create a clear path towards our goals.

This is a highly collaborative leadership role with

significant influence across the project and studio. You’ll bring clarity to complex development challenges, strengthen how we

plan and work at scale, and ensure our teams have the structures and processes they need to do their best work.

What you

will do​

  • Lead project management across a large-scale console game project, driving planning and execution against

key milestones and deliverables.

  • Partner with Product, Creative and Game leadership to turn project goals and

priorities into clear, achievable development plans.

  • Lead project-wide scope, capacity and resource planning,

balancing ambition, available resources, timelines and budget.

  • Establish effective risk management practices,

identifying high-impact risks early and driving solutions alongside project leadership.

  • Develop and continuously

improve workflows, processes and organisational structures that enable teams to collaborate and deliver effectively at scale.

  • Own project-level budgeting and forecasting, and represent the project in broader studio resource and capacity

planning.

  • Coordinate complex development dependencies across internal teams, external partners and

co-development studios.

  • Provide clear visibility into project health, priorities, risks and trade-offs to studio

leadership and key stakeholders.

Who you are​

  • You have significant experience leading

production, development management or project management for large-scale, AAA, Console / PC game development.

You have experience guiding complex game projects through multiple stages of development, ideally through to launch.
  • You bring strong project management expertise and are comfortable managing complex schedules, budgets, resources and

dependencies across large multidisciplinary teams.

  • You understand how to manage scope effectively, balancing

creative ambition with production realities and enabling informed decision-making.

  • You are confident in

identifying and managing project risk, bringing structure and sound judgement to complex or ambiguous development challenges.

  • You are an excellent communicator who can build trust, influence senior stakeholders and create alignment across

creative, technical, product and production disciplines.

  • You are comfortable operating at scale, including

working with distributed teams, co-development partners, outsourcing or external vendors.

  • You have a continuous

improvement mindset and know how to introduce structure and evolve processes without creating unnecessary overhead.

Bonus points​

  • Experience coordinating development across multiple studios or international teams.
Experience establishing or significantly evolving production processes within a growing or changing studio.
Experience with portfolio-level capacity planning, resource management or production forecasting.

Please note, Sony Interactive Entertainment conducts background checks at the

offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal

information to support these checks.

Please refer to our Candidate Privacy Notice for more information about

what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement

Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect

for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from

all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity,

religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and

embrace diversity.