Sök lediga tjänster som designer inom spel och digitala medier i Stockholm kommun. Hitta din nästa utmaning och jämför löner.
Lönen för designer inom spel och digitala medier i Sverige ligger i snitt på 49 300 kr per månad enligt SCB.
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Rikssnittet för designer inom spel och digitala medier är 49 300 kr per månad enligt SCB. Lokala löner i Stockholm kan variera beroende på arbetsgivare och erfarenhet.
Vi listar för närvarande 3 aktiva annonser för designer inom spel och digitala medier i Stockholm och dess närregion. Nya jobb tillkommer dagligen.
Inom Stockholm kan du även söka tjänster i närliggande orter som Botkyrka, Danderyd, Ekerö.
As a Senior/Lead Economy and Engagement Designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way. You will join the team on ARC Raiders and collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations. As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events. Example of responsibilities Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies. Understanding player motivations and how they relate to our game loops, especially in terms of delivering a fun gameplay experience with engagement systems. Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions. Joint optimization with marketing, acquisition and crm teams for the entire user journey. Be a key stakeholder in game frontend presentation and flow for engagement and game economy features. Design and collaborate on metagame, progression and economy systems for long term player retention and engagement. Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch. Help define key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends. Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation. We would love if you have A creative and curious mind. 5+ years or more experience in equivalent roles. An understanding of acquisition, retention and monetization concepts. Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design. Proficiency with the Unreal Engine and experience with Blueprints and scripting. Ability to design and continuously improve the optimization process of any given game. Experience with experimental design and/or AB Testing for data driven designs. Experience of coaching more junior members of the team. Strong communication skills and the ability to align cross-functional stakeholders Professional English communication skills. This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gameplay material. Create in-game content, such as store front images, icons and screenshots. End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production. Edit and polish trailers as well as marketing materials. Design motion graphics and video transitions. Edit footage with post-effects and color-correction. We would love if you have A creative and curious mind! Relevant professional experience within the game industry and gameplay editing and capturing specifically. Estimate tasks and time, update plans, and deliver content to quality according to directions. Experience with game engines, knowledge in Unreal Engine is a requirement. Knowledge of Adobe After Effects and Premiere Pro. Extensive knowledge of cinematography and composition. Great communication and collaboration skills. A strong passion for art, games and relevant technologies. Fluency in English. This is an on-site role, and we work mostly from our fantastic office in Kungsträdgården, Stockholm. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!