As a Community Ambassador for Stellaris, you work as a part-time freelancer to support and drive the activation, moderation and development of the Stellaris community. You are a self-motivated, creative person who is eager to contribute ideas on how to better the player experience. You help to act as a bridge between the players and the development team, collecting feedback and communicating the needs and wants of the community. You are also responsible for measuring the success rate of the content and community activities you conduct, providing reporting on reach, engagement, community feedback, and sentiment to your community manager. You report to the Stellaris Community Manager and work closely with them in day-to-day operations. You are responsible for the community platforms assigned to you (X, Bluesky, Facebook, Discord, Paradox Forum, YouTube, Reddit, or others). You define your number of weekly working hours in agreement with your Community Manager, depending on the needs of the brand and activity in the community. This can vary along the lifecycle of a project. You are paid as a freelance worker, on the number of effective work hours reported, normally not exceeding 20 hours per week, at an hourly rate defined in your contract. KEY RESPONSIBILITIES * Manage, grow, and cultivate a healthy, inclusive community for Stellaris. * Manage and moderate the community platforms assigned to you. * Ideate and execute community activities on relevant platforms. * Prepare the text copies to be shared on community platforms. REQUIRED QUALIFICATIONS * Proficiency in English both written and verbal. * Strong interpersonal skills and composure. * Strong time management skills. * Experience in community-focused projects, like moderating, administrating or leading thriving fan communities and initiatives. * Understanding of essential social media and community platforms, e.g. X, YouTube & Discord. DESIRABLE * Experience managing online communities on forums, Reddit, Discord and other platforms (content production, posting, moderation, etc.). * Experience with producing reports to reflect player sentiment. * Experience creating shortform content for e.g. YouTube, TikTok and Instagram * Experience with livestreaming. * Interest and experience with Stellaris as a community and a game. * Interest and experience with GSGs published by Paradox Interactive. * Knowledge of Photoshop, Premiere Pro and other content editing tools is preferable. PRACTICAL INFORMATION Scope: Hourly-paid, part-time freelance / contracting job Reports to: Community Manager Location: Remote work
We are looking for a 3D Artist to help us create assets and environments that define the look of our games. Alongside a passion for outstanding game visuals, you should be able to adapt your personal style and workflow to meet each project's unique requirements. What you will be doing: * Create high-quality 3D assets and environments from start to finish, including modeling, texturing, and UV mapping. * Create animations for assets where the game calls for it. * Integrate assets into Unity, ensuring they look great and function correctly in-game. * Guide and review the work of external partners, making sure it meets our quality standards and fits our visual direction. * Work closely with the Art Director and the developers on your team to maintain visual consistency and efficient workflows. * Optimize assets to ensure high performance without sacrificing visual quality. Requirements: * Strong 3D art portfolio showing a good grasp of form, texture, and environments, whether realistic or stylized. * Proficiency in Blender, including modeling, texturing, and animation. * Relevant experience in the game industry, with a solid understanding of how assets function within a game engine. How to stand out from the crowd: * Strong animation experience, ideally shown in your portfolio. * Practical experience working within Unity (e.g., shaders, materials, or scene setup). * Experience guiding or reviewing work from external partners. * Experience applying AI tools within a game art pipeline. * Experience adapting your work to different art styles, from realistic to stylized. Our office is located within a walking distance from downtown Tampere. Due to the highly collaborative nature of the work, we expect you to be able to work at the office. If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Iceflake and Paradox might compensate for this.
Are you ready to explore the universe? Fly among the stars and expand the horizon? Do you want to be part of a vision that inspires, not only us, but also our players? If you are ready for a journey among the stars, with a crew that offers freedom, trust and ownership. We'd love for you to come on board and help us in our journey towards the future. YOUR MISSION Paradox Interactive is seeking a UX Designer who can be an active advocate for player needs and create intuitive and engaging interfaces. The ideal candidate will have prior experience with maintaining design systems, creating wireframes and prototypes for complex interactions, and learning new technologies. As a UX Team we create mockups, wireframes and prototypes of new interfaces, evaluate and improve existing ones, while coordinating with relevant stakeholders to make changes to both UI and gameplay mechanics if necessary. We drive innovation and provide a fresh perspective to User Experience in User Interface design. You will map out player journeys for game features and designs, tying motivations and player behaviors to interactions and design principles, then integrate those designs into our game engine. As a team player, it is important that you can communicate effectively with your colleagues and the project stakeholders, presenting your ideas and concepts to multiple disciplines. A key part of your success will be to collaborate with game designers, UI artists, sound designers and programmers. We aim to be the best in the business, and we set our sights on the stars. THE SKILLS WE’RE SEARCHING FOR… * Experience learning new technologies and design tools * Strong knowledge of UX design principles and methodologies * Strong communicator and collaborator * Prior experience dealing with complex design systems, preferably in the games industry * A passion for management, sim, or strategy game titles * Experience working with Figma * Fluency in English both written and spoken * Ability to work independently or in collaboration with other developers with assigned tasks and take responsibility for delivering work according to the project’s schedule * Ability to receive and provide constructive feedback based on the work being reviewed to maintain the vision of the game We are seeking new team members who enjoy working in a supportive environment and every individual is also given the freedom and responsibility to take charge of a task and to deliver. We care about quality and are motivated by the idea of our many fans around the world praising our work. UX Designers thrive in a modern, creative environment, where our colleagues enjoy their jobs as well as the games we make. The perfect candidate will not be afraid to raise issues, continuously strive to improve, and seek to inspire their teammates. The starting salary for this position is 36000 SEK per month. The final salary will be determined based on the candidate’s relevant experience, qualifications, and overall alignment with the requirements of the role.
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