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At Embark, we want to empower everyone to create games! You will be working on THE FINALS or ARC Raiders, alongside some of the most talented people in the games industry. As a Game Engineer UI/UX you will have a creative role, working together with designers, other engineers, artists, and user experience (UX) researchers to improve and develop new features for our game. Here you will have the opportunity to take responsibility for our game’s user interface and player experience. We are looking for someone who will help improve our UI framework and components with a special focus on performance, tooling and scalability. The game we’re making is built in Unreal, using C++, blueprints and a scripting language called Angelscript. Example of responsibilities Implement C++ UI core technology in Unreal (e.g. Slate) Implement UI features in Unreal Engine using a mix of C++, Angelscript and Unreal Blueprints Collaborate with a wide range of talents at Embark to deliver a great user experience, better tools and a performant and top of the line UI We would love if you have A creative and curious mind 5+ years of experience working within the game industry A strong background in C++ Knowledge of using Unreal Engine with Slate/UMG An interest in computer science and programming as a craft Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. To continue scaling our development efforts, we are looking for an experienced Gameplay Programmer with a focus on frontend development to join our growing team. The Role As an Experienced Gameplay Programmer at Hacksaw Studios, you will play a central role in shaping how our games feel, behave, and perform. You will work closely with designers, artists, and other engineers to build engaging gameplay experiences and ensure our games deliver the level of quality and responsiveness players expect. This role is focused on gameplay and frontend development, where performance, responsiveness, and visual polish are critical. You will be part of a tight-knit development team where collaboration and ownership are highly valued. Your key responsibilities include: Design and implement gameplay systems and features for new and existing games. Translate game design concepts into responsive, high-quality gameplay experiences. Work closely with designers and product owners to iterate on gameplay and player experience. Maintain and extend our internal game development framework. Write clean, maintainable, and high-performance code. Participate in code reviews and technical discussions within the development team. Collaborate with other engineers across teams. What We’re Looking For: 2+ years of professional software development experience, with several years in the game industry. Strong experience with gameplay programming or interactive systems. Experience with one or more programming languages commonly used in game development such as C#, C++, Haxe, TypeScript, or JavaScript. A strong focus on performance, responsiveness, and player experience. Ability to take ownership of systems and features from concept to release. Experience working in cross-disciplinary teams with designers and artists. Strong problem-solving skills and attention to detail. Nice-to-have: Shader programming experience. 3d programming experience, such as OpenGL. Experience in debugging. Social gaming experience. Professional experience within the gaming industry. Personal or professional experience with AI assisted development. What We Offer Close collaboration with developers. A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gameplay material. Create in-game content, such as store front images, icons and screenshots. End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production. Edit and polish trailers as well as marketing materials. Design motion graphics and video transitions. Edit footage with post-effects and color-correction. We would love if you have A creative and curious mind! Relevant professional experience within the game industry and gameplay editing and capturing specifically. Estimate tasks and time, update plans, and deliver content to quality according to directions. Experience with game engines, knowledge in Unreal Engine is a requirement. Knowledge of Adobe After Effects and Premiere Pro. Extensive knowledge of cinematography and composition. Great communication and collaboration skills. A strong passion for art, games and relevant technologies. Fluency in English. This is an on-site role, and we work mostly from our fantastic office in Kungsträdgården, Stockholm. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Social Media & Creative Intern (Remote) Company: Mugwort Studios AB // Honeydew Productions Note: This is an internship / Praktikplats, to get compensation you will need to go through arbetsformedlingen and ask your coordinator to turn on Praktikplats feature. Location: Remote (Anywhere in Sweden) Type: Internship (Part-Time 20hrs a week / Flexible Hours) Experience Level: Entry-Level 👾 About Us At Mugwort Studios, we are a tight-knit indie game startup incubating with Spawnpoint through Science Park Gotland. We are currently pouring our hearts into our debut title, Kitling: Hammer of Witches—a cozy yet spooky co-op adventure game. We are a highly collaborative team of industry professionals, and we’re looking for a passionate, internet-savvy Social Media Intern to help us build, hype, and nurture our community from the ground up. If you live on TikTok, Discord, and X (Twitter), and want to see how an indie game is brought to life, we want to talk to you! 📝 What You’ll Do As our Social Media Intern, you will be the pulse of our online presence. You’ll work closely with the Head of Studio to showcase our development journey, art pipelines, and behind-the-scenes chaos. Your core responsibilities will include: Content Calendar Management: Help brainstorm, organize, and maintain our weekly and monthly social media content schedules. Scheduling & Posting: Take ownership of publishing content across our core channels (TikTok, X/Twitter, Instagram, Discord, and YouTube Shorts) using scheduling tools. Copywriting: Draft witty, engaging, and clear captions, updates, and community posts that capture the unique "cozy-spooky" tone of Kitling. Community Interaction: Monitor comments, engage with players, and help foster an inclusive, excited community of gamers. ✨ Who You Are Entry-Level & Eager to Learn: You don't need corporate experience, just a passion for social media Fluent in English: Excellent written English skills are a must, as our community and game target a global audience. Organized & Reliable: You can manage your own time, stay on top of schedules, and comfortably handle a remote work setup. 🌟 Extra Points If You Have: A Creative Eye: You love visual storytelling and know what looks good on a feed. Graphic Design Skills: Basic experience with tools like Canva, Photoshop, or Figma to help create quick templates, memes, or edit screenshots. Video Editing Basics: A knack for clipping together quick, engaging TikToks or Reels using gameplay footage or dev vlogs. 🎁 What’s In It For You? Real Startup Experience: You won't just be fetching coffee. You will have actual ownership over our channels and see your work directly impact the game's community growth. Mentorship: Work alongside experienced industry veterans and get an inside look at game production, incubator milestones, and publisher pitching. 100% Remote & Flexible: Work from wherever you are comfortable, with hours that can easily adapt around your studies or portfolio work. • Portfolio Building: The freedom to experiment with creative marketing campaigns that you can proudly showcase in your portfolio for future industry roles. Öppen för alla Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.
We are seeking a highly autonomous, high-output DevOps & AI Engineer to design and build a pioneering AI-assisted system. This solo-developer initiative will automate the complex integration, merging, and migration of game project branches across versions, encompassing both Unreal Engine 5 and our proprietary APEX engine projects. You will be responsible for creating an intelligent system that not only manages Git and Perforce workflows but also integrates seamlessly with Jenkins for robust preflight validation and automated testing. Leveraging advanced LLM-powered agentic workflows, the system will classify, triage, and reliably resolve merge conflicts, moving beyond blind binary merges to intelligently interact with engine APIs and scripting environments. This is a critical role for someone ready to independently build a sophisticated backend agent framework and an intuitive frontend dashboard while leveraging an existing, mature CI/CD infrastructure. What you’ll do Design and Build an AI-Powered Integration System: Architect, develop, and deploy a comprehensive AI-assisted platform that automates game project branch integration across Unreal Engine 5 and APEX. The system will support both Git and Perforce version control and integrate seamlessly with Jenkins-based CI/CD workflows. Develop Intelligent Conflict Resolution: Implement advanced LLM-powered agentic workflows to classify, triage, and resolve merge conflicts. Focus on deep contextual understanding, multi-pass investigation, and intelligent decision-making rather than relying on blind binary merges. Engine and Scripting Automation: Leverage native Python scripting and engine APIs to interact directly with Unreal Engine, automate tasks such as Blueprint recompilation and contract-change updates, and extend these capabilities to proprietary engines such as APEX. Full-Stack Development and Workflow Orchestration: Independently build both the backend agent framework and an internal, project-specific frontend dashboard. Design and manage complex state machines for "Paused Integration" workflows, enabling human-in-the-loop intervention and continuous learning through self-reflection mechanisms based on human resolutions. Define and Track Success Metrics: Establish, monitor, and refine key performance indicators (KPIs) that measure AI effectiveness, including Attempt Rate, Escalation Rate, and Rollback Rate, ensuring continuous improvement, operational efficiency, and system reliability. Who you are: Version Control & CI/CD Mastery: Deep expertise in both Perforce and Git, with a strong understanding of their distinct workflows and underlying models, as well as hands-on experience designing and authoring Jenkins pipelines for robust CI/CD processes within mature development infrastructures. Game Engine & Asset Pipeline Knowledge: Working knowledge of Unreal Engine 5 project structures and asset pipelines, including a strong understanding of the challenges associated with merging game-specific assets such as .uasset files, Blueprints, and other engine-generated content. Applied AI/ML Practitioner: Proven ability to build practical applications using LLMs through APIs, including prompt engineering, context engineering, agentic frameworks, and retrieval-augmented generation (RAG). Experience applying these techniques to areas such as code-diff analysis, semantic understanding, and automated conflict resolution, with a focus on orchestration rather than model training. Polyglot Developer & Systems Integrator: Proficient in Python, C# for engine tooling, and C++, with full-stack web development experience (e.g., React and Node.js) for internal dashboard development. Skilled at orchestrating complex systems and integrations across multiple platforms and APIs, including version control systems, CI/CD tools, Jira, and Slack. Autonomous & Strategic Thinker: A highly self-directed professional capable of independently driving complex projects, strategically leveraging AI orchestration to delegate work to specialized agent sub-systems, and designing resilient architectures with robust state management. Game Industry Experience: Demonstrated experience in the game industry or engine development, with a strong appreciation for the unique technical and workflow complexities of game production. Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications. The Stockholm location Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity. Our values At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity. How to apply To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.
About us RISE Research Institutes of Sweden is Sweden's research institute and innovation partner. In international collaboration with companies, academia, and the public sector, we contribute to a competitive business and a sustainable society. Our 3000 employees run and support all types of innovation processes. RISE is an independent, state-of-the-art research institute that offers unique expertise and around 130 test and demonstration environments for future-proof technologies, products, and services. Both applied research and long-term fundamental research activities are in line with RISE future strategy since the latter has the potential to revolutionize the industry with game-changing research findings from the bottom of the research value chain. At RISE, we support and encourage researchers’ independent as well as collaborative initiatives. Kista High-Speed Transmission lab and Elecrum cleanroom have excellent facilities for advanced Ph.D. student education and meeting real-life engineering design criteria. Part of the RISE strategy is to continue strengthening its collaboration with academia. We believe that it is an excellent opportunity to conduct high-quality academic research and a common student is an effective mechanism leading to mutual benefits. Why Join RISE and HCF-6G/Quantum? Access to state-of-the-art facilities, including the optical fiber draw tower at RISE Hudiksvall and the Kista High-Speed Transmission Lab and Electrum cleanroom. A collaborative environment with world-class partners, offering exposure to real-world challenges and cutting-edge solutions. An open and inclusive culture, emphasizing a balance between professional and personal life, with a strong commitment to diversity and gender equality. About the role We are seeking a motivated and curious doctoral student to join our research environment and contribute to advancing knowledge within the field. In this position, you will engage in cutting-edge research, work closely with supervisors and collaborators, and actively participate in a dynamic academic community. The role includes conducting independent research, contributing to ongoing projects, publishing results in high-quality scientific venues, and participating in teaching and departmental activities. You will have access to strong supervision, a collaborative network, and opportunities for professional development. This is an excellent opportunity for candidates who are eager to develop their research skills, deepen their expertise, and make meaningful contributions to both academia and society. Your responsibilites: Develop and characterize HCF-based optical systems, targeting data rates beyond 200 Gbps and supporting multi-band 6G and or quantum transport solutions. Explore integration of HCF and modulator, Quantum Photonic Integrated Circuits (QPICs) technologies for ultra-low-latency, low-dispersion communication systems. Collaborate with partners at RISE, Umeå University, and leading Swedish industry players to design and test next-generation optical transceiver technologies and x-haul solutions. Actively disseminate research findings through scientific publications, conferences, and public outreach to promote understanding of the project’s significance. Who are you? In order to be admitted for PhD studies at third-cycle level at Umeå University the applicant is required to have completed a second-cycle level degree or least 240 credits of courses, of which at least 60 credits are at second-cycle level, or have an equivalent education from another educational system, or equivalent qualifications. To fulfil the specific entry requirements to be admitted for studies at third-cycle level in applied physics, the applicant must have completed courses of at least 120 credits within the field of physics or other related subject areas considered to be relevant for the project. The requirements must be fulfilled at the time of admission to postgraduate education and need not be met at the time of application. Desired Background: A Master’s degree in engineering physics, photonics, quantum or a related field. Strong lab skills are particularly important, as a significant portion of the research will involve hands-on experimentation at the Kista High-Speed Transmission Lab. Meritorious: Prior experience in optical communication systems. Knowledge of programming (e.g., LabView, C++, MATLAB) for experimental setups and data analysis. Understanding of semiconductor device technologies and system-level integration. Are we right for each other? At RISE, we like different and we are convinced that diversity contributes to an innovative environment where we together challenge boundaries and develop new knowledge for the future. With us, passionate problem solvers meet to solve some of the world's most important, and perhaps fun, problems. We can not promise you an easy job, but what we can promise you is a bunch of committed colleagues and some really exciting societal and industrial challenges to tackle. You will work in a dynamic environment that gives you development opportunities both professionally and personally. With us, you get the opportunity to make a real difference. Welcome to the entire Swedish research institute and innovation partners! Welcome with Your Application! For more information, please contact Linda Johansson, Unit manager, at linda.johansson@ri.se or Qin Wang, supervisor, at qin.wang@ri.se. The last application date is august 16th. Selection and interviews will be conducted continuously during and after the application period. Apply without cover letter. Our union representatives are Ingemar Petermann, SACO, +46 10 228 41 22 and Linda Ikatti, Unionen, +46 10 516 51 61.
We are opening the exciting role of a Game Artist in our Stockholm studio at Relax. You will be part of the Art Team responsible for creating stunning visuals for the games offered by Relax Studios. This is an exciting opportunity for a Game Artist with a genuine passion for creating top-quality artwork for some of the best games in the Casino industry. The role of a Game Artist is integral to our reputation with our operators and players. The role requires artistic talent, the ability to work within a team, and a keen eye for detail. This role will help create the awesome game art the Relax Stockholm games are known for. We are looking for a passionate, creative, and diligent candidate who loves to create beautiful artwork and collaborate with the studio teams. In this role, you will: Help bring game concepts to life by shaping the visual direction and style of our casino games Design high-quality art assets, including symbols, backgrounds, animations, and visual effects (FX) Collaborate closely with game designers, developers, and other artists to craft immersive and polished gameplay experiences Ensure visual consistency and quality across games, with attention to detail and performance Key Knowledge & Requirements: A strong portfolio Strong artistic skills Great knowledge of digital art software Creative thinking Understanding and interest in game design and development Good communication skills in English, both written and verbal Key Responsibilities: Create high-quality artwork for our games. Develop concept art and final game art like; symbols, characters, environments and fx. Collaborate with developers when implementing assets in the games. Focus on quality and creativity. Making sure our games look visually stunning! Bonus Points For: Animation and motion using Spine Passionate about games Understanding of casino game mechanics Some software we use: Photoshop – After Effects – Spine – Substance – Maya – Zbrush - Clip Studio – Nuke – TV Paint Life at Relax in Stockholm Welcome to Relax Gaming Stockholm, where big talent meets even bigger hearts. Right in the center of the city, our newly renovated office in Gallerian offers more than just a great location and a sun-drenched terrace. It’s home to some of the brightest minds in iGaming, a powerhouse mix of creative energy, deep experience, and next-level ambition. Here, senior experts collaborate seamlessly with high-performing juniors, creating an environment where learning, innovation, and quality go hand in hand. It’s fast-paced, fun, and fiercely supportive - a team that knows how to deliver at the highest level without ever losing the playful spirit that defines Relax: mastered by experience. Driven by play. Truly Relax. Are you ready to join a creative, forward-thinking team shaping the future of iGaming? At Relax, we value curiosity, diversity, and the courage to challenge limits. With 350+ colleagues across 10+ locations, we combine stability with constant evolution, driven by passion and teamwork. Relax offers an environment where you can grow, learn, and make real impact. Collaboration is central to how we work, and our success comes from the talent and dedication of our people. If you’re motivated by quality, results, and meaningful connections, you’ll fit right in. No matter where you’re based, you’ll find the same supportive, respectful, and ambitious spirit that defines Relax Gaming. About Relax Gaming Relax Gaming Group was founded in 2010 with the goal of simplifying B2B content delivery for the modern iGaming landscape. With business simplicity and collaboration are central to its ethos. Via a quick one-time integration, Relax Gaming now provides access to a roster of 4,000+ casino games to 1,000+ operator brands with a diverse range of proprietary products, including Poker, Bingo, and it's own extensive slot portfolio. High-quality aggregated content from multiple partner studios is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners.
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We're looking for a Senior release manager We’re expanding our Release Management team and looking for a Senior Release Manager with an interest in build systems and platform processes. In this role, you’ll own and drive the release management pipeline by coordinating releases across platforms, refining processes, and ensuring submission requirements are met across projects. Your mission is to ensure updates are delivered on time, meet quality standards and remain compliant across all supported platforms, while continuously improving how we operate and scale release workflows. You will be Owning the release management cycle across multiple platforms and projects, ensuring timely and compliant submissions. Driving release timelines by aligning production, QA, engineering, marketing and publishing teams around deliverables, milestones and submission requirements. Leading preparation of builds and documentation for platform submissions Partnering closely with engineering to improve build pipelines, branch strategies and delivery systems to ensure stability, automation and compliance. Running cross-functional release readiness meetings to ensure alignment, transparency and clear decision-making. Proactively identifying risks, blockers and dependencies early - implementing solutions to keep releases on track. Staying ahead of platform compliance and certification requirements across supported platforms and territories. Contributing to the evolution of release standards, documentation and best practices to support scalable and efficient workflows. Mentoring junior release managers or supporting the growth of team members when applicable. Who You Are To be successful in this role: You have 4–7+ years of experience in release management, build engineering or related technical operations roles within game development. You have strong knowledge of platform submission pipelines and requirements across console and PC platforms (Sony, Microsoft, Steam). You have hands-on experience with version control systems, build automation and branching strategies. You have shipped multiple titles or supported live service releases across platforms. You are highly structured and capable of managing complex, multi-track release plans. You are proactive and solution-oriented - able to anticipate issues before they become blockers. You are a confident communicator who can lead meetings, align cross-functional stakeholders and represent release towards external partners. Bonus merit if you have GaaS experience, have driven DLC or major content releases or are familiar with Steam admin tools and backend configuration. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first and eligibility to work in Sweden is required. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 140+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located in the heart of Södermalm, in Fatburen in the middle of the Game Dev scene we enjoy everything Stockholm has to offer. The is a a lot of different types of activities immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for an Area Director The Meta Area focuses on the systems that frame, support, and deepen the player experience. This includes progression, systems design, narrative structures, UI and UX, and other meta layers that shape long term engagement and player value across the game. As an Area Director, you will lead cross discipline work across multiple feature teams. You will work closely with an Area Producer and the Team Owners within your Area, providing high level vision, direction, and goals while ensuring teams are set up to deliver their best work. This role is suited for someone with strong experience as a Senior or Expert in Game Design, Systems Design, Narrative Design, and or UI or UX design. Experience with monetization, backend systems, or board or roleplaying game design is a strong bonus. What you'll do: Uphold the vision for the Meta Area by providing a clear and widely understood road ahead. Inspire teams with vision, strategy, and long term goals that align with the overall game direction. Guide the creative direction across the Area for both live updates and mid term arcs, ensuring features are engaging, meaningful, and aligned with Arrowhead’s way of making games. Provide direction through briefs, goals, targets, and continuous follow up, ensuring execution stays aligned with vision, player value, and product goals. Approve deliverables within the Area, ensuring acceptable quality, vision alignment, and player experience standards across all facets of development. Continuously assess player value against cost and risk, driving informed decisions that strengthen gameplay, engagement, and long term sustainability. Represent the Area towards the Product Team and stakeholders, advocating for the developers’ work, initiatives, and creative capital. Collaborate closely with Team Owners and the Area Producer to establish goals, map capacity, manage dependencies, and ensure teams are structured to take responsibility for their work. Set priorities and articulate clear product bets that balance vision, player impact, delivery cost, and data insights. Maintain visibility of Area performance through measurable goals and data literacy, contributing to the Product Team’s KPI tracking and shared understanding of progress. Build trust and foster a high performing Area by encouraging open communication, collaboration, and continuous improvement. Hold an overview of Area capacity, ensuring scope matches available functions and that dependencies are clearly mapped and managed. Work with managers and producers to support hiring needs, performance feedback, and long term growth requirements for the Area. Contribute as an active member of the Product Team, alongside the Game Director, Product Director, and Head of Production, helping shape the broader roadmap and long term development of the game. What we're looking for: Extensive experience within your discipline, with a strong track record of shipped titles and high quality work. A broad game development competence profile, with strong understanding of systems, player motivation, and long term engagement. Experience leading or guiding teams, with the ability to provide direction without needing to be the authoritative expert in every part of the work. Strong communication skills, able to align teams, stakeholders, and the wider studio around a shared vision. Strategic and structured thinking, balancing creative insight with practical delivery focus. A collaborative mindset and passion for building motivated, autonomous, and high performing team Bonus Experience with monetization systems or live service frameworks. Experience working closely with backend systems. Experience designing complex systems inspired by board games or roleplaying games. Familiarity with cross discipline collaboration in large scale projects. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. You need to be eligble to work in Sweden. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located for now, in an office on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!
Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market? We are looking for a creative Game Artist with strong foundational skills in traditional art and visual design, and with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world. About the role We take great pride in creating and offering our players a wide range of different art styles and themes in our games. As a Game Artist, you’ll take on the exciting challenge of transforming early concept art into pixel-perfect final assets, while also crafting original concepts and artwork from the ground up. You will be part of the whole process from concept within pre-production, where you define the look and feel of our games by creating captivating and unique concepts. You will help shape the narrative that will inspire and guide the team throughout the production process, and also finalize the polished assets to be delivered in the final product. A typical work week as a Game Artist can consist of: Concept creation: Create concepts for art elements; backgrounds, symbols, environments, character, props, framing etc, Asset Creation: Craft a diverse array of high-quality 2D game assets, UI element designs and, polished headlines (typography) prepared for seamless handover to our expert animators. Your sharp eye for composition, color, perspective, and lighting will be critical in ensuring the highest standard of work. Collaborate Across Disciplines: Work closely with Producers, other Artists, Animators, Programmers and Product Owner to collaboratively build “best in class” iGames. Communication: Partner with the Creative Lead to follow the unique art style of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision. Innovation: Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences. Who are you? We are looking for a passionate and creative Game Artist with strong foundational skills in traditional art and visual design. You have a keen eye for detail, a strong sense of polish, and a standout portfolio showcasing everything from rapid concept sketches to pixel-perfect rendering for stunning iGaming experiences. To thrive in this role, you bring at least 4 years of experience crafting 2D mobile assets within the iGaming industry. You excel at balancing speed and quality during early concepting, always finding innovative visual solutions within technical limitations. As a natural team player, you collaborate seamlessly across disciplines and welcome constructive feedback. You are self-driven, organized, and deliver high-quality work on deadline. Additionally, you bring a visionary mindset, with a genuine curiosity to integrate modern AI tools into your workflow to elevate our creative output. Qualifications Polishing & UI Expertise: Skilled at polishing game assets to perfection, ensuring every detail shines and aligns with the creative vision. Experienced in creating intuitive UI elements that enhance the player experience, seamlessly combining functionality with captivating design. Software skills: Expert knowledge of Photoshop. Knowledge in 3D is a big plus but not required. Portfolio: A captivating portfolio demonstrating excellent artistic ability including the effective use of color, composition, and typography. Creativity: A passion for art and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of animation will be crucial, as you’ll help create assets ready for seamless animation. Passion for Gaming: A passion for video games and an understanding of what makes them visually engaging and immersive. Language: The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required. We offer An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences. We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed. We work on-site, just 2 minutes from T-Centralen in Stockholm. Fill in an application below and please include your portfolio and CV. For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible. Öppen för alla Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.
To design our slot games isn't an easy task - especially not the mechanic side of the games. If you're a great dude/gal with amazing math skills that is up for the challenge - then we're very interested to get in contact with you. We've got one thing which is important; you need to have great knowledge in casino products and hopefully also slots experience, and a general passion for games. Who you are You have a fantastic understanding for what makes a game exciting and fun. In a team environment consisting of product management, graphic artistry, sound creation, game development and server development, you will contribute to deliver the best casino games in the market today. Good knowledge of and solid experience of working with Java is a must. Your strong analytical skills will help us to follow up on game performance to make the next game even better. Who we are We are the best and fastest growing slot provider in the world with the operator and product in focus, and the mobile future on our minds. Nolimit is a team of experienced professionals from the gambling industry in Stockholm, Sweden, Malta and Gurugram, India. Our company has derived from hands on work at some of the most successful gambling software providers and operators over the last 15 years. Our mission is to offer a fast, reliable and flexible team that cooperates with the best operators in the world, taking gambling to the next level. We have a clean code high performance modern mini/micro service portable system platform for mobile and desktop that is 100 % under our own control. Since we have our own platform, this allows us to deliver special features and smooth, customizable marketing campaigns that are tailored to the operator's specific needs. We think it's time for a new angle to the gambling software industry – one where the product is in focus and we fully engage their promotion, marketing and country manager system/activities with our games. Nolimit work with customers on a global scale and the largest gambling operators in the world have our games everywhere. Nolimit City, Stockholm based development team. We provide you with your choice of OS and IDE. Send your application to wai@nolimitcity.com http://www.nolimitcity.com
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänstenEn av våra kollegor är tjänstledig, därför söker The Game Assembly en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på Stora Essingen i Stockholm. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. Kurserna som ingår i tjänsten är C++ introduktion, C++ fördjupning och två spelprojekt där spelen skapas i Unity. Du kommer att hålla de två första kurserna tillsammans med en erfaren kollega. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Vi ser gärna att du har: goda kunskaper inom programmering i C++ erfarenhet av att utveckla och arbeta i Unity erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har: studerat på The Game Assembly erfarenhet av att utveckla och arbeta i egen spelmotor Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Segelbåtsvägen 15, Stockholm Tillträde: Augusti 2026 Ansök senast: 7/8 2026. Tjänsten kan komma att tillsättas innan sista ansökningsdag, skicka därför in din ansökan så snart du kan. Omfattning: Heltid Anställningsform: Vikariat med start augusti 2026 till 18:e december 2026 med ev. möjlighet till förlängning. The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Ida Fontaine på ida.fontaine@thegameassembly.se.
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö, Stockholm och Liverpool som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänsten En av våra kollegor går på föräldraledighet, därför söker vi en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på skolan i Malmö. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Dina erfarenheter: goda kunskaper inom programmering i C++ goda kunskaper inom linjär algebra erfarenhet av att utveckla och arbeta i egen spelmotor erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har studerat på The Game Assembly. Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Malmö Tillträde: 24e augusti Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan Omfattning: Deltid 50% 24e augusti tom 25e juni 2027. Möjlighet till heltid från och med 28e september tom 25e juni 2027. Anställningsform: Vikariat The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Olivia Mis olivia.mis@thegameassembly.se
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking to expand our development team with additional developers and are looking for both junior and senior candidates. You will be part of our game development team and work in a tight-knit team involving both back-end developers and designers. The Role As a Game Developer at Hacksaw Studios, you’ll play a key role in transforming game concepts into high-performing experiences. Your task will be to bring our game ideas to life in co-operation with the designers and product owners. Your key responsibilities include: Working with the development and design team to implement the backend gameplay mechanics behind our various games Working with the front-end development team to ensure the backend communications protocols make their work as simple as possible Working with the game design team to implement their game ideas Implementing the mathematical model underlying the games Performing statistical modeling and testing to ensure the games behave as intended (We'll teach you this part) Learning about the online gaming industry and staying up to date on current trends and what is popular with players Participating in code reviews and merge requests Co-operating with colleagues with similar roles, both in-house and with our partners What We’re Looking For: You value clean code, smart solutions, and the impact your work has behind the scenes. You bring: A solid backend development background. Experience with a programming language suited for game development, such as C#, Java or C++ (We use C#). A high interest in or education in mathematics or statistics. Nice-to-have: Experience with unit testing. University degree in a related field. A personal interest in gaming. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to create games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance and regular in-office massage. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We’re now expanding our tech team and looking for skilled Framework Developers who want to help us build and refine the foundation that powers our games. The Role As a Framework Developer at Hacksaw Studios, you’ll work together with our game development teams to deliver the features and tools they rely on. The work includes both building new functionality and maintaining, refining and optimising existing code. You'll think holistically about each feature you implement, how it impacts long term developer productivity, usability and performance across memory, GPU and CPU. The framework team is also responsible for areas such as CI pipelines, end-to-end tests and build scripts (including asset optimization and more). Depending on your interests and skillset there is a wide range of technologies you can dive into. We keep meetings to a minimum and there is a lot of freedom and responsibility in prioritising tasks and defining scopes, perfect for someone who communicates well, enjoys finding the right solution and likes having focused time to get things done. Your key responsibilities include: Develop and maintain features, tools, and systems used by our game teams. Improve performance, usability, and reliability across our framework. Considering long-term implications of implmentations, including developer experience, usability and performance. Collaborate with developers and designers to identify and solve technical challenges. Participate in reviews and provide feedback on code and implementation. What We’re Looking For: Experience with one or more programming languages suited for game development, such as C#, C++, TypeScript or Haxe. Experience with different game development frameworks with some understanding of their structure and how to handle rendering. Ideally with games targeting web. A proactive mindset with strong communication skills and a sense of ownership. Nice-to-have: Experience developing modules used by other developers. Interest in performance optimization. Our tech stack includes git, TypeScript, Linux, bash, Bun, Docker, Cucumber, GitLab and AWS. Familiarity with any of those tools are beneficial but not required. A personal interest in games and an understanding of the gaming industry. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to create games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance and regular in-office massage. Practical Details Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking to expand our development team with 2-3 additional developers and are looking for both junior and senior candidates. You will be part of our game development team and work in a tight-knit team involving both front-end developers and designers. Your task will be to bring our game ideas to life in cooperation with the designers and product owners. The Role As a Game Developer at Hacksaw Studios, you will play a key role in bringing our game concepts to life on screen. Gameplay design is a key part of your role, as you help shape how each game feels and plays. Your task will be to bring our game ideas to life in cooperation with designers and product owners. We offer a nice office in central Stockholm, an opportunity to work with other experienced game developers, as well as a co-ownership program for suitable candidates. Your key responsibilities include: Work with the development and design team to create new games and update old games, as required. Maintain and implement new features into our game development framework. Participate in code reviews and merge requests. Collaborate with colleagues who have similar roles, both in-house and with our partners. What We’re Looking For: Experience with a programming language suited for game development, such as C#, Haxe, C++, Javascript, TypeScript, or similar. Experience with game development, or a solid development background, and a strong desire to learn. An eye for detail and an interest in performance and player experience. A strong sense of responsibility and the ability to take initiative in your work. Nice-to-have: Experience with some form of game development library, such as Unity, Unreal Engine, Pixi, or similar. Shader programming experience. 3d programming experience, such as OpenGL. A working knowledge of how a browser communicates with a back-end server. Experience in debugging. Social gaming experience. A personal interest in games and an understanding of the industry, or a desire to learn. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team. With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from. Examples of responsibilities Create high quality hard surface assets for our games Innovate and develop exciting content creation workflows Participate in playtests and provide feedback on the game Collaborate with your fellow game makers We would love if you have A creative and curious mind Minimum 2 years of relevant professional experience within the game industry A portfolio that showcases realistic game art A genuine enthusiasm for weapon art and design is a welcome plus, though not a must Initiative and a problem-solving mindset, with a habit of investigating challenges on your own A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Experience in multiple softwares and content creation workflows Great understanding and ability to work according Game and Art Direction as well as technical constraints Fluency in English This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
About Star Stable Entertainment Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. Fast forward to today, and our dream has come true tenfold - Star Stable Online stands as one of the most popular MMORPGs globally! At our HQ on Södermalm, our 150 employees are thrilled to continue to welcome players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. It’s wonderful to see that our dream resonates with so many players around the world, and we can’t wait to share more stories and experiences with them! The position We are currently looking for a Design Director to join our team. This person establishes and maintains the vision & standards for the design discipline within SSO. They are the primary point of accountability for ensuring that SSO's design team is working optimally with regard to personnel, skills, knowledge, processes, and structure. Responsibilities * Establishing, communicating, and maintaining SSO's design vision, pillars, and standards * Collaborating with the other directors, producers, and management to ensure that appropriate design standards, processes, structure, and prioritization are in place * Managing SSO design as a discipline; ensuring that any skills or knowledge gaps are covered, and that design is provided with appropriate representation with regards to tools, pipeline, and similar improvements and prioritization * Mentoring & developing designers in player-centric design thinking; the game industry & product development best practices; cross-functional collaboration; workflows, scoping, and personal effectiveness * Assessing & ensuring the improvement / maintenance of the game's core gameplay loops, directed content, gameplay features, game systems, progression systems, and in-game economy & monetization * The position includes management responsibilities with a focus on team leadership and development We think you * Strong empathy for our target audience & belief in our mission and values; * Established history of first-hand experience in a broad range of game design skills (systems design, interaction design, economy design, level design, quest design, core gameplay); * Leadership experience on design teams within a Live game environment; * Experience building processes, structure, and communication in support of cross-functional teams; * The ability to motivate, inspire, and challenge team members; * Clear understanding of a range of business models across varying game genres * Exceptional communication skills Perks for joining us? * A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day. * 30 vacation days (+ 3 additional squeeze days). * A pension and insurance plan that mimics ITP1 and a parental pay top-up @90%. * Health allowance at 5000 SEK per year. * Hybrid working model - combine WFH and being together with the team at our new office located right amidst Södermalm GameDev cluster (Magnus Ladulåsgatan 65) * Fitness discount of 18% at SATS gym + company workout classes. * A dog friendly office! Bring your furry friend to work! Are you ready to be a chapter on this magical journey? Apply now! We can’t wait to hear your story!
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking a Game Producer to join our Product & Innovation team, someone who thrives on generating bold, original ideas and turning them into compelling game concepts. The Role As a Game Producer at Hacksaw Studios, you'll be at the forefront of shaping our future game portfolio. This is a highly creative, research-driven role where you'll spend the majority of your time conceptualising, designing, and refining game ideas across a wide range of themes, mechanics, and visual styles. Your key responsibilities include: Generate a continuous pipeline of original game concepts across multiple genres, themes, and mechanics. Develop innovative gameplay features, bonus systems, progression mechanics, and player engagement concepts. Create and explore new visual directions, themes, artistic concepts, and presentation styles. Monitor industry trends, emerging mechanics, player preferences, and competitor releases. Research adjacent industries, entertainment trends, and popular culture as sources of inspiration. Produce clear and structured concept proposals for evaluation and further development. What We're Looking For You bring: Experience within game design, product development, creative development, or a related discipline within the gaming industry. A strong understanding of game mechanics, player psychology, and engagement principles. A demonstrated ability to generate original ideas and translate them into structured concepts. Strong awareness of gaming trends and market developments. Excellent communication and presentation skills. Nice-to-have: Experience with slot game design or casino gaming. A personal interest in games and a genuine curiosity about what makes products successful. Comfort with exploring unconventional ideas and challenging established thinking. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to shape games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
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