WE ARE FATSHARK We are a critically acclaimed Swedish video game studio with about 200 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE We’re looking for a Narrative Designer with a strong passion for the craft and a clear identity as a narrative professional. Bringing a deep understanding of non-linear game design, your focus is to build dynamic, reactive storytelling for Warhammer 40,000: Darktide. Serving as a present, proactive driver of the narrative, this role champions narrative as a core discipline, establishing clear definitions and seamlessly integrating the craft across the ongoing development of Darktide. Partnering with a close-knit team of designers, artists, and directors, your work directly shapes a world-class entertainment experience. At Fatshark, we work in a highly agile, collaborative and creative team environment, and you can expect to take on a wide variety of tasks which all have the same goal: creating a strong narrative to match the ambitious goals of Darktide. WHAT YOU'LL DO * Act as a strong creative driving force, establishing robust narrative foundations for the entire team to rally behind * Clearly communicate which areas are narratively important and why they matter for both the game and the team * Support the team in understanding and conveying narrative priorities * Proactively drive the game's narrative considering production realities and constraints * Engage with the idea of building narrative specifically within the constraints and nature of a game like Darktide * Focus on building reactive narrative worlds rather than purely linear, written-story structures * Work creatively to find solutions and move development forward, ensuring narrative needs do not stall or block production discussions * Approach narrative with a design-oriented mindset, ensuring that storytelling actively supports and elevates gameplay REQUIRED QUALIFICATIONS * Prior game development experience in a narrative role, demonstrating a strong grasp of interactive, non-linear storytelling * Strong narrative craft and collaboration skills within a game production context * Genuine interest in the Warhammer 40,000 universe * To best support our highly collaborative team, you must be able to work fully on-site at our Stockholm office BONUS QUALIFICATIONS * A background in tabletop RPGs (TTRPGs) * A blend of game design experience that broadens your skill set without becoming your core identity * Experience working with live service games WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Bonus program * Relocation package for international talent * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: Permanent, full-time
WE ARE FATSHARK We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE Fatshark is seeking an experienced Character Artist for the development of a new unannounced title! As a member of the Character Art Team, you will help us in creating gritty and believable characters and creatures, developing our pipeline, and integrating content into the engine. You have a passion for character art and are always on the lookout for how characters can be pushed to the next level while applying your skills in high-poly sculpting, modeling, texturing, as well as hair grooming. As a senior member of our team, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues. You should have a portfolio showcasing compelling characters that demonstrate strong fundamentals in anatomy, sculpting, and texturing. You possess a strong understanding of the technical side of character art and know how to deliver characters that meet our high artistic and technical standards. Having excellent communication skills, a proactive mindset, and the ability to collaborate in a team environment is a must. At Fatshark, all members of the team are involved in decision-making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment, collaboration is key. It’s crucial that independence and the ability to manage one's own time efficiently is paired with strong teamwork skills. WHAT YOU'LL DO * Model characters and creatures, texturing and implementing into the game * Work closely with the Concept Team & Art Director to make sure that the characters match our visual style and quality * Collaborate with production to coordinate tasks to ensure we are progressing according to milestones and overall project goals * Actively improve skill set and abilities by staying on top of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods * Create and maintain documentation as needed * Oversee and implement assets from outsourcing * Help guide and mentor less experienced colleagues REQUIRED QUALIFICATIONS * 3+ years of production experience as a 3D Character Artist working on AA/AAA projects * Proficiency in industry standard software such as Maya, Photoshop, ZBrush, Substance Painter & Marvelous Designer * Ability to craft high-quality 3D characters, with a great understanding of efficient UV layout, PBR pipeline, 3D topology and engine parameters/optimizations * Strong time management, organization, and prioritization skills * Good communication and interpersonal skills * Deep understanding of scale, anatomy, proportions, visual weight, materials, design, color & light BONUS QUALIFICATIONS * Professional experience working with Unreal Engine * Technical experience with shaders, rigging or scripting * Cloth physics experience * 1 shipped AA/AAA title as a Character Artist WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Bonus program * Relocation package for international talent * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: Permanent, full-time
WE ARE FATSHARK We are a critically acclaimed Swedish video game studio with about 200 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE As Community Manager, you’ll act as the bridge between our games and the people who play them. You'll be on the frontlines of player-facing conversation, engaging fans on our social channels, chatting in forums and Discord, and working with other teams to make sure the player voice is heard. You’ll be part of our Marketing Team and report to the Community Lead. This role is all about keeping the players updated with news from Fatshark games, handling the feedback loop between the community and our development teams, and coming up with new ways to engage the playerbase in-between bigger beats when we don’t have a lot of things to talk about. As a person, you like the challenge of coming up with new ideas, you are not afraid to lead smaller-scale projects to increase engagement, and you thrive in a marketing team that is very close to our production pipeline. You are a clear communicator, have a proven track record in copywriting and you can maneuver working with big IP-holders. You are used to working in a fast-paced team and understand that sometimes plans need to be shifted when production chains move. WHAT YOU'LL DO * Act as a public face for our games in the community, and have a positive impact on player conversations in our owned channels * Help drive and develop the community strategy — communication planning, scheduling, creating activities * Work with the production team to solicit/curate community feedback * Manage community KPIs and drive positive effects on the community * Collaborate with marketing creative and production teams to deliver community assets such as screenshots, videos, etc. * Work closely with our Digital Marketing Manager to support social media plans and engagement * Build and maintain relationships with key community ambassadors * Build and maintain relationships with key community creators/influencers REQUIRED QUALIFICATIONS * 3+ years of professional experience in community management or similar experience * Good knowledge of community sentiment tools * A good understanding of social media and influencers/content creators * Strong organizational skills and time management skills * Excellent English communication skills, both written and verbal * Deep knowledge of the community and a passion for gaming * Experience with asset creation for social media posts * Experience with basic video editing BONUS QUALIFICATIONS * Good knowledge of the Warhammer franchise, especially Warhammer 40,000 * Previous work with IP-owners * Experience with live streaming * Previous work with content creators/influencers/streamers * Understanding of project management tools such as Confluence, Jira, etc. * Past experience with engaging a live game (Games as a Service) community WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: Permanent, full-time
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